feat: added hold trigger for right-click
This commit is contained in:
@@ -1,7 +1,7 @@
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use std::f32::consts::PI;
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use std::process::{Child, Command};
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use std::sync::Arc;
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use std::time::Instant;
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use std::time::{Duration, Instant};
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use glam::{Affine3A, Vec2, Vec3A, Vec3Swizzles};
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@@ -91,46 +91,57 @@ impl InputState {
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if hand.now.click {
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hand.last_click = Instant::now();
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if !hand.before.click {
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hand.click_press_start = Some(Instant::now());
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hand.interaction.long_press_click_sent = false;
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}
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} else {
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hand.click_press_start = None;
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hand.interaction.long_press_click_sent = false;
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}
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// Prevent the mode from changing during a click
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if !hand.before.click {
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let long_press_threshold = Duration::from_secs_f32(session.config.long_press_duration);
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let is_long_press = hand
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.click_press_start
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.is_some_and(|start| start.elapsed() >= long_press_threshold);
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// Prevent the mode from changing during a click (except for long press)
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if !hand.before.click || is_long_press {
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if hand.now.click_modifier_right {
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hand.interaction.mode = PointerMode::Right;
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continue;
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}
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if hand.now.click_modifier_middle {
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} else if is_long_press {
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hand.interaction.mode = PointerMode::Right;
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} else if hand.now.click_modifier_middle {
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hand.interaction.mode = PointerMode::Middle;
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continue;
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}
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} else if !hand.before.click {
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let hmd_up = self.hmd.transform_vector3a(Vec3A::Y);
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let dot = hmd_up.dot(hand.pose.transform_vector3a(Vec3A::X))
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* 2.0f32.mul_add(-(hand.idx as f32), 1.0);
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let hmd_up = self.hmd.transform_vector3a(Vec3A::Y);
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let dot = hmd_up.dot(hand.pose.transform_vector3a(Vec3A::X))
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* 2.0f32.mul_add(-(hand.idx as f32), 1.0);
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hand.interaction.mode = if dot < -0.85 {
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PointerMode::Right
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} else if dot > 0.7 {
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PointerMode::Middle
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} else {
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PointerMode::Left
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};
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hand.interaction.mode = if dot < -0.85 {
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PointerMode::Right
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} else if dot > 0.7 {
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PointerMode::Middle
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} else {
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PointerMode::Left
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};
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let middle_click_orientation = false;
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let right_click_orientation = false;
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match hand.interaction.mode {
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PointerMode::Middle => {
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if !middle_click_orientation {
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hand.interaction.mode = PointerMode::Left;
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let middle_click_orientation = false;
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let right_click_orientation = false;
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match hand.interaction.mode {
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PointerMode::Middle => {
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if !middle_click_orientation {
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hand.interaction.mode = PointerMode::Left;
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}
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}
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}
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PointerMode::Right => {
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if !right_click_orientation {
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hand.interaction.mode = PointerMode::Left;
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PointerMode::Right => {
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if !right_click_orientation {
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hand.interaction.mode = PointerMode::Left;
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}
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}
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_ => {}
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}
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_ => {}
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}
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}
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@@ -212,6 +223,9 @@ pub struct InteractionState {
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pub haptics: Option<f32>,
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pub should_block_input: bool,
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pub should_block_poses: bool,
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pub click_sent: bool,
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pub click_mode: PointerMode,
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pub long_press_click_sent: bool,
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}
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impl Default for InteractionState {
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@@ -225,6 +239,9 @@ impl Default for InteractionState {
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haptics: None,
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should_block_input: false,
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should_block_poses: false,
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click_sent: false,
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click_mode: PointerMode::Left,
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long_press_click_sent: false,
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}
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}
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}
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@@ -236,6 +253,7 @@ pub struct Pointer {
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pub now: PointerState,
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pub before: PointerState,
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pub last_click: Instant,
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pub click_press_start: Option<Instant>,
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pub pending_haptics: Option<Haptics>,
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pub(super) interaction: InteractionState,
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pub tracked: bool,
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@@ -252,6 +270,7 @@ impl Pointer {
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now: PointerState::default(),
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before: PointerState::default(),
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last_click: Instant::now(),
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click_press_start: None,
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pending_haptics: None,
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interaction: InteractionState::default(),
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tracked: false,
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@@ -318,7 +337,7 @@ pub struct GrabData {
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}
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#[repr(u8)]
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#[derive(Debug, Clone, Copy, Default)]
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#[derive(Debug, Clone, Copy, Default, PartialEq)]
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pub enum PointerMode {
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#[default]
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Left,
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@@ -522,9 +541,23 @@ where
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handle_scroll(&hit, hovered, app);
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// click / release
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// click / release - normal behavior
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let pointer = &mut app.input_state.pointers[hit.pointer];
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if pointer.now.click && !pointer.before.click {
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// Check if we should send a long-press click immediately
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let long_press_threshold = Duration::from_secs_f32(app.session.config.long_press_duration);
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let is_long_press = pointer
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.click_press_start
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.is_some_and(|start| start.elapsed() >= long_press_threshold);
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if is_long_press && pointer.now.click && !pointer.interaction.long_press_click_sent {
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// Immediately send right-click (press + release)
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pointer.interaction.long_press_click_sent = true;
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let mut hit_right = hit;
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hit_right.mode = PointerMode::Right;
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hovered.config.backend.on_pointer(app, &hit_right, true);
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hovered.config.backend.on_pointer(app, &hit_right, false);
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} else if pointer.now.click && !pointer.before.click {
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pointer.interaction.clicked_id = Some(hit.overlay);
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update_focus(
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&mut app.hid_provider.keyboard_focus,
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@@ -532,13 +565,15 @@ where
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);
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hovered.config.backend.on_pointer(app, &hit, true);
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} else if !pointer.now.click && pointer.before.click {
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// send release event to overlay that was originally clicked
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if let Some(clicked_id) = pointer.interaction.clicked_id.take() {
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if let Some(clicked) = overlays.mut_by_id(clicked_id) {
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clicked.config.backend.on_pointer(app, &hit, false);
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// Only send release if we haven't already sent a long press click
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if !pointer.interaction.long_press_click_sent {
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if let Some(clicked_id) = pointer.interaction.clicked_id.take() {
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if let Some(clicked) = overlays.mut_by_id(clicked_id) {
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clicked.config.backend.on_pointer(app, &hit, false);
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}
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} else {
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hovered.config.backend.on_pointer(app, &hit, false);
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}
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} else {
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hovered.config.backend.on_pointer(app, &hit, false);
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}
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}
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@@ -570,8 +605,8 @@ fn handle_no_hit<O>(
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// send release event to overlay that was originally clicked
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if !pointer.now.click
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&& pointer.before.click
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&& !pointer.interaction.long_press_click_sent
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&& let Some(clicked_id) = pointer.interaction.clicked_id.take()
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&& let Some(clicked) = overlays.mut_by_id(clicked_id)
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{
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let hit = PointerHit {
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pointer: pointer.idx,
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@@ -579,7 +614,9 @@ fn handle_no_hit<O>(
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mode: pointer.interaction.mode,
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..Default::default()
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};
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clicked.config.backend.on_pointer(app, &hit, false);
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if let Some(clicked) = overlays.mut_by_id(clicked_id) {
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clicked.config.backend.on_pointer(app, &hit, false);
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}
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}
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}
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