Files
sharpemu/src/SharpEmu.LibAtrac9/Stereo.cs
T
Berk 2b6bd5a532 Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder

* [input] replaced per-platform pad readers with sdl gamepad input

* [video] added sdl window and host display plumbing

* [gui] added host display options and per-game render settings

* [bink] synced host movie playback to the guest audio clock

* [cpu] hooked windows write faults into guest image tracking

* [perf] added guest and render profiling, reserved host cpu lanes

* [kernel] fixed stale pthread mutex handle alias

* [host] wired the sdl session, save-data paths and project references

* [audio] hoisted ajm trace stackalloc out of its loop

* [video] Add guest image sync setting

* [build] Strip native symbols

* reuse
2026-07-28 03:33:26 +03:00

36 lines
1.1 KiB
C#

// SPDX-License-Identifier: MIT
#nullable disable
namespace LibAtrac9
{
internal static class Stereo
{
public static void ApplyIntensityStereo(Block block)
{
if (block.BlockType != BlockType.Stereo) return;
int totalUnits = block.QuantizationUnitCount;
int stereoUnits = block.StereoQuantizationUnit;
if (stereoUnits >= totalUnits) return;
Channel source = block.PrimaryChannel;
Channel dest = block.SecondaryChannel;
for (int i = stereoUnits; i < totalUnits; i++)
{
int sign = block.JointStereoSigns[i];
for (int sb = Tables.QuantUnitToCoeffIndex[i]; sb < Tables.QuantUnitToCoeffIndex[i + 1]; sb++)
{
if (sign > 0)
{
dest.Spectra[sb] = -source.Spectra[sb];
}
else
{
dest.Spectra[sb] = source.Spectra[sb];
}
}
}
}
}
}