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7 Commits

Author SHA1 Message Date
ParantezTech 6c8c98ed7d [GUI] now languages are embedded in a single assembly 2026-07-14 02:07:31 +03:00
Berk aaebfe017b [GUI] Added localization support, more clean design, and improved settings management (#119)
* [GUI] Added localization support, more clean design, and improved settings management

* reuse
2026-07-14 01:46:47 +03:00
StealUrKill 9cdc8550ec [pthread] Fix cond-var lock inversion and POSIX timedwait ABI (upstream #113) (#115)
Two follow-ups to upstream #102's condition-variable changes, as analyzed
in upstream issue #113:

- The pending-signal consume path reacquired the guest mutex while still
  holding the condition state lock, inverting lock order against
  cond-signal (mutex -> SyncRoot) and deadlocking both threads. Leave the
  condition lock before relocking, matching the normal wake path.
  This unfroze Dreaming Sarah (PPSA02929) at its title screen.

- pthread_cond_timedwait's third argument is a pointer to an absolute
  CLOCK_REALTIME timespec, not a relative microsecond count; the guest
  address was being truncated into a duration, yielding arbitrary
  timeouts. Read the timespec and convert to a relative wait.
  scePthreadCondTimedwait keeps its separate relative-time ABI.
2026-07-14 00:29:17 +03:00
kostyaff d6fccedab8 [AGC] Support scalar high 32-bit multiplies (#109)
Signed-off-by: kostyaff <filipchukks@gmail.com>
2026-07-14 00:29:05 +03:00
Deeptanshu Lal fed7a6d062 [AGC] Decode gfx10 SOPP hint instructions (#108)
* [AGC] Decode gfx10 SOPP hint instructions

s_clause (0x21), s_waitcnt_depctr (0x23), s_round_mode (0x24) and s_denorm_mode (0x25) were missing from the SOPP decode table, so any shader containing one of these scheduling/mode hints failed to decode entirely with unknown-sopp. No emitter changes are needed: non-branch SOPP instructions are already emitted as no-ops. Opcodes verified against LLVM SOPInstructions.td (SOPP_Real_32_gfx10); decode and end-to-end SPIR-V compilation verified with a synthetic program containing all four hints.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [AGC] Narrow SOPP additions to scheduling hints only

Per review: s_round_mode (0x24) and s_denorm_mode (0x25) write the
shader floating-point MODE state, and the emitter's blanket SOPP no-op
would have silently ignored their simm16 payloads, trading a loud
decode failure for a potential floating-point semantics mismatch. They
are removed and keep failing decode explicitly until their semantics
are modeled or conservatively validated.

s_clause (0x21) and s_waitcnt_depctr (0x23) remain: they are pure
scheduler/dependency hints with no value semantics.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 00:28:47 +03:00
Spooks 50f78f3713 [VideoOut] Drive vblank from a timer so UE render threads advance (#114) 2026-07-13 21:34:39 +03:00
Spooks 63b440efcd [HLE] Fix guest-thread sync and boot for Unreal Engine titles (#102)
* [HLE] Fix guest-thread sync and boot for Unreal Engine titles

Silent Hill: The Short Message (and other UE titles) now boot the full
engine thread graph instead of hanging early. Four related fixes:

- pthread cond/mutex semantics: retain a signal raised with no waiter as
  pending, and key block/wake on the state's identity rather than a
  resolved address that could differ between lock and unlock. This ends
  the ~1.5M-call cond_wait busy-spin.

- Warm HLE type initializers and force-JIT their methods on a host thread
  at Freeze(). A .cctor or first-time JIT running on a guest thread's
  hijacked stack fail-fasts the CLR as "Invalid Program: attempted to
  call a UnmanagedCallersOnly method from managed code".

- Guest thread scheduling: pump after a wake so a readied thread actually
  runs, add a dispatcher thread for when every guest thread is parked,
  and make the pump-depth guard an atomic CAS.

- Route mutex/rwlock lock/unlock off the non-blocking leaf-import fast
  path so a contended lock can deschedule its guest thread.

Ported from the unreal-boot-fixes branch.

* [HLE] Keep mutex/rwlock unlock on the leaf-import fast path

The previous change routed all mutex/rwlock lock and unlock NIDs off the
leaf fast path so a contended lock could deschedule its guest thread. But
unlock never blocks, and taking it off the fast path made it slow enough
that Demon's Souls' job workers livelocked in a guest spinlock (millions
of mutex_unlock calls, no import progress, main thread stuck in
sceKernelWaitEventFlag).

Only *lock* needs to leave the leaf path. Restore the four unlock NIDs
(mutex + rwlock) so guest spinlocks stay cheap, while lock/rd/wrlock
remain off it for the blocking case Silent Hill needs.

* [HLE] Gate pthread_mutex_lock guest-thread blocking (fixes Demon's Souls)

Re-enabling cooperative deschedule on a contended pthread_mutex_lock
regressed Demon's Souls: its job workers run on libSceFiber, and blocking
a guest thread mid-fiber left sceFiberSwitch returning ESRCH followed by
a null fiber-context deref (0xC0000005). Bisect confirmed the pthread
change as the cause; the game reaches the same point as before it once
the block is skipped.

