Commit Graph
13 Commits
Author SHA1 Message Date
kostyaff fc9e3ff393 fix: roll back earlier host allocations on later gap failure in TryBackFixedRange (#472) (#474)
When a fixed mapping spans multiple free runs and a later gap cannot be
backed, any earlier host allocations were leaked. Stage all allocations
during the walk and insert MemoryRegions only after every gap has been
backed successfully. On any failure, free all staged allocations.

Fixes #472

🤖 Generated with Hermes Agent
2026-07-22 14:28:25 +03:00
kostyaff 85dc98dedc test: add Fiber exports contract tests (13 tests) (#428) 2026-07-19 13:53:33 +03:00
kostyaffandOMP 6dda6589d0 test: add Kernel/Loader unit tests (22 tests) (#373)
- SelfLoader: reject unknown magic, truncated headers; parse PS5 SELF embedded ELF
- KernelMemory: MapNamedFlexibleMemory/mprotect/munmap argument validation
- KernelEventQueue: create/delete/add/trigger/wait lifecycle

Co-authored-by: OMP <omp@local>
2026-07-18 20:19:55 +03:00
kostyaff 7494792249 [Tests] Add VirtualMemory and PhysicalVirtualMemory edge case tests (#266)
VirtualMemory: 4 new tests covering unmapped address returns false,
zero-length operations, page-boundary access, and cross-gap failures.

PhysicalVirtualMemory: 5 new tests covering lazy commit on demand,
reserve-only GetPointer, unmapped GetPointer returns null, free-list
first-fit reuse, and coalescing both neighbours on middle-range free.

Total: 9 new tests, 18 passed (8 VirtualMemory + 5 PhysicalVirtualMemory
+ 5 GuestMemoryAllocator). No production code changes.
2026-07-17 03:13:38 +03:00
kostyaff 8db2c0622d [VideoOut] Implement sceVideoOutIsOutputSupported stub (fixes #257) (#270)
Quake (PPSA01880, Kex Engine) crashes at startup because
sceVideoOutIsOutputSupported (NID Nv8c-Kb+DUM) is unimplemented.
The game calls it to check video output capabilities before
initializing rendering.

Add HLE export stub: returns 1 (supported) for SceVideoOutBusTypeMain,
0 otherwise. The emulator renders via Vulkan and supports any pixel
format or aspect ratio on the main bus.

NID verified via Ps5Nid.Compute SHA1 algorithm.
Export name confirmed in scripts/ps5_names.txt.
2026-07-16 16:07:21 +03:00
kostyaff b5930465f2 [AGC] Correct VReadlaneB32 decode and emission (#237)
VReadlaneB32 (VOP3 0x360) had two bugs:

1. Decode: VOP3 decode always set destinations = Vector(word & 0xFF).
   For VReadlaneB32, bits 0-7 are unused — the scalar destination is
   in bits 8-14. Now decodes as Scalar((word >> 8) & 0x7F).

2. Emission: VReadlaneB32 was in the VMovB32 fall-through group,
   just returning GetRawSource(instruction, 0) — reading the current
   lane's value. By ISA, sdst = vsrc0[lane(src1)], which requires
   reading a different lane's value. Now uses SPIR-V
   GroupNonUniformBroadcast(scope=Subgroup, value=src0, lane=src1)
   when subgroup operations are available, with a fallback to the
   current-lane simplification when not.

3. Routing: TryEmitVectorAlu called TryGetVectorDestination first,
   which checks for VectorRegister kind. With the scalar destination
   fix, VReadlaneB32 now routes to a new TryEmitReadlane handler
   before the vector destination check.

4. Subgroup capability: UsesSubgroupShuffle now includes VReadlaneB32
   so GroupNonUniform capability is enabled when needed.

Verified: dotnet build 0 errors/0 warnings, 26/26 tests pass,
ShaderDump all programs behaved as expected.
2026-07-16 00:27:26 +03:00
kostyaff 92497689ab [AGC] Fix VOP3 decode for V_READLANE_B32 and V_WRITELANE_B32 (#232)
PR #200 moved shader files from SharpEmu.Libs/Agc/ to new projects
SharpEmu.ShaderCompiler and SharpEmu.ShaderCompiler.Vulkan. This
re-ports the VOP3 decode fix from PR #226 to the new file paths.

