Files
wayvr/wlx-common/src/audio.rs
Jay 7059a85742 Re-implement custom audio files support. (#379)
* reimplement custom audio loading for `toast` and `key_click` using `from_mp3`

* run cargo fmt

* `try_bytes_from_config`: output with `log::trace` when file cannot be opened

* rewrite `try_bytes_from_config`

* use file `read_to_end`, log categories

* edit `register_wgui_samples`

* rework audio functions for loading custom wgui sounds
oh hey, it works!

* clean up

* allow custom `startup` and `app_start` sounds
these sounds are loaded on-demand and never registered; this behaviour is unchanged

* edit `bytes_from_config` outputs

* use return value of `read_to_end` instead of `len()` for reported file size

* implement suggested changes
- remove now-unused `register_mp3_sample_from_assets` function
- replace implementation of `try_bytes_from_config`
  - missing the `real_path` context

* swap out `context`s for `inspect_err`s with closures to output `real_path`

* clean up `audio.rs`
- remove unused import
- unify capitalisation + quotes in output messages.
2026-01-12 12:42:03 +00:00

170 lines
4.7 KiB
Rust

use std::{collections::HashMap, io::Cursor, rc::Rc};
use rodio::Source;
use wgui::{assets::AssetProvider, sound::WguiSoundType};
use std::io::Read;
pub struct AudioSystem {
audio_stream: Option<rodio::OutputStream>,
first_try: bool,
}
pub struct AudioSample {
buffer: rodio::buffer::SamplesBuffer,
}
pub struct SamplePlayer {
samples: HashMap<String, AudioSample>,
}
fn get_sample_name_from_wgui_sound_type(sound: WguiSoundType) -> &'static str {
match sound {
WguiSoundType::ButtonMouseEnter => "wgui_mouse_enter",
WguiSoundType::ButtonPress => "wgui_button_press",
WguiSoundType::ButtonRelease => "wgui_button_release",
WguiSoundType::CheckboxCheck => "wgui_checkbox_check",
WguiSoundType::CheckboxUncheck => "wgui_checkbox_uncheck",
}
}
impl SamplePlayer {
pub fn new() -> Self {
Self {
samples: HashMap::new(),
}
}
pub fn register_sample(&mut self, sample_name: &str, sample: AudioSample) -> anyhow::Result<()> {
// load only once
if self.samples.contains_key(sample_name) {
log::debug!("Audio sample '{sample_name}' already exists.");
return Ok(());
}
log::debug!("Registering audio sample '{sample_name}'");
self.samples.insert(String::from(sample_name), sample);
Ok(())
}
pub fn register_wgui_samples(&mut self, assets: &mut dyn AssetProvider) -> anyhow::Result<()> {
let mut load = |sound: WguiSoundType| -> anyhow::Result<()> {
let sample_name = get_sample_name_from_wgui_sound_type(sound);
let path = &format!("sound/{}.mp3", sample_name);
// try loading a custom sound; if one doesn't exist (or it failed to load), use the built-in asset
let sound_bytes = match AudioSample::try_bytes_from_config(path) {
Ok(bytes) => bytes,
Err(_) => assets.load_from_path(path)?.into(),
};
self.register_sample(sample_name, AudioSample::from_mp3(&*sound_bytes)?)?;
Ok(())
};
load(WguiSoundType::ButtonPress)?;
load(WguiSoundType::ButtonRelease)?;
load(WguiSoundType::ButtonMouseEnter)?;
load(WguiSoundType::CheckboxCheck)?;
load(WguiSoundType::CheckboxUncheck)?;
Ok(())
}
pub fn play_sample(&mut self, system: &mut AudioSystem, sample_name: &str) {
let Some(sample) = self.samples.get(sample_name) else {
log::error!("Failed to play sample by name '{}'", sample_name);
return;
};
system.play_sample(sample);
}
pub fn play_wgui_samples(&mut self, system: &mut AudioSystem, samples: Vec<WguiSoundType>) {
for sample in samples {
self.play_sample(system, get_sample_name_from_wgui_sound_type(sample));
}
}
}
impl Default for SamplePlayer {
fn default() -> Self {
Self::new()
}
}
impl AudioSystem {
pub const fn new() -> Self {
Self {
audio_stream: None,
first_try: true,
}
}
fn get_handle(&mut self) -> Option<&rodio::OutputStream> {
if self.audio_stream.is_none() && self.first_try {
self.first_try = false;
if let Ok(stream) = rodio::OutputStreamBuilder::open_default_stream() {
self.audio_stream = Some(stream);
} else {
log::error!("Failed to open audio stream. Audio will not work.");
return None;
}
}
self.audio_stream.as_ref()
}
pub fn play_sample(&mut self, sample: &AudioSample) -> Option<()> {
let handle = self.get_handle()?;
handle.mixer().add(sample.buffer.clone());
Some(())
}
}
impl Default for AudioSystem {
fn default() -> Self {
Self::new()
}
}
impl AudioSample {
pub fn from_mp3(encoded_bin: &[u8]) -> anyhow::Result<Self> {
// SAFETY: this is safe
// rodio requires us to provide 'static data to decode it
// we are casting &T into &'static T just to prevent unnecessary memory copy into Vec<u8>.
// `encoded_bin` data will be always valid, because we are dropping `decoder` in this scope afterwards.
// Compliant and slower version would be: Cursor::new(encoded_bin.to_vec())
let cursor = unsafe { Cursor::new(std::mem::transmute::<&[u8], &'static [u8]>(encoded_bin)) };
let decoder = rodio::Decoder::new_mp3(cursor)?;
Ok(Self {
buffer: rodio::buffer::SamplesBuffer::new(
decoder.channels(),
decoder.sample_rate(),
decoder.collect::<Vec<rodio::Sample>>(),
),
})
}
pub fn try_bytes_from_config(path: &str) -> anyhow::Result<Rc<[u8]>> {
let real_path = crate::config_io::get_config_root().join(&*path);
let mut file = std::fs::File::open(&real_path)
.inspect_err(|e| log::debug!("Could not open file '{}': {e:?}", real_path.display()))?;
let mut file_buffer = vec![];
file
.read_to_end(&mut file_buffer)
.inspect_err(|e| log::debug!("Could not read file '{}': {e:?}", real_path.display()))?;
Ok(file_buffer.into())
}
pub fn bytes_from_config_or_default(path: &str, default: &'static [u8]) -> Rc<[u8]> {
match AudioSample::try_bytes_from_config(path) {
Ok(value) => value,
Err(_) => {
log::trace!("File '{}' not found, using default.", path);
default.into()
}
}
}
}