Gate the block behind SHARPEMU_MUTEX_LOCK_BLOCKING (off by default) so
contended locks fall through to the synchronous host-thread wait. The
rest of the pthread fixes (cond_wait pending signals, identity wake keys)
are unaffected.
2026-07-13 18:59:38 +03:00
21 changed files with 2034 additions and 339 deletions
+1
View File
@@ -8,6 +8,7 @@ path = [
"**/packages.lock.json",
"scripts/ps5_names.txt",
"src/SharpEmu.HLE/Aerolib/aerolib.bin",
"src/SharpEmu.GUI/Languages/**",
"_logs/**",
".github/images/**",
"assets/images/**"
+5
View File
@@ -48,6 +48,11 @@ SPDX-License-Identifier: GPL-2.0-or-later
<TargetPath>LICENSE.txt</TargetPath>
<Visible>False</Visible>
</Content>
<Content Include="..\SharpEmu.GUI\Languages\*.json" Condition="'$(Configuration)' != 'Release'">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>Languages\%(Filename)%(Extension)</TargetPath>
<Visible>False</Visible>
</Content>
</ItemGroup>
<!-- Keep glfw as a loose file next to the executable; every other native
@@ -810,11 +810,14 @@ public sealed partial class DirectExecutionBackend
return !_logUsleep;
}
// Only mutex/rwlock *lock* is excluded: it may block a contended acquire, which the
// leaf path can't. unlock never blocks and stays here — routing it off the fast path
// slows guest spinlocks enough to livelock (Demon's Souls).
return nid is
"9UK1vLZQft4" or // scePthreadMutexLock
"tn3VlD0hG60" or // scePthreadMutexUnlock
"7H0iTOciTLo" or // pthread_mutex_lock
"2Z+PpY6CaJg" or // pthread_mutex_unlock
"EgmLo6EWgso" or // pthread_rwlock_unlock
"+L98PIbGttk" or // scePthreadRwlockUnlock
"8aI7R7WaOlc" or // sceAmprCommandBufferConstructor
"zgXifHT9ErY" or // sceVideoOutIsFlipPending
"V++UgBtQhn0" or // sceAgcGetDataPacketPayloadAddress
@@ -888,12 +891,7 @@ public sealed partial class DirectExecutionBackend
"6ULAa0fq4jA" or // scePthreadRwlockInit
"1471ajPzxh0" or // pthread_rwlock_destroy
"BB+kb08Tl9A" or // scePthreadRwlockDestroy
"iGjsr1WAtI0" or // pthread_rwlock_rdlock
"Ox9i0c7L5w0" or // scePthreadRwlockRdlock
"sIlRvQqsN2Y" or // pthread_rwlock_wrlock
"mqdNorrB+gI" or // scePthreadRwlockWrlock
"EgmLo6EWgso" or // pthread_rwlock_unlock
"+L98PIbGttk" or // scePthreadRwlockUnlock
// rwlock rd/wr lock removed (can block); init/destroy/unlock stay.
"aI+OeCz8xrQ" or // scePthreadSelf
"EotR8a3ASf4" or // pthread_self
"eoht7mQOCmo" or // scePthreadGetspecific
@@ -2782,11 +2782,10 @@ public sealed unsafe partial class DirectExecutionBackend : INativeCpuBackend, I
{
return;
}
if (_guestThreadPumpDepth != 0)
if (Interlocked.CompareExchange(ref _guestThreadPumpDepth, 1, 0) != 0)
{
return;
}
_guestThreadPumpDepth++;
try
{
for (int i = 0; i < 8; i++)
@@ -2832,7 +2831,7 @@ public sealed unsafe partial class DirectExecutionBackend : INativeCpuBackend, I
}
finally
{
_guestThreadPumpDepth--;
Volatile.Write(ref _guestThreadPumpDepth, 0);
}
}
@@ -2875,9 +2874,18 @@ public sealed unsafe partial class DirectExecutionBackend : INativeCpuBackend, I
}
}
if (wakeCount != 0 && _logGuestThreads)
if (wakeCount != 0)
{
Console.Error.WriteLine($"[LOADER][INFO] guest_threads.wake key={wakeKey} count={wakeCount}");
if (_logGuestThreads)
{
Console.Error.WriteLine($"[LOADER][INFO] guest_threads.wake key={wakeKey} count={wakeCount}");
}
// Pump or the readied thread waits for an import dispatch that never comes.
if (_cpuContext is { } wakeContext)
{
Pump(wakeContext, "wake");
}
}
return wakeCount;
@@ -4422,6 +4430,26 @@ public sealed unsafe partial class DirectExecutionBackend : INativeCpuBackend, I
return;
}
_stallWatchdogStop = false;
// Drives woken threads when every guest thread is parked (nothing dispatches then).
var dispatcherThread = new Thread(new ThreadStart(delegate
{
while (!_stallWatchdogStop)
{
Thread.Sleep(1);
WakeExpiredBlockedGuestThreads();
if (Volatile.Read(ref _readyGuestThreadCount) > 0 && _cpuContext is { } dispatchContext)
{
Pump(dispatchContext, "dispatcher");
}
}
}))
{
IsBackground = true,
Name = "SharpEmu-GuestThreadDispatcher"
};
dispatcherThread.Start();
long num = (long)((double)stallWatchdogSeconds * Stopwatch.Frequency);
_stallWatchdogThread = new Thread(new ThreadStart(delegate
{
@@ -4450,6 +4478,15 @@ public sealed unsafe partial class DirectExecutionBackend : INativeCpuBackend, I
MarkExecutionProgress();
continue;
}
if (IsExpectedBlockingImportStall(out var blockingNid, out var blockingName))
{
Console.Error.WriteLine(
$"[LOADER][WARN] No import progress for {stallWatchdogSeconds}s while waiting in {blockingName} ({blockingNid}); continuing.");
LogStallWatchdogSnapshot();
Console.Error.Flush();
MarkExecutionProgress();
continue;
}
if (Interlocked.Exchange(ref _stallWatchdogTriggered, 1) != 0)
{
continue;
@@ -4485,6 +4522,38 @@ public sealed unsafe partial class DirectExecutionBackend : INativeCpuBackend, I
return false;
}
// A thread parked in a blocking wait is idle by design, not stalled.
private bool IsExpectedBlockingImportStall(out string nid, out string name)
{
nid = string.Empty;
name = string.Empty;
var cpuContext = _cpuContext;
if (cpuContext is null)
{
return false;
}
var importAddress = cpuContext.Rip & 0xFFFFFFFFFFFFFFF0uL;
foreach (var entry in _importEntries)
{
if (entry.Address != importAddress)
{
continue;
}
nid = entry.Nid;
name = _moduleManager.TryGetExport(nid, out var export)
? $"{export.LibraryName}:{export.Name}"
: nid;
return nid is
"Op8TBGY5KHg" or // pthread_cond_wait
"27bAgiJmOh0" or // pthread_cond_timedwait
"fzyMKs9kim0"; // sceKernelWaitEqueue
}
return false;
}
private void StopStallWatchdog()
{
_stallWatchdogStop = true;
+28
View File
@@ -127,6 +127,34 @@ SPDX-License-Identifier: GPL-2.0-or-later
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<!-- Top-level page switcher (Library / Options): plain transparent
buttons, not TabItem, so there is no Fluent selected-tab underline.
The active page is conveyed by brightness alone; LB/RB gamepad
hints flank the pair. -->
<Style Selector="Button.segment">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Foreground" Value="{StaticResource MutedBrush}" />
<Setter Property="FontSize" Value="22" />
<Setter Property="FontWeight" Value="Bold" />
<Setter Property="Padding" Value="6,4" />
<Setter Property="CornerRadius" Value="8" />
</Style>
<Style Selector="Button.segment:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<Style Selector="Button.segment.active">
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<!-- Gamepad shoulder-button hint chip (LB/RB, L1/R1). -->
<Style Selector="Border.padHint">
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
<Setter Property="CornerRadius" Value="6" />
<Setter Property="Padding" Value="8,3" />
</Style>
<Style Selector="ContextMenu">
<Setter Property="Background" Value="{StaticResource CardBrush}" />
<Setter Property="BorderBrush" Value="{StaticResource CardBorderBrush}" />
+18 -6
View File
@@ -27,8 +27,10 @@ public sealed class ConsoleWindow : Window
Action clear,
bool autoScroll)
{
var loc = Localization.Instance;
_sourceLines = lines;
Title = "SharpEmu Console";
Title = loc.Get("Console.WindowTitle");
Width = 980;
Height = 620;
MinWidth = 520;
@@ -36,10 +38,15 @@ public sealed class ConsoleWindow : Window
Background = new SolidColorBrush(Color.Parse("#0D1017"));
Icon = new WindowIcon(AssetLoader.Open(new Uri("avares://SharpEmu.GUI/Assets/SharpEmu.ico")));
_searchBox = new TextBox { Watermark = "Search...", Width = 320, Margin = new Thickness(0, 0, 12, 0) };
_searchBox = new TextBox
{
Watermark = loc.Get("Console.SearchWatermark"),
Width = 320,
Margin = new Thickness(0, 0, 12, 0),
};
_autoScrollCheck = new CheckBox
{
Content = "Auto-scroll",
Content = loc.Get("Console.AutoScroll"),
IsChecked = autoScroll,
FontSize = 12,
Margin = new Thickness(0, 0, 12, 0),
@@ -48,11 +55,16 @@ public sealed class ConsoleWindow : Window
var copyButton = new Button
{
Classes = { "ghost" },
Content = "Copy",
Content = loc.Get("Console.Copy"),
Padding = new Thickness(10, 4),
Margin = new Thickness(0, 0, 8, 0),
};
var clearButton = new Button { Classes = { "ghost" }, Content = "Clear", Padding = new Thickness(10, 4) };
var clearButton = new Button
{
Classes = { "ghost" },
Content = loc.Get("Console.Clear"),
Padding = new Thickness(10, 4),
};
copyButton.Click += async (_, _) => await CopyAsync();
clearButton.Click += (_, _) => clear();
_searchBox.TextChanged += (_, _) => RefreshVisibleLines();
@@ -87,7 +99,7 @@ public sealed class ConsoleWindow : Window
new TextBlock
{
Classes = { "sectionTitle" },
Text = "CONSOLE",
Text = loc.Get("Console.Title"),
VerticalAlignment = VerticalAlignment.Center,
},
_searchBox.WithGridColumn(1),
+16 -5
View File
@@ -29,10 +29,12 @@ public sealed class GameEntry : INotifyPropertyChanged
private long _sizeBytes;
public GameEntry(
string name, string? titleId, string path, long sizeBytes, string? coverPath, string? backgroundPath)
string name, string? titleId, string? version, string path, long sizeBytes,
string? coverPath, string? backgroundPath)
{
Name = name;
TitleId = titleId;
Version = version;
Path = path;
_sizeBytes = sizeBytes;
CoverPath = coverPath;
@@ -46,6 +48,9 @@ public sealed class GameEntry : INotifyPropertyChanged
public string? TitleId { get; }
/// <summary>Content version from sce_sys/param.json, e.g. "01.000.000".</summary>
public string? Version { get; }
public string Path { get; }
/// <summary>
@@ -65,7 +70,7 @@ public sealed class GameEntry : INotifyPropertyChanged
_sizeBytes = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(SizeBytes)));
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Detail)));
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(SizeText)));
}
}
@@ -106,9 +111,15 @@ public sealed class GameEntry : INotifyPropertyChanged
public bool HasCover => _cover is not null;
public string Detail => TitleId is not null
? $"{TitleId} • {FormatSize(SizeBytes)}"
: FormatSize(SizeBytes);
public bool HasTitleId => TitleId is not null;
/// <summary>Badge text shown in the launch bar, e.g. "v01.000.000".</summary>
public string? VersionText => Version is null ? null : $"v{Version}";
public bool HasVersion => Version is not null;
/// <summary>Formatted install size badge shown in the launch bar.</summary>
public string SizeText => FormatSize(SizeBytes);
private static string ComputeInitials(string name)
{
+3
View File
@@ -42,6 +42,9 @@ public sealed class GuiSettings
public string? EmulatorPath { get; set; }
/// <summary>UI language, matching a file code under Languages/ (e.g. "en", "tr").</summary>
public string Language { get; set; } = "en";
/// <summary>Publish launcher/game status to Discord Rich Presence.</summary>
public bool DiscordRichPresence { get; set; } = true;
+129
View File
@@ -0,0 +1,129 @@
{
"_languageName": "English",
"Page.Library": "Library",
"Page.Options": "Options",
"Page.GameCount.One": "1 game",
"Page.GameCount.Other": "{0} games",
"Library.SearchWatermark": "Search library…",
"Library.AddFolder": " Add folder",
"Library.Rescan": "⟳ Rescan",
"Library.OpenFile": "Open file…",
"Library.Context.Launch": "Launch",
"Library.Context.OpenFolder": "Open game folder",
"Library.Context.CopyPath": "Copy path",
"Library.Context.CopyTitleId": "Copy title ID",
"Library.Context.Remove": "Remove from library",
"Library.Empty.Title": "Your library is empty",
"Library.Empty.Hint": "Add a folder containing your games to get started.",
"Library.Empty.SearchTitle": "No games match your search",
"Library.Empty.SearchHint": "Nothing in the library matches “{0}”.",
"Library.Empty.AddFolder": " Add game folder",
"Library.Loading": "Loading library…",
"Options.General": "General",
"Options.Section.Emulation": "EMULATION",
"Options.Section.Logging": "LOGGING",
"Options.Section.Launcher": "LAUNCHER",
"Options.CpuEngine.Label": "CPU engine",
"Options.CpuEngine.Desc": "Execution engine used to run game code.",
"Options.CpuEngine.Native": "Native",
"Options.Strict.Label": "Strict dynlib resolution",
"Options.Strict.Desc": "Fail the launch when an imported symbol cannot be resolved.",
"Options.LogLevel.Label": "Log level",
"Options.LogLevel.Desc": "Verbosity of the emulator console output.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Warning",
"Options.LogLevel.Error": "Error",
"Options.LogLevel.Critical": "Critical",
"Options.TraceImports.Label": "Import trace limit",
"Options.TraceImports.Desc": "Trace the first N imports per module (0 = off).",
"Options.LogToFile.Label": "Log to file",
"Options.LogToFile.Desc": "Mirror emulator output to a log file.",
"Options.LogFilePath.Label": "Log file path",
"Options.LogFilePath.Default": "No custom path — logs go to user/logs next to the emulator.",
"Options.LogFilePath.Select": "Select…",
"Options.OverrideLogFile.Label": "Override log file",
"Options.OverrideLogFile.Desc": "Use the exact file path instead of appending title ID and timestamp.",
"Options.TitleMusic.Label": "Title music",
"Options.TitleMusic.Desc": "Loop the selected game's preview music in the library.",
"Options.Discord.Label": "Discord presence",
"Options.Discord.Desc": "Show the running game on your Discord profile.",
"Options.Language.Label": "Emulator language",
"Options.Language.Desc": "Language used throughout the launcher. Applies immediately.",
"Common.On": "On",
"Common.Off": "Off",
"Console.Title": "CONSOLE",
"Console.SearchWatermark": "Search...",
"Console.AutoScroll": "Auto-scroll",
"Console.Split": "Split",
"Console.Copy": "Copy",
"Console.Clear": "Clear",
"Console.WindowTitle": "SharpEmu Console",
"Launch.NoGameSelected": "No game selected",
"Launch.NoGameHint": "Pick a game from the library, or open an eboot.bin directly.",
"Launch.Idle": "Idle",
"Launch.Console": "≡ Console",
"Launch.Launch": "▶ Launch",
"Launch.Stop": "■ Stop",
"Launch.Running": "Running — {0}",
"Launch.Stopping": "Stopping…",
"Launch.Exited": "Exited with code {0} ({1})",
"Launch.ExeNotFound": "SharpEmu executable not found. Build the SharpEmu.CLI project first (dotnet build).",
"Launch.LogFile": "Log file: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Failed to start the emulator: {0}",
"Launch.ProcessExited": "Process exited with code {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "invalid arguments",
"Exit.EbootNotFound": "eboot not found",
"Exit.RuntimeException": "runtime exception",
"Exit.EmulationError": "emulation error",
"Exit.Unknown": "unknown",
"Status.EmulatorLocating": "Emulator: locating…",
"Status.EmulatorPath": "Emulator: {0}",
"Status.EmulatorNotFound": "Emulator: SharpEmu executable not found — build SharpEmu.CLI first.",
"Status.ScanningLibrary": "Scanning library…",
"Status.AddFolderPrompt": "Add a game folder to populate the library.",
"Status.LibraryScanned": "Library scanned: {0} game(s) in {1} folder(s).",
"Status.CouldNotOpenFolder": "Could not open folder: {0}",
"Status.CopiedToClipboard": "{0} copied to clipboard.",
"Status.RemovedFromLibrary": "Removed “{0}” from the library. Re-add its folder to restore it.",
"Status.Running": "Running {0}",
"Status.Stopping": "Stopping…",
"Status.Idle": "Idle",
"Clipboard.Path": "Path",
"Clipboard.TitleId": "Title ID",
"Discord.Playing": "Playing {0}",
"Discord.Browsing": "Browsing the library",
"Dialog.ChooseGameFolder": "Choose a folder containing games",
"Dialog.OpenExecutable": "Open an executable to launch",
"Dialog.PsExecutables": "PS executables",
"Dialog.SaveLogFile": "Select where to save the Log file",
"Dialog.PlainTextFiles": "Plain Text Files",
"Dialog.LogFiles": "Log Files"
}
+129
View File
@@ -0,0 +1,129 @@
{
"_languageName": "Türkçe",
"Page.Library": "Kütüphane",
"Page.Options": "Ayarlar",
"Page.GameCount.One": "1 oyun",
"Page.GameCount.Other": "{0} oyun",
"Library.SearchWatermark": "Kütüphanede ara…",
"Library.AddFolder": " Klasör ekle",
"Library.Rescan": "⟳ Yeniden tara",
"Library.OpenFile": "Dosya aç…",
"Library.Context.Launch": "Başlat",
"Library.Context.OpenFolder": "Oyun klasörünü aç",
"Library.Context.CopyPath": "Yolu kopyala",
