fix mouse renderer
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@@ -240,11 +240,13 @@ impl ScreenPipeline {
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.pipeline
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.uniform_sampler(0, mouse_view, Filter::Nearest)?;
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let set1 = self.pipeline.uniform_buffer(1, vec![alpha])?;
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let pass = self.pipeline.create_pass(
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self.extentf,
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vertex_buffer,
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app.graphics.quad_indices.clone(),
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vec![set0],
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vec![set0, set1],
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)?;
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cmd.run_ref(&pass)?;
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