352 lines
7.9 KiB
Rust
352 lines
7.9 KiB
Rust
use std::sync::{Arc, Mutex};
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use crate::{
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animation::{self, Animations},
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assets::AssetProvider,
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event::{self, EventListener},
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transform_stack::{Transform, TransformStack},
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widget::{self, EventParams, WidgetState, div::Div},
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};
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use glam::{Vec2, vec2};
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use slotmap::{HopSlotMap, SecondaryMap, new_key_type};
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use taffy::{TaffyTree, TraversePartialTree};
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new_key_type! {
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pub struct WidgetID;
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}
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pub type BoxWidget = Arc<Mutex<WidgetState>>;
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pub type WidgetMap = HopSlotMap<WidgetID, BoxWidget>;
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pub type WidgetNodeMap = SecondaryMap<WidgetID, taffy::NodeId>;
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struct PushEventState<'a> {
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pub animations: &'a mut Vec<animation::Animation>,
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pub transform_stack: &'a mut TransformStack,
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pub needs_redraw: bool,
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pub trigger_haptics: bool,
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}
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pub struct Layout {
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pub tree: TaffyTree<WidgetID>,
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pub assets: Box<dyn AssetProvider>,
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pub widget_map: WidgetMap,
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pub widget_node_map: WidgetNodeMap,
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pub root_widget: WidgetID,
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pub root_node: taffy::NodeId,
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pub prev_size: Vec2,
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pub content_size: Vec2,
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pub needs_redraw: bool,
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pub haptics_triggered: bool,
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pub animations: Animations,
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}
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fn add_child_internal(
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tree: &mut taffy::TaffyTree<WidgetID>,
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widget_map: &mut WidgetMap,
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widget_node_map: &mut WidgetNodeMap,
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parent_node: Option<taffy::NodeId>,
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widget: WidgetState,
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style: taffy::Style,
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) -> anyhow::Result<(WidgetID, taffy::NodeId)> {
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#[allow(clippy::arc_with_non_send_sync)]
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let child_id = widget_map.insert(Arc::new(Mutex::new(widget)));
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let child_node = tree.new_leaf_with_context(style, child_id)?;
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if let Some(parent_node) = parent_node {
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tree.add_child(parent_node, child_node)?;
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}
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widget_node_map.insert(child_id, child_node);
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Ok((child_id, child_node))
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}
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impl Layout {
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pub fn add_child(
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&mut self,
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parent_widget_id: WidgetID,
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widget: WidgetState,
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style: taffy::Style,
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) -> anyhow::Result<(WidgetID, taffy::NodeId)> {
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let parent_node = *self.widget_node_map.get(parent_widget_id).unwrap();
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self.needs_redraw = true;
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add_child_internal(
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&mut self.tree,
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&mut self.widget_map,
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&mut self.widget_node_map,
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Some(parent_node),
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widget,
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style,
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)
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}
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fn push_event_children(
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&self,
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parent_node_id: taffy::NodeId,
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state: &mut PushEventState,
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event: &event::Event,
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dirty_nodes: &mut Vec<taffy::NodeId>,
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) -> anyhow::Result<()> {
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for child_id in self.tree.child_ids(parent_node_id) {
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self.push_event_widget(state, child_id, event, dirty_nodes)?;
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}
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Ok(())
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}
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fn push_event_widget(
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&self,
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state: &mut PushEventState,
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node_id: taffy::NodeId,
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event: &event::Event,
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dirty_nodes: &mut Vec<taffy::NodeId>,
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) -> anyhow::Result<()> {
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let l = self.tree.layout(node_id)?;
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let Some(widget_id) = self.tree.get_node_context(node_id).cloned() else {
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anyhow::bail!("invalid widget ID");
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};
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let style = self.tree.style(node_id)?;
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let Some(widget) = self.widget_map.get(widget_id) else {
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debug_assert!(false);
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anyhow::bail!("invalid widget");
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};
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let mut widget = widget.lock().unwrap();
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let transform = Transform {
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pos: Vec2::new(l.location.x, l.location.y),
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dim: Vec2::new(l.size.width, l.size.height),
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transform: glam::Mat4::IDENTITY, // TODO: event transformations? Not needed for now
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};
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state.transform_stack.push(transform);
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let mut iter_children = true;
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match widget.process_event(
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widget_id,
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node_id,
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event,
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&mut EventParams {
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transform_stack: state.transform_stack,
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widgets: &self.widget_map,
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tree: &self.tree,
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animations: state.animations,
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needs_redraw: &mut state.needs_redraw,
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trigger_haptics: &mut state.trigger_haptics,
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node_id,
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style,
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taffy_layout: l,
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dirty_nodes,
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},
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) {
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widget::EventResult::Pass => {
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// go on
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}
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widget::EventResult::Consumed => {
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iter_children = false;
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}
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widget::EventResult::Outside => {
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iter_children = false;
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}
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}
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drop(widget); // free mutex
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if iter_children {
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self.push_event_children(node_id, state, event, dirty_nodes)?;
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}
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state.transform_stack.pop();
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Ok(())
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}
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pub fn check_toggle_needs_redraw(&mut self) -> bool {
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if self.needs_redraw {
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self.needs_redraw = false;