"Library.Context.CopyTitleId": "Title ID'yi kopyala",
"Library.Context.Remove": "Kütüphaneden kaldır",
"Library.Empty.Title": "Kütüphaneniz boş",
"Library.Empty.Hint": "Başlamak için oyunlarınızı içeren bir klasör ekleyin.",
"Library.Empty.SearchTitle": "Aramanızla eşleşen oyun yok",
"Library.Empty.SearchHint": "Kütüphanede “{0}” ile eşleşen bir şey yok.",
"Library.Empty.AddFolder": " Oyun klasörü ekle",
"Library.Loading": "Kütüphane yükleniyor…",
"Options.General": "Genel",
"Options.Section.Emulation": "EMÜLASYON",
"Options.Section.Logging": "GÜNLÜKLEME",
"Options.Section.Launcher": "BAŞLATICI",
"Options.CpuEngine.Label": "CPU motoru",
"Options.CpuEngine.Desc": "Oyun kodunu çalıştırmak için kullanılan yürütme motoru.",
"Options.CpuEngine.Native": "Native",
"Options.Strict.Label": "Katı dynlib çözümü",
"Options.Strict.Desc": "İçe aktarılan bir sembol çözümlenemediğinde başlatmayı başarısız kılar.",
"Options.LogLevel.Label": "Günlük seviyesi",
"Options.LogLevel.Desc": "Emülatör konsol çıktısının ayrıntı düzeyi.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Warning",
"Options.LogLevel.Error": "Error",
"Options.LogLevel.Critical": "Critical",
"Options.TraceImports.Label": "Import izleme sınırı",
"Options.TraceImports.Desc": "Modül başına ilk N import'u izle (0 = kapalı).",
"Options.LogToFile.Label": "Dosyaya günlükle",
"Options.LogToFile.Desc": "Emülatör çıktısını bir günlük dosyasına yansıt.",
"Options.LogFilePath.Label": "Günlük dosyası yolu",
"Options.LogFilePath.Default": "Özel yol yok — günlükler emülatörün yanındaki user/logs klasörüne yazılır.",
"Options.LogFilePath.Select": "Seç…",
"Options.OverrideLogFile.Label": "Günlük dosyasının üzerine yaz",
"Options.OverrideLogFile.Desc": "Title ID ve zaman damgası eklemek yerine tam dosya yolunu kullan.",
"Options.TitleMusic.Label": "Oyun müziği",
"Options.TitleMusic.Desc": "Kütüphanede seçili oyunun önizleme müziğini döngüye al.",
"Options.Discord.Label": "Discord durumu",
"Options.Discord.Desc": "Discord profilinde çalışan oyunu göster.",
"Options.Language.Label": "Emülatör dili",
"Options.Language.Desc": "Başlatıcı genelinde kullanılan dil. Hemen uygulanır.",
"Common.On": "Açık",
"Common.Off": "Kapalı",
"Console.Title": "KONSOL",
"Console.SearchWatermark": "Ara...",
"Console.AutoScroll": "Otomatik kaydır",
"Console.Split": "Ayır",
"Console.Copy": "Kopyala",
"Console.Clear": "Temizle",
"Console.WindowTitle": "SharpEmu Konsol",
"Launch.NoGameSelected": "Oyun seçilmedi",
"Launch.NoGameHint": "Kütüphaneden bir oyun seçin veya doğrudan bir eboot.bin açın.",
"Launch.Idle": "Boşta",
"Launch.Console": "≡ Konsol",
"Launch.Launch": "▶ Başlat",
"Launch.Stop": "■ Durdur",
"Launch.Running": "Çalışıyor — {0}",
"Launch.Stopping": "Durduruluyor…",
"Launch.Exited": "Çıkış kodu {0} ({1})",
"Launch.ExeNotFound": "SharpEmu çalıştırılabilir dosyası bulunamadı. Önce SharpEmu.CLI projesini derleyin (dotnet build).",
"Launch.LogFile": "Günlük dosyası: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Emülatör başlatılamadı: {0}",
"Launch.ProcessExited": "İşlem {0} kodla sonlandı ({1}).",
"Exit.Ok": "Tamam",
"Exit.InvalidArguments": "geçersiz argümanlar",
"Exit.EbootNotFound": "eboot bulunamadı",
"Exit.RuntimeException": "çalışma zamanı hatası",
"Exit.EmulationError": "emülasyon hatası",
"Exit.Unknown": "bilinmiyor",
"Status.EmulatorLocating": "Emülatör: bulunuyor…",
"Status.EmulatorPath": "Emülatör: {0}",
"Status.EmulatorNotFound": "Emülatör: SharpEmu çalıştırılabilir dosyası bulunamadı — önce SharpEmu.CLI'yi derleyin.",
"Status.ScanningLibrary": "Kütüphane taranıyor…",
"Status.AddFolderPrompt": "Kütüphaneyi doldurmak için bir oyun klasörü ekleyin.",
"Status.LibraryScanned": "Kütüphane tarandı: {1} klasörde {0} oyun.",
"Status.CouldNotOpenFolder": "Klasör açılamadı: {0}",
"Status.CopiedToClipboard": "{0} panoya kopyalandı.",
"Status.RemovedFromLibrary": "“{0}” kütüphaneden kaldırıldı. Geri getirmek için klasörünü yeniden ekleyin.",
"Status.Running": "{0} çalışıyor",
"Status.Stopping": "Durduruluyor…",
"Status.Idle": "Boşta",
"Clipboard.Path": "Yol",
"Clipboard.TitleId": "Title ID",
"Discord.Playing": "{0} oynuyor",
"Discord.Browsing": "Kütüphaneye göz atıyor",
"Dialog.ChooseGameFolder": "Oyunlarınızı içeren bir klasör seçin",
"Dialog.OpenExecutable": "Başlatılacak bir çalıştırılabilir dosya aç",
"Dialog.PsExecutables": "PS çalıştırılabilirleri",
"Dialog.SaveLogFile": "Günlük dosyasının kaydedileceği yeri seçin",
"Dialog.PlainTextFiles": "Düz Metin Dosyaları",
"Dialog.LogFiles": "Günlük Dosyaları"
}
+164
View File
@@ -0,0 +1,164 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Text.Json;
namespace SharpEmu.GUI;
/// <summary>
/// Loads UI strings for the launcher. Every language ships embedded in the
/// assembly (see SharpEmu.GUI.csproj) so a release build is fully
/// self-contained; an optional Languages/&lt;code&gt;.json file next to the
/// executable overrides the embedded copy for that code, so a translation
/// fix or a brand-new language never needs a rebuild.
/// </summary>
public sealed class Localization
{
public static Localization Instance { get; } = new();
public sealed record LanguageInfo(string Code, string NativeName);
private const string EmbeddedResourcePrefix = "Languages.";
private const string EmbeddedResourceSuffix = ".json";
private Dictionary<string, string> _strings = new();
private Localization()
{
}
/// <summary>Directory holding optional *.json language overrides, next to the executable.</summary>
public static string LanguagesDirectory => Path.Combine(AppContext.BaseDirectory, "Languages");
public string CurrentCode { get; private set; } = "en";
public string Get(string key) => _strings.TryGetValue(key, out var value) ? value : key;
public string Format(string key, params object?[] args) => string.Format(Get(key), args);
/// <summary>
/// Languages available either embedded in the binary or as a loose
/// override file, sorted by code. A loose file's declared name wins when
/// the same code exists in both places.
/// </summary>
public List<LanguageInfo> DiscoverLanguages()
{
var languages = new Dictionary<string, LanguageInfo>(StringComparer.OrdinalIgnoreCase);
foreach (var code in EmbeddedLanguageCodes())
{
using var stream = OpenEmbeddedLanguageStream(code);
if (stream is not null)
{
languages[code] = new LanguageInfo(code, ReadLanguageName(stream) ?? code);
}
}
try
{
foreach (var file in Directory.EnumerateFiles(LanguagesDirectory, "*.json"))
{
var code = Path.GetFileNameWithoutExtension(file);
using var stream = File.OpenRead(file);
languages[code] = new LanguageInfo(code, ReadLanguageName(stream) ?? code);
}
}
catch (Exception)
{
// No loose Languages directory: the embedded languages still stand.
}
var result = languages.Values.ToList();
result.Sort((a, b) => string.CompareOrdinal(a.Code, b.Code));
return result;
}
/// <summary>Loads a language by code (e.g. "en"): a loose override file first, then the embedded copy.</summary>
public void Load(string code)
{
if (!TryLoadLooseFile(code) && !TryLoadEmbedded(code) &&
!string.Equals(code, "en", StringComparison.OrdinalIgnoreCase))
{
_ = TryLoadLooseFile("en") || TryLoadEmbedded("en");
}
}
private static IEnumerable<string> EmbeddedLanguageCodes()
{
foreach (var name in typeof(Localization).Assembly.GetManifestResourceNames())
{
if (name.StartsWith(EmbeddedResourcePrefix, StringComparison.Ordinal) &&
name.EndsWith(EmbeddedResourceSuffix, StringComparison.Ordinal))
{
yield return name[EmbeddedResourcePrefix.Length..^EmbeddedResourceSuffix.Length];
}
}
}
private static Stream? OpenEmbeddedLanguageStream(string code) =>
typeof(Localization).Assembly.GetManifestResourceStream($"{EmbeddedResourcePrefix}{code}{EmbeddedResourceSuffix}");
private static string? ReadLanguageName(Stream stream)
{
try
{
using var document = JsonDocument.Parse(stream);
if (document.RootElement.TryGetProperty("_languageName", out var name) &&
name.ValueKind == JsonValueKind.String)
{
return name.GetString();
}
}
catch (Exception)
{
// Malformed file: fall back to the code as its own display name.
}
return null;
}
private bool TryLoadLooseFile(string code)
{
try
{
var path = Path.Combine(LanguagesDirectory, $"{code}.json");
return File.Exists(path) && TryLoad(code, File.ReadAllText(path));
}
catch (Exception)
{
return false;
}
}
private bool TryLoadEmbedded(string code)
{
try
{
using var stream = OpenEmbeddedLanguageStream(code);
if (stream is null)
{
return false;
}
using var reader = new StreamReader(stream);
return TryLoad(code, reader.ReadToEnd());
}
catch (Exception)
{
return false;
}
}
private bool TryLoad(string code, string json)
{
var loaded = JsonSerializer.Deserialize<Dictionary<string, string>>(json);
if (loaded is null)
{
return false;
}
_strings = loaded;
CurrentCode = code;
return true;
}
}
+298 -157
View File
@@ -9,6 +9,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
Title="SharpEmu"
Width="1280" Height="820"
MinWidth="980" MinHeight="640"
WindowState="Maximized"
WindowStartupLocation="CenterScreen"
Background="{StaticResource BgBrush}"
ExtendClientAreaToDecorationsHint="True"
@@ -17,7 +18,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
Icon="avares://SharpEmu.GUI/Assets/SharpEmu.ico"
KeyDown="OnKeyDown">
<Grid RowDefinitions="44,*,32">
<Grid RowDefinitions="Auto,*,Auto">
<!-- Selected-game backdrop: key art behind the main content, dimmed by
a scrim so tiles and text stay readable. Fades on selection. -->
@@ -41,8 +42,9 @@ SPDX-License-Identifier: GPL-2.0-or-later
</Border>
</Panel>
<!-- Title bar -->
<Grid x:Name="TitleBar" Grid.Row="0" Background="{StaticResource ChromeBrush}">
<!-- Title bar; hidden in fullscreen (F11) along with the status bar, so
the game gets the whole screen. -->
<Grid x:Name="TitleBar" Grid.Row="0" Height="44" Background="{StaticResource ChromeBrush}">
<StackPanel Orientation="Horizontal" Spacing="10" Margin="16,0" VerticalAlignment="Center">
<Image Source="avares://SharpEmu.GUI/Assets/SharpEmu.ico" Width="20" Height="20"
RenderOptions.BitmapInterpolationMode="HighQuality" />
@@ -54,106 +56,273 @@ SPDX-License-Identifier: GPL-2.0-or-later
</Grid>
<!-- Main content -->
<Grid Grid.Row="1" Margin="18,14,18,14" RowDefinitions="Auto,*,Auto,Auto">
<Grid Grid.Row="1" Margin="32,24,32,20" RowDefinitions="Auto,*,Auto,Auto">
<!-- Library toolbar -->
<Grid Grid.Row="0" ColumnDefinitions="Auto,Auto,*,Auto,Auto,Auto,Auto" Margin="6,0,6,12">
<TextBlock Grid.Column="0" Text="Library" FontSize="22" FontWeight="Bold" VerticalAlignment="Center" />
<Border Grid.Column="1" Classes="pill" Margin="12,2,0,0" VerticalAlignment="Center">
<TextBlock x:Name="GameCountText" Text="0 games" FontSize="11" Foreground="{StaticResource MutedBrush}" />
</Border>
<TextBox Grid.Column="3" x:Name="SearchBox" Watermark="Search library…" Width="280"
VerticalAlignment="Center" Margin="0,0,12,0" />
<Button Grid.Column="4" x:Name="AddFolderButton" Classes="ghost" Content=" Add folder"
VerticalAlignment="Center" Margin="0,0,8,0" />
<Button Grid.Column="5" x:Name="RescanButton" Classes="ghost" Content="⟳ Rescan"
VerticalAlignment="Center" Margin="0,0,8,0" />
<Button Grid.Column="6" x:Name="OpenFileButton" Classes="ghost" Content="Open file…"
VerticalAlignment="Center" />
<!-- Library / Options page switcher, with the library toolbar sharing
the same row on the right. Plain buttons (not TabItem) so there is
no underline; LB/RB hint chips flank the pair and the gamepad's
shoulder buttons actually switch pages from anywhere. -->
<Grid Grid.Row="0" ColumnDefinitions="Auto,*,Auto" Margin="0,0,0,20">
<StackPanel Grid.Column="0" Orientation="Horizontal" Spacing="14" VerticalAlignment="Center">
<Border Classes="padHint" VerticalAlignment="Center">
<TextBlock Text="LB" FontSize="11" FontWeight="Bold" Foreground="{StaticResource MutedBrush}" />
</Border>
<Button x:Name="LibraryTabButton" Classes="segment active" Content="Library" />
<Button x:Name="OptionsTabButton" Classes="segment" Content="Options" />
<Border Classes="padHint" VerticalAlignment="Center">
<TextBlock Text="RB" FontSize="11" FontWeight="Bold" Foreground="{StaticResource MutedBrush}" />
</Border>
</StackPanel>
<StackPanel Grid.Column="2" x:Name="LibraryToolbar" Orientation="Horizontal" Spacing="8"
VerticalAlignment="Center">
<TextBox x:Name="SearchBox" Watermark="Search library…" Width="240" VerticalAlignment="Center" />
<Button x:Name="AddFolderButton" Classes="ghost" Content=" Add folder" VerticalAlignment="Center" />
<Button x:Name="RescanButton" Classes="ghost" Content="⟳ Rescan" VerticalAlignment="Center" />
<Button x:Name="OpenFileButton" Classes="ghost" Content="Open file…" VerticalAlignment="Center" />
</StackPanel>
</Grid>
<!-- Cover-art grid -->
<Panel Grid.Row="1">
<ListBox x:Name="GameList" Classes="tileGrid" Background="Transparent"
SelectionMode="Single" Padding="0">
<ListBox.ContextMenu>
<ContextMenu x:Name="GameContextMenu" Placement="Pointer">
<MenuItem x:Name="CtxLaunch" Header="Launch" FontWeight="SemiBold">
<MenuItem.Icon>
<TextBlock Text="▶" FontSize="11" Foreground="{StaticResource AccentHoverBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<MenuItem x:Name="CtxOpenFolder" Header="Open game folder">
<MenuItem.Icon>
<TextBlock Text="📂" FontSize="12" HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<Separator />
<MenuItem x:Name="CtxCopyPath" Header="Copy path">
<MenuItem.Icon>
<TextBlock Text="⧉" FontSize="13" Foreground="{StaticResource MutedBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<MenuItem x:Name="CtxCopyTitleId" Header="Copy title ID">
<MenuItem.Icon>
<TextBlock Text="⧉" FontSize="13" Foreground="{StaticResource MutedBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<Separator />
<MenuItem x:Name="CtxRemove" Header="Remove from library"
Foreground="{StaticResource DangerHoverBrush}">
<MenuItem.Icon>
<TextBlock Text="✕" FontSize="12" Foreground="{StaticResource DangerHoverBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
</ContextMenu>
</ListBox.ContextMenu>
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<WrapPanel />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Width="128" Height="186" Spacing="7">
<Border Classes="coverShadow" Width="128" Height="128">
<Border Classes="coverClip">
<Panel>
<Border Background="{Binding PlaceholderBrush}" IsVisible="{Binding !HasCover}">
<TextBlock Text="{Binding Initials}" FontSize="36" FontWeight="Bold"
Foreground="#E8ECF4" Opacity="0.85"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</Border>
<Image Source="{Binding Cover}" Stretch="UniformToFill" IsVisible="{Binding HasCover}" />
</Panel>
</Border>
</Border>
<StackPanel Spacing="2">
<TextBlock Text="{Binding Name}" FontSize="13" FontWeight="SemiBold"
TextWrapping="Wrap" MaxLines="2" TextTrimming="CharacterEllipsis" />
<TextBlock Text="{Binding Detail}" FontSize="11" Foreground="{StaticResource MutedBrush}"
TextTrimming="CharacterEllipsis" />
</StackPanel>
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<!-- Empty state -->
<StackPanel x:Name="EmptyState" Spacing="10" HorizontalAlignment="Center" VerticalAlignment="Center"
IsVisible="False">
<TextBlock Text="🎮" FontSize="44" HorizontalAlignment="Center" Opacity="0.7" />
<TextBlock x:Name="EmptyStateTitle" Text="Your library is empty" FontSize="18" FontWeight="SemiBold"
HorizontalAlignment="Center" />
<TextBlock x:Name="EmptyStateHint" Text="Add a folder containing your games to get started."
FontSize="13" Foreground="{StaticResource MutedBrush}" HorizontalAlignment="Center" />
<Button x:Name="EmptyAddFolderButton" Classes="accent" Content=" Add game folder"
HorizontalAlignment="Center" Margin="0,8,0,0" />
</StackPanel>
<!-- Library page. The tile row gets extra top margin so it sits
closer to eye level (PS5 home-screen style) instead of hugging
the Library/Options switcher above it. -->
<Panel x:Name="LibraryPage" Margin="0,64,0,0">
