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4 Commits

Author SHA1 Message Date
Berk 459ae7e3f7 Docs/readme images (#302)
* [readme] update showcase images

* [readme] update readme images and change version to 0.0.2
2026-07-17 02:44:28 +03:00
kuba 8f405caebe Vulkan: reduce guest buffer upload allocations (#301) 2026-07-17 02:36:39 +03:00
kuba dabf723b3e [Vulkan] Honor guest depth clear state (#290) 2026-07-17 02:29:53 +03:00
AlexC 2129a12684 [GUI] Last commit SHA (id) displayed on about section (#279)
* Latest commit info axamal structure

* Link latest commit to text

* Added localization for About>Last commit info

* Made the commit hash a button that redirects you to the commit in github

* Reorder about section

* Commit and update icon in about section to have consistency in section
2026-07-17 02:25:01 +03:00
17 changed files with 394 additions and 110 deletions
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@@ -9,7 +9,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<SharpEmuVersion>0.0.1</SharpEmuVersion>
<SharpEmuVersion>0.0.2</SharpEmuVersion>
<Version>$(SharpEmuVersion)</Version>
<RepoRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)'))</RepoRoot>
+39 -47
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@@ -23,11 +23,11 @@ SPDX-License-Identifier: GPL-2.0-or-later
<strong>Join our Discord for development updates, compatibility discussions, support, and community chat.</strong>
</p>
---
> [!NOTE]
> SharpEmu supports Windows x64, Linux x64, and macOS x64. Apple Silicon Macs
> can run the macOS x64 build through Rosetta 2.
---
> [!NOTE]
> SharpEmu supports Windows x64, Linux x64, and macOS x64. Apple Silicon Macs
> can run the macOS x64 build through Rosetta 2.
> [!WARNING]
> SharpEmu is an experimental PS5 emulator developed from scratch in C#. The current focus is on accuracy and infrastructure setup rather than game-specific compatibility.
@@ -60,51 +60,43 @@ Current capabilities include:
Some games have reached like `sceVideoOut` and AGC stages.
SharpEmu supports Windows, Linux, and macOS hosts. Video output uses Vulkan on
Windows and Linux, and MoltenVK on macOS. Platform support is still experimental,
so compatibility and performance vary by game, operating system, and GPU driver.
## Using
Download the release archive for your operating system, extract it, and launch
SharpEmu with the path to a legally obtained game's `eboot.bin`.
Windows PowerShell:
```powershell
.\SharpEmu.exe "C:\path\to\game\eboot.bin" 2>&1 |
Tee-Object -FilePath "SharpEmu.log"
```
Linux and macOS:
```bash
chmod +x ./SharpEmu
./SharpEmu "/path/to/game/eboot.bin" 2>&1 |
tee SharpEmu.log
```
A Vulkan-capable GPU and current graphics driver are required. The macOS
release includes the MoltenVK Vulkan implementation.
SharpEmu supports Windows, Linux, and macOS hosts. Video output uses Vulkan on
Windows and Linux, and MoltenVK on macOS. Platform support is still experimental,
so compatibility and performance vary by game, operating system, and GPU driver.
## Using
Download the release archive for your operating system, extract it, and launch
SharpEmu with the path to a legally obtained game's `eboot.bin`.
Windows PowerShell:
```powershell
.\SharpEmu.exe "C:\path\to\game\eboot.bin" 2>&1 |
Tee-Object -FilePath "SharpEmu.log"
```
Linux and macOS:
```bash
chmod +x ./SharpEmu
./SharpEmu "/path/to/game/eboot.bin" 2>&1 |
tee SharpEmu.log
```
A Vulkan-capable GPU and current graphics driver are required. The macOS
release includes the MoltenVK Vulkan implementation.
## Games Tested
* **Demon's Souls Remake**
* [Demon's Souls [PPSA01341]](https://github.com/sharpemu/sharpemu/issues/2)
* Demon's Souls is now video loop. Shaders are ready to be converted to SPIR-V/Vulkan. We are continuing our work on this.
