use std::sync::{Arc, LazyLock}; #[cfg(feature = "openxr")] use openxr as xr; use glam::{Affine3A, Vec3, Vec3A}; use idmap::IdMap; use serde::Deserialize; use thiserror::Error; use crate::{ config::AStrSetExt, overlays::{ anchor::create_anchor, keyboard::{KEYBOARD_NAME, builder::create_keyboard}, screen::create_screens, watch::{WATCH_NAME, create_watch}, }, state::AppState, }; use super::overlay::{OverlayData, OverlayID}; #[derive(Error, Debug)] pub enum BackendError { #[error("backend not supported")] NotSupported, #[cfg(feature = "openxr")] #[error("OpenXR Error: {0:?}")] OpenXrError(#[from] xr::sys::Result), #[error("Shutdown")] Shutdown, #[error("Restart")] Restart, #[error("Fatal: {0:?}")] Fatal(#[from] anyhow::Error), } pub struct OverlayContainer where T: Default, { overlays: IdMap>, } impl OverlayContainer where T: Default, { pub fn new(app: &mut AppState, headless: bool) -> anyhow::Result { let mut overlays = IdMap::new(); let mut show_screens = app.session.config.show_screens.clone(); let mut maybe_keymap = None; if headless { log::info!("Running in headless mode; keyboard will be en-US"); } else { match create_screens(app) { Ok((data, keymap)) => { if show_screens.is_empty() && let Some((_, s, _)) = data.screens.first() { show_screens.arc_set(s.name.clone()); } for (meta, mut state, backend) in data.screens { if show_screens.arc_get(state.name.as_ref()) { state.show_hide = true; } overlays.insert( state.id.0, OverlayData:: { state, ..OverlayData::from_backend(backend) }, ); app.screens.push(meta); } maybe_keymap = keymap; } Err(e) => log::error!("Unable to initialize screens: {e:?}"), } } let anchor = create_anchor(app)?; overlays.insert(anchor.state.id.0, anchor); let mut watch = create_watch::(app)?; watch.state.want_visible = true; overlays.insert(watch.state.id.0, watch); let mut keyboard = create_keyboard(app, maybe_keymap)?; keyboard.state.show_hide = show_screens.arc_get(KEYBOARD_NAME); keyboard.state.want_visible = false; overlays.insert(keyboard.state.id.0, keyboard); Ok(Self { overlays }) } pub fn mut_by_selector(&mut self, selector: &OverlaySelector) -> Option<&mut OverlayData> { match selector { OverlaySelector::Id(id) => self.mut_by_id(*id), OverlaySelector::Name(name) => self.mut_by_name(name), } } pub fn remove_by_selector(&mut self, selector: &OverlaySelector) -> Option> { match selector { OverlaySelector::Id(id) => self.overlays.remove(id.0), OverlaySelector::Name(name) => { let id = self .overlays .iter() .find(|(_, o)| *o.state.name == **name) .map(|(id, _)| *id); id.and_then(|id| self.overlays.remove(id)) } } } pub fn get_by_id(&mut self, id: OverlayID) -> Option<&OverlayData> { self.overlays.get(id.0) } pub fn mut_by_id(&mut self, id: OverlayID) -> Option<&mut OverlayData> { self.overlays.get_mut(id.0) } pub fn get_by_name<'a>(&'a mut self, name: &str) -> Option<&'a OverlayData> { self.overlays.values().find(|o| *o.state.name == *name) } pub fn mut_by_name<'a>(&'a mut self, name: &str) -> Option<&'a mut OverlayData> { self.overlays.values_mut().find(|o| *o.state.name == *name) } pub fn iter(&self) -> impl Iterator> { self.overlays.values() } pub fn iter_mut(&mut self) -> impl Iterator> { self.overlays.values_mut() } pub fn add(&mut self, overlay: OverlayData) { self.overlays.insert(overlay.state.id.0, overlay); } pub fn show_hide(&mut self, app: &mut AppState) { let any_shown = self .overlays .values() .any(|o| o.state.show_hide && o.state.want_visible); if !any_shown { static ANCHOR_LOCAL: LazyLock = LazyLock::new(|| Affine3A::from_translation(Vec3::NEG_Z)); let hmd = snap_upright(app.input_state.hmd, Vec3A::Y); app.anchor = hmd * *ANCHOR_LOCAL; } self.overlays.values_mut().for_each(|o| { if o.state.show_hide { o.state.want_visible = !any_shown; if o.state.want_visible && app.session.config.realign_on_showhide && o.state.recenter { o.state.reset(app, false); } } // toggle watch back on if it was hidden if !any_shown && *o.state.name == *WATCH_NAME { o.state.reset(app, true); } }); } } #[derive(Clone, Deserialize, Debug)] #[serde(untagged)] pub enum OverlaySelector { Id(OverlayID), Name(Arc), } pub fn snap_upright(transform: Affine3A, up_dir: Vec3A) -> Affine3A { if transform.x_axis.dot(up_dir).abs() < 0.2 { let scale = transform.x_axis.length(); let col_z = transform.z_axis.normalize(); let col_y = up_dir; let col_x = col_y.cross(col_z); let col_y = col_z.cross(col_x).normalize(); let col_x = col_x.normalize(); Affine3A::from_cols( col_x * scale, col_y * scale, col_z * scale, transform.translation, ) } else { transform } }