<ListBox x:Name="GameList" Classes="tileGrid" Background="Transparent"
SelectionMode="Single" Padding="0">
<ListBox.ContextMenu>
<ContextMenu x:Name="GameContextMenu" Placement="Pointer">
<MenuItem x:Name="CtxLaunch" Header="Launch" FontWeight="SemiBold">
<MenuItem.Icon>
<TextBlock Text="▶" FontSize="11" Foreground="{StaticResource AccentHoverBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<MenuItem x:Name="CtxOpenFolder" Header="Open game folder">
<MenuItem.Icon>
<TextBlock Text="📂" FontSize="12" HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<Separator />
<MenuItem x:Name="CtxCopyPath" Header="Copy path">
<MenuItem.Icon>
<TextBlock Text="⧉" FontSize="13" Foreground="{StaticResource MutedBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<MenuItem x:Name="CtxCopyTitleId" Header="Copy title ID">
<MenuItem.Icon>
<TextBlock Text="⧉" FontSize="13" Foreground="{StaticResource MutedBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<Separator />
<MenuItem x:Name="CtxRemove" Header="Remove from library"
Foreground="{StaticResource DangerHoverBrush}">
<MenuItem.Icon>
<TextBlock Text="✕" FontSize="12" Foreground="{StaticResource DangerHoverBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
</ContextMenu>
</ListBox.ContextMenu>
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<WrapPanel />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Width="128" Height="172" Spacing="7">
<Border Classes="coverShadow" Width="128" Height="128">
<Border Classes="coverClip">
<Panel>
<Border Background="{Binding PlaceholderBrush}" IsVisible="{Binding !HasCover}">
<TextBlock Text="{Binding Initials}" FontSize="36" FontWeight="Bold"
Foreground="#E8ECF4" Opacity="0.85"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</Border>
<Image Source="{Binding Cover}" Stretch="UniformToFill" IsVisible="{Binding HasCover}" />
</Panel>
</Border>
</Border>
<TextBlock Text="{Binding Name}" FontSize="13" FontWeight="SemiBold"
TextWrapping="Wrap" MaxLines="2" TextTrimming="CharacterEllipsis"
TextAlignment="Center" HorizontalAlignment="Center" />
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<!-- Empty state -->
<StackPanel x:Name="EmptyState" Spacing="10" HorizontalAlignment="Center" VerticalAlignment="Center"
IsVisible="False">
<TextBlock Text="🎮" FontSize="44" HorizontalAlignment="Center" Opacity="0.7" />
<TextBlock x:Name="EmptyStateTitle" Text="Your library is empty" FontSize="18" FontWeight="SemiBold"
HorizontalAlignment="Center" />
<TextBlock x:Name="EmptyStateHint" Text="Add a folder containing your games to get started."
FontSize="13" Foreground="{StaticResource MutedBrush}" HorizontalAlignment="Center" />
<Button x:Name="EmptyAddFolderButton" Classes="accent" Content=" Add game folder"
HorizontalAlignment="Center" Margin="0,8,0,0" />
</StackPanel>
<!-- Loading state: covers the grid while a scan (initial load,
rescan, or a just-added folder) is in flight, so the screen
never looks blank mid-scan. -->
<StackPanel x:Name="LoadingState" Spacing="14" HorizontalAlignment="Center" VerticalAlignment="Center"
IsVisible="False">
<ProgressBar IsIndeterminate="True" Width="180" Height="3" />
<TextBlock x:Name="LoadingStateText" Text="Loading library…" FontSize="13"
Foreground="{StaticResource MutedBrush}" HorizontalAlignment="Center" />
</StackPanel>
</Panel>
<!-- Options page: sub-tabs so future categories (Graphics, …) slot
in next to General. Card-grouped sections match the visual
language used by the console panel and launch bar below. -->
<Grid x:Name="OptionsPage" IsVisible="False">
<TabControl>
<TabItem x:Name="GeneralTabItem" Header="General" FontSize="15">
<ScrollViewer>
<StackPanel Margin="0,14,0,16" Spacing="16" MaxWidth="1280" HorizontalAlignment="Left">
<Border Classes="card">
<StackPanel Spacing="14">
<TextBlock x:Name="EmulationSectionTitle" Classes="sectionTitle" Text="EMULATION" />
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="CpuEngineLabel" Text="CPU engine" FontSize="13" />
<TextBlock x:Name="CpuEngineDesc" Text="Execution engine used to run game code."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ComboBox Grid.Column="1" x:Name="CpuEngineBox" Width="160" SelectedIndex="0"
VerticalAlignment="Center" CornerRadius="8">
<ComboBoxItem x:Name="CpuEngineNativeItem" Content="Native" />
</ComboBox>
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="StrictLabel" Text="Strict dynlib resolution" FontSize="13" />
<TextBlock x:Name="StrictDesc" Text="Fail the launch when an imported symbol cannot be resolved."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="StrictToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
</StackPanel>
</Border>
<Border Classes="card">
<StackPanel Spacing="14">
<TextBlock x:Name="LoggingSectionTitle" Classes="sectionTitle" Text="LOGGING" />
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="LogLevelLabel" Text="Log level" FontSize="13" />
<TextBlock x:Name="LogLevelDesc" Text="Verbosity of the emulator console output."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ComboBox Grid.Column="1" x:Name="LogLevelBox" Width="160" SelectedIndex="2"
VerticalAlignment="Center" CornerRadius="8">
<ComboBoxItem x:Name="LogLevelTraceItem" Content="Trace" />
<ComboBoxItem x:Name="LogLevelDebugItem" Content="Debug" />
<ComboBoxItem x:Name="LogLevelInfoItem" Content="Info" />
<ComboBoxItem x:Name="LogLevelWarningItem" Content="Warning" />
<ComboBoxItem x:Name="LogLevelErrorItem" Content="Error" />
<ComboBoxItem x:Name="LogLevelCriticalItem" Content="Critical" />
</ComboBox>
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="TraceImportsLabel" Text="Import trace limit" FontSize="13" />
<TextBlock x:Name="TraceImportsDesc" Text="Trace the first N imports per module (0 = off)."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<NumericUpDown Grid.Column="1" x:Name="TraceImportsBox" Width="160" Minimum="0"
Maximum="4096" Increment="16" Value="0" FormatString="0"
VerticalAlignment="Center" CornerRadius="8" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="LogToFileLabel" Text="Log to file" FontSize="13" />
<TextBlock x:Name="LogToFileDesc" Text="Mirror emulator output to a log file."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="LogToFileToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="LogFilePathLabel" Text="Log file path" FontSize="13" />
<TextBlock x:Name="LogFilePathText" Text="No custom path"
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<Button Grid.Column="1" x:Name="SelectLogFilePathButton" Classes="ghost" Content="Select…"
VerticalAlignment="Center" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="OverrideLogFileLabel" Text="Override log file" FontSize="13" />
<TextBlock x:Name="OverrideLogFileDesc"
Text="Use the exact file path instead of appending title ID and timestamp."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="OverrideLogFileToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
</StackPanel>
</Border>
<Border Classes="card">
<StackPanel Spacing="14">
<TextBlock x:Name="LauncherSectionTitle" Classes="sectionTitle" Text="LAUNCHER" />
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="LanguageLabel" Text="Emulator language" FontSize="13" />
<TextBlock x:Name="LanguageDesc"
Text="Language used throughout the launcher. Applies immediately."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ComboBox Grid.Column="1" x:Name="LanguageBox" Width="160"
VerticalAlignment="Center" CornerRadius="8"
DisplayMemberBinding="{Binding NativeName}" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="TitleMusicLabel" Text="Title music" FontSize="13" />
<TextBlock x:Name="TitleMusicDesc" Text="Loop the selected game's preview music in the library."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="TitleMusicToggle" OnContent="On" OffContent="Off"
IsChecked="True" VerticalAlignment="Center" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="DiscordLabel" Text="Discord presence" FontSize="13" />
<TextBlock x:Name="DiscordDesc" Text="Show the running game on your Discord profile."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="DiscordToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
</TabItem>
</TabControl>
</Grid>
</Panel>
<!-- Console (collapsible) -->
@@ -161,7 +330,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
Margin="0,12,0,0" IsVisible="False">
<Grid RowDefinitions="Auto,*">
<Grid Grid.Row="0" ColumnDefinitions="*,Auto,Auto,Auto,Auto,Auto" Margin="16,12,16,8">
<TextBlock Classes="sectionTitle" Text="CONSOLE" VerticalAlignment="Center" />
<TextBlock x:Name="ConsoleSectionTitle" Classes="sectionTitle" Text="CONSOLE" VerticalAlignment="Center" />
<TextBox Grid.Column="1" FontSize="12" Margin="0,0,12,0" x:Name="ConsoleSearchBox"
Watermark="Search..." Width="320" />
<CheckBox Grid.Column="2" x:Name="AutoScrollCheck" Content="Auto-scroll" IsChecked="True"
@@ -184,8 +353,8 @@ SPDX-License-Identifier: GPL-2.0-or-later
</Grid>
</Border>
<!-- Launch bar -->
<Border Grid.Row="3" Classes="card" Margin="0,12,0,0" Padding="14">
<!-- Launch bar; capped so it does not sprawl on a maximized window. -->
<Border Grid.Row="3" Classes="card" Margin="0,12,0,0" Padding="14" MaxWidth="1280">
<StackPanel Spacing="14">
<Grid ColumnDefinitions="Auto,*,Auto">
@@ -204,9 +373,32 @@ SPDX-License-Identifier: GPL-2.0-or-later
</Panel>
</Border>
<StackPanel Grid.Column="1" Spacing="3" VerticalAlignment="Center" Margin="14,0,14,0">
<TextBlock x:Name="SelectedGameTitle" Text="No game selected" FontSize="16" FontWeight="Bold"
TextTrimming="CharacterEllipsis" />
<StackPanel Grid.Column="1" Spacing="4" VerticalAlignment="Center" Margin="14,0,14,0">
<Grid ColumnDefinitions="Auto,Auto,*">
<TextBlock Grid.Column="0" x:Name="SelectedGameTitle" Text="No game selected" FontSize="16"
FontWeight="Bold" TextTrimming="CharacterEllipsis" VerticalAlignment="Center"
MaxWidth="340" Margin="0,0,10,0" />
<!-- Title id / version / size badges, right next to the
title. The title's own MaxWidth (not a "*" column) is
what keeps them from drifting to the far right. -->
<StackPanel Grid.Column="1" x:Name="SelectedBadgesRow" Orientation="Horizontal" Spacing="6"
IsVisible="False" VerticalAlignment="Center">
<Border Classes="pill" IsVisible="{Binding HasTitleId, FallbackValue=False}">
<TextBlock Text="{Binding TitleId}" FontSize="10" FontWeight="SemiBold"
Foreground="{StaticResource MutedBrush}" />
</Border>
<Border Classes="pill" IsVisible="{Binding HasVersion, FallbackValue=False}">
<TextBlock Text="{Binding VersionText}" FontSize="10" FontWeight="SemiBold"
Foreground="{StaticResource MutedBrush}" />
</Border>
<Border Classes="pill">
<TextBlock Text="{Binding SizeText, FallbackValue=''}" FontSize="10" FontWeight="SemiBold"
Foreground="{StaticResource MutedBrush}" />
</Border>
</StackPanel>
</Grid>
<TextBlock x:Name="SelectedGamePath" Text="Pick a game from the library, or open an eboot.bin directly."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextTrimming="CharacterEllipsis" />
<StackPanel Orientation="Horizontal" Spacing="7">
@@ -218,69 +410,18 @@ SPDX-License-Identifier: GPL-2.0-or-later
</StackPanel>
<StackPanel Grid.Column="2" Orientation="Horizontal" Spacing="8" VerticalAlignment="Center">
<ToggleButton x:Name="OptionsToggle" Classes="ghost" Content="⚙ Options" />
<ToggleButton x:Name="ConsoleToggle" Classes="ghost" Content="≡ Console" />
<Button x:Name="LaunchButton" Classes="accent" Content="▶ Launch" IsEnabled="False" />
<Button x:Name="StopButton" Classes="danger" Content="■ Stop" IsEnabled="False" />
</StackPanel>
</Grid>
<!-- Launch options (collapsible) -->
<WrapPanel x:Name="OptionsPanel" IsVisible="False">
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="CPU engine" />
<ComboBox x:Name="CpuEngineBox" Width="150" SelectedIndex="0" CornerRadius="8">
<ComboBoxItem Content="Native" />
</ComboBox>
</StackPanel>
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="Log level" />
<ComboBox x:Name="LogLevelBox" Width="150" SelectedIndex="2" CornerRadius="8">
<ComboBoxItem Content="Trace" />
<ComboBoxItem Content="Debug" />
<ComboBoxItem Content="Info" />
<ComboBoxItem Content="Warning" />
<ComboBoxItem Content="Error" />
<ComboBoxItem Content="Critical" />
</ComboBox>
</StackPanel>
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="Import trace limit (0 = off)" />
<NumericUpDown x:Name="TraceImportsBox" Width="170" Minimum="0" Maximum="4096" Increment="16"
Value="0" FormatString="0" CornerRadius="8" />
</StackPanel>
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="Strict dynlib resolution" />
<ToggleSwitch x:Name="StrictToggle" OnContent="On" OffContent="Off" />
</StackPanel>
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="Log to file" />
<ToggleSwitch x:Name="LogToFileToggle" OnContent="On" OffContent="Off" />
</StackPanel>
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="Log file path" />
<Button x:Name="SelectLogFilePathButton" Classes="ghost" Content="Select…"
VerticalAlignment="Center" />
</StackPanel>
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="Override log file" />
<ToggleSwitch x:Name="OverrideLogFileToggle" OnContent="On" OffContent="Off" />
</StackPanel>
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="Title music" />
<ToggleSwitch x:Name="TitleMusicToggle" OnContent="On" OffContent="Off" IsChecked="True" />
</StackPanel>
<StackPanel>
<TextBlock Classes="fieldLabel" Text="Discord presence" />
<ToggleSwitch x:Name="DiscordToggle" OnContent="On" OffContent="Off" />
</StackPanel>
</WrapPanel>
</StackPanel>
</Border>
</Grid>
<!-- Status bar -->
<Grid Grid.Row="2" Background="{StaticResource ChromeBrush}" ColumnDefinitions="*,Auto">
<Grid x:Name="StatusBar" Grid.Row="2" Height="32" Background="{StaticResource ChromeBrush}"
ColumnDefinitions="*,Auto">
<TextBlock x:Name="EmulatorPathText" Grid.Column="0" Text="Emulator: locating…" FontSize="11"
Foreground="{StaticResource FaintBrush}" VerticalAlignment="Center" Margin="16,0"
TextTrimming="CharacterEllipsis" />
+345 -104
View File
@@ -48,6 +48,7 @@ public partial class MainWindow : Window
private string? _emulatorExePath;
private bool _isRunning;
private int _autoScrollTicks;
private int _activePageIndex;
// Discord Rich Presence state.
private readonly long _launcherStartUnixSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
@@ -100,23 +101,38 @@ public partial class MainWindow : Window
ClearLogButton.Click += (_, _) => _consoleLines.Clear();
CopyLogButton.Click += async (_, _) => await CopyConsoleAsync();
DetachConsoleButton.Click += (_, _) => ShowConsoleWindow();
OptionsToggle.IsCheckedChanged += (_, _) => OptionsPanel.IsVisible = OptionsToggle.IsChecked == true;
LibraryTabButton.Click += (_, _) => SetActivePage(0);
OptionsTabButton.Click += (_, _) => SetActivePage(1);
ConsoleToggle.IsCheckedChanged += (_, _) => ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
SelectLogFilePathButton.Click += async (_, _) => await SelectFilePathAsync();
TitleMusicToggle.IsCheckedChanged += (_, _) => OnTitleMusicToggled();
// The settings page edits _settings live, so a launch started while
// it is open already uses the new values.
LogLevelBox.SelectionChanged += (_, _) => _settings.LogLevel = SelectedLogLevel();
TraceImportsBox.ValueChanged += (_, _) => _settings.ImportTraceLimit = (int)(TraceImportsBox.Value ?? 0);
StrictToggle.IsCheckedChanged += (_, _) => _settings.StrictDynlibResolution = StrictToggle.IsChecked == true;
LogToFileToggle.IsCheckedChanged += (_, _) => _settings.LogToFile = LogToFileToggle.IsChecked == true;
OverrideLogFileToggle.IsCheckedChanged += (_, _) =>
_settings.OverrideLogFile = OverrideLogFileToggle.IsChecked == true;
TitleMusicToggle.IsCheckedChanged += (_, _) =>
{
_settings.PlayTitleMusic = TitleMusicToggle.IsChecked == true;
OnTitleMusicSettingChanged();
};
DiscordToggle.IsCheckedChanged += (_, _) =>
{
_settings.DiscordRichPresence = DiscordToggle.IsChecked == true;
