wgui: widget_node_map to use more performant SecondaryMap
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@@ -124,7 +124,7 @@ impl Animation {
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return res; // failed
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};
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let widget_node = widget_node_map.get(self.target_widget);
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let widget_node = *widget_node_map.get(self.target_widget).unwrap();
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let layout = tree.layout(widget_node).unwrap(); // should always succeed
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let mut widget = widget.lock().unwrap();
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@@ -1,7 +1,4 @@
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use std::{
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collections::HashMap,
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sync::{Arc, Mutex},
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};
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use std::sync::{Arc, Mutex};
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use crate::{
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animation::{self, Animations},
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@@ -12,24 +9,16 @@ use crate::{
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};
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use glam::{Vec2, vec2};
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use slotmap::HopSlotMap;
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use slotmap::{HopSlotMap, SecondaryMap, new_key_type};
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use taffy::{TaffyTree, TraversePartialTree};
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pub type WidgetID = slotmap::DefaultKey;
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pub type BoxWidget = Arc<Mutex<WidgetState>>;
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pub type WidgetMap = HopSlotMap<slotmap::DefaultKey, BoxWidget>;
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#[derive(Default)]
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pub struct WidgetNodeMap(pub HashMap<WidgetID, taffy::NodeId>);
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new_key_type! {
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pub struct WidgetID;
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}
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impl WidgetNodeMap {
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pub fn get(&self, widget_id: WidgetID) -> taffy::NodeId {
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let Some(node) = self.0.get(&widget_id).cloned() else {
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// this shouldn't happen!
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panic!("node_map is corrupted");
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};
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node
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}
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}
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pub type BoxWidget = Arc<Mutex<WidgetState>>;
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pub type WidgetMap = HopSlotMap<WidgetID, BoxWidget>;
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pub type WidgetNodeMap = SecondaryMap<WidgetID, taffy::NodeId>;
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struct PushEventState<'a> {
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pub animations: &'a mut Vec<animation::Animation>,
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@@ -74,7 +63,7 @@ fn add_child_internal(
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tree.add_child(parent_node, child_node)?;
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}
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widget_node_map.0.insert(child_id, child_node);
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widget_node_map.insert(child_id, child_node);
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Ok((child_id, child_node))
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}
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@@ -86,7 +75,7 @@ impl Layout {
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widget: WidgetState,
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style: taffy::Style,
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) -> anyhow::Result<(WidgetID, taffy::NodeId)> {
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let parent_node = self.widget_node_map.get(parent_widget_id);
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let parent_node = *self.widget_node_map.get(parent_widget_id).unwrap();
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self.needs_redraw = true;
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@@ -241,7 +230,7 @@ impl Layout {
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pub fn new(assets: Box<dyn AssetProvider>) -> anyhow::Result<Self> {
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let mut tree = TaffyTree::new();
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let mut widget_node_map = WidgetNodeMap::default();
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let mut widget_map = HopSlotMap::new();
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let mut widget_map = HopSlotMap::with_key();
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let (root_widget, root_node) = add_child_internal(
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&mut tree,
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