shader shaders & images

This commit is contained in:
galister
2024-01-28 12:00:30 +01:00
parent 53c48d4f04
commit f96083e770
5 changed files with 81 additions and 22 deletions

View File

@@ -4,7 +4,6 @@ use super::XrState;
use crate::{
backend::overlay::OverlayData,
graphics::{WlxPass, WlxPipeline},
shaders::{frag_srgb, vert_common},
state::AppState,
};
use ash::vk::{self};
@@ -31,6 +30,12 @@ impl OverlayData<OpenXrOverlayData> {
self.data.inner = {
let extent = my_view.image().extent();
log::info!(
"{}: Create swapchain {}x{}",
self.state.name,
extent[0],
extent[1]
);
let swapchain = xr
.session
@@ -73,10 +78,13 @@ impl OverlayData<OpenXrOverlayData> {
let view = ImageView::new_default(image).unwrap();
// HACK: maybe not create one pipeline per image?
let shaders = state.graphics.shared_shaders.read().unwrap();
let pipeline = state.graphics.create_pipeline(
view.clone(),
vert_common::load(state.graphics.device.clone()).unwrap(),
frag_srgb::load(state.graphics.device.clone()).unwrap(),
shaders.get("vert_common").unwrap().clone(),
shaders.get("frag_srgb").unwrap().clone(),
state.graphics.native_format,
);
let set = pipeline.uniform_sampler(0, my_view.clone(), Filter::Linear);

View File

@@ -1,9 +1,10 @@
use std::{
collections::HashMap,
error::Error,
io::Cursor,
os::fd::{FromRawFd, IntoRawFd},
slice::Iter,
sync::Arc,
sync::{Arc, RwLock},
};
use ash::vk::{self, SubmitInfo};
@@ -100,6 +101,9 @@ pub struct WlxGraphics {
pub quad_verts: Subbuffer<[Vert2Uv]>,
pub quad_indices: Subbuffer<[u16]>,
pub shared_shaders: RwLock<HashMap<&'static str, Arc<ShaderModule>>>,
pub shared_images: RwLock<HashMap<&'static str, Arc<ImageView>>>,
}
impl WlxGraphics {
@@ -258,6 +262,8 @@ impl WlxGraphics {
descriptor_set_allocator,
quad_indices,
quad_verts,
shared_images: RwLock::new(HashMap::new()),
shared_shaders: RwLock::new(HashMap::new()),
};
Arc::new(me)
@@ -380,6 +386,8 @@ impl WlxGraphics {
descriptor_set_allocator,
quad_indices,
quad_verts,
shared_images: RwLock::new(HashMap::new()),
shared_shaders: RwLock::new(HashMap::new()),
};
Arc::new(me)

View File

@@ -13,7 +13,6 @@ use crate::{
overlay::{OverlayBackend, OverlayRenderer},
},
graphics::{WlxCommandBuffer, WlxGraphics, WlxPass, WlxPipeline},
shaders::{frag_color, frag_glyph, frag_sprite, vert_common},
state::AppState,
};
@@ -226,17 +225,19 @@ impl<D, S> Canvas<D, S> {
let view_bg = ImageView::new_default(tex_bg.clone()).unwrap();
let view_final = ImageView::new_default(tex_final.clone()).unwrap();
let shaders = graphics.shared_shaders.read().unwrap();
let pipeline_bg_color = graphics.create_pipeline(
view_bg.clone(),
vert_common::load(graphics.device.clone()).unwrap(),
frag_color::load(graphics.device.clone()).unwrap(),
shaders.get("vert_common").unwrap().clone(),
shaders.get("frag_color").unwrap().clone(),
format,
);
let pipeline_fg_glyph = graphics.create_pipeline(
view_fg.clone(),
vert_common::load(graphics.device.clone()).unwrap(),
frag_glyph::load(graphics.device.clone()).unwrap(),
shaders.get("vert_common").unwrap().clone(),
shaders.get("frag_glyph").unwrap().clone(),
format,
);
@@ -245,8 +246,8 @@ impl<D, S> Canvas<D, S> {
let pipeline_final = graphics.create_pipeline_with_layouts(
view_final.clone(),
vert_common::load(graphics.device.clone()).unwrap(),
frag_sprite::load(graphics.device.clone()).unwrap(),
shaders.get("vert_common").unwrap().clone(),
shaders.get("frag_sprite").unwrap().clone(),
format,
ImageLayout::TransferSrcOptimal,
ImageLayout::TransferSrcOptimal,
@@ -275,7 +276,7 @@ impl<D, S> Canvas<D, S> {
data,
width,
height,
graphics,
graphics: graphics.clone(),
pipeline_bg_color,
pipeline_fg_glyph,
pipeline_final,