![DeS videoOut submit first frame](./.github/images/des-videoout-shaders.jpg)
| Demons Souls Remake | Dreaming Sarah |
| :-----------------------------------------------------------: | :--------------------------------------------------------------------------------------------: |
| ![Bloodborne screenshot](./.github/images/demons-souls.jpg) | ![Dreaming Sarah](./.github/images/dreaming-sarah.jpg) |
* **Poppy Playtime Chapter 1**
* [Poppy Playtime Chapter 1 [PPSA20591]](https://github.com/sharpemu/sharpemu/issues/3)
* **SILENT HILL: The Short Message**
* [SILENT HILL: The Short Message [PPSA10112]](https://github.com/sharpemu/sharpemu/issues/4)
* **Dreaming Sarah**
* [Dreaming Sarah [PPSA02929]](https://github.com/sharpemu/sharpemu/issues/9)
* Real texture rendering for this game;
![Splash texture](./.github/images/dreaming-sarah.jpg)
| Void Terrarium | Dead Cells |
| :------------------------------------------------------------------------: | :------------------------------------------------------------------: |
| ![Void Terrarium](./.github/images/void-terrarium.jpg) | ![Dead Cells](./.github/images/dead-cells.jpg) |
> [!IMPORTANT]
@@ -114,7 +106,7 @@ release includes the MoltenVK Vulkan implementation.
## Build
1. Install the .NET SDK version specified in [`global.json`](./global.json).
1. Install the .NET SDK version specified in [`global.json`](./global.json).
2. Clone the repository: `git clone https://github.com/sharpemu/sharpemu.git`
3. Open the solution file (`SharpEmu.slnx`) in **VSCode**.
4. Build the project: `dotnet build` or `dotnet publish`
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@@ -141,6 +141,8 @@
"Options.About" : "About",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Source code, issues and project development.",
"About.Github.LatestCommitLabel": "Latest Commit",
"About.Github.LatestCommitDescription": "Latest commit on the main branch",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Join the community, get support and follow development.",
"About.GithubButton": "Contribute in GitHub!",
+2
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@@ -131,6 +131,8 @@
"About.Github.Label": "GitHub",
"About.Github.Desc": "Código fuente, issues y desarrollo del proyecto.",
"About.Discord.Label": "Discord",
"About.Github.LatestCommitLabel": "Último Commit",
"About.Github.LatestCommitDescription": "Último commit en la rama main",
"About.Discord.Desc": "Únete a la comunidad, recibe soporte y sigue el desarrollo.",
"About.GithubButton": "Contribuye en GitHub!",
"About.DiscordButton": "Únete a nuestro Discord!"
+28 -4
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@@ -333,11 +333,35 @@ SPDX-License-Identifier: GPL-2.0-or-later
Classes="sectionTitle"
Text="ABOUT" />
<!--Latest commit info-->
<Grid ColumnDefinitions="*,Auto">
<StackPanel Grid.Column="0" Spacing="2" VerticalAlignment="Center">
<TextBlock x:Name="UpdateLabel" Text="Updates" FontSize="13" />
<TextBlock x:Name="UpdateStatusText" Text="Current build: dev" FontSize="11"
Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
<StackPanel Grid.Column="0" Orientation="Horizontal" Spacing="8" VerticalAlignment="Center">
<Image Source="avares://SharpEmu.GUI/Assets/commit-icon.png"
Width="24" Height="24" VerticalAlignment="Center" />
<StackPanel Spacing="2" VerticalAlignment="Center">
