Files
wayvr/src/shaders/screen.frag
2025-06-18 01:06:53 +09:00

18 lines
346 B
GLSL

#version 310 es
precision highp float;
layout (location = 0) in vec2 in_uv;
layout (location = 0) out vec4 out_color;
layout (set = 0, binding = 0) uniform sampler2D in_texture;
layout (set = 1, binding = 0) uniform AlphaBlock {
uniform float alpha;
};
void main()
{
out_color = texture(in_texture, in_uv);
out_color.a = alpha;
}