wip: wgui backend
This commit is contained in:
17
src/shaders/screen.frag
Normal file
17
src/shaders/screen.frag
Normal file
@@ -0,0 +1,17 @@
|
||||
#version 310 es
|
||||
precision highp float;
|
||||
|
||||
layout (location = 0) in vec2 in_uv;
|
||||
layout (location = 0) out vec4 out_color;
|
||||
|
||||
layout (set = 0, binding = 0) uniform sampler2D in_texture;
|
||||
layout (set = 1, binding = 0) uniform AlphaBlock {
|
||||
uniform float alpha;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
out_color = texture(in_texture, in_uv);
|
||||
out_color.a = alpha;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user