Commit Graph

220 Commits

Author SHA1 Message Date
MarcelMediaDev 8e1e89c024 fix(agc): accept Gen5 hull shaders that omit PGM_LO/HI in CreateShader (#545)
Type-5 headers can start with RSRC1/RSRC2; rejecting them left null handles
and Main Thread AVs. Scan the SH table and skip PGM patch when absent.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 15:36:19 +03:00
Kurt Himebauch 2764aaab3f feat: implement cosf, time, ctype tables, tracked heap access, IL2CPP lookup ABI paths (#542)
* fix: add Messenger CRT and AGC compatibility shims

* fix: keep Messenger IL2CPP bootstrap on HLE shims

* Fix Messenger compatibility ABI handling

* Make IL2CPP ABI regression tests portable
2026-07-23 15:35:59 +03:00
MarcelMediaDev 7b950166d7 fix(remoteplay): stub Initialize and GetConnectionStatus as disconnected (#536)
* fix(remoteplay): stub Initialize and GetConnectionStatus as disconnected

Titles probe Remote Play during pad/network bring-up; unresolved imports
returned NOT_FOUND. Report initialized + disconnected so callers take the
normal offline path.

Co-authored-by: Cursor <cursoragent@cursor.com>

* chore: retrigger gameplay CI for PR #536

Co-authored-by: Cursor <cursoragent@cursor.com>

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 15:35:28 +03:00
MarcelMediaDev eb1195e59a fix(kernel): implement APR ResolveFilepathsWithPrefixToIdsAndFileSizes (#534)
* fix(kernel): implement APR ResolveFilepathsWithPrefixToIdsAndFileSizes

Resource streamers resolve relative paths against a shared prefix; without
this HLE every call returned NOT_FOUND and assets never got real ids/sizes.

Co-authored-by: Cursor <cursoragent@cursor.com>

* chore: retrigger gameplay CI for PR #534

Co-authored-by: Cursor <cursoragent@cursor.com>

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 15:34:58 +03:00
MarcelMediaDev e13cb28267 fix(audio): harden AudioOut2 stack out-buffer writes against canary smash (#532)
Titles that stack-allocate AudioOut2 outs next to the frame canary were
corrupted by oversized or mistyped HLE writes; keep ContextPush pacing.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 15:34:40 +03:00
Radu Ursache 956da769a3 fix(kernel): finish Posix -1/errno for file ops and open EACCES (#567)
Map UnauthorizedAccess on open to PERMISSION_DENIED and route Posix
lseek/pread/pwrite/rename/etc failures through PosixFailure so libc-style
callers get RAX=-1 plus TLS errno, matching open/read/write.
2026-07-23 15:32:56 +03:00
Mike Saito 96fde5764f Astro Bot stack: VEH/TBB, title clear, swapchain fallback, Psml MFSR (#528)
* Cpu/Kernel: harden VEH trampoline and keep TBB on native workers

Route FastFail/CLR/stack-overflow around managed VEH, serialize managed
entry with a recursive spinlock, require native workers for tbb_thead,
and abandon pthread mutexes when a guest thread is torn down by worker
abort so splash waiters are not left holding locks forever.

* Cpu: soft-fail TBB native worker storms and cap concurrent Runs

Throwing on worker/prologue faults killed the process mid tbb_thead
burst (FailFast 0xC0000409). Soft-return 0x80020012, limit in-flight
native Runs (default 2), and keep prewarm small so back-to-back boots
do not need an artificial settle delay.

* Agc/VideoOut: poison-only empty-SRT reject and clear procedural ES/PS

Skip QueueSubmit only when Address-0 image slots remain; run the
Astro title clear pair via CmdClearColorImage so the pass executes
without descriptors that lose the device.

* VideoOut: recreate swapchain with fallback extent on 0x0 surface

Minimized Win32 surfaces report 0x0 / MaxImageExtent=0; deferring
recreate forever left an OutOfDate swapchain with no presents.
Clamp to last/default size and recreate instead of early-return.

