openvr haptics
This commit is contained in:
@@ -135,6 +135,7 @@ pub struct InteractionState {
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pub hovered_id: Option<usize>,
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pub release_actions: VecDeque<Box<dyn Fn()>>,
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pub next_push: Instant,
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pub haptics: Option<f32>,
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}
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impl Default for InteractionState {
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@@ -146,6 +147,7 @@ impl Default for InteractionState {
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hovered_id: None,
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release_actions: VecDeque::new(),
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next_push: Instant::now(),
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haptics: None,
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}
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}
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}
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@@ -193,8 +195,14 @@ pub struct PointerHit {
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pub dist: f32,
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}
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pub struct Haptics {
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pub intensity: f32,
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pub duration: f32,
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pub frequency: f32,
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}
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pub trait InteractionHandler {
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fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit);
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fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit) -> Option<Haptics>;
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fn on_left(&mut self, app: &mut AppState, pointer: usize);
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fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool);
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fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta: f32);
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@@ -204,7 +212,9 @@ pub struct DummyInteractionHandler;
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impl InteractionHandler for DummyInteractionHandler {
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fn on_left(&mut self, _app: &mut AppState, _pointer: usize) {}
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fn on_hover(&mut self, _app: &mut AppState, _hit: &PointerHit) {}
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fn on_hover(&mut self, _app: &mut AppState, _hit: &PointerHit) -> Option<Haptics> {
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None
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}
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fn on_pointer(&mut self, _app: &mut AppState, _hit: &PointerHit, _pressed: bool) {}
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fn on_scroll(&mut self, _app: &mut AppState, _hit: &PointerHit, _delta: f32) {}
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}
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@@ -231,7 +241,10 @@ pub enum PointerMode {
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Middle,
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}
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pub fn interact<O>(overlays: &mut OverlayContainer<O>, app: &mut AppState) -> [f32; 2]
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pub fn interact<O>(
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overlays: &mut OverlayContainer<O>,
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app: &mut AppState,
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) -> [(f32, Option<Haptics>); 2]
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where
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O: Default,
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{
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@@ -241,7 +254,11 @@ where
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]
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}
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fn interact_hand<O>(idx: usize, overlays: &mut OverlayContainer<O>, app: &mut AppState) -> f32
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fn interact_hand<O>(
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idx: usize,
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overlays: &mut OverlayContainer<O>,
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app: &mut AppState,
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) -> (f32, Option<Haptics>)
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where
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O: Default,
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{
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@@ -254,7 +271,7 @@ where
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log::warn!("Grabbed overlay {} does not exist", grab_data.grabbed_id);
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pointer.interaction.grabbed = None;
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}
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return 0.1;
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return (0.1, None);
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}
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let Some(mut hit) = pointer.get_nearest_hit(overlays) else {
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@@ -276,7 +293,7 @@ where
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clicked.backend.on_pointer(app, &hit, false);
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}
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}
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return 0.0; // no hit
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return (0.0, None); // no hit
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};
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if let Some(hovered_id) = pointer.interaction.hovered_id {
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@@ -292,7 +309,7 @@ where
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}
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let Some(hovered) = overlays.mut_by_id(hit.overlay) else {
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log::warn!("Hit overlay {} does not exist", hit.overlay);
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return 0.0; // no hit
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return (0.0, None); // no hit
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};
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pointer.interaction.hovered_id = Some(hit.overlay);
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@@ -312,10 +329,17 @@ where
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if pointer.now.grab && !pointer.before.grab && hovered.state.grabbable {
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pointer.start_grab(hovered);
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return hit.dist;
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return (
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hit.dist,
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Some(Haptics {
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intensity: 0.25,
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duration: 0.1,
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frequency: 0.1,
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}),
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);
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}
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hovered.backend.on_hover(app, &hit);
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let haptics = hovered.backend.on_hover(app, &hit);
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pointer = &mut app.input_state.pointers[idx];
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if pointer.now.scroll.abs() > 0.1 {
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@@ -336,7 +360,7 @@ where
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hovered.backend.on_pointer(app, &hit, false);
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}
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}
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hit.dist
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(hit.dist, haptics)
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}
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impl Pointer {
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@@ -1,4 +1,4 @@
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use std::{array, io::Write, path::Path};
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use std::{array, io::Write, path::Path, time::Duration};
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use ovr_overlay::{
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input::{ActionHandle, ActionSetHandle, ActiveActionSet, InputManager, InputValueHandle},
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@@ -11,7 +11,7 @@ use ovr_overlay::{
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};
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use crate::{
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backend::input::{TrackedDevice, TrackedDeviceRole},
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backend::input::{Haptics, TrackedDevice, TrackedDeviceRole},
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state::AppState,
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};
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@@ -119,6 +119,18 @@ impl OpenVrInputSource {
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})
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}
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pub fn haptics(&mut self, input: &mut InputManager, hand: usize, haptics: &Haptics) {
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let hnd = self.hands[hand].haptics_hnd;
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let _ = input.trigger_haptic_vibration_action(
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hnd,
