fix: delete hand bindings from openxr_actions.json5 (#429)

* fix: delete hand bindings from openxr_actions.json5

Presumably fixes handtracking causing laser offsets to tear off of controllers when hands switch to and from handtrack.

* Comment out fallback controller
This commit is contained in:
SpookySkeletons
2026-02-10 03:20:35 -05:00
committed by GitHub
parent 5dae6f8387
commit 8acb2236bd

View File

@@ -53,28 +53,28 @@
}, },
// Fallback controller, intended for testing // Fallback controller, intended for testing
{ //{
profile: "/interaction_profiles/khr/simple_controller", // profile: "/interaction_profiles/khr/simple_controller",
pose: { // pose: {
left: "/user/hand/left/input/aim/pose", // left: "/user/hand/left/input/aim/pose",
right: "/user/hand/right/input/aim/pose" // right: "/user/hand/right/input/aim/pose"
}, // },
haptic: { // haptic: {
left: "/user/hand/left/output/haptic", // left: "/user/hand/left/output/haptic",
right: "/user/hand/right/output/haptic" // right: "/user/hand/right/output/haptic"
}, // },
click: { // click: {
// right trigger is click // right trigger is click
right: "/user/hand/right/input/select/click" // right: "/user/hand/right/input/select/click"
}, // },
grab: { // grab: {
// left trigger is grab // left trigger is grab
left: "/user/hand/left/input/select/click", // left: "/user/hand/left/input/select/click",
}, // },
show_hide: { // show_hide: {
left: "/user/hand/left/input/menu/click" // left: "/user/hand/left/input/menu/click"
} // }
}, //},
// Oculus Touch Controller. Compatible with Quest 2, Quest 3, Quest Pro // Oculus Touch Controller. Compatible with Quest 2, Quest 3, Quest Pro
{ {