* Psml: stub MFSR init/shared/context and dispatch packet size

Astro Bot asserts in GfxRenderStagePSSR when scePsmlMfsrInit is unresolved
(Mfsr initialized failed). Soft HLE for the MFSR shared-resource and
800M3_2 context path plus dispatch packet size lets boot pass splash to
first frame without claiming real upscaling.

* Psml: stub MFSR GetDispatchMfsrPacket900 for logo PSSR

Astro StartLevel ps_logo asserted GfxRenderStagePSSR.cpp:266 when
GetDispatchMfsrPacket900 (RUNLFro+qok) was unresolved. Return SCE_OK
from SizeInDwords so the 900 fill runs, soft-clear the guest packet
buffer, and register 1000/1100 siblings for the same ABI.
2026-07-23 12:37:44 +03:00
MarcelMediaDev 7a108c6f87 fix(hle): GameService Ok stubs plus NetInetPton and Json terminate (#560)
Resolve logo-accept-gate unresolved NIDs seen on PPSA04264: share/voice/
telemetry/content Ok stubs, sceNetInetPton, and Json Initializer::terminate.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 12:33:39 +03:00
Kurt Himebauch eb252af7b3 unstub: preserve notice screen skip flag (#559)
* fix(system-service): preserve notice screen skip flag

* test(bink): avoid frame timing flake on CI
2026-07-23 12:32:49 +03:00
MarcelMediaDev 8e5a0bfb19 fix(agc): implement sceAgcDcbSetUcRegisterDirect (#558)
Emit the 3-dword SET_UCONFIG_REG packet from the packed {offset,value}
in RSI. Unresolved calls left GPU config registers unset during
RenderThread/Main bring-up.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 12:32:04 +03:00
Berk 4191a9e12b [Bink2] rework bridge to use FFmpeg's native Bink2 decoder instead of a C bridge (#554)
* [Bink2] rework bridge to use FFmpeg's native Bink2 decoder instead of a C bridge

* [readme] update DeS screenshot
2026-07-23 03:06:14 +03:00
Mariano Zambelli 559b7f0a84 feat(voice): add QoS stubs (GetStatus, Terminate, SetMode) (#541)
* feat(voice): add QoS stubs (GetStatus, Terminate, SetMode)

Titles call these functions during voice/multiplayer setup to check
network availability and configure modes. Unresolved imports caused
WARN floods in the loader logs. Reporting initialized + disconnected
lets callers take their normal offline path.

* fix(voice): return success (0) from sceVoiceQoSGetStatus instead of disconnected state
2026-07-23 01:48:55 +03:00
MarcelMediaDev 2272b9b576 fix(ajm): silence BatchJobDecode/Start/Wait/Cancel hot-path stubs (#547)
Unresolved batch NIDs flooded Import WARNs on Bink/AJM. Claim input
consumed with silence produced; this is not a real codec.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 01:44:07 +03:00
MarcelMediaDev 8dd3172c0f fix(systemservice): stub notice-screen skip flag setters (#549)
Settings probes Set/DisableNoticeScreenSkipFlagAutoSet; unresolved
NOT_FOUND can stall the SaveModTime/Load path.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 01:41:08 +03:00
MarcelMediaDev 74a519875b fix(agc): add missing Cb/Dcb GetSize stubs for packet sizing probes (#535)
Unresolved GetSize NIDs returned NOT_FOUND during RenderThread startup,
leaving null packet pointers and an immediate write AV. Return fixed
packet byte sizes in rax only — no guest memory writes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 00:18:47 +03:00
Berk f704586a8d [VideoOut] Add Bink2 support via FFMPEG bridge (#527)
* [VideoOut] Add Bink2 support via FFMPEG bridge

* [CMake] update commit

* [CMake] update commit
2026-07-22 21:41:41 +03:00
jute-ado d3600c9255 fix(ajm): accept Gen5 codec types (#526) 2026-07-22 18:24:06 +03:00
h4sht 2a4da8c0a9 [Kernel/Semaphore] Close race between sceKernelWaitSema and sceKernelSignalSema (#504)
When sceKernelWaitSema finds the count insufficient it increments
WaitingThreads, releases the semaphore gate, and calls
RequestCurrentThreadBlock to set the thread-static block flags. A
signal arriving before the scheduler registers the block metadata
is missed by WakeBlockedThreads — the waiter has not been
registered yet and the signal's wake iteration skips it.