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0.0,
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Duration::from_secs_f32(haptics.duration),
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haptics.frequency,
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haptics.intensity,
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INPUT_ANY,
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);
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}
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pub fn update(
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&mut self,
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input: &mut InputManager,
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@@ -162,8 +162,8 @@ pub fn openvr_run(running: Arc<AtomicBool>) -> Result<(), BackendError> {
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space_mover.update(&mut chaperone_mgr, &mut overlays, &state);
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let pointer_lengths = interact(&mut overlays, &mut state);
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for (idx, len) in pointer_lengths.iter().enumerate() {
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let lengths_haptics = interact(&mut overlays, &mut state);
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for (idx, (len, haptics)) in lengths_haptics.iter().enumerate() {
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lines.draw_from(
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pointer_lines[idx],
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state.input_state.pointers[idx].pose,
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@@ -171,6 +171,9 @@ pub fn openvr_run(running: Arc<AtomicBool>) -> Result<(), BackendError> {
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state.input_state.pointers[idx].interaction.mode as usize + 1,
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&state.input_state.hmd,
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);
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if let Some(haptics) = haptics {
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input_source.haptics(&mut input_mngr, idx, haptics)
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}
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}
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lines.update(&mut overlay_mngr, &mut state);
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@@ -223,8 +223,8 @@ pub fn openxr_run(running: Arc<AtomicBool>) -> Result<(), BackendError> {
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.iter_mut()
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.for_each(|o| o.state.auto_movement(&mut app_state));
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let pointer_lengths = interact(&mut overlays, &mut app_state);
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for (idx, len) in pointer_lengths.iter().enumerate() {
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let lengths_haptics = interact(&mut overlays, &mut app_state);
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for (idx, (len, haptics)) in lengths_haptics.iter().enumerate() {
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lines.draw_from(
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pointer_lines[idx],
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app_state.input_state.pointers[idx].pose,
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@@ -232,6 +232,9 @@ pub fn openxr_run(running: Arc<AtomicBool>) -> Result<(), BackendError> {
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app_state.input_state.pointers[idx].interaction.mode as usize + 1,
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&app_state.input_state.hmd,
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);
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if let Some(haptics) = haptics {
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//TODO!
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}
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}
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let mut layers = vec![];
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@@ -11,7 +11,7 @@ use vulkano::image::view::ImageView;
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use crate::state::AppState;
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use super::input::{DummyInteractionHandler, InteractionHandler, PointerHit};
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use super::input::{DummyInteractionHandler, Haptics, InteractionHandler, PointerHit};
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static AUTO_INCREMENT: AtomicUsize = AtomicUsize::new(0);
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@@ -259,8 +259,8 @@ impl InteractionHandler for SplitOverlayBackend {
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fn on_left(&mut self, app: &mut AppState, pointer: usize) {
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self.interaction.on_left(app, pointer);
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}
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fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit) {
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self.interaction.on_hover(app, hit);
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fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit) -> Option<Haptics> {
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self.interaction.on_hover(app, hit)
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}
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fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta: f32) {
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self.interaction.on_scroll(app, hit, delta);
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@@ -9,7 +9,7 @@ use vulkano::{
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use crate::{
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backend::{
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input::{InteractionHandler, PointerHit, PointerMode},
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input::{Haptics, InteractionHandler, PointerHit, PointerMode},
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overlay::{OverlayBackend, OverlayRenderer},
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},
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graphics::{WlxCommandBuffer, WlxGraphics, WlxPass, WlxPipeline, WlxPipelineLegacy},
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@@ -351,12 +351,22 @@ impl<D, S> InteractionHandler for Canvas<D, S> {
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fn on_left(&mut self, _app: &mut AppState, pointer: usize) {
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self.hover_controls[pointer] = None;
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}
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fn on_hover(&mut self, _app: &mut AppState, hit: &PointerHit) {
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fn on_hover(&mut self, _app: &mut AppState, hit: &PointerHit) -> Option<Haptics> {
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let old = self.hover_controls[hit.pointer];
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if let Some(i) = self.interactive_get_idx(hit.uv) {
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self.hover_controls[hit.pointer] = Some(i);
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} else {
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self.hover_controls[hit.pointer] = None;
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}
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if old != self.hover_controls[hit.pointer] {
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Some(Haptics {
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intensity: 0.1,
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duration: 0.01,
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frequency: 5.0,
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})
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} else {
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None
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}
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}
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fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool) {
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let idx = if pressed {
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@@ -26,7 +26,7 @@ use glam::{vec2, vec3a, Affine2, Quat, Vec2, Vec3};
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use crate::{
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backend::{
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input::{InteractionHandler, PointerHit, PointerMode},
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input::{Haptics, InteractionHandler, PointerHit, PointerMode},
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overlay::{OverlayData, OverlayRenderer, OverlayState, SplitOverlayBackend},
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},
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config::def_pw_tokens,
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@@ -73,13 +73,14 @@ impl ScreenInteractionHandler {
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}
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impl InteractionHandler for ScreenInteractionHandler {
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fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit) {
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fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit) -> Option<Haptics> {
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#[cfg(debug_assertions)]
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log::trace!("Hover: {:?}", hit.uv);
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if self.next_move < Instant::now() {
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let pos = self.mouse_transform.transform_point2(hit.uv);
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app.hid_provider.mouse_move(pos);
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}
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None
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}
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fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool) {
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let btn = match hit.mode {
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