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true
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} else {
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false
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}
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}
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pub fn check_toggle_haptics_triggered(&mut self) -> bool {
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if self.haptics_triggered {
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self.haptics_triggered = false;
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true
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} else {
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false
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}
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}
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pub fn push_event(&mut self, event: &event::Event) -> anyhow::Result<()> {
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let mut transform_stack = TransformStack::new();
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let mut animations_to_add = Vec::<animation::Animation>::new();
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let mut dirty_nodes = Vec::new();
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let mut state = PushEventState {
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transform_stack: &mut transform_stack,
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animations: &mut animations_to_add,
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needs_redraw: false,
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trigger_haptics: false,
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};
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self.push_event_widget(&mut state, self.root_node, event, &mut dirty_nodes)?;
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for node in dirty_nodes {
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self.tree.mark_dirty(node)?;
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}
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if state.trigger_haptics {
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self.haptics_triggered = true;
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}
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if state.needs_redraw {
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self.needs_redraw = true;
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}
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if !animations_to_add.is_empty() {
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self.needs_redraw = true;
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for anim in animations_to_add {
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self.animations.add(anim);
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}
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}
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Ok(())
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}
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pub fn new(assets: Box<dyn AssetProvider>) -> anyhow::Result<Self> {
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let mut tree = TaffyTree::new();
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let mut widget_node_map = WidgetNodeMap::default();
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let mut widget_map = HopSlotMap::with_key();
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let (root_widget, root_node) = add_child_internal(
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&mut tree,
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&mut widget_map,
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&mut widget_node_map,
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None, // no parent
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Div::create()?,
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taffy::Style {
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size: taffy::Size::auto(),
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..Default::default()
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},
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)?;
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Ok(Self {
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tree,
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prev_size: Vec2::default(),
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content_size: Vec2::default(),
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root_node,
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root_widget,
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widget_node_map,
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widget_map,
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needs_redraw: true,
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haptics_triggered: false,
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animations: Animations::default(),
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assets,
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})
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}
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pub fn update(&mut self, size: Vec2, timestep_alpha: f32) -> anyhow::Result<()> {
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let mut dirty_nodes = Vec::new();
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self.animations.process(
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&self.widget_map,
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&self.widget_node_map,
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&self.tree,
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&mut dirty_nodes,
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timestep_alpha,
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&mut self.needs_redraw,
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);
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for node in dirty_nodes {
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self.tree.mark_dirty(node)?;
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}
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if self.tree.dirty(self.root_node)? || self.prev_size != size {
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self.needs_redraw = true;
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log::debug!("re-computing layout, size {}x{}", size.x, size.y);
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self.prev_size = size;
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self.tree.compute_layout_with_measure(
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self.root_node,
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taffy::Size {
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width: taffy::AvailableSpace::Definite(size.x),
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height: taffy::AvailableSpace::Definite(size.y),
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},
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|known_dimensions, available_space, _node_id, node_context, _style| {
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if let taffy::Size {
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width: Some(width),
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height: Some(height),
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} = known_dimensions
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{
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return taffy::Size { width, height };
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}
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match node_context {
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None => taffy::Size::ZERO,
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Some(h) => {
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if let Some(w) = self.widget_map.get(*h) {
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w.lock()
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.unwrap()
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.obj
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.measure(known_dimensions, available_space)
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} else {
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taffy::Size::ZERO
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}
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}
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}
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},
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)?;
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let root_size = self.tree.layout(self.root_node).unwrap().size;
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log::debug!(
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"content size {:.0}x{:.0} → {:.0}x{:.0}",
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self.content_size.x,
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self.content_size.y,
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root_size.width,
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root_size.height
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);
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self.content_size = vec2(root_size.width, root_size.height);
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}
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Ok(())
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}
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pub fn tick(&mut self) -> anyhow::Result<()> {
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let mut dirty_nodes = Vec::new();
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self.animations.tick(
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&self.widget_map,
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&self.widget_node_map,
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&self.tree,
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&mut dirty_nodes,
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&mut self.needs_redraw,
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);
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for node in dirty_nodes {
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self.tree.mark_dirty(node)?;
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}
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Ok(())
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}
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// helper function
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pub fn add_event_listener(&self, widget_id: WidgetID, listener: EventListener) {
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let Some(widget) = self.widget_map.get(widget_id) else {
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debug_assert!(false);
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return;
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};
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widget.lock().unwrap().add_event_listener(listener);
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}
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}
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