<TextBlock x:Name="LatestCommitLabel" Text="Latest commit" FontSize="13"/>
<TextBlock x:Name="LatestCommitDescription" Text="Latest commit on the main branch" FontSize="11" Foreground="{StaticResource MutedBrush}"/>
</StackPanel>
</StackPanel>
<Button Grid.Column="1" x:Name="LatestCommitHashText" Classes="ghost"
Content="Loading…" FontSize="12" FontFamily="Consolas,monospace"
VerticalAlignment="Center" IsEnabled="False" />
</Grid>
<!--Update-->
<Grid ColumnDefinitions="*,Auto">
<StackPanel Grid.Column="0" Orientation="Horizontal" Spacing="8" VerticalAlignment="Center">
<Image Source="avares://SharpEmu.GUI/Assets/update-icon.png"
Width="24"
Height="24"
VerticalAlignment="Center" />
<StackPanel Spacing="2" VerticalAlignment="Center">
<TextBlock x:Name="UpdateLabel" Text="Updates" FontSize="13" />
<TextBlock x:Name="UpdateStatusText" Text="Current build: dev" FontSize="11"
Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
</StackPanel>
<Button Grid.Column="1" x:Name="UpdateButton" Classes="ghost"
Content="Check for updates" VerticalAlignment="Center" />
+109
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@@ -20,6 +20,7 @@ using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Reflection;
using System.Text.Json;
using System.Net.Http.Headers;
namespace SharpEmu.GUI;
@@ -78,6 +79,10 @@ public partial class MainWindow : Window
private long _navUpNextAt;
private long _navDownNextAt;
//Github http client for latest commit
private static readonly HttpClient GithubHttpClient = CreateGithubHttpClient();
private string? _latestCommitSha;
public MainWindow()
{
InitializeComponent();
@@ -195,6 +200,21 @@ public partial class MainWindow : Window
UseShellExecute = true
});
};
LatestCommitHashText.Click += (_, _) =>
{
if (string.IsNullOrWhiteSpace(_latestCommitSha))
{
return;
}
Process.Start(new ProcessStartInfo
{
FileName =
$"https://github.com/sharpemu/sharpemu/commit/{_latestCommitSha}",
UseShellExecute = true
});
};
}
/// <summary>
@@ -236,6 +256,91 @@ public partial class MainWindow : Window
}
}
// ---- Github http client config ----
// This is for getting lash commit id
private static HttpClient CreateGithubHttpClient()
{
var client = new HttpClient
{
Timeout = TimeSpan.FromSeconds(15)
};
client.DefaultRequestHeaders.UserAgent.ParseAdd("SharpEmu/1.0");
client.DefaultRequestHeaders.Accept.Add(
new MediaTypeWithQualityHeaderValue("application/vnd.github.sha"));
client.DefaultRequestHeaders.Add(
"X-GitHub-Api-Version",
"2026-03-10");
return client;
}
private async Task LoadLatestCommitAsync()
{
const string apiUrl =
"https://api.github.com/repos/sharpemu/sharpemu/commits/main";
_latestCommitSha = null;
LatestCommitHashText.Content = "Loading…";
LatestCommitHashText.IsEnabled = false;
try
{
using var response = await GithubHttpClient.GetAsync(apiUrl);
var responseBody =
(await response.Content.ReadAsStringAsync()).Trim();
if (!response.IsSuccessStatusCode)
{
LatestCommitHashText.Content =
$"HTTP {(int)response.StatusCode}";
ToolTip.SetTip(
LatestCommitHashText,
string.IsNullOrWhiteSpace(responseBody)
? response.ReasonPhrase
: responseBody);
return;
}
if (responseBody.Length < 7)
{
LatestCommitHashText.Content = "Invalid response";
ToolTip.SetTip(LatestCommitHashText, responseBody);
return;
}
// Keep the complete SHA for the URL.
_latestCommitSha = responseBody;
// Display only the short SHA.