The scheduler's exit handler already re-checks TryWake() after
setting the thread to Blocked, but that requires the thread to
fully exit to the scheduler and back. Instead, re-check the
semaphore count under the gate immediately after the block request:
if the count is now sufficient, consume the tokens, cancel the
pending block via TryConsumeCurrentThreadBlock, and return without
ever yielding to the scheduler.

Co-authored-by: tru3 <tru3@tru3.com>
2026-07-22 14:34:19 +03:00
h4sht 4c37e64c66 [NpWebApi2] Add sceNpWebApi2PushEventCreateFilter stub (#503)
Add sceNpWebApi2PushEventCreateFilter (NID: MsaFhR+lPE4) to the
libSceNpWebApi2 module. This function is called by Unity games
during initialization and was unresolved, causing an import warning
and returning ORBIS_GEN2_ERROR_NOT_FOUND.

The stub validates the library context and returns an incrementing
filter handle, following the same pattern as the existing
sceNpWebApi2PushEventCreateHandle.

NID sourced via:
  python scripts/aerolib_catalog.py lookup MsaFhR+lPE4

Co-authored-by: tru3 <tru3@tru3.com>
2026-07-22 14:33:43 +03:00
samto6 eb47d753f6 [Ampr] Implement the FW 4.00 write-address command exports (#510) 2026-07-22 03:00:30 +03:00
h4sht 9be6f85ef0 [Font] Implement sceFontGetVerticalLayout (#492)
Add sceFontGetVerticalLayout (NID: 3BrWWFU+4ts) to the Font module,
completing the vertical-text counterpart to the existing
GetHorizontalLayout. The SceFontVerticalLayout structure is three
floats (baseline, lineAdvance, decorationExtent) interpreted for
vertical writing such as CJK text rendered top-to-bottom.

- Write baseline=8.0f, lineAdvance=16.0f, decorationExtent=0.0f
- Validate output pointer and return INVALID_ARGUMENT on null
- Return MEMORY_FAULT when guest writes fail

Tests:
- GetVerticalLayout_WritesExactlyThreeFloats with sentinel guard
- GetVerticalLayout_NullBuffer_ReturnsInvalidArgument

NID sourced via: python scripts/aerolib_catalog.py lookup sceFontGetVerticalLayout

Co-authored-by: tru3 <tru3@tru3.com>
2026-07-21 18:18:16 +03:00
Kurt Himebauch 4c8c67a3dd fix: Add ASTRO BOT compatibility stubs (#481)
* Add ASTRO BOT compatibility stubs

* Fix ASTRO BOT compatibility stubs
2026-07-21 18:17:40 +03:00
Slick Daddy da35f0db47 [Audio] Hoist volume clamp out of the per-sample PCM loop (#487)
Co-authored-by: slick-daddy <slick-daddy@users.noreply.github.com>
2026-07-21 12:58:35 +03:00
Slick Daddy 1f3963c543 [Gpu] Factor the exact-XOR swizzle equation in the texture detiler (#483)
TryDetile's exact-XOR fast path (PS5 swizzle modes 5/9/24/27) ran the
full AddrLib address equation per element: a 16-bit interleave with 32
PopCount calls for every pixel of textures that are millions of elements.

Each output bit is parity(x & XMask) XOR parity(y & YMask), and parity
distributes over XOR, so the offset factors into independent xTerm(x) ^
yTerm(y) fields. Precompute the per-column X term once and hoist the Y
term per row, collapsing the inner loop to one array load and one XOR.

