fix: delete hand bindings from openxr_actions.json5 (#429)
* fix: delete hand bindings from openxr_actions.json5 Presumably fixes handtracking causing laser offsets to tear off of controllers when hands switch to and from handtrack. * Comment out fallback controller
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@@ -53,28 +53,28 @@
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// Fallback controller, intended for testing
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// Fallback controller, intended for testing
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{
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//{
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profile: "/interaction_profiles/khr/simple_controller",
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// profile: "/interaction_profiles/khr/simple_controller",
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pose: {
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// pose: {
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left: "/user/hand/left/input/aim/pose",
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// left: "/user/hand/left/input/aim/pose",
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right: "/user/hand/right/input/aim/pose"
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// right: "/user/hand/right/input/aim/pose"
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},
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// },
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haptic: {
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// haptic: {
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left: "/user/hand/left/output/haptic",
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// left: "/user/hand/left/output/haptic",
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right: "/user/hand/right/output/haptic"
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// right: "/user/hand/right/output/haptic"
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},
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// },
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click: {
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// click: {
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// right trigger is click
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// right trigger is click
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right: "/user/hand/right/input/select/click"
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// right: "/user/hand/right/input/select/click"
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},
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// },
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grab: {
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// grab: {
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// left trigger is grab
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// left trigger is grab
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left: "/user/hand/left/input/select/click",
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// left: "/user/hand/left/input/select/click",
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},
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// },
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show_hide: {
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// show_hide: {
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left: "/user/hand/left/input/menu/click"
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// left: "/user/hand/left/input/menu/click"
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}
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// }
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},
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//},
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// Oculus Touch Controller. Compatible with Quest 2, Quest 3, Quest Pro
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// Oculus Touch Controller. Compatible with Quest 2, Quest 3, Quest Pro
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{
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{
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