LatestCommitHashText.Content =
responseBody[..Math.Min(7, responseBody.Length)];
LatestCommitHashText.IsEnabled = true;
ToolTip.SetTip(
LatestCommitHashText,
$"Open commit {_latestCommitSha}");
}
catch (TaskCanceledException ex)
{
LatestCommitHashText.Content = "Timeout";
ToolTip.SetTip(LatestCommitHashText, ex.Message);
}
catch (HttpRequestException ex)
{
LatestCommitHashText.Content = "Connection error";
ToolTip.SetTip(LatestCommitHashText, ex.Message);
}
catch (Exception ex)
{
LatestCommitHashText.Content = "Error";
ToolTip.SetTip(LatestCommitHashText, ex.Message);
}
}
// ---- Controller navigation ----
private void PollGamepad()
@@ -381,6 +486,8 @@ public partial class MainWindow : Window
ApplySettingsToControls();
LocateEmulator();
UpdateDiscordPresence();
_ = LoadLatestCommitAsync();
if (_settings.CheckForUpdatesOnStartup)
{
_ = CheckForUpdatesAsync();
@@ -516,6 +623,8 @@ public partial class MainWindow : Window
GithubButton.Content = loc.Get("About.GithubButton");
DiscordButton.Content = loc.Get("About.DiscordButton");
UpdateLabel.Text = loc.Get("Updater.Label");
LatestCommitLabel.Text = loc.Get("About.Github.LatestCommitLabel");
LatestCommitDescription.Text = loc.Get("About.Github.LatestCommitDescription");
RefreshUpdateText();
UpdateEmptyStateTexts();
+2
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@@ -32,6 +32,8 @@ SPDX-License-Identifier: GPL-2.0-or-later
<AvaloniaResource Include="..\..\assets\images\SharpEmu.ico" Link="Assets/SharpEmu.ico" />
<AvaloniaResource Include="..\..\assets\images\github.png" Link="Assets/github.png" />
<AvaloniaResource Include="..\..\assets\images\discord.png" Link="Assets/discord.png" />
<AvaloniaResource Include="..\..\assets\images\update-icon.png" Link="Assets/update-icon.png" />
<AvaloniaResource Include="..\..\assets\images\commit-icon.png" Link="Assets/commit-icon.png" />
</ItemGroup>
<ItemGroup>
+14 -10
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@@ -121,6 +121,7 @@ public static partial class AgcExports
private const uint CbBlend0Control = 0x1E0;
private const uint PaScModeCntl0 = 0x292;
// GFX10 DB context registers (register byte address minus 0x28000, / 4).
private const uint DbRenderControl = 0x000;
private const uint DbDepthView = 0x002;
private const uint DbDepthSizeXy = 0x007;
private const uint DbDepthClear = 0x00B;
@@ -5291,7 +5292,7 @@ public static partial class AgcExports
var hasDepthOnlyCandidate = hasExportShader &&
!hasPixelShader &&
depthTarget is not null &&
(depthState.TestEnable || depthState.WriteEnable);
(depthState.TestEnable || depthState.WriteEnable || depthState.ClearEnable);
if (hasDepthOnlyCandidate &&
TryCreateTranslatedDepthOnlyGuestDraw(
ctx,
@@ -6652,27 +6653,30 @@ public static partial class AgcExports
// DB_DEPTH_CONTROL (context register 0x200): Z_ENABLE bit1, Z_WRITE_ENABLE
// bit2, ZFUNC bits[6:4] (GCN compare, matches Vulkan CompareOp ordering).
// DB_RENDER_CONTROL (context register 0x000): DEPTH_CLEAR_ENABLE bit0.
private const uint DbDepthControl = 0x200;
private static GuestDepthState DecodeDepthState(
internal static GuestDepthState DecodeDepthState(
IReadOnlyDictionary<uint, uint> registers)
{
if (!registers.TryGetValue(DbDepthControl, out var control))
{
return GuestDepthState.Default;
}
var hasDepthControl = registers.TryGetValue(DbDepthControl, out var control);
registers.TryGetValue(DbRenderControl, out var renderControl);
var testEnable = (control & 0x2u) != 0;
var writeEnable = (control & 0x4u) != 0;
var compareOp = (control >> 4) & 0x7u;
