Files
sharpemu/src/SharpEmu.Libs/Agc/SpirvFixedShaders.cs
T
Berk 52e17b5056 [shader-decoder-part1] Implemented a shader decoder (Part 1) (#12)
* [shader-decoder-part1] Implemented a shader decoder for Gen5 shaders, including IR generation, metadata reading, scalar evaluation, and SPIR-V translation. Updated related exports and video output components to support the new shader decoding functionality.

* [shader decoder] correct RDNA2 operands, fixing synchronization problems

* [shader-decoder] RDNA2 decoder improvements

* [shader-decoder] fix RDNA2 shift masking and sprite draws

* [shader-decoder] improve RDNA2 shader decoder to support more instructions and fix some issues with the previous implementation.
2026-07-04 13:51:08 +03:00

168 lines
6.8 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.Libs.Agc;
internal static class SpirvFixedShaders
{
public static byte[] CreateFullscreenVertex(uint attributeCount)
{
var module = new SpirvModuleBuilder();
module.AddCapability(SpirvCapability.Shader);
var voidType = module.TypeVoid();
var boolType = module.TypeBool();
var uintType = module.TypeInt(32, signed: false);
var floatType = module.TypeFloat(32);
var vec4Type = module.TypeVector(floatType, 4);
var inputUintPointer = module.TypePointer(SpirvStorageClass.Input, uintType);
var outputVec4Pointer = module.TypePointer(SpirvStorageClass.Output, vec4Type);
var vertexIndex = module.AddGlobalVariable(inputUintPointer, SpirvStorageClass.Input);
module.AddName(vertexIndex, "vertexIndex");
module.AddDecoration(
vertexIndex,
SpirvDecoration.BuiltIn,
(uint)SpirvBuiltIn.VertexIndex);
var position = module.AddGlobalVariable(outputVec4Pointer, SpirvStorageClass.Output);
module.AddName(position, "position");
module.AddDecoration(position, SpirvDecoration.BuiltIn, (uint)SpirvBuiltIn.Position);
var attributes = new uint[attributeCount];
for (uint index = 0; index < attributeCount; index++)
{
attributes[index] =
module.AddGlobalVariable(outputVec4Pointer, SpirvStorageClass.Output);
module.AddName(attributes[index], $"attr{index}");
module.AddDecoration(attributes[index], SpirvDecoration.Location, index);
module.AddDecoration(attributes[index], SpirvDecoration.NoPerspective);
}
var functionType = module.TypeFunction(voidType);
var main = module.BeginFunction(voidType, functionType);
module.AddName(main, "main");
module.AddLabel();
var indexValue = module.AddInstruction(SpirvOp.Load, uintType, vertexIndex);
var one = module.Constant(uintType, 1);
var two = module.Constant(uintType, 2);
var shifted = module.AddInstruction(SpirvOp.ShiftLeftLogical, uintType, indexValue, one);
var xBits = module.AddInstruction(SpirvOp.BitwiseAnd, uintType, shifted, two);
var yBits = module.AddInstruction(SpirvOp.BitwiseAnd, uintType, indexValue, two);
var x = module.AddInstruction(SpirvOp.ConvertUToF, floatType, xBits);
var y = module.AddInstruction(SpirvOp.ConvertUToF, floatType, yBits);
var zero = module.ConstantFloat(floatType, 0f);
var oneFloat = module.ConstantFloat(floatType, 1f);
var twoFloat = module.ConstantFloat(floatType, 2f);
var xPosition = module.AddInstruction(SpirvOp.FMul, floatType, x, twoFloat);
xPosition = module.AddInstruction(SpirvOp.FSub, floatType, xPosition, oneFloat);
var yPosition = module.AddInstruction(SpirvOp.FMul, floatType, y, twoFloat);
yPosition = module.AddInstruction(SpirvOp.FSub, floatType, yPosition, oneFloat);
var positionValue = module.AddInstruction(
SpirvOp.CompositeConstruct,
vec4Type,
xPosition,
yPosition,
zero,
oneFloat);
module.AddStatement(SpirvOp.Store, position, positionValue);
var attributeValue = module.AddInstruction(
SpirvOp.CompositeConstruct,
vec4Type,
x,
y,
zero,
oneFloat);
foreach (var attribute in attributes)
{
module.AddStatement(SpirvOp.Store, attribute, attributeValue);
}
module.AddStatement(SpirvOp.Return);
module.EndFunction();
var interfaces = new uint[2 + attributes.Length];
interfaces[0] = vertexIndex;
interfaces[1] = position;
attributes.CopyTo(interfaces, 2);
module.AddEntryPoint(SpirvExecutionModel.Vertex, main, "main", interfaces);
_ = boolType;
return module.Build();
}
public static byte[] CreateCopyFragment()
{
var module = new SpirvModuleBuilder();
module.AddCapability(SpirvCapability.Shader);
var voidType = module.TypeVoid();
var floatType = module.TypeFloat(32);
var vec2Type = module.TypeVector(floatType, 2);
var vec4Type = module.TypeVector(floatType, 4);
var inputVec4Pointer = module.TypePointer(SpirvStorageClass.Input, vec4Type);
var outputVec4Pointer = module.TypePointer(SpirvStorageClass.Output, vec4Type);
var imageType = module.TypeImage(
floatType,
SpirvImageDim.Dim2D,
depth: false,
arrayed: false,
multisampled: false,
sampled: 1,
SpirvImageFormat.Unknown);
var sampledImageType = module.TypeSampledImage(imageType);
var sampledImagePointer =
module.TypePointer(SpirvStorageClass.UniformConstant, sampledImageType);
var attribute = module.AddGlobalVariable(inputVec4Pointer, SpirvStorageClass.Input);
module.AddName(attribute, "attr0");
module.AddDecoration(attribute, SpirvDecoration.Location, 0);
var texture = module.AddGlobalVariable(
sampledImagePointer,
SpirvStorageClass.UniformConstant);
module.AddName(texture, "tex0");
module.AddDecoration(texture, SpirvDecoration.DescriptorSet, 0);
module.AddDecoration(texture, SpirvDecoration.Binding, 1);
var output = module.AddGlobalVariable(outputVec4Pointer, SpirvStorageClass.Output);
module.AddName(output, "outColor");
module.AddDecoration(output, SpirvDecoration.Location, 0);
var functionType = module.TypeFunction(voidType);
var main = module.BeginFunction(voidType, functionType);
module.AddName(main, "main");
module.AddLabel();
var attributeValue = module.AddInstruction(SpirvOp.Load, vec4Type, attribute);
var coordinates = module.AddInstruction(
SpirvOp.VectorShuffle,
vec2Type,
attributeValue,
attributeValue,
0,
1);
var sampledImage = module.AddInstruction(SpirvOp.Load, sampledImageType, texture);
var lod = module.ConstantFloat(floatType, 0f);
var color = module.AddInstruction(
SpirvOp.ImageSampleExplicitLod,
vec4Type,
sampledImage,
coordinates,
2,
lod);
module.AddStatement(SpirvOp.Store, output, color);
module.AddStatement(SpirvOp.Return);
module.EndFunction();
module.AddEntryPoint(
SpirvExecutionModel.Fragment,
main,
"main",
[attribute, texture, output]);
module.AddExecutionMode(main, SpirvExecutionMode.OriginUpperLeft);
return module.Build();
}
}