Decode table (Gen5ShaderTranslator.cs):
- 0x360: VMadU32U16 -> VReadlaneB32 (per RDNA2 ISA)
- 0x361: VMulLoU32 -> VWritelaneB32 (0x361 was a duplicate of 0x169)
- 0x373: added VMadU32U16 at its correct opcode

Emission (Gen5SpirvTranslator.Alu.cs):
- VWritelaneB32: per-lane conditional write via IEqual+Select,
  stores with guardWithExec:false (writelane bypasses exec mask)
- VReadlaneB32: kept as GetRawSource(instruction, 0) simplification
  (correct emission with src1 lane select is a follow-up)

Verified: dotnet build 0 errors/0 warnings, 26/26 tests pass,
ShaderDump all programs behaved as expected.
2026-07-16 00:25:59 +03:00
kostyaff d6fccedab8 [AGC] Support scalar high 32-bit multiplies (#109)
Signed-off-by: kostyaff <filipchukks@gmail.com>
2026-07-14 00:29:05 +03:00
kostyaff a9b06974be [docs] Improve game compatibility report form (#69)
Signed-off-by: kostyaff <filipchukks@gmail.com>
2026-07-11 22:51:10 +03:00
kostyaffandHermes Atlas 8a40251a1c [logging] Migrate SelfLoader and DirectExecutionBackend.Diagnostics to SharpEmuLog (#65)
Phase 2 of Console.Error.WriteLine → structured logging migration.

SelfLoader.cs (30 sites):
- Category: "Loader"
- TLS load_start/load_done, Segment info, DTPMOD64 patching → Debug
- ELF alignment mismatch, invalid symbol value skips, CRITICAL invalid patch → Warning
- Runtime symbol index populated, Initializers discovered → Info
- [FOCUS][SCAN/SKIP] relocation trace, [RELOC] target trace → Debug
- TryLoadTableBytes diagnostics → Debug (FAILED → Warning)
- ResolveMappedAddressOrFallback trace → Debug

DirectExecutionBackend.Diagnostics.cs (17 sites):
- Category: "Native" (Log field in main DirectExecutionBackend.cs partial)
- DumpRecentImportTrace → Info
- Suspicious unresolved pointer hits/cap → Warning
- ProbeReturnRip return-rip bytes/slots/PLT trace → Debug

Level mapping: [TRACE]/[FOCUS]/[RELOC]/[TEST] → Debug; [INFO] → Info;
[WARNING]/WARNING/CRITICAL/Skipping/FAILED → Warning.

[LOADER] prefix dropped — category is in LogEntry.

Console.WriteLine (stdout, ~25 sites in SelfLoader.cs) intentionally
left untouched — only Console.Error.WriteLine was in scope.

Build: 0 errors, 0 warnings.

Co-authored-by: Hermes Atlas <hermesatlas@example.com>
2026-07-11 22:17:40 +03:00
kostyaffandHermes Atlas d9d1aeaef9 [logging] Migrate CpuDispatcher, SharpEmuRuntime, PhysicalVirtualMemory to SharpEmuLog (#51)
Replaces 34 Console.Error.WriteLine call sites across 3 Core files
with structured SharpEmuLog calls (Debug/Info/Warning/Error/Critical).

CpuDispatcher.cs (10 sites):
- DispatchEntry/DispatchModuleInitializer START and entry-point logs -> Debug
- FATAL EXCEPTION catch blocks -> Critical (with exception object)
- Native backend FAILED -> Error

SharpEmuRuntime.cs (23 sites):
- Loading/Entry/Dispatching/DispatchEntry returned -> Info
- Module load/registered/preload summary -> Info
- Initializer dispatch failed/module start failed -> Error
- Imported data unresolved -> Warning, write-failed -> Error
- Import stub conflict -> Warning
- Trace-level rebind logs -> Debug

PhysicalVirtualMemory.cs (1 site):
- TraceVmem helper -> Log.Debug (SHARPEMU_LOG_VMEM env gate preserved)

Build: 0 errors, 0 warnings

Co-authored-by: Hermes Atlas <hermesatlas@example.com>
2026-07-11 11:54:15 +03:00
kostyaffandHermes Atlas 57e737b5d7 [logging] Add FileLogSink, CompositeLogSink, and SHARPEMU_LOG_FILE env support (#50)
- FileLogSink: thread-safe file writer with AutoFlush, FileShare.Read for
  concurrent read access (tail -f), automatic parent directory creation,
  full date-time timestamps, IDisposable for graceful shutdown
- CompositeLogSink: fan-out to multiple sinks with per-sink exception
  isolation (one broken sink cannot silence the others), IDisposable
  propagates to children
- SharpEmuLog: ResolveSinkFromEnvironment() reads SHARPEMU_LOG_FILE and
  creates CompositeLogSink(console + file) when set; Sink setter now
  disposes the previous IDisposable sink to prevent file handle leaks;
  Shutdown() flushes and disposes the active sink
- Program.cs: Main wrapped in try/finally to guarantee SharpEmuLog.Shutdown()
  runs on all exit paths (GUI, mitigated child, normal, exception)

Co-authored-by: Hermes Atlas <hermesatlas@example.com>
2026-07-11 11:53:59 +03:00
kostyaffandHermes Atlas c0fd6a80e8 Astro Bot shader type 4, pthread_cond_timedwait, and HLE/memory/cpu bug fixes (#40)
* [agc] Add shader type 4 (GS) and register defaults v13 support

Astro Bot (#11) crashes on boot due to two missing GPU features:

1. Shader type 4 (Geometry Shader) — SPI_SHADER_PGM_LO/HI register
   offsets 0x8A/0x8B were missing. Added constants and switch cases
   for shader type 4 in GetExpectedSpiShaderPgmLo/Hi. Also added
   type 4 to IsEsGeometryShaderType (2 or 4 or 6).