Add GnmTilingDetileTests, which lays out a tiled buffer from an
independent re-derivation of the mode-27 equation and asserts TryDetile
reconstructs it byte-for-byte.

Co-authored-by: slick-daddy <slick-daddy@users.noreply.github.com>
2026-07-21 12:57:39 +03:00
iExplosiveRage 4bb1af93d7 SaveData: avoid invalid DeS transaction resource pointer (#480)
Demon's Souls treats the small transaction-resource handle as a guest pointer during the fresh-save path. Return a null resource for the observed call shape to prevent the repeatable access violation at address 0x9.

Co-authored-by: RedDv <RedDv@DESKTOP-EVNB4S8>
2026-07-21 02:22:51 +03:00
Nicola Pomarico 0ae785c617 [VideoPresenter] Accept padded row pitch in guest image uploads (#475)
The guest can hand initial texture data whose rows are padded out to a
hardware alignment wider than the image width, so the total byte count
exceeds the tightly packed width*height*bpp we compute. The upload path
rejected any byte count that did not match exactly, silently dropping
these uploads and leaving the texture blank.

Recover the real source row length when the byte count is consistent
with a common padding alignment (8/16/32/64/128/256 texels) and pass it
through as BufferRowLength on the copy, instead of always hardcoding 0.
Uploads that do not match a recognised padded layout are still rejected
as before.

Verified against Dead Cells (PPSA15552): a loading-transition texture
upload that previously wedged the title now uploads correctly and the
game proceeds past the load screen, running stably past 1M draw calls
with no stalls. Dreaming Sarah (tightly packed path) still renders
normally, confirming no regression to the non-padded case.
2026-07-21 01:01:28 +03:00
Slick Daddy e01092aa38 Kernel FS: close guest→host sandbox escapes in the path resolver (#478)
* Kernel FS: default-deny unmapped guest paths (fixes absolute-path host escape)

ResolveGuestPath returned any unrecognized guest path verbatim as the host
path. Because absolute paths ("/etc/passwd", "C:\Windows\...") are already
fully qualified, they skipped the relative-path app0 fallback and were handed
straight to FileStream/File.Delete/etc., giving a malicious game arbitrary
host-file read/write/delete outside the sandbox.

Return string.Empty (deny) on fallthrough instead. Most callers already treat
a nonexistent host path as NOT_FOUND; open/truncate/rename get an explicit
empty-path guard so a denied path can't reach FileStream and throw an
ArgumentException their catch blocks don't cover.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Kernel FS: contain built-in mounts (fixes Windows drive-letter injection)

The built-in mount branches (app0/temp0/download0/hostapp/devlog) combined
the mount-relative guest path onto the host root without re-checking
containment. NormalizeMountRelativePath clamps ./.. but splits only on
separators, so a drive-qualified token like "C:" survives as a segment and
Path.Combine then discards the mount root, yielding a raw host path such as
"C:\Windows\..." (arbitrary host read/write).

Route every built-in branch through a new CombineWithinMount helper that
re-resolves with Path.GetFullPath and verifies the result stays under the
mount root -- the same guard TryResolveRegisteredGuestMount already applied.
Denied paths return string.Empty, which callers treat as unresolved.

AprStreamingContractTests passed a raw Path.GetTempFileName() as the guest
path, relying on the now-removed absolute-path passthrough; updated it to
address the file through a registered mount.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Kernel FS: reject reparse points inside mounts (fixes symlink escape)

Lexical containment (Path.GetFullPath + StartsWith) proves the textual
path stays under the mount root but does not follow symlinks/junctions.
A malicious game dump could plant a reparse point inside app0/temp0/etc.
pointing outside it, so a contained-looking path resolved onto the host
filesystem. Walk each existing component from the mount root to the
candidate and refuse any reparse point, in both the built-in and
registered-mount resolution paths. Mirrors AvPlayer's existing defense.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Kernel FS: fail closed when path containment cannot be verified

The reparse-point and drive-letter containment guards call Path.GetFullPath
and File.GetAttributes on untrusted guest paths. Both throw on crafted
over-long or invalid-char input, and ResolveGuestPath runs outside the file
syscalls' try blocks, so such a path was a guest-triggerable crash rather
than a denial.

