* GUI: redesign library as a cover-art grid with game management Replace the sidebar game list with a full-width grid of cover tiles. Cover art is loaded automatically from each game's sce_sys/icon0.png (pic0.png fallback) and decoded off the UI thread; games without art get a deterministic gradient placeholder with the title's initials. - New layout: search/scan toolbar, tile grid with hover and selection states, bottom launch bar with cover thumbnail, collapsible launch options and console panels (console auto-opens on launch) - Right-click context menu on tiles: launch, open game folder, copy path/title ID, remove from library - Removed games persist in an ExcludedGames settings list; re-adding a folder restores any removed games beneath it - Search now also matches title IDs - Fix: placeholder brushes were constructed on the scan thread, which throws in Avalonia and was silently swallowed, yielding empty scans * GUI: show full install folder size instead of eboot.bin size The library previously displayed the size of eboot.bin alone, which wildly understates a game's real footprint. The install folder is now totaled recursively in the existing background pass (after cover art, which is cheaper and more visible), and each tile updates live once its size is ready. * GUI: selection backdrop, smaller tiles, controller navigation Address review feedback on the library redesign: - Selecting a game fades its key art (sce_sys/pic0.png, pic1.png fallback) in as the window backdrop, dimmed by a gradient scrim; decoded off the UI thread and cached per entry - Cover tiles reduced from 156px to 128px - The library can be driven with a DualSense: d-pad/left stick moves the selection (hold-to-repeat, row-aware), Cross launches, Circle stops; input is ignored while the launcher window is unfocused. Reuses the pad HID reader by compile-linking its dependency-free sources instead of referencing all of SharpEmu.Libs
SharpEmu
An experimental PlayStation 5 emulator for Windows, Linux and macOS.
Warning
Currently the primary development target is Windows.
Warning
SharpEmu is an experimental PS5 emulator developed from scratch in C#. The current focus is on accuracy and infrastructure setup rather than game-specific compatibility.
Info
SharpEmu is an emulator project currently in its early stages of development.
This project is developed purely for research and educational purposes. There are no commercial goals associated with it. We enjoy learning about system architecture and reverse engineering.
SharpEmu focuses exclusively on the PlayStation 5.
Our goal is not to emulate PS4 games, as there is already an excellent emulator dedicated to that platform: ShadPS4.
Status
The emulator can currently load the eboot.bin of real games, execute native CPU instructions, and partially handle kernel-related functionality. However, several critical components are still missing.
Current capabilities include:
- Loading
eboot.binand.elffiles - Executing native CPU instructions
- Reading basic game metadata (title, version, etc.)
- Loading system modules (
prx/sys_module) - Partial support for some kernel functions
FiberandAMPRexports- PlayGo scenarios
- Initial loading game files
- Shader/resource submits and AGC initial
- Video outputs in some games
Some games have reached like sceVideoOut and AGC stages.
Currently the project primarily targets Windows. Cross-platform support (Linux and macOS) is planned, but development is currently focused on Windows to simplify early-stage debugging and iteration.
Using
- Build or Publish project or download in release tab.
- Open Powershell.
- Run Emulator GUI.
- Or command:
.\SharpEmu "eboot.bin" 2>&1 | Tee-Object -FilePath "log.txt"
Games Tested
-
Demon's Souls Remake
- Demon's Souls [PPSA01341]
- Demon's Souls is now video loop. Shaders are ready to be converted to SPIR-V/Vulkan. We are continuing our work on this.

-
Poppy Playtime Chapter 1
-
SILENT HILL: The Short Message
-
Dreaming Sarah
- Dreaming Sarah [PPSA02929]
- Real texture rendering for this game;

Important
This project does not support or condone piracy.
All games used during development and testing are dumped from consoles that we personally own.
Users are expected to use legally obtained copies of their games.
Build
- Install the .NET SDK.
- Clone the repository:
git clone https://github.com/par274/sharpemu.git - Open the solution file (
SharpEmu.slnx) in VSCode. - Build the project:
dotnet buildordotnet publish - Build artifacts will be located in the
artifactsdirectory.
Disclaimer
SharpEmu is an experimental emulator intended for research and educational purposes.
This project does not contain any copyrighted system firmware, game data, or proprietary PlayStation assets.
Special Thanks
The following projects were extremely helpful during development:
-
ShadPS4
Helped with understanding the basic architecture of the PlayStation 4. -
Kyty
One of the few PS5 emulator projects available and very useful for studying native code execution. -
Ryujinx
Provided valuable references for filesystem handling and low-level C# implementation patterns.