UpdateDiscordPresence();
};
SelectLogFilePathButton.Click += async (_, _) => await SelectLogFilePathAsync();
LanguageBox.SelectionChanged += (_, _) => OnLanguageChanged();
GameList.AddHandler(ContextRequestedEvent, OnGameContextRequested, RoutingStrategies.Tunnel);
CtxLaunch.Click += (_, _) => LaunchSelected();
CtxOpenFolder.Click += (_, _) => OpenSelectedGameFolder();
CtxCopyPath.Click += async (_, _) =>
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.Path, "Path");
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.Path, "Clipboard.Path");
CtxCopyTitleId.Click += async (_, _) =>
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.TitleId, "Title ID");
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.TitleId, "Clipboard.TitleId");
CtxRemove.Click += (_, _) => RemoveSelectedFromLibrary();
Opened += async (_, _) => await OnOpenedAsync();
@@ -132,6 +148,45 @@ public partial class MainWindow : Window
_gamepadTimer.Start();
}
/// <summary>
/// Switches between the Library and Options pages. Also reachable via
/// the gamepad's shoulder buttons (LB/RB, L1/R1) from <see cref="PollGamepad"/>.
/// </summary>
private void SetActivePage(int index)
{
if (index == _activePageIndex)
{
return;
}
if (_activePageIndex == 1)
{
_settings.Save(); // leaving the Options page
}
_activePageIndex = index;
SetActiveClass(LibraryTabButton, index == 0);
SetActiveClass(OptionsTabButton, index == 1);
LibraryPage.IsVisible = index == 0;
LibraryToolbar.IsVisible = index == 0;
OptionsPage.IsVisible = index == 1;
}
private static void SetActiveClass(Button button, bool active)
{
if (active)
{
if (!button.Classes.Contains("active"))
{
button.Classes.Add("active");
}
}
else
{
button.Classes.Remove("active");
}
}
// ---- Controller navigation ----
private void PollGamepad()
@@ -145,8 +200,25 @@ public partial class MainWindow : Window
if (!IsActive)
{
// Ignore input while the launcher is in the background (e.g. the
// game window is focused and using the same controller).
// Ignore input while the launcher is in the background, e.g. the
// game window is focused and using the same controller.
_previousPadButtons = pad.Buttons;
return;
}
var shoulderPressed = pad.Buttons & ~_previousPadButtons;
if ((shoulderPressed & OrbisPadButton.L1) != 0)
{
SetActivePage(0);
}
if ((shoulderPressed & OrbisPadButton.R1) != 0)
{
SetActivePage(1);
}
if (_activePageIndex != 0)
{
_previousPadButtons = pad.Buttons;
return;
}
@@ -254,12 +326,126 @@ public partial class MainWindow : Window
ToolTip.SetTip(VersionText, BuildInfo.Banner);
_settings = GuiSettings.Load();
Localization.Instance.Load(_settings.Language);
PopulateLanguageBox();
ApplyLocalization();
ApplySettingsToControls();
LocateEmulator();
UpdateDiscordPresence();
await RescanLibraryAsync();
}
private void PopulateLanguageBox()
{
var languages = Localization.Instance.DiscoverLanguages();
LanguageBox.ItemsSource = languages;
LanguageBox.SelectedItem = languages.FirstOrDefault(language =>
string.Equals(language.Code, _settings.Language, StringComparison.OrdinalIgnoreCase))
?? languages.FirstOrDefault();
}
private void OnLanguageChanged()
{
if (LanguageBox.SelectedItem is not Localization.LanguageInfo language)
{
return;
}
_settings.Language = language.Code;
Localization.Instance.Load(language.Code);
ApplyLocalization();
}
/// <summary>
/// Re-applies every UI string from the current language, so switching
/// languages in Options takes effect immediately without reopening the
/// window.
/// </summary>
private void ApplyLocalization()
{
var loc = Localization.Instance;
LibraryTabButton.Content = loc.Get("Page.Library");
OptionsTabButton.Content = loc.Get("Page.Options");
SearchBox.Watermark = loc.Get("Library.SearchWatermark");
AddFolderButton.Content = loc.Get("Library.AddFolder");
RescanButton.Content = loc.Get("Library.Rescan");
OpenFileButton.Content = loc.Get("Library.OpenFile");
CtxLaunch.Header = loc.Get("Library.Context.Launch");
CtxOpenFolder.Header = loc.Get("Library.Context.OpenFolder");
CtxCopyPath.Header = loc.Get("Library.Context.CopyPath");
CtxCopyTitleId.Header = loc.Get("Library.Context.CopyTitleId");
CtxRemove.Header = loc.Get("Library.Context.Remove");
EmptyAddFolderButton.Content = loc.Get("Library.Empty.AddFolder");
LoadingStateText.Text = loc.Get("Library.Loading");
GeneralTabItem.Header = loc.Get("Options.General");
EmulationSectionTitle.Text = loc.Get("Options.Section.Emulation");
LoggingSectionTitle.Text = loc.Get("Options.Section.Logging");
LauncherSectionTitle.Text = loc.Get("Options.Section.Launcher");
CpuEngineLabel.Text = loc.Get("Options.CpuEngine.Label");
CpuEngineDesc.Text = loc.Get("Options.CpuEngine.Desc");
CpuEngineNativeItem.Content = loc.Get("Options.CpuEngine.Native");
StrictLabel.Text = loc.Get("Options.Strict.Label");
StrictDesc.Text = loc.Get("Options.Strict.Desc");
LogLevelLabel.Text = loc.Get("Options.LogLevel.Label");
LogLevelDesc.Text = loc.Get("Options.LogLevel.Desc");
LogLevelTraceItem.Content = loc.Get("Options.LogLevel.Trace");
LogLevelDebugItem.Content = loc.Get("Options.LogLevel.Debug");
LogLevelInfoItem.Content = loc.Get("Options.LogLevel.Info");
LogLevelWarningItem.Content = loc.Get("Options.LogLevel.Warning");
LogLevelErrorItem.Content = loc.Get("Options.LogLevel.Error");
LogLevelCriticalItem.Content = loc.Get("Options.LogLevel.Critical");
TraceImportsLabel.Text = loc.Get("Options.TraceImports.Label");
TraceImportsDesc.Text = loc.Get("Options.TraceImports.Desc");
LogToFileLabel.Text = loc.Get("Options.LogToFile.Label");
LogToFileDesc.Text = loc.Get("Options.LogToFile.Desc");
LogFilePathLabel.Text = loc.Get("Options.LogFilePath.Label");
SelectLogFilePathButton.Content = loc.Get("Options.LogFilePath.Select");
UpdateLogFilePathText();
OverrideLogFileLabel.Text = loc.Get("Options.OverrideLogFile.Label");
OverrideLogFileDesc.Text = loc.Get("Options.OverrideLogFile.Desc");
LanguageLabel.Text = loc.Get("Options.Language.Label");
LanguageDesc.Text = loc.Get("Options.Language.Desc");
TitleMusicLabel.Text = loc.Get("Options.TitleMusic.Label");
TitleMusicDesc.Text = loc.Get("Options.TitleMusic.Desc");
DiscordLabel.Text = loc.Get("Options.Discord.Label");
DiscordDesc.Text = loc.Get("Options.Discord.Desc");
foreach (var toggle in new[] { StrictToggle, LogToFileToggle, OverrideLogFileToggle, TitleMusicToggle, DiscordToggle })
{
toggle.OnContent = loc.Get("Common.On");
toggle.OffContent = loc.Get("Common.Off");
}
ConsoleSectionTitle.Text = loc.Get("Console.Title");
ConsoleSearchBox.Watermark = loc.Get("Console.SearchWatermark");
AutoScrollCheck.Content = loc.Get("Console.AutoScroll");
DetachConsoleButton.Content = loc.Get("Console.Split");
CopyLogButton.Content = loc.Get("Console.Copy");
ClearLogButton.Content = loc.Get("Console.Clear");
ConsoleToggle.Content = loc.Get("Launch.Console");
LaunchButton.Content = loc.Get("Launch.Launch");
StopButton.Content = loc.Get("Launch.Stop");
UpdateEmptyStateTexts();
UpdateSelectedGameTexts();
}
// ---- Discord Rich Presence ----
/// <summary>
@@ -280,7 +466,7 @@ public partial class MainWindow : Window
if (_isRunning && _runningGameName is { } gameName)
{
_discord.SetPresence(
$"Playing {gameName}",
Localization.Instance.Format("Discord.Playing", gameName),
_runningGameTitleId,
_runningSinceUnixSeconds);
}
@@ -288,9 +474,12 @@ public partial class MainWindow : Window
{
// Discord does not render activities without timestamps, so the
// browsing state carries the launcher's start time.
var count = _allGames.Count == 1
? Localization.Instance.Get("Page.GameCount.One")
: Localization.Instance.Format("Page.GameCount.Other", _allGames.Count);
_discord.SetPresence(
"Browsing the library",
$"{_allGames.Count} game(s)",
Localization.Instance.Get("Discord.Browsing"),
count,
_launcherStartUnixSeconds);
}
}
@@ -315,17 +504,20 @@ public partial class MainWindow : Window
{
WindowState = WindowState.Normal;
ExtendClientAreaChromeHints = ExtendClientAreaChromeHints.PreferSystemChrome;
TitleBar.IsVisible = true;
StatusBar.IsVisible = true;
}
else
{
WindowState = WindowState.FullScreen;
ExtendClientAreaChromeHints = ExtendClientAreaChromeHints.NoChrome;
TitleBar.IsVisible = false;
StatusBar.IsVisible = false;
}
}
private void OnWindowClosing()
{
ReadControlsIntoSettings();
_settings.Save();
_consoleFlushTimer.Stop();
_gamepadTimer.Stop();
@@ -344,7 +536,7 @@ public partial class MainWindow : Window
}
}
// ---- Settings <-> controls ----
// ---- Settings ----
private void ApplySettingsToControls()
{
@@ -363,19 +555,8 @@ public partial class MainWindow : Window
LogToFileToggle.IsChecked = _settings.LogToFile;
OverrideLogFileToggle.IsChecked = _settings.OverrideLogFile;
TitleMusicToggle.IsChecked = _settings.PlayTitleMusic;
ToolTip.SetTip(SelectLogFilePathButton, string.IsNullOrWhiteSpace(_settings.LogFilePath) ? "No path selected" : _settings.LogFilePath);
DiscordToggle.IsChecked = _settings.DiscordRichPresence;
}
private void ReadControlsIntoSettings()
{
_settings.LogLevel = SelectedLogLevel();
_settings.ImportTraceLimit = (int)(TraceImportsBox.Value ?? 0);
_settings.StrictDynlibResolution = StrictToggle.IsChecked == true;
_settings.LogToFile = LogToFileToggle.IsChecked == true;
_settings.OverrideLogFile = OverrideLogFileToggle.IsChecked == true;
_settings.PlayTitleMusic = TitleMusicToggle.IsChecked == true;
_settings.DiscordRichPresence = DiscordToggle.IsChecked == true;
UpdateLogFilePathText();
}
private string SelectedLogLevel()
@@ -392,6 +573,35 @@ public partial class MainWindow : Window
};
}
private void UpdateLogFilePathText()
{
LogFilePathText.Text = string.IsNullOrWhiteSpace(_settings.LogFilePath)
? Localization.Instance.Get("Options.LogFilePath.Default")
: _settings.LogFilePath;
}
private async Task SelectLogFilePathAsync()
{
var loc = Localization.Instance;
SaveFilePickerResult result = await StorageProvider.SaveFilePickerWithResultAsync(new FilePickerSaveOptions
{
Title = loc.Get("Dialog.SaveLogFile"),
SuggestedFileName = "SharpEmuLog",
DefaultExtension = "log",
FileTypeChoices =
[
new FilePickerFileType(loc.Get("Dialog.PlainTextFiles")) { Patterns = ["*.txt"] },
new FilePickerFileType(loc.Get("Dialog.LogFiles")) { Patterns = ["*.log"] }
]
});
if (result.File is not null)
{
_settings.LogFilePath = result.File.Path.LocalPath;
UpdateLogFilePathText();
}
}
// ---- Emulator discovery ----
private void LocateEmulator()
@@ -421,8 +631,8 @@ public partial class MainWindow : Window
: null;
EmulatorPathText.Text = _emulatorExePath is not null
? $"Emulator: {_emulatorExePath}"
: "Emulator: SharpEmu executable not found — build SharpEmu.CLI first.";
? Localization.Instance.Format("Status.EmulatorPath", _emulatorExePath)
: Localization.Instance.Get("Status.EmulatorNotFound");
}
// ---- Game library ----
@@ -431,7 +641,7 @@ public partial class MainWindow : Window
{
var folders = await StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
{
Title = "Choose a folder containing games",
Title = Localization.Instance.Get("Dialog.ChooseGameFolder"),
AllowMultiple = false,
});
@@ -466,18 +676,21 @@ public partial class MainWindow : Window
{
var folders = _settings.GameFolders.ToArray();
var excluded = new HashSet<string>(_settings.ExcludedGames, StringComparer.OrdinalIgnoreCase);
StatusBarRight.Text = "Scanning library";
StatusBarRight.Text = Localization.Instance.Get("Status.ScanningLibrary");
EmptyState.IsVisible = false;
LoadingState.IsVisible = true;
var games = await Task.Run(() => ScanFolders(folders, excluded));
_allGames.Clear();
_allGames.AddRange(games);
RefreshVisibleGames();
LoadingState.IsVisible = false;
LoadGameDetailsInBackground(games);
UpdateDiscordPresence();
StatusBarRight.Text = folders.Length == 0
? "Add a game folder to populate the library."
: $"Library scanned: {games.Count} game(s) in {folders.Length} folder(s).";
? Localization.Instance.Get("Status.AddFolderPrompt")
: Localization.Instance.Format("Status.LibraryScanned", games.Count, folders.Length);
}
/// <summary>
@@ -614,9 +827,9 @@ public partial class MainWindow : Window
{
}
var (title, titleId) = TryReadParamJson(fullPath);
var (title, titleId, version) = TryReadParamJson(fullPath);
games.Add(new GameEntry(
title ?? GameNameFor(fullPath), titleId, fullPath, size,
title ?? GameNameFor(fullPath), titleId, version, fullPath, size,
FindCoverFor(fullPath), FindBackgroundFor(fullPath)));
}
}
@@ -631,23 +844,23 @@ public partial class MainWindow : Window
}
/// <summary>
/// Reads the game title and title id from sce_sys/param.json next to the
/// executable, when present.
/// Reads the game title, title id and content version from
/// sce_sys/param.json next to the executable, when present.
/// </summary>
private static (string? Title, string? TitleId) TryReadParamJson(string ebootPath)
private static (string? Title, string? TitleId, string? Version) TryReadParamJson(string ebootPath)
{
try
{
var directory = Path.GetDirectoryName(ebootPath);
if (directory is null)
{
return (null, null);
return (null, null, null);
}
var paramPath = Path.Combine(directory, "sce_sys", "param.json");
if (!File.Exists(paramPath))
{
return (null, null);
return (null, null, null);
}
// ReadAllText handles a UTF-8 BOM, which JsonDocument rejects in
@@ -661,6 +874,20 @@ public partial class MainWindow : Window
titleId = idElement.GetString();
}
// contentVersion carries the installed app version
// ("01.000.000"); masterVersion is the fallback on older dumps.
string? version = null;
if (root.TryGetProperty("contentVersion", out var versionElement) &&
versionElement.ValueKind == JsonValueKind.String)
{
version = versionElement.GetString();
}
else if (root.TryGetProperty("masterVersion", out var masterElement) &&
masterElement.ValueKind == JsonValueKind.String)
{
version = masterElement.GetString();
}
string? title = null;
if (root.TryGetProperty("localizedParameters", out var localized) &&
localized.ValueKind == JsonValueKind.Object)
@@ -691,11 +918,12 @@ public partial class MainWindow : Window
return (
string.IsNullOrWhiteSpace(title) ? null : title,
string.IsNullOrWhiteSpace(titleId) ? null : titleId);
string.IsNullOrWhiteSpace(titleId) ? null : titleId,
string.IsNullOrWhiteSpace(version) ? null : version.Trim());
}
catch (Exception)
{
return (null, null);
return (null, null, null);
}
}
@@ -806,11 +1034,12 @@ public partial class MainWindow : Window
}
catch (Exception ex)
{
StatusBarRight.Text = $"Could not open folder: {ex.Message}";
StatusBarRight.Text = Localization.Instance.Format("Status.CouldNotOpenFolder", ex.Message);
}
}
private async Task CopyToClipboardAsync(string? text, string what)
/// <summary>Copies <paramref name="text"/> and reports it via <paramref name="whatKey"/>, e.g. "Clipboard.Path".</summary>
private async Task CopyToClipboardAsync(string? text, string whatKey)
{
if (string.IsNullOrEmpty(text) || Clipboard is null)
{
@@ -818,7 +1047,7 @@ public partial class MainWindow : Window
}
await Clipboard.SetTextAsync(text);
StatusBarRight.Text = $"{what} copied to clipboard.";
StatusBarRight.Text = Localization.Instance.Format("Status.CopiedToClipboard", Localization.Instance.Get(whatKey));
}
private void RemoveSelectedFromLibrary()
@@ -837,7 +1066,7 @@ public partial class MainWindow : Window
_allGames.RemoveAll(g => string.Equals(g.Path, game.Path, StringComparison.OrdinalIgnoreCase));
GameList.SelectedItem = null;
RefreshVisibleGames();
StatusBarRight.Text = $"Removed “{game.Name}” from the library. Re-add its folder to restore it.";
StatusBarRight.Text = Localization.Instance.Format("Status.RemovedFromLibrary", game.Name);
}
private void RefreshVisibleGames()
@@ -857,8 +1086,6 @@ public partial class MainWindow : Window
}
}
GameCountText.Text = _visibleGames.Count == 1 ? "1 game" : $"{_visibleGames.Count} games";
if (selectedPath is not null &&
_visibleGames.FirstOrDefault(g => g.Path.Equals(selectedPath, StringComparison.OrdinalIgnoreCase))
is { } reselected)