2. Register defaults version 13 — was not recognized as supported.
   Added RegisterDefaultsVersion13 constant and included it in
   IsSupportedRegisterDefaultsVersion.

* [kernel] Add POSIX pthread_cond_timedwait export

SILENT HILL (#4) and Poppy Playtime (#3) crash on boot due to
missing POSIX pthread_cond_timedwait (NID 27bAgiJmOh0).

The Sony wrapper scePthreadCondTimedwait (NID BmMjYxmew1w) was
already implemented, but the raw POSIX symbol was not exported.
Added [SysAbiExport] for pthread_cond_timedwait delegating to
existing PthreadCondWaitCore with timed: true.

* [memory] Fix FlushInstructionCache null process handle

PhysicalVirtualMemory.cs called FlushInstructionCache with null as the
process handle in two places (SetProtection and TryWriteExclusive).
On Windows, a null handle does not reliably resolve to the current
process — the correct call is GetCurrentProcess() (pseudo-handle -1).

Also corrected the P/Invoke signature:
- Changed return type from void to bool with [return: MarshalAs(Bool)]
- Added SetLastError = true
- Added GetCurrentProcess() P/Invoke import

This matches the pattern already used in DirectExecutionBackend.cs
which correctly passes GetCurrentProcess() to all FlushInstructionCache
calls.

* [hle] Distinguish NOT_FOUND from NOT_IMPLEMENTED and log duplicate NIDs

Three diagnostic improvements to the HLE dispatch path:

1. ModuleManager.RegisterFromAssembly — duplicate NID registration was
   silently skipped (dispatchTable first-wins, exportTable last-wins,
   causing metadata divergence). Now logs a warning with the NID and
   export name so conflicts are visible.

2. ModuleManager.TryDispatch — generation mismatch returned
   ORBIS_GEN2_ERROR_NOT_FOUND, conflating 'function does not exist'
   with 'function exists but not for this generation'. Now returns
   ORBIS_GEN2_ERROR_NOT_IMPLEMENTED for generation mismatch, matching
   the existing convention in CpuDispatcher. Also adds debug logging
   for both NOT_FOUND and NOT_IMPLEMENTED paths.

3. DirectExecutionBackend.Imports.cs — the import dispatch else-branch
   (the actual hot path that bypasses ModuleManager.TyDispatch via
   cached export) had the same conflation. Split into:
   - else if (export exists but generation mismatch) → NOT_IMPLEMENTED
   - else (no export at all) → NOT_FOUND
   This makes runtime diagnostics correctly distinguish missing exports
   from generation-unsupported exports.

* [cpu] Check VirtualProtect return values in all stub creation paths

9 VirtualProtect calls in DirectExecutionBackend.cs had unchecked
return values. If VirtualProtect silently fails, memory protection
remains incorrect — stubs allocated with PAGE_EXECUTE_READWRITE (0x40)
never get downgraded to PAGE_EXECUTE_READ (0x20), or guest thread
entry stubs never get upgraded to writable. This causes access
violations on next execution or silent data corruption.

Fixed all 9 sites with proper error handling:
- 6 stub creation methods (return 0 on failure + log error)
- 2 guest thread entry methods (set reason + return Exception)
- 1 guest entry method (set LastError + return MEMORY_FAULT)

Stub creation sites fixed:
- CreateImportDispatchStub (line ~1683)
- EnsureTlsHandler (void, log + return)
- CreateUnresolvedReturnStub (return 0)
- CreateGuestReturnStub (return 0)
- CreateExceptionHandlerTrampoline (return 0)
- CreateTlsStoreHelperStub (return 0)

Guest thread entry sites fixed:
- StartGuestThreadNativeCall (return Exception)
- StartGuestContinuationNativeCall (return Exception)
- RunGuestEntryPoint (return MEMORY_FAULT)

* [kernel] Remove unused duplicate _nextFileDescriptor field

KernelExports.cs declared _nextFileDescriptor but never used it.
The actual field used for file descriptor allocation lives in
KernelMemoryCompatExports.cs (lines 1314, 1337). This was a dead
duplicate causing CS0414 warning.

Build is now 0 errors, 0 warnings.

---------

Co-authored-by: Hermes Atlas <hermesatlas@example.com>
2026-07-10 21:48:50 +03:00