return new GuestDepthState(testEnable, writeEnable, compareOp);
var compareOp = hasDepthControl
? (control >> 4) & 0x7u
: GuestDepthState.Default.CompareOp;
var clearEnable = (renderControl & 0x1u) != 0;
return new GuestDepthState(testEnable, writeEnable, compareOp, clearEnable);
}
private static GuestDepthTarget? DecodeDepthTarget(
IReadOnlyDictionary<uint, uint> registers)
{
var depthState = DecodeDepthState(registers);
if (!depthState.TestEnable && !depthState.WriteEnable)
if (!depthState.TestEnable &&
!depthState.WriteEnable &&
!depthState.ClearEnable)
{
return null;
}
+3 -2
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@@ -91,9 +91,10 @@ internal readonly record struct GuestRasterState(
internal readonly record struct GuestDepthState(
bool TestEnable,
bool WriteEnable,
uint CompareOp)
uint CompareOp,
bool ClearEnable = false)
{
public static GuestDepthState Default { get; } = new(false, false, 7);
public static GuestDepthState Default { get; } = new(false, false, 7, false);
}
/// <summary>Factors/funcs are raw guest CB_BLEND*_CONTROL register bitfields; the
@@ -2213,6 +2213,12 @@ internal static unsafe class VulkanVideoPresenter
return keys;
}
internal static bool ShouldAttachGuestDepth(
GuestDepthTarget? target,
GuestDepthState state) =>
target is not null &&
(state.TestEnable || state.WriteEnable || state.ClearEnable);
private readonly record struct Presentation(
byte[]? Pixels,
uint Width,
@@ -4399,11 +4405,14 @@ internal static unsafe class VulkanVideoPresenter
CollectCompletedGuestSubmissions(waitForOldest: false);
var waitedMs = (System.Diagnostics.Stopwatch.GetTimestamp() - waitStart) *
1000.0 / System.Diagnostics.Stopwatch.Frequency;
TraceVulkanShader(
$"vk.queue_visibility queue={_activeGuestQueue.Name} " +
$"submission={_activeGuestQueue.SubmissionId} " +
$"target_timeline={targetTimeline} completed_timeline={_completedTimeline} " +
$"waited_ms={waitedMs:F3}");
if (_traceVulkanShaderEnabled)
{
TraceVulkanShader(
$"vk.queue_visibility queue={_activeGuestQueue.Name} " +
$"submission={_activeGuestQueue.SubmissionId} " +
$"target_timeline={targetTimeline} completed_timeline={_completedTimeline} " +
$"waited_ms={waitedMs:F3}");
}
}
private void ExecuteOrderedGuestAction(VulkanOrderedGuestAction work)
@@ -4411,10 +4420,13 @@ internal static unsafe class VulkanVideoPresenter
WaitForActiveGuestQueueSubmissionsForCpuVisibility();
WriteBackAllDirtyGuestBuffers(_activeGuestQueue.Name);
work.Action();
TraceVulkanShader(
$"vk.ordered_action queue={_activeGuestQueue.Name} " +
$"submission={_activeGuestQueue.SubmissionId} " +
$"work_sequence={_activeGuestWorkSequence} name='{work.DebugName}'");
if (_traceVulkanShaderEnabled)
{
TraceVulkanShader(
$"vk.ordered_action queue={_activeGuestQueue.Name} " +
$"submission={_activeGuestQueue.SubmissionId} " +
$"work_sequence={_activeGuestWorkSequence} name='{work.DebugName}'");
}
}
private void ExecuteOrderedGuestFlip(VulkanOrderedGuestFlip work)
@@ -7523,21 +7535,43 @@ internal static unsafe class VulkanVideoPresenter
var size = (ulong)Math.Max(guestBuffer.Length, sizeof(uint));
var endAddress = checked(guestBuffer.BaseAddress + size);
var allocation = _guestBufferAllocations
.Where(candidate =>
candidate.BaseAddress <= guestBuffer.BaseAddress &&
candidate.BaseAddress + candidate.Size >= endAddress)
.OrderByDescending(candidate =>
string.Equals(
GuestBufferAllocation? allocation = null;
var allocationPriority = -1;
// This runs for every bound global buffer. Preserve the previous
// stable queue preference without allocating LINQ sort state.