@@ -867,34 +1094,50 @@ public partial class MainWindow : Window
}
EmptyState.IsVisible = _visibleGames.Count == 0;
if (_visibleGames.Count == 0)
{
var hasFilter = query.Length > 0;
EmptyStateTitle.Text = hasFilter ? "No games match your search" : "Your library is empty";
EmptyStateHint.Text = hasFilter
? $"Nothing in the library matches “{query}”."
: "Add a folder containing your games to get started.";
EmptyAddFolderButton.IsVisible = !hasFilter;
}
UpdateEmptyStateTexts();
UpdateSelectedGame();
}
/// <summary>
/// Refreshes the empty-state title/hint from the current language and
/// search text; a no-op while the empty state is not showing.
/// </summary>
private void UpdateEmptyStateTexts()
{
if (_visibleGames.Count != 0)
{
return;
}
var query = SearchBox.Text?.Trim() ?? string.Empty;
var hasFilter = query.Length > 0;
EmptyStateTitle.Text = hasFilter
? Localization.Instance.Get("Library.Empty.SearchTitle")
: Localization.Instance.Get("Library.Empty.Title");
EmptyStateHint.Text = hasFilter
? Localization.Instance.Format("Library.Empty.SearchHint", query)
: Localization.Instance.Get("Library.Empty.Hint");
EmptyAddFolderButton.IsVisible = !hasFilter;
}
private void UpdateSelectedGame()
{
if (GameList.SelectedItem is GameEntry game)
{
SelectedGameTitle.Text = game.Name;
SelectedGamePath.Text = game.Path;
UpdateSelectedGameTexts();
SelectedCoverPanel.DataContext = game;
SelectedBadgesRow.DataContext = game;
SelectedBadgesRow.IsVisible = true;
_ = UpdateBackdropAsync(game);
PlaySelectedGamePreview(game);
}
else
{
SelectedGameTitle.Text = "No game selected";
SelectedGamePath.Text = "Pick a game from the library, or open an eboot.bin directly.";
UpdateSelectedGameTexts();
SelectedCoverPanel.DataContext = null;
SelectedBadgesRow.DataContext = null;
SelectedBadgesRow.IsVisible = false;
_ = UpdateBackdropAsync(null);
_sndPreview.Stop();
}
@@ -902,6 +1145,25 @@ public partial class MainWindow : Window
UpdateRunButtons();
}
/// <summary>
/// Text-only refresh of the launch bar's title/path, split out of
/// <see cref="UpdateSelectedGame"/> so a language change can re-apply it
/// without restarting the backdrop fade or preview music.
/// </summary>
private void UpdateSelectedGameTexts()
{
if (GameList.SelectedItem is GameEntry game)
{
SelectedGameTitle.Text = game.Name;
SelectedGamePath.Text = game.Path;
}
else
{
SelectedGameTitle.Text = Localization.Instance.Get("Launch.NoGameSelected");
SelectedGamePath.Text = Localization.Instance.Get("Launch.NoGameHint");
}
}
/// <summary>
/// Loops the selected game's sce_sys/snd0.at9 preview music, console
/// home screen style. Silent while a game is running or when disabled
@@ -926,9 +1188,8 @@ public partial class MainWindow : Window
}
}
private void OnTitleMusicToggled()
private void OnTitleMusicSettingChanged()
{
_settings.PlayTitleMusic = TitleMusicToggle.IsChecked == true;
if (!_settings.PlayTitleMusic)
{
_sndPreview.Stop();
@@ -1001,11 +1262,12 @@ public partial class MainWindow : Window
{
var files = await StorageProvider.OpenFilePickerAsync(new FilePickerOpenOptions
{
Title = "Open an executable to launch",
Title = Localization.Instance.Get("Dialog.OpenExecutable"),
AllowMultiple = false,
FileTypeFilter = new[]
{
new FilePickerFileType("PS executables") { Patterns = new[] { "eboot.bin", "*.bin", "*.self", "*.elf" } },
new FilePickerFileType(Localization.Instance.Get("Dialog.PsExecutables"))
{ Patterns = new[] { "eboot.bin", "*.bin", "*.self", "*.elf" } },
FilePickerFileTypes.All,
},
});
@@ -1037,14 +1299,12 @@ public partial class MainWindow : Window
LocateEmulator();
if (_emulatorExePath is null)
{
AppendConsoleLine("SharpEmu executable not found. Build the SharpEmu.CLI project first (dotnet build).", ErrorLineBrush);
AppendConsoleLine(Localization.Instance.Get("Launch.ExeNotFound"), ErrorLineBrush);
return;
}
}
_sndPreview.Stop();
ReadControlsIntoSettings();
_settings.Save();
var arguments = new List<string>
{
@@ -1062,7 +1322,6 @@ public partial class MainWindow : Window
}
_consoleLines.Clear();
ConsoleToggle.IsChecked = true;
// Let the CLI mirror stdout/stderr itself; it sees loader/native
// diagnostics before the GUI pipe reader can filter or batch them.
@@ -1105,13 +1364,15 @@ public partial class MainWindow : Window
{
arguments.Add("--log-file");
arguments.Add(filePath);
AppendConsoleLine($"Log file: {filePath}", DimLineBrush);
AppendConsoleLine(Localization.Instance.Format("Launch.LogFile", filePath), DimLineBrush);
}
}
arguments.Add(ebootPath);
AppendConsoleLine($"$ SharpEmu {string.Join(' ', arguments)}", DimLineBrush);
AppendConsoleLine(
Localization.Instance.Format("Launch.Command", string.Join(' ', arguments)),
DimLineBrush);
var emulator = new EmulatorProcess();
emulator.OutputReceived += (line, isError) => _pendingLines.Enqueue((line, isError));
@@ -1124,7 +1385,7 @@ public partial class MainWindow : Window
catch (Exception ex)
{
emulator.Dispose();
AppendConsoleLine($"Failed to start the emulator: {ex.Message}", ErrorLineBrush);
AppendConsoleLine(Localization.Instance.Format("Launch.StartFailed", ex.Message), ErrorLineBrush);
DropFileLog();
return;
}
@@ -1137,8 +1398,8 @@ public partial class MainWindow : Window
.TitleId;
_runningSinceUnixSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
StatusDot.Fill = SuccessLineBrush;
StatusText.Text = $"Running — {displayName}";
StatusBarRight.Text = $"Running {displayName}";
StatusText.Text = Localization.Instance.Format("Launch.Running", displayName);
StatusBarRight.Text = Localization.Instance.Format("Status.Running", displayName);
UpdateRunButtons();
UpdateDiscordPresence();
}
@@ -1160,8 +1421,8 @@ public partial class MainWindow : Window
_emulator?.Stop();
_runningGameName = null;
_runningGameTitleId = null;
StatusText.Text = "Stopping";
StatusBarRight.Text = "Stopping";
StatusText.Text = Localization.Instance.Get("Launch.Stopping");
StatusBarRight.Text = Localization.Instance.Get("Status.Stopping");
UpdateDiscordPresence();
}
@@ -1203,22 +1464,23 @@ public partial class MainWindow : Window
_emulator?.Dispose();
_emulator = null;
var meaning = exitCode switch
var meaningKey = exitCode switch
{
0 => "OK",
1 => "invalid arguments",
2 => "eboot not found",
3 => "runtime exception",
4 => "emulation error",
_ => "unknown",
0 => "Exit.Ok",
1 => "Exit.InvalidArguments",
2 => "Exit.EbootNotFound",
3 => "Exit.RuntimeException",
4 => "Exit.EmulationError",
_ => "Exit.Unknown",
};
var meaning = Localization.Instance.Get(meaningKey);
var brush = exitCode == 0 ? SuccessLineBrush : ErrorLineBrush;
AppendConsoleLine($"Process exited with code {exitCode} ({meaning}).", brush);
AppendConsoleLine(Localization.Instance.Format("Launch.ProcessExited", exitCode, meaning), brush);
CloseFileLogSoon();
StatusDot.Fill = exitCode == 0 ? (IBrush)SuccessLineBrush : ErrorLineBrush;
StatusText.Text = $"Exited with code {exitCode} ({meaning})";
StatusBarRight.Text = "Idle";
StatusText.Text = Localization.Instance.Format("Launch.Exited", exitCode, meaning);
StatusBarRight.Text = Localization.Instance.Get("Status.Idle");
_runningGameName = null;
_runningGameTitleId = null;
UpdateRunButtons();
@@ -1232,27 +1494,6 @@ public partial class MainWindow : Window
OpenFileButton.IsEnabled = !_isRunning;
}
private async Task SelectFilePathAsync()
{
SaveFilePickerResult result = await StorageProvider.SaveFilePickerWithResultAsync(new FilePickerSaveOptions
{
Title = "Select where to save the Log file",
SuggestedFileName = "SharpEmuLog",
DefaultExtension = "log",
FileTypeChoices =
[
new FilePickerFileType("Plain Text Files") { Patterns = ["*.txt"] },
new FilePickerFileType("Log Files") { Patterns = ["*.log"] }
]
});
if (result.File is not null)
{
_settings.LogFilePath = result.File.Path.LocalPath;
ToolTip.SetTip(SelectLogFilePathButton, _settings.LogFilePath);
}
}
// ---- Console ----
private void FlushPendingConsoleLines()
+8
View File
@@ -30,6 +30,14 @@ SPDX-License-Identifier: GPL-2.0-or-later
<AvaloniaResource Include="..\..\assets\images\SharpEmu.ico" Link="Assets/SharpEmu.ico" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Languages\*.json">
<LogicalName>Languages.%(Filename)%(Extension)</LogicalName>
</EmbeddedResource>
</ItemGroup>
<!-- The controller readers (DualSense raw HID + Xbox XInput) are shared
with the emulator's pad HLE. They are dependency-free, so they are
compiled in directly rather than pulling a reference to all of
+1 -1
View File
@@ -47,7 +47,7 @@ internal sealed class SndPreviewPlayer
{
// Debounce so skimming through the library does not decode (or
// start) a preview per tile.
await Task.Delay(300).ConfigureAwait(false);
await Task.Delay(120).ConfigureAwait(false);
byte[]? wav;
lock (_sync)
+198 -6
View File
@@ -3,18 +3,17 @@
using System.Collections.Concurrent;
using System.Reflection;
using SharpEmu.Logging;
using System.Runtime.CompilerServices;
namespace SharpEmu.HLE;
public sealed class ModuleManager : IModuleManager
{
private static readonly SharpEmuLogger Log = SharpEmuLog.For("HLE");
private readonly ConcurrentDictionary<string, Delegate> _dispatchTable = new(StringComparer.Ordinal);
private readonly ConcurrentDictionary<string, ExportedFunction> _exportTable = new(StringComparer.Ordinal);
private readonly ConcurrentDictionary<string, ExportedFunction> _exportNameTable = new(StringComparer.Ordinal);
private readonly object _registrationGate = new();
private readonly HashSet<(Assembly Assembly, Generation Generation)> _scannedAssemblies = new();
private bool _isFrozen;
public int RegisterFromAssembly(Assembly assembly, Generation generation, ISymbolCatalog? symbolCatalog = null)
@@ -28,6 +27,12 @@ public sealed class ModuleManager : IModuleManager
throw new InvalidOperationException("Module registration is frozen.");
}
// Deduplicated: one assembly is reached through many types.
if (!_scannedAssemblies.Add((assembly, generation)))
{
return 0;
}
var registeredCount = 0;
var instances = new Dictionary<Type, object>();
@@ -50,7 +55,7 @@ public sealed class ModuleManager : IModuleManager
var handler = CreateHandler(type, method, instances);
if (!_dispatchTable.TryAdd(exportInfo.Value.Nid, handler))
{
Log.Warning($"Duplicate NID '{exportInfo.Value.Nid}' ({exportInfo.Value.ExportName}) — already registered, skipping.");
Console.Error.WriteLine($"[HLE] Duplicate NID '{exportInfo.Value.Nid}' ({exportInfo.Value.ExportName}) — already registered, skipping.");
continue;
}
@@ -76,8 +81,195 @@ public sealed class ModuleManager : IModuleManager
{
_isFrozen = true;
}
WarmHleTypeInitializers();
}
// A .cctor or first JIT running on a guest thread's hijacked stack fail-fasts the CLR.
// Run every HLE type's initializer and JIT its methods here first, on a host thread.
private void WarmHleTypeInitializers()
{
Assembly[] assemblies;
lock (_registrationGate)
{
assemblies = _scannedAssemblies.Select(entry => entry.Assembly).Distinct().ToArray();
}
assemblies = WithGuestReachableDependencies(assemblies);
var bclWarmed = WarmFrameworkTypeInitializers();
var warmed = 0;
var failed = 0;
var jitted = 0;
var jitFailed = 0;
foreach (var assembly in assemblies)
{
Type[] types;
try
{
types = assembly.GetTypes();
}
catch (ReflectionTypeLoadException ex)
{
types = ex.Types.Where(t => t is not null).ToArray()!;
}
const BindingFlags allMembers = BindingFlags.Public | BindingFlags.NonPublic |
BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly;
foreach (var type in types)
{
if (type is null || type.ContainsGenericParameters)
{
continue;
}
try
{
RuntimeHelpers.RunClassConstructor(type.TypeHandle);
warmed++;
}
catch
{
// A throw here beats a guest-thread fail-fast later; swallow and continue.
failed++;
}
// Force-JIT (not execute) every method so no guest thread compiles one first.
MethodBase[] members;
try
{
members = type.GetConstructors(allMembers)
.Concat<MethodBase>(type.GetMethods(allMembers))
.ToArray();
}
catch
{
continue;
}
foreach (var member in members)
{
if (member.ContainsGenericParameters || member.IsAbstract || member.MethodImplementationFlags.HasFlag(MethodImplAttributes.InternalCall))
{
continue;
}
try
{
RuntimeHelpers.PrepareMethod(member.MethodHandle);
jitted++;
}
catch
{
jitFailed++;
}
}
}
}
Console.Error.WriteLine(
$"[HLE] Warmed {warmed} type initializers ({failed} threw) + JIT-compiled {jitted} methods ({jitFailed} skipped) across {assemblies.Length} HLE assemblies, plus {bclWarmed} framework type initializers.");
}
// Framework .cctors too (but not JIT — the BCL is too large).
private static int WarmFrameworkTypeInitializers()
{
var warmed = 0;
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
var name = assembly.GetName().Name;
if (name is null || !IsFrameworkAssembly(name))
{
continue;
}
Type[] types;
try
{
types = assembly.GetTypes();
}
catch (ReflectionTypeLoadException ex)
{
types = ex.Types.Where(t => t is not null).ToArray()!;
}
catch
{
continue;
}
foreach (var type in types)
{
if (type is null || type.ContainsGenericParameters)
{
continue;
}
try
{
RuntimeHelpers.RunClassConstructor(type.TypeHandle);
warmed++;
}
catch
{
}
}
}
return warmed;
}
private static bool IsFrameworkAssembly(string assemblyName) =>
assemblyName.StartsWith("System", StringComparison.Ordinal) ||
string.Equals(assemblyName, "netstandard", StringComparison.Ordinal);
// Warm the interop assemblies guest threads reach (e.g. Silk.NET via the flip path).
private static Assembly[] WithGuestReachableDependencies(Assembly[] scanned)
{
var result = new Dictionary<string, Assembly>(StringComparer.Ordinal);
foreach (var assembly in scanned)
{
result[assembly.FullName ?? assembly.GetName().Name ?? string.Empty] = assembly;
}
foreach (var assembly in scanned)
{
AssemblyName[] references;
try
{
references = assembly.GetReferencedAssemblies();
}
catch
{
continue;
}
foreach (var reference in references)
{
var name = reference.Name;
if (name is null || !IsGuestReachableInterop(name))
{
continue;
}
try
{
var loaded = Assembly.Load(reference);
result[loaded.FullName ?? name] = loaded;
}
catch
{
}
}
}
return result.Values.ToArray();
}
private static bool IsGuestReachableInterop(string assemblyName) =>
assemblyName.StartsWith("Silk.NET", StringComparison.Ordinal) ||
assemblyName.StartsWith("SharpEmu", StringComparison.Ordinal);
public bool TryGetFunction(string nid, out Delegate function)
{
ArgumentException.ThrowIfNullOrWhiteSpace(nid);
@@ -109,7 +301,7 @@ public sealed class ModuleManager : IModuleManager
if (!_dispatchTable.TryGetValue(nid, out var function) || !_exportTable.TryGetValue(nid, out var export))
{
Log.Warning($"NID '{nid}' not found in dispatch table.");
Console.Error.WriteLine($"[HLE] NID '{nid}' not found in dispatch table.");
context[CpuRegister.Rax] = unchecked((ulong)(int)OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_FOUND);
result = OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_FOUND;
return false;
@@ -117,7 +309,7 @@ public sealed class ModuleManager : IModuleManager
if ((export.Target & context.TargetGeneration) == 0)
{
Log.Warning($"NID '{nid}' ({export.Name}) found but not implemented for generation {context.TargetGeneration} (targets: {export.Target}).");
Console.Error.WriteLine($"[HLE] NID '{nid}' ({export.Name}) found but not implemented for generation {context.TargetGeneration} (targets: {export.Target}).");
context[CpuRegister.Rax] = unchecked((ulong)(int)OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_IMPLEMENTED);
result = OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_IMPLEMENTED;
return false;
@@ -621,6 +621,8 @@ internal static class Gen5ShaderTranslator
0x10 => "SSendmsg",
0x16 => "STtraceData",
0x20 => "SInstPrefetch",
0x21 => "SClause",
0x23 => "SWaitcntDepctr",
_ => string.Empty,
};
@@ -1136,6 +1136,52 @@ internal static partial class Gen5SpirvTranslator
left,
right);
break;
case "SMulHiU32":
{
var wideLeft = _module.AddInstruction(
SpirvOp.UConvert,
_ulongType,
left);
var wideRight = _module.AddInstruction(
