fix: delete hand bindings from openxr_actions.json5 (#429)

* fix: delete hand bindings from openxr_actions.json5

Presumably fixes handtracking causing laser offsets to tear off of controllers when hands switch to and from handtrack.

* Comment out fallback controller
This commit is contained in:
SpookySkeletons
2026-02-10 03:20:35 -05:00
committed by GitHub
parent 5dae6f8387
commit 8acb2236bd

View File

@@ -53,28 +53,28 @@
},
// Fallback controller, intended for testing
{
profile: "/interaction_profiles/khr/simple_controller",
pose: {
left: "/user/hand/left/input/aim/pose",
right: "/user/hand/right/input/aim/pose"
},
haptic: {
left: "/user/hand/left/output/haptic",
right: "/user/hand/right/output/haptic"
},
click: {
//{
// profile: "/interaction_profiles/khr/simple_controller",
// pose: {
// left: "/user/hand/left/input/aim/pose",
// right: "/user/hand/right/input/aim/pose"
// },
// haptic: {
// left: "/user/hand/left/output/haptic",
// right: "/user/hand/right/output/haptic"
// },
// click: {
// right trigger is click
right: "/user/hand/right/input/select/click"
},
grab: {
// right: "/user/hand/right/input/select/click"
// },
// grab: {
// left trigger is grab
left: "/user/hand/left/input/select/click",
},
show_hide: {
left: "/user/hand/left/input/menu/click"
}
},
// left: "/user/hand/left/input/select/click",
// },
// show_hide: {
// left: "/user/hand/left/input/menu/click"
// }
//},
// Oculus Touch Controller. Compatible with Quest 2, Quest 3, Quest Pro
{