foreach (var candidate in _guestBufferAllocations)
{
if (candidate.BaseAddress > guestBuffer.BaseAddress ||
candidate.BaseAddress + candidate.Size < endAddress)
{
continue;
}
var candidatePriority = string.Equals(
candidate.QueueName,
_activeGuestQueue.Name,
StringComparison.Ordinal))
.ThenByDescending(candidate =>
string.Equals(
StringComparison.Ordinal)
? 2
: string.Equals(
candidate.QueueName,
SharedReadOnlyGuestBufferQueue,
StringComparison.Ordinal))
.First();
StringComparison.Ordinal)
? 1
: 0;
if (candidatePriority > allocationPriority)
{
allocation = candidate;
allocationPriority = candidatePriority;
}
}
if (allocation is null)
{
throw new InvalidOperationException(
$"no Vulkan guest buffer allocation covers " +
$"0x{guestBuffer.BaseAddress:X16}-0x{endAddress:X16}");
}
var guestOffset = guestBuffer.BaseAddress - allocation.BaseAddress;
var descriptorOffset = guestOffset &
~(GuestStorageBufferOffsetAlignment - 1);
@@ -7586,16 +7620,15 @@ internal static unsafe class VulkanVideoPresenter
WaitForActiveGuestQueueSubmissionsForCpuVisibility();
WriteBackAllDirtyGuestBuffers(_activeGuestQueue.Name);
}
var live = new byte[guestBuffer.Length];
if (_guestMemory?.TryRead(guestBuffer.BaseAddress, live) == true)
var mapped = new Span<byte>(
(void*)(allocation.Mapped + checked((nint)guestOffset)),
guestBuffer.Length);
if (_guestMemory?.TryRead(guestBuffer.BaseAddress, mapped) != true)
{
source = live;
source.CopyTo(mapped);
}
source.CopyTo(new Span<byte>(
(void*)(allocation.Mapped + checked((nint)guestOffset)),
source.Length));
source.CopyTo(shadow);
mapped.CopyTo(shadow);
}
if (ShouldTraceVulkanResources() &&
@@ -7605,14 +7638,6 @@ internal static unsafe class VulkanVideoPresenter
$"[LOADER][TRACE] vk.global_buffer base=0x{guestBuffer.BaseAddress:X16} " +
$"bytes={guestBuffer.Length}");
}
if (_setDebugUtilsObjectName is not null)
{
SetDebugName(
ObjectType.Buffer,
allocation.Buffer.Handle,
$"SharpEmu global 0x{guestBuffer.BaseAddress:X16} {guestBuffer.Length}b");
}
if (guestBuffer.Pooled)
{
GuestDataPool.Return(guestBuffer.Data);
@@ -9440,6 +9465,7 @@ internal static unsafe class VulkanVideoPresenter
{
var extent = new Extent2D(firstTarget.Width, firstTarget.Height);
var draw = work.Draw;
var clearDepthForDraw = draw.RenderState.Depth.ClearEnable;
if (work.DepthTarget?.ReadOnly == true && draw.RenderState.Depth.WriteEnable)
{
draw = draw with
@@ -9452,9 +9478,10 @@ internal static unsafe class VulkanVideoPresenter
}
GuestDepthResource? depth = null;
DepthFramebufferResource? depthFramebuffer = null;
if (work.DepthTarget is { } depthTarget &&
(draw.RenderState.Depth.TestEnable ||
draw.RenderState.Depth.WriteEnable))
if (ShouldAttachGuestDepth(
work.DepthTarget,
draw.RenderState.Depth) &&
work.DepthTarget is { } depthTarget)
{
var effectiveDepthTarget = depthTarget;
if (depthTarget.Width < firstTarget.Width || depthTarget.Height < firstTarget.Height)
@@ -9501,21 +9528,45 @@ internal static unsafe class VulkanVideoPresenter
depth = GetOrCreateGuestDepth(effectiveDepthTarget);
PrepareFirstUseDepth(depth, draw.RenderState.Depth);
if (clearDepthForDraw)
{
depth.GuestClearDepth = effectiveDepthTarget.ClearDepth;
depth.ClearDepth = effectiveDepthTarget.ClearDepth;
}
if (targets.Length == 1)
{
depthFramebuffer = GetOrCreateDepthFramebuffer(firstTarget, depth);
}
}
if (clearDepthForDraw)
{
// DB_RENDER_CONTROL.DEPTH_CLEAR_ENABLE makes this a DB
// clear operation. The draw still produces color, but its
// interpolated vertex Z is not the guest clear value.