SpirvOp.UConvert,
_ulongType,
right);
var product = _module.AddInstruction(
SpirvOp.IMul,
_ulongType,
wideLeft,
wideRight);
result = _module.AddInstruction(
SpirvOp.UConvert,
_uintType,
ShiftRightLogical64(
product,
_module.Constant64(_ulongType, 32)));
break;
}
case "SMulHiI32":
{
var wideLeft = _module.AddInstruction(
SpirvOp.SConvert,
_longType,
Bitcast(_intType, left));
var wideRight = _module.AddInstruction(
SpirvOp.SConvert,
_longType,
Bitcast(_intType, right));
var product = _module.AddInstruction(
SpirvOp.IMul,
_longType,
wideLeft,
wideRight);
result = _module.AddInstruction(
SpirvOp.UConvert,
_uintType,
ShiftRightLogical64(
Bitcast(_ulongType, product),
_module.Constant64(_ulongType, 32)));
break;
}
case "SAndB32":
result = BitwiseAnd(left, right);
Store(_scc, IsNotZero(result));
@@ -24,6 +24,8 @@ public static class KernelPthreadCompatExports
private static readonly object _stateGate = new();
private static readonly ConcurrentDictionary<ulong, PthreadMutexState> _mutexStates = new();
private static readonly ConcurrentDictionary<ulong, string> _mutexWakeKeys = new();
private static readonly ConcurrentDictionary<ulong, string> _condWakeKeys = new();
private static readonly Dictionary<ulong, PthreadMutexAttrState> _mutexAttrStates = new();
private static readonly Dictionary<ulong, PthreadCondState> _condStates = new();
private static readonly Dictionary<ulong, object> _onceGates = new();
@@ -35,6 +37,13 @@ public static class KernelPthreadCompatExports
string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_LOG_PTHREAD_CONDS"), "1", StringComparison.Ordinal);
private static readonly HashSet<ulong>? _tracePthreadMutexFilter = ParseTraceAddressFilter(
Environment.GetEnvironmentVariable("SHARPEMU_LOG_PTHREAD_MUTEX_FILTER"));
private static readonly bool _enableMutexLockBlocking =
string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_MUTEX_LOCK_BLOCKING"), "1", StringComparison.Ordinal);
// On the outer class deliberately: a static on the nested state classes gives them a
// type initializer that first runs on a guest thread and fail-fasts the CLR.
private static long _nextMutexWakeId;
private static long _nextCondWakeId;
private sealed class PthreadMutexState
{
@@ -43,6 +52,10 @@ public static class KernelPthreadCompatExports
public int RecursionCount { get; set; }
public int Type { get; set; } = MutexTypeErrorCheck;
public int Protocol { get; set; }
// Keyed on state identity, not the resolved address (which can differ between a
// lock and its unlock for the same state, stranding the waiter).
public string WakeKey { get; } = "pthread_mutex#" + Interlocked.Increment(ref _nextMutexWakeId).ToString("X");
}
private sealed class PthreadMutexWaiter
@@ -56,6 +69,23 @@ public static class KernelPthreadCompatExports
public object SyncRoot { get; } = new();
public ulong SignalEpoch { get; set; }
public int Waiters { get; set; }
// See PthreadMutexState.WakeKey.
public string WakeKey { get; } = "pthread_cond#" + Interlocked.Increment(ref _nextCondWakeId).ToString("X");
// A signal with no waiter stays pending; the guest often signals before the wait.
public int PendingSignals { get; set; }
public bool TryConsumePendingSignal()
{
if (PendingSignals <= 0)
{
return false;
}
PendingSignals--;
return true;
}
}
private readonly record struct PthreadMutexAttrState(int Type, int Protocol);
@@ -112,6 +142,27 @@ public static class KernelPthreadCompatExports
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
[SysAbiExport(
Nid = "GBUY7ywdULE",
ExportName = "scePthreadRename",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libKernel")]
public static int PthreadRename(CpuContext ctx)
{
if (_tracePthreads)
{
var nameAddress = ctx[CpuRegister.Rsi];
var name = nameAddress != 0 &&
KernelMemoryCompatExports.TryReadNullTerminatedUtf8(ctx, nameAddress, 64, out var value)
? value
: "<unreadable>";
Console.Error.WriteLine(
$"[LOADER][TRACE] pthread.rename thread=0x{ctx[CpuRegister.Rdi]:X16} name=\"{name}\"");
}
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
[SysAbiExport(
Nid = "EI-5-jlq2dE",
ExportName = "scePthreadGetthreadid",
@@ -293,6 +344,38 @@ public static class KernelPthreadCompatExports
LibraryName = "libKernel")]
public static int PthreadCondTimedwait(CpuContext ctx) => PthreadCondWaitCore(ctx, ctx[CpuRegister.Rdi], ctx[CpuRegister.Rsi], timed: true, timeoutUsec: unchecked((uint)ctx[CpuRegister.Rdx]));
[SysAbiExport(
Nid = "27bAgiJmOh0",
ExportName = "pthread_cond_timedwait",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libKernel")]
public static int PosixPthreadCondTimedwait(CpuContext ctx)
{
// POSIX passes `const struct timespec *abstime` (absolute deadline), not relative microseconds (#113).
var abstimeAddress = ctx[CpuRegister.Rdx];
if (abstimeAddress == 0)
{
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT;
}
if (!ctx.TryReadUInt64(abstimeAddress, out var deadlineSeconds) ||
!ctx.TryReadUInt64(abstimeAddress + 8, out var deadlineNanoseconds))
{
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT;
}
var nowMicroseconds = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() * 1000L;
var deadlineMicroseconds =
deadlineSeconds >= long.MaxValue / 1_000_000UL
? long.MaxValue
: (long)(deadlineSeconds * 1_000_000UL + Math.Min(deadlineNanoseconds, 999_999_999UL) / 1000UL);
var remainingMicroseconds = deadlineMicroseconds - nowMicroseconds;
var timeoutUsec = remainingMicroseconds <= 0
? 1u
: (uint)Math.Min(remainingMicroseconds, uint.MaxValue);
return PthreadCondWaitCore(ctx, ctx[CpuRegister.Rdi], ctx[CpuRegister.Rsi], timed: true, timeoutUsec: timeoutUsec);
}
[SysAbiExport(
Nid = "kDh-NfxgMtE",
ExportName = "scePthreadCondSignal",
@@ -327,12 +410,6 @@ public static class KernelPthreadCompatExports
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libKernel")]
public static int PosixPthreadCondSignal(CpuContext ctx) => PthreadCondSignalCore(ctx, ctx[CpuRegister.Rdi], broadcast: false);
[SysAbiExport(
Nid = "27bAgiJmOh0",
ExportName = "pthread_cond_timedwait",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libKernel")]
public static int PosixPthreadCondTimedwait(CpuContext ctx) => PthreadCondWaitCore(ctx, ctx[CpuRegister.Rdi], ctx[CpuRegister.Rsi], timed: true, timeoutUsec: unchecked((uint)ctx[CpuRegister.Rdx]));
[SysAbiExport(
Nid = "m5-2bsNfv7s",
@@ -559,42 +636,42 @@ public static class KernelPthreadCompatExports
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_BUSY;
}
// Normal/adaptive mutexes do not report EDEADLK on self-lock.
// Under the current single-host-thread guest execution model,
// treating them as nested ownership keeps init paths moving
// without turning a would-block path into a hard error.
state.RecursionCount++;
TracePthreadMutex(ctx, "lock", mutexAddress, resolvedAddress, state, currentThreadId, (int)OrbisGen2Result.ORBIS_GEN2_OK);
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
var ownedResult = tryOnly
? (int)OrbisGen2Result.ORBIS_GEN2_ERROR_BUSY
: (int)OrbisGen2Result.ORBIS_GEN2_ERROR_DEADLOCK;
TracePthreadMutex(ctx, tryOnly ? "trylock" : "lock", mutexAddress, resolvedAddress, state, currentThreadId, ownedResult);
return ownedResult;
else
{
var ownedResult = tryOnly
? (int)OrbisGen2Result.ORBIS_GEN2_ERROR_BUSY
: (int)OrbisGen2Result.ORBIS_GEN2_ERROR_DEADLOCK;
TracePthreadMutex(ctx, tryOnly ? "trylock" : "lock", mutexAddress, resolvedAddress, state, currentThreadId, ownedResult);
return ownedResult;
}
}
}
var acquired = state.Semaphore.Wait(0);
if (!acquired)
{
// Guest-thread blocking for pthread_mutex_lock is currently disabled.
// Demon's Souls deadlocks during PS5SyncEvent initialization.
/* var waiter = new PthreadMutexWaiter { ThreadId = currentThreadId };
if (!tryOnly &&
var waiter = new PthreadMutexWaiter { ThreadId = currentThreadId };
// Cooperative deschedule on a contended lock corrupts fiber state
// (Demon's Souls sceFiberSwitch -> ESRCH). Off by default: fall through to the
// synchronous host-thread wait below.
if (_enableMutexLockBlocking &&
!tryOnly &&
GuestThreadExecution.IsGuestThread &&
GuestThreadExecution.TryGetCurrentImportCallFrame(out _) &&
GuestThreadExecution.RequestCurrentThreadBlock(
ctx,
"pthread_mutex_lock",
GetMutexWakeKey(resolvedAddress),
state.WakeKey,
() => CompleteBlockedMutexLock(ctx, mutexAddress, resolvedAddress, state, waiter),
() => TryReserveBlockedMutexLock(ctx, mutexAddress, resolvedAddress, state, waiter)))
{
TracePthreadMutex(ctx, "lock-block", mutexAddress, resolvedAddress, state, currentThreadId, (int)OrbisGen2Result.ORBIS_GEN2_OK);
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
} */
}
if (!tryOnly)
{
@@ -611,6 +688,7 @@ public static class KernelPthreadCompatExports
lock (state)
{
DetectMutexDoubleOwner(resolvedAddress, state, currentThreadId, "lock");
state.OwnerThreadId = currentThreadId;
state.RecursionCount = 1;
}
@@ -633,16 +711,24 @@ public static class KernelPthreadCompatExports
}
var currentThreadId = KernelPthreadState.GetCurrentThreadHandle();
var lenientOwnership = state.Type is MutexTypeNormal or MutexTypeAdaptiveNp;
var shouldRelease = false;
lock (state)
{
if (state.RecursionCount <= 0)
{
if (lenientOwnership)
{
TracePthreadMutex(ctx, "unlock", mutexAddress, resolvedAddress, state, currentThreadId, (int)OrbisGen2Result.ORBIS_GEN2_OK);
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
TracePthreadMutex(ctx, "unlock", mutexAddress, resolvedAddress, state, currentThreadId, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT;
}
if (requireOwner && state.OwnerThreadId != currentThreadId)
if (requireOwner && !lenientOwnership && state.OwnerThreadId != currentThreadId)
{
TracePthreadMutex(ctx, "unlock", mutexAddress, resolvedAddress, state, currentThreadId, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_PERMISSION_DENIED);
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_PERMISSION_DENIED;
@@ -661,12 +747,15 @@ public static class KernelPthreadCompatExports
try
{
state.Semaphore.Release();
_ = GuestThreadExecution.Scheduler?.WakeBlockedThreads(GetMutexWakeKey(resolvedAddress), 1);
_ = GuestThreadExecution.Scheduler?.WakeBlockedThreads(state.WakeKey, 1);
}
catch (SemaphoreFullException)
{
TracePthreadMutex(ctx, "unlock", mutexAddress, resolvedAddress, state, currentThreadId, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT;
if (!lenientOwnership)
{
TracePthreadMutex(ctx, "unlock", mutexAddress, resolvedAddress, state, currentThreadId, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT;
}
}
}
@@ -1090,20 +1179,28 @@ public static class KernelPthreadCompatExports
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT;
}
if (!TryResolveCondState(ctx, condAddress, createIfZero: true, out _, out var state))
if (!TryResolveCondState(ctx, condAddress, createIfZero: true, out var resolvedCondAddress, out var state))
{
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_FOUND;
}
var waitResult = (int)OrbisGen2Result.ORBIS_GEN2_OK;
var spuriousWake = false;
var releasedRecursion = 0;
lock (state.SyncRoot)
{
state.Waiters++;
var observedEpoch = state.SignalEpoch;
TracePthreadCond("wait-enter", condAddress, mutexAddress, state, timed, waitResult);
var consumedPendingSignal = state.TryConsumePendingSignal();
TracePthreadCond(
consumedPendingSignal ? "wait-enter-pending" : "wait-enter",
condAddress,
mutexAddress,
state,
timed,
waitResult);
var unlockResult = PthreadMutexUnlockCore(ctx, mutexAddress, requireOwner: true);
var unlockResult = PthreadMutexFullUnlockForCondWait(ctx, mutexAddress, out releasedRecursion);
if (unlockResult != (int)OrbisGen2Result.ORBIS_GEN2_OK)
{
state.Waiters--;
@@ -1111,10 +1208,34 @@ public static class KernelPthreadCompatExports
return unlockResult;
}
var scheduler = GuestThreadExecution.Scheduler;
if (!timed && GuestThreadExecution.RequestCurrentThreadBlock("pthread_cond_wait"))
if (consumedPendingSignal)
{
TracePthreadCond("wait-block", condAddress, mutexAddress, state, timed, waitResult);
// Leave SyncRoot before relocking the mutex to avoid lock-order inversion with cond-signal (#113).
state.Waiters = Math.Max(0, state.Waiters - 1);
TracePthreadCond("wait-wake-pending", condAddress, mutexAddress, state, timed, waitResult);
Monitor.Exit(state.SyncRoot);
try
{
var pendingLockResult = PthreadMutexRelockForCondWait(ctx, mutexAddress, releasedRecursion);
return pendingLockResult != (int)OrbisGen2Result.ORBIS_GEN2_OK ? pendingLockResult : waitResult;
}
finally
{
Monitor.Enter(state.SyncRoot);
}
}
var scheduler = GuestThreadExecution.Scheduler;
if (GuestThreadExecution.IsGuestThread &&
GuestThreadExecution.RequestCurrentThreadBlock(
ctx,
timed ? "pthread_cond_timedwait" : "pthread_cond_wait",
state.WakeKey,
() => ResumePthreadCondWait(ctx, condAddress, mutexAddress, state, observedEpoch, timed, releasedRecursion),
() => state.SignalEpoch != observedEpoch,
timed ? GuestThreadExecution.ComputeDeadlineTimestamp(GetCondWaitTimeout(timeoutUsec)) : 0))
{
TracePthreadCond(timed ? "wait-block-timed" : "wait-block", condAddress, mutexAddress, state, timed, waitResult);
return waitResult;
}
@@ -1137,6 +1258,21 @@ public static class KernelPthreadCompatExports
{
if (!Monitor.Wait(state.SyncRoot, GetCondSpuriousWakeTimeout()))
{
if (scheduler is not null && !GuestThreadExecution.IsGuestThread)
{
Monitor.Exit(state.SyncRoot);
try
{
scheduler.Pump(ctx, "pthread_cond_wait");
}
finally
{
Monitor.Enter(state.SyncRoot);
}
continue;
}
spuriousWake = true;
break;
}
@@ -1163,7 +1299,7 @@ public static class KernelPthreadCompatExports
waitResult);
}
var lockResult = PthreadMutexLockCore(ctx, mutexAddress, tryOnly: false);
var lockResult = PthreadMutexRelockForCondWait(ctx, mutexAddress, releasedRecursion);
if (lockResult != (int)OrbisGen2Result.ORBIS_GEN2_OK)
{
TracePthreadCond("wait-relock-fail", condAddress, mutexAddress, state, timed, lockResult);
@@ -1189,16 +1325,19 @@ public static class KernelPthreadCompatExports
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT;
}
if (!TryResolveCondState(ctx, condAddress, createIfZero: true, out _, out var state))
if (!TryResolveCondState(ctx, condAddress, createIfZero: true, out var resolvedCondAddress, out var state))
{
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_FOUND;
}
var shouldWakeScheduler = false;
lock (state.SyncRoot)
{
// Advance the epoch even with no waiter registered — it's the wait predicate.
state.SignalEpoch++;
if (state.Waiters > 0)
{
state.SignalEpoch++;
shouldWakeScheduler = true;
if (broadcast)
{
Monitor.PulseAll(state.SyncRoot);
@@ -1208,15 +1347,135 @@ public static class KernelPthreadCompatExports
Monitor.Pulse(state.SyncRoot);
}
}
else
{
state.PendingSignals++;
}
TracePthreadCond(broadcast ? "broadcast" : "signal", condAddress, mutexAddress: 0, state, timed: false, (int)OrbisGen2Result.ORBIS_GEN2_OK);
}
if (shouldWakeScheduler)
{
_ = GuestThreadExecution.Scheduler?.WakeBlockedThreads(
state.WakeKey,
broadcast ? int.MaxValue : 1);
}
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
private static int ResumePthreadCondWait(
CpuContext ctx,
ulong condAddress,
ulong mutexAddress,
PthreadCondState state,
ulong observedEpoch,
bool timed,
int releasedRecursion)
{
var waitResult = (int)OrbisGen2Result.ORBIS_GEN2_OK;
lock (state.SyncRoot)
{
state.Waiters = Math.Max(0, state.Waiters - 1);
if (timed && state.SignalEpoch == observedEpoch)
{
waitResult = (int)OrbisGen2Result.ORBIS_GEN2_ERROR_TIMED_OUT;
}
TracePthreadCond(
waitResult == (int)OrbisGen2Result.ORBIS_GEN2_OK ? "wait-resume" : "wait-resume-timeout",
condAddress,
mutexAddress,
state,
timed,
waitResult);
}
var lockResult = PthreadMutexRelockForCondWait(ctx, mutexAddress, releasedRecursion);
return lockResult == (int)OrbisGen2Result.ORBIS_GEN2_OK ? waitResult : lockResult;
}
private static string GetCondWakeKey(ulong resolvedCondAddress) =>
_condWakeKeys.GetOrAdd(resolvedCondAddress, static address => string.Create(
31,
address,
static (destination, value) =>