View File

@@ -32,7 +32,6 @@ use crate::{
},
graphics::{fourcc_to_vk, Vert2Uv, WlxGraphics, WlxPipeline},
hid::{MOUSE_LEFT, MOUSE_MIDDLE, MOUSE_RIGHT},
shaders::{frag_screen, vert_common},
state::{AppSession, AppState},
};
@@ -127,14 +126,18 @@ impl ScreenPipeline {
let view = ImageView::new_default(render_texture).unwrap();
let pipeline = graphics.create_pipeline(
view,
vert_common::load(graphics.device.clone()).unwrap(),
frag_screen::load(graphics.device.clone()).unwrap(),
Format::R8G8B8A8_UNORM,
// ImageLayout::TransferSrcOptimal,
// ImageLayout::TransferSrcOptimal,
);
let pipeline = {
let shaders = graphics.shared_shaders.read().unwrap();
graphics.create_pipeline(
view,
shaders.get("vert_common").unwrap().clone(),
shaders.get("frag_screen").unwrap().clone(),
Format::R8G8B8A8_UNORM,
// ImageLayout::TransferSrcOptimal,
// ImageLayout::TransferSrcOptimal,
)
};
Self {
graphics,

View File

@@ -1,13 +1,17 @@
use std::{env::VarError, path::Path, sync::Arc};
use glam::{Quat, Vec3};
use vulkano::format::Format;
use vulkano::{
command_buffer::CommandBufferUsage, format::Format, image::view::ImageView,
shader::ShaderModule,
};
use crate::{
backend::{common::TaskContainer, input::InputState},
graphics::WlxGraphics,
gui::font::FontCache,
hid::HidProvider,
shaders::{frag_color, frag_glyph, frag_screen, frag_sprite, frag_srgb, vert_common},
};
pub const WATCH_DEFAULT_POS: Vec3 = Vec3::new(0., 0., 0.15);
@@ -25,6 +29,41 @@ pub struct AppState {
impl AppState {
pub fn from_graphics(graphics: Arc<WlxGraphics>) -> Self {
// insert shared resources
{
let mut uploads = graphics.create_command_buffer(CommandBufferUsage::OneTimeSubmit);
let texture = uploads.texture2d(1, 1, Format::R8G8B8A8_UNORM, &[255, 0, 255, 255]);
uploads.build_and_execute_now();
let Ok(mut images) = graphics.shared_images.write() else {
panic!("Shared Images RwLock poisoned");
};
images.insert("fallback", ImageView::new_default(texture).unwrap());
let Ok(mut shaders) = graphics.shared_shaders.write() else {
panic!("Shared Shaders RwLock poisoned");
};
let shader = vert_common::load(graphics.device.clone()).unwrap();
shaders.insert("vert_common", shader);
let shader = frag_color::load(graphics.device.clone()).unwrap();
shaders.insert("frag_color", shader);
let shader = frag_glyph::load(graphics.device.clone()).unwrap();
shaders.insert("frag_glyph", shader);
let shader = frag_screen::load(graphics.device.clone()).unwrap();
shaders.insert("frag_screen", shader);
let shader = frag_sprite::load(graphics.device.clone()).unwrap();
shaders.insert("frag_sprite", shader);
let shader = frag_srgb::load(graphics.device.clone()).unwrap();
shaders.insert("frag_srgb", shader);
}
AppState {
fc: FontCache::new(),
session: AppSession::load(),