draw = draw with
{
RenderState = draw.RenderState with
{
Depth = draw.RenderState.Depth with
{
TestEnable = false,
WriteEnable = false,
ClearEnable = false,
},
},
};
}
var renderPass = depthFramebuffer is null
? firstTarget.Initialized
? firstTarget.RenderPass
: firstTarget.InitialRenderPass
: firstTarget.Initialized
? depth!.Initialized
? depth!.Initialized && !clearDepthForDraw
? depthFramebuffer.LoadRenderPass
: depthFramebuffer.DepthClearRenderPass
: depth!.Initialized
: depth!.Initialized && !clearDepthForDraw
? depthFramebuffer.ColorClearRenderPass
: depthFramebuffer.BothClearRenderPass;
var framebuffer = depthFramebuffer?.Framebuffer ?? firstTarget.Framebuffer;
@@ -9531,7 +9582,7 @@ internal static unsafe class VulkanVideoPresenter
targets.Select(target =>
target.Initialized || target.InitialUploadPending).ToArray(),
depth,
depth?.Initialized == true);
depth?.Initialized == true && !clearDepthForDraw);
transientRenderPass = renderPass;
transientFramebuffer = framebuffer;
}
@@ -9719,7 +9770,12 @@ internal static unsafe class VulkanVideoPresenter
if (depth is not null)
{
depth.Initialized = true;
if (draw.RenderState.Depth.WriteEnable)
depth.Layout = ImageLayout.DepthStencilAttachmentOptimal;
if (clearDepthForDraw)
{
depth.InitializationSource = "guest-depth-clear";
}
else if (draw.RenderState.Depth.WriteEnable)
{
depth.InitializationSource = "translated-depth-write";
}
@@ -9853,10 +9909,13 @@ internal static unsafe class VulkanVideoPresenter
}
}
}
TraceVulkanShader(
$"vk.offscreen_draw mrt={targets.Length} " +
$"size={firstTarget.Width}x{firstTarget.Height} " +
$"textures={work.Draw.Textures.Count}");
if (_traceVulkanShaderEnabled)
{
TraceVulkanShader(
$"vk.offscreen_draw mrt={targets.Length} " +
$"size={firstTarget.Width}x{firstTarget.Height} " +
$"textures={work.Draw.Textures.Count}");
}
}
catch (Exception exception)
{
@@ -0,0 +1,89 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.Libs.Agc;
using SharpEmu.Libs.Gpu;
using SharpEmu.Libs.VideoOut;
using Xunit;
namespace SharpEmu.Libs.Tests.VideoOut;
public sealed class VulkanDepthAttachmentTests
{
private static readonly GuestDepthTarget Target = new(
ReadAddress: 0x1000,
WriteAddress: 0x1000,
Width: 1920,
Height: 1080,
GuestFormat: 1,
SwizzleMode: 0,
ClearDepth: 1f,
ReadOnly: false);
[Fact]
public void GuestDepthTarget_AttachesForDepthWork()
{
var state = new GuestDepthState(
TestEnable: true,
WriteEnable: true,
CompareOp: 3);
Assert.True(VulkanVideoPresenter.ShouldAttachGuestDepth(Target, state));
}
[Theory]
[InlineData(true, false)]
[InlineData(false, true)]
public void GuestDepthTarget_AttachesForEitherDepthOperation(
bool testEnable,
bool writeEnable)
{
var state = new GuestDepthState(testEnable, writeEnable, CompareOp: 3);
Assert.True(VulkanVideoPresenter.ShouldAttachGuestDepth(Target, state));
}
[Fact]
public void GuestDepthTarget_RequiresTargetAndDepthWork()
{
var state = GuestDepthState.Default;
Assert.False(VulkanVideoPresenter.ShouldAttachGuestDepth(Target, state));
Assert.False(VulkanVideoPresenter.ShouldAttachGuestDepth(
target: null,
new GuestDepthState(true, false, CompareOp: 3)));
}
[Fact]
public void GuestDepthTarget_AttachesForDepthClear()
{
var state = new GuestDepthState(
TestEnable: false,
WriteEnable: false,
CompareOp: 7,
ClearEnable: true);
Assert.True(VulkanVideoPresenter.ShouldAttachGuestDepth(Target, state));
}
[Theory]
[InlineData(0x41u, true)]
[InlineData(0x40u, false)]
public void DepthState_DecodesRenderControlClearBit(
uint renderControl,
bool clearEnable)
{
var registers = new Dictionary<uint, uint>
{
[0x000] = renderControl,
[0x200] = 0x776,
};
var state = AgcExports.DecodeDepthState(registers);
Assert.True(state.TestEnable);
Assert.True(state.WriteEnable);
Assert.Equal(7u, state.CompareOp);
Assert.Equal(clearEnable, state.ClearEnable);
}
}