fix mouse renderer

This commit is contained in:
galister
2025-04-07 03:38:16 +09:00
parent 60850d8d70
commit 3dd31ec468

View File

@@ -240,11 +240,13 @@ impl ScreenPipeline {
.pipeline
.uniform_sampler(0, mouse_view, Filter::Nearest)?;
let set1 = self.pipeline.uniform_buffer(1, vec![alpha])?;
let pass = self.pipeline.create_pass(
self.extentf,
vertex_buffer,
app.graphics.quad_indices.clone(),
vec![set0],
vec![set0, set1],
)?;
cmd.run_ref(&pass)?;