{
"pthread_cond:0x".AsSpan().CopyTo(destination);
_ = value.TryFormat(destination[15..], out _, "X16");
}));
private static int PthreadMutexFullUnlockForCondWait(CpuContext ctx, ulong mutexAddress, out int releasedRecursion)
{
releasedRecursion = 0;
if (!TryResolveMutexState(ctx, mutexAddress, createIfZero: false, out _, out var state))
{
return PthreadMutexUnlockCore(ctx, mutexAddress, requireOwner: true);
}
var currentThreadId = KernelPthreadState.GetCurrentThreadHandle();
lock (state)
{
if (state.RecursionCount <= 0 || state.OwnerThreadId != currentThreadId)
{
return PthreadMutexUnlockCore(ctx, mutexAddress, requireOwner: true);
}
releasedRecursion = state.RecursionCount;
state.RecursionCount = 1;
}
return PthreadMutexUnlockCore(ctx, mutexAddress, requireOwner: true);
}
private static int PthreadMutexRelockForCondWait(CpuContext ctx, ulong mutexAddress, int releasedRecursion)
{
var result = PthreadMutexLockCore(ctx, mutexAddress, tryOnly: false);
if (result != (int)OrbisGen2Result.ORBIS_GEN2_OK)
{
return result;
}
if (releasedRecursion > 1 &&
TryResolveMutexState(ctx, mutexAddress, createIfZero: false, out _, out var state))
{
lock (state)
{
if (state.OwnerThreadId == KernelPthreadState.GetCurrentThreadHandle())
{
state.RecursionCount = releasedRecursion;
}
}
}
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
public static string? DumpMutexStateForStall(ulong mutexAddress)
{
if (!_mutexStates.TryGetValue(mutexAddress, out var state))
{
return null;
}
var waiterThreads = string.Join(",", _mutexStates
.Where(pair => ReferenceEquals(pair.Value, state))
.Select(pair => $"0x{pair.Key:X}"));
return $"mutex=0x{mutexAddress:X16} owner=0x{state.OwnerThreadId:X} recursion={state.RecursionCount} " +
$"type={state.Type} semaphore_count={state.Semaphore.CurrentCount} aliases=[{waiterThreads}]";
}
private static string GetMutexWakeKey(ulong resolvedMutexAddress) =>
$"pthread_mutex:0x{resolvedMutexAddress:X16}";
_mutexWakeKeys.GetOrAdd(resolvedMutexAddress, static address => string.Create(
32,
address,
static (destination, value) =>
{
"pthread_mutex:0x".AsSpan().CopyTo(destination);
_ = value.TryFormat(destination[16..], out _, "X16");
}));
private static bool TryReserveBlockedMutexLock(
CpuContext ctx,
@@ -1233,6 +1492,13 @@ public static class KernelPthreadCompatExports
return false;
}
if (!state.Semaphore.Wait(0))
{
TracePthreadMutex(ctx, "lock-reserve-busy", mutexAddress, resolvedAddress, state, waiter.ThreadId, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_BUSY);
return false;
}
DetectMutexDoubleOwner(resolvedAddress, state, waiter.ThreadId, "reserve");
state.OwnerThreadId = waiter.ThreadId;
state.RecursionCount = 1;
Interlocked.Exchange(ref waiter.Reserved, 1);
@@ -1264,6 +1530,7 @@ public static class KernelPthreadCompatExports
lock (state)
{
DetectMutexDoubleOwner(resolvedAddress, state, currentThreadId, "resume");
state.OwnerThreadId = currentThreadId;
state.RecursionCount = 1;
}
@@ -1272,6 +1539,19 @@ public static class KernelPthreadCompatExports
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
// A nonzero foreign prior owner means two guest threads are in the same critical
// section. Call while holding lock(state).
private static void DetectMutexDoubleOwner(ulong resolvedAddress, PthreadMutexState state, ulong currentThreadId, string site)
{
var priorOwner = state.OwnerThreadId;
if (priorOwner != 0 && priorOwner != currentThreadId)
{
Console.Error.WriteLine(
$"[LOADER][ERROR] MUTEX DOUBLE-OWNER at {site}: resolved=0x{resolvedAddress:X} acquirer=0x{currentThreadId:X} " +
$"prior_owner=0x{priorOwner:X} recursion={state.RecursionCount} type={state.Type} sem_count={state.Semaphore.CurrentCount}");
}
}
private static TimeSpan GetCondWaitTimeout(uint timeoutUsec)
{
if (timeoutUsec == 0)
@@ -1409,7 +1689,8 @@ public static class KernelPthreadCompatExports
$"[LOADER][TRACE] pthread_{operation}: mutex=0x{mutexAddress:X16} resolved=0x{resolvedAddress:X16} " +
$"guest[0]=0x{guestWord0:X16} guest[8]=0x{guestWord1:X16} " +
$"current=0x{currentThreadId:X16} owner=0x{(state?.OwnerThreadId ?? 0):X16} " +
$"recursion={(state?.RecursionCount ?? 0)} type={(state?.Type ?? 0)} result=0x{unchecked((uint)result):X8}");
$"recursion={(state?.RecursionCount ?? 0)} type={(state?.Type ?? 0)} result=0x{unchecked((uint)result):X8} " +
$"guest_thread=0x{GuestThreadExecution.CurrentGuestThreadHandle:X16} managed={Environment.CurrentManagedThreadId}");
}
private static void TracePthreadCond(string operation, ulong condAddress, ulong mutexAddress, PthreadCondState? state, bool timed, int result)
@@ -31,6 +31,8 @@ public static class KernelPthreadExtendedCompatExports
private static long _nextSyntheticRwlockHandleId = 1;
private static long _nextSyntheticPthreadAttrHandleId = 1;
private static long _nextSyntheticRwlockAttrHandleId = 1;
private static readonly bool _strictRwlockWriterPreference =
string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_STRICT_RWLOCK_WRITER_PREFERENCE"), "1", StringComparison.Ordinal);
private static readonly ConcurrentDictionary<ulong, ConcurrentDictionary<int, ulong>> _threadLocalSpecific = new();
@@ -85,14 +87,23 @@ public static class KernelPthreadExtendedCompatExports
public PthreadAttrState Attributes { get; set; } = PthreadAttrState.Default;
}
// On the outer class deliberately: a static on the nested state class gives it a type
// initializer that first runs on a guest thread and fail-fasts the CLR.
private static long _nextRwlockWakeId;
private sealed class PthreadRwlockState
{
public object SyncRoot { get; } = new();
public Dictionary<ulong, int> ReaderCounts { get; } = new();
public Dictionary<ulong, int> CompatWriterCounts { get; } = new();
public int ReaderTotalCount { get; set; }
public int CompatWriterTotalCount { get; set; }
public ulong WriterThreadId { get; set; }
public int WaitingWriters { get; set; }
// See PthreadMutexState.WakeKey.
public string WakeKey { get; } = "pthread_rwlock#" + Interlocked.Increment(ref _nextRwlockWakeId).ToString("X");
public int GetReaderCount(ulong threadId)
{
return ReaderCounts.TryGetValue(threadId, out var count) ? count : 0;
@@ -105,6 +116,33 @@ public static class KernelPthreadExtendedCompatExports
ReaderTotalCount++;
}
public void AddCompatWriter(ulong threadId)
{
CompatWriterCounts.TryGetValue(threadId, out var currentCount);
CompatWriterCounts[threadId] = currentCount + 1;
CompatWriterTotalCount++;
}
public bool RemoveCompatWriter(ulong threadId)
{
if (!CompatWriterCounts.TryGetValue(threadId, out var currentCount) || currentCount <= 0)
{
return false;
}
if (currentCount == 1)
{
CompatWriterCounts.Remove(threadId);
}
else
{
CompatWriterCounts[threadId] = currentCount - 1;
}
CompatWriterTotalCount = Math.Max(0, CompatWriterTotalCount - 1);
return true;
}
public bool RemoveReader(ulong threadId)
{
if (!ReaderCounts.TryGetValue(threadId, out var currentCount) || currentCount <= 0)
@@ -935,7 +973,7 @@ public static class KernelPthreadExtendedCompatExports
lock (state.SyncRoot)
{
if (state.WriterThreadId != 0 || state.ReaderTotalCount != 0 || state.WaitingWriters != 0)
if (state.WriterThreadId != 0 || state.ReaderTotalCount != 0 || state.WaitingWriters != 0 || state.CompatWriterTotalCount != 0)
{
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_BUSY;
}
@@ -1003,7 +1041,7 @@ public static class KernelPthreadExtendedCompatExports
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT;
}
if (!TryResolveRwlockState(ctx, rwlockAddress, createIfZero: false, out _, out var rwlock))
if (!TryResolveRwlockState(ctx, rwlockAddress, createIfZero: false, out var resolvedAddress, out var rwlock))
{
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_FOUND;
}
@@ -1014,7 +1052,11 @@ public static class KernelPthreadExtendedCompatExports
{
lock (rwlock.SyncRoot)
{
if (rwlock.WriterThreadId == currentThreadId)
if (rwlock.RemoveCompatWriter(currentThreadId))
{
Monitor.PulseAll(rwlock.SyncRoot);
}
else if (rwlock.WriterThreadId == currentThreadId)
{
rwlock.WriterThreadId = 0;
Monitor.PulseAll(rwlock.SyncRoot);
@@ -1037,6 +1079,7 @@ public static class KernelPthreadExtendedCompatExports
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_PERMISSION_DENIED;
}
_ = GuestThreadExecution.Scheduler?.WakeBlockedThreads(rwlock.WakeKey);
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
@@ -1227,7 +1270,7 @@ public static class KernelPthreadExtendedCompatExports
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT;
}
if (!TryResolveRwlockState(ctx, rwlockAddress, createIfZero: true, out _, out var rwlock))
if (!TryResolveRwlockState(ctx, rwlockAddress, createIfZero: true, out var resolvedAddress, out var rwlock))
{
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_FOUND;
}
@@ -1242,20 +1285,60 @@ public static class KernelPthreadExtendedCompatExports
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_DEADLOCK;
}
if (rwlock.CompatWriterCounts.GetValueOrDefault(currentThreadId) > 0)
{
rwlock.AddCompatWriter(currentThreadId);
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
if (GuestThreadExecution.IsGuestThread &&
!_strictRwlockWriterPreference &&
rwlock.WriterThreadId == 0 &&
rwlock.ReaderTotalCount == 0 &&
rwlock.CompatWriterTotalCount == 0)
{
rwlock.AddCompatWriter(currentThreadId);
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
if (rwlock.WriterThreadId == 0 && rwlock.ReaderTotalCount == 0 && rwlock.CompatWriterTotalCount == 0)
{
DetectRwlockWriterConflict(resolvedAddress, rwlock, currentThreadId, "wrlock");
rwlock.WriterThreadId = currentThreadId;
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
rwlock.WaitingWriters++;
var transferredToScheduler = false;
try
{
while (rwlock.WriterThreadId != 0 || rwlock.ReaderTotalCount != 0)
if (GuestThreadExecution.IsGuestThread &&
GuestThreadExecution.TryGetCurrentImportCallFrame(out _) &&
GuestThreadExecution.RequestCurrentThreadBlock(
ctx,
"pthread_rwlock_wrlock",
rwlock.WakeKey,
static () => (int)OrbisGen2Result.ORBIS_GEN2_OK,
() => TryAcquireBlockedRwlock(rwlock, currentThreadId, write: true)))
{
transferredToScheduler = true;
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
while (rwlock.WriterThreadId != 0 || rwlock.ReaderTotalCount != 0 || rwlock.CompatWriterTotalCount != 0)
{
Monitor.Wait(rwlock.SyncRoot);
}
rwlock.WriterThreadId = currentThreadId;
}
finally
{
rwlock.WaitingWriters--;
if (!transferredToScheduler)
{
rwlock.WaitingWriters = Math.Max(0, rwlock.WaitingWriters - 1);
}
}
rwlock.WriterThreadId = currentThreadId;
}
else
{
@@ -1264,12 +1347,30 @@ public static class KernelPthreadExtendedCompatExports
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_DEADLOCK;
}
while (rwlock.WriterThreadId != 0 ||
(rwlock.WaitingWriters > 0 && rwlock.GetReaderCount(currentThreadId) == 0))
while (ReaderMustWaitForRwlock(rwlock, currentThreadId))
{
if (GuestThreadExecution.IsGuestThread &&
GuestThreadExecution.TryGetCurrentImportCallFrame(out _) &&
GuestThreadExecution.RequestCurrentThreadBlock(
ctx,
"pthread_rwlock_rdlock",
rwlock.WakeKey,
static () => (int)OrbisGen2Result.ORBIS_GEN2_OK,
() => TryAcquireBlockedRwlock(rwlock, currentThreadId, write: false)))
{
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
Monitor.Wait(rwlock.SyncRoot);
}
if (rwlock.WriterThreadId != 0 ||
rwlock.CompatWriterTotalCount > rwlock.CompatWriterCounts.GetValueOrDefault(currentThreadId))
{
Console.Error.WriteLine(
$"[LOADER][ERROR] RWLOCK READER/WRITER COEXIST: resolved=0x{resolvedAddress:X} reader=0x{currentThreadId:X} " +
$"writer=0x{rwlock.WriterThreadId:X} compat_total={rwlock.CompatWriterTotalCount} readers_total={rwlock.ReaderTotalCount}");
}
rwlock.AddReader(currentThreadId);
}
}
@@ -1277,6 +1378,86 @@ public static class KernelPthreadExtendedCompatExports
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
private static bool TryAcquireBlockedRwlock(PthreadRwlockState rwlock, ulong currentThreadId, bool write)
{
lock (rwlock.SyncRoot)
{
if (write)
{
if (rwlock.WriterThreadId != 0 || rwlock.ReaderTotalCount != 0 || rwlock.CompatWriterTotalCount != 0)
{
return false;
}
DetectRwlockWriterConflict(0, rwlock, currentThreadId, "wrlock-resume");
rwlock.WriterThreadId = currentThreadId;
rwlock.WaitingWriters = Math.Max(0, rwlock.WaitingWriters - 1);
return true;
}
if (ReaderMustWaitForRwlock(rwlock, currentThreadId))
{
return false;
}
rwlock.AddReader(currentThreadId);
return true;
}
}
// Call while holding lock(rwlock.SyncRoot): an existing reader/writer here means a
// writer would share the rwlock with another holder — a data race.
private static void DetectRwlockWriterConflict(ulong resolvedAddress, PthreadRwlockState rwlock, ulong currentThreadId, string site)
{
if (rwlock.WriterThreadId != 0 ||
rwlock.ReaderTotalCount != 0 ||
rwlock.CompatWriterTotalCount > rwlock.CompatWriterCounts.GetValueOrDefault(currentThreadId))
{
Console.Error.WriteLine(
$"[LOADER][ERROR] RWLOCK WRITER CONFLICT at {site}: resolved=0x{resolvedAddress:X} writer=0x{currentThreadId:X} " +
$"existing_writer=0x{rwlock.WriterThreadId:X} readers_total={rwlock.ReaderTotalCount} compat_total={rwlock.CompatWriterTotalCount}");
}
}
private static bool ReaderMustWaitForRwlock(PthreadRwlockState rwlock, ulong currentThreadId)
{
if (rwlock.WriterThreadId != 0)
{
return true;
}
if (rwlock.CompatWriterTotalCount > rwlock.CompatWriterCounts.GetValueOrDefault(currentThreadId))
{
return true;
}
return rwlock.WaitingWriters > 0 &&
rwlock.GetReaderCount(currentThreadId) == 0;
}
private static string GetRwlockWakeKey(ulong rwlockAddress) => $"pthread_rwlock:0x{rwlockAddress:X16}";
public static string? DumpRwlockStateForStall(ulong rwlockAddress)
{
PthreadRwlockState? rwlock;
lock (_stateGate)
{
if (!_rwlockStates.TryGetValue(rwlockAddress, out rwlock))
{
return null;
}
}
lock (rwlock.SyncRoot)
{
var readers = string.Join(",", rwlock.ReaderCounts.Select(pair => $"0x{pair.Key:X}x{pair.Value}"));
var compatWriters = string.Join(",", rwlock.CompatWriterCounts.Select(pair => $"0x{pair.Key:X}x{pair.Value}"));
return $"rwlock=0x{rwlockAddress:X16} writer=0x{rwlock.WriterThreadId:X} waiting_writers={rwlock.WaitingWriters} " +
$"readers_total={rwlock.ReaderTotalCount} readers=[{readers}] " +
$"compat_writers_total={rwlock.CompatWriterTotalCount} compat_writers=[{compatWriters}]";
}
}
private static ulong ResolveRwlockHandle(CpuContext ctx, ulong rwlockAddress)
{
if (rwlockAddress == 0)
@@ -45,6 +45,59 @@ public static class VideoOutExports
private static readonly object _stateGate = new();
private static readonly object _frameDumpGate = new();
private static readonly Dictionary<int, VideoOutPortState> _ports = new();
// Hardware raises vblank autonomously; UE blocks its frame loop on it.
private static Timer? _vblankPumpTimer;
private static int _vblankPumpActive;
private const int VblankPumpIntervalMs = 16;
private static void EnsureVblankPumpStarted()
{
if (_vblankPumpTimer is not null)
{
return;
}
_vblankPumpTimer = new Timer(
static _ => PumpVblanks(),
null,
VblankPumpIntervalMs,
VblankPumpIntervalMs);
}
private static void PumpVblanks()
{
if (Interlocked.Exchange(ref _vblankPumpActive, 1) != 0)
{
return;
}
try
{
VideoOutPortState[] ports;
lock (_stateGate)
{
if (_ports.Count == 0)
{
return;
}
// Signalling reaches WakeBlockedThreads -> Pump(), which serialises on one global
// flag. Waking an unwatched queue would hold it 60x/sec and starve guest threads.
ports = _ports.Values.Where(static port => port.VblankEvents.Count != 0).ToArray();
}
foreach (var port in ports)
{
SignalVblank(port);
}
}
finally
{
Volatile.Write(ref _vblankPumpActive, 0);
}
}
private static readonly Dictionary<(int Handle, int BufferIndex, ulong Address), ulong> _lastFrameFingerprints = new();
private static int _nextHandle = 1;
private static int _frameDumpCount;
@@ -177,6 +230,7 @@ public static class VideoOutExports
{
Handle = handle,
};
EnsureVblankPumpStarted();
return handle;
}
}