feat: added hold trigger for right-click

This commit is contained in:
2026-02-14 03:19:36 +08:00
parent 9685576272
commit 4a9fe2019e

View File

@@ -1,7 +1,7 @@
use std::f32::consts::PI;
use std::process::{Child, Command};
use std::sync::Arc;
use std::time::Instant;
use std::time::{Duration, Instant};
use glam::{Affine3A, Vec2, Vec3A, Vec3Swizzles};
@@ -91,20 +91,30 @@ impl InputState {
if hand.now.click {
hand.last_click = Instant::now();
if !hand.before.click {
hand.click_press_start = Some(Instant::now());
hand.interaction.long_press_click_sent = false;
}
} else {
hand.click_press_start = None;
hand.interaction.long_press_click_sent = false;
}
// Prevent the mode from changing during a click
if !hand.before.click {
let long_press_threshold = Duration::from_secs_f32(session.config.long_press_duration);
let is_long_press = hand
.click_press_start
.is_some_and(|start| start.elapsed() >= long_press_threshold);
// Prevent the mode from changing during a click (except for long press)
if !hand.before.click || is_long_press {
if hand.now.click_modifier_right {
hand.interaction.mode = PointerMode::Right;
continue;
}
if hand.now.click_modifier_middle {
} else if is_long_press {
hand.interaction.mode = PointerMode::Right;
} else if hand.now.click_modifier_middle {
hand.interaction.mode = PointerMode::Middle;
continue;
}
} else if !hand.before.click {
let hmd_up = self.hmd.transform_vector3a(Vec3A::Y);
let dot = hmd_up.dot(hand.pose.transform_vector3a(Vec3A::X))
* 2.0f32.mul_add(-(hand.idx as f32), 1.0);
@@ -133,6 +143,7 @@ impl InputState {
_ => {}
}
}
}
if hand.now.alt_click != hand.before.alt_click {
// Reap previous processes
@@ -212,6 +223,9 @@ pub struct InteractionState {
pub haptics: Option<f32>,
pub should_block_input: bool,
pub should_block_poses: bool,
pub click_sent: bool,
pub click_mode: PointerMode,
pub long_press_click_sent: bool,
}
impl Default for InteractionState {
@@ -225,6 +239,9 @@ impl Default for InteractionState {
haptics: None,
should_block_input: false,
should_block_poses: false,
click_sent: false,
click_mode: PointerMode::Left,
long_press_click_sent: false,
}
}
}
@@ -236,6 +253,7 @@ pub struct Pointer {
pub now: PointerState,
pub before: PointerState,
pub last_click: Instant,
pub click_press_start: Option<Instant>,
pub pending_haptics: Option<Haptics>,
pub(super) interaction: InteractionState,
pub tracked: bool,
@@ -252,6 +270,7 @@ impl Pointer {
now: PointerState::default(),
before: PointerState::default(),
last_click: Instant::now(),
click_press_start: None,
pending_haptics: None,
interaction: InteractionState::default(),
tracked: false,
@@ -318,7 +337,7 @@ pub struct GrabData {
}
#[repr(u8)]
#[derive(Debug, Clone, Copy, Default)]
#[derive(Debug, Clone, Copy, Default, PartialEq)]
pub enum PointerMode {
#[default]
Left,
@@ -522,9 +541,23 @@ where
handle_scroll(&hit, hovered, app);
// click / release
// click / release - normal behavior
let pointer = &mut app.input_state.pointers[hit.pointer];
if pointer.now.click && !pointer.before.click {
// Check if we should send a long-press click immediately
let long_press_threshold = Duration::from_secs_f32(app.session.config.long_press_duration);
let is_long_press = pointer
.click_press_start
.is_some_and(|start| start.elapsed() >= long_press_threshold);
if is_long_press && pointer.now.click && !pointer.interaction.long_press_click_sent {
// Immediately send right-click (press + release)
pointer.interaction.long_press_click_sent = true;
let mut hit_right = hit;
hit_right.mode = PointerMode::Right;
hovered.config.backend.on_pointer(app, &hit_right, true);
hovered.config.backend.on_pointer(app, &hit_right, false);
} else if pointer.now.click && !pointer.before.click {
pointer.interaction.clicked_id = Some(hit.overlay);
update_focus(
&mut app.hid_provider.keyboard_focus,
@@ -532,7 +565,8 @@ where
);
hovered.config.backend.on_pointer(app, &hit, true);
} else if !pointer.now.click && pointer.before.click {
// send release event to overlay that was originally clicked
// Only send release if we haven't already sent a long press click
if !pointer.interaction.long_press_click_sent {
if let Some(clicked_id) = pointer.interaction.clicked_id.take() {
if let Some(clicked) = overlays.mut_by_id(clicked_id) {
clicked.config.backend.on_pointer(app, &hit, false);
@@ -541,6 +575,7 @@ where
hovered.config.backend.on_pointer(app, &hit, false);
}
}
}
(Some((hit, raw_hit)), haptics.or(pending_haptics))
}
@@ -570,8 +605,8 @@ fn handle_no_hit<O>(
// send release event to overlay that was originally clicked
if !pointer.now.click
&& pointer.before.click
&& !pointer.interaction.long_press_click_sent
&& let Some(clicked_id) = pointer.interaction.clicked_id.take()
&& let Some(clicked) = overlays.mut_by_id(clicked_id)
{
let hit = PointerHit {
pointer: pointer.idx,
@@ -579,9 +614,11 @@ fn handle_no_hit<O>(
mode: pointer.interaction.mode,
..Default::default()
};
if let Some(clicked) = overlays.mut_by_id(clicked_id) {
clicked.config.backend.on_pointer(app, &hit, false);
}
}
}
fn handle_scroll<O>(hit: &PointerHit, hovered: &mut OverlayWindowData<O>, app: &mut AppState) {
let pointer = &mut app.input_state.pointers[hit.pointer];