Wrap the GetFullPath calls in CombineWithinMount and the registered-mount
path, and widen the GetAttributes catch, to treat any access/format failure
as an escape (deny) instead of propagating. Also tighten the ".." fallback
check so a legitimate file named "..foo" is not falsely rejected, and hoist
the repeated Path.GetFullPath(mountRoot) into a local.

Adds a regression test asserting the resolver returns without throwing for
an over-long and a NUL-embedded path under a mount.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Kernel FS: assert malformed paths resolve to empty, not just no-throw

The fail-closed regression test asserted only Assert.NotNull, which a
non-nullable string return can never violate via its value (only a throw,
which aborts the test earlier anyway). Tighten to Assert.Equal(string.Empty)
so it also locks in fail-CLOSED: a regression where a malformed path resolved
to a non-empty host path would now be caught.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Kernel FS: route new AMPR batch tests through a registered mount

Merging main brought in three AprStreamingContractTests that pass raw
Path.GetTempFileName()/temp host paths as guest paths. The default-deny
resolver from this branch rejects absolute host paths, so MissingMidBatch
failed at index 0 instead of the intended index 1. Address the present
file through a registered mount (as ResolveStatAndReadFile already does)
so entries 0 and 2 resolve and the batch fails at the genuinely-missing
entry. The two all-missing tests were unaffected but share the fix's intent.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Kernel FS: make a matched-mount denial terminal; fix Unix-only test asserts

A registered mount that claims a path by prefix but denies it (failed
containment or a reparse point inside the mount) now short-circuits in
ResolveGuestPath instead of falling through to the built-in mount branches.
The fall-through let an overlapping prefix (a registered "/app0" vs the
built-in SHARPEMU_APP0_DIR branch, which resolves against a cached root)
re-resolve a denied path and turn the denial back into a resolution -- the
reparse-point escape reappeared on Linux CI through exactly this path.

Also fix two tests that asserted Windows-specific behavior unconditionally:
a "C:\..." path is not absolute on Unix (it resolves contained under the
mount there), and that case is now pinned to Windows only.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: slick-daddy <slick-daddy@users.noreply.github.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 00:58:34 +03:00
TarkusTK 224a36eba7 [Gpu] Stop retrying array uploads that overrun their allocation (#476)
A 2D-array texture whose Depth times the per-slice stride runs past its
real allocation fails a slice read partway through the upload loop, and
falls through to the single-slice path after already detiling the layers
it did read. That fall-through builds the texture with ArrayLayers
defaulting to 1, so the presenter caches it under a one-layer key while
the next draw looks it up with ArrayLayers = Depth. The two never match,
so the texture misses the cache and repeats the whole read-and-detile on
every draw, throwing the result away each time.

Detiling is per-texel swizzle math, so one such texture retried a few
times per frame is expensive: it measured 568-879 ms of every second in
Demon's Souls, against a 1.4 second frame.

An allocation that is too short stays too short, so remembering the
address and not retrying it costs nothing and repairs the cache key as a
side effect: with the array upload skipped, arrayUploadLayers is 1, which
is exactly what the fall-through texture reports.

Tested on Demon's Souls (PPSA01342): 0.7 fps to 3.6-4.1 fps, CPU detile
time per second from ~700 ms to 0, and arrayed textures go from missing
the cache on every draw to hitting it every time. 28 of the 29 array
uploads in that run already succeeded and are unaffected; only the one
overrunning texture now falls back to its base slice. 495 tests pass.
2026-07-20 19:22:19 +03:00
Berk ac883e44fa [VideoPresenter] Fix logical width/height calculation (#473) 2026-07-20 16:57:38 +03:00
TarkusTK 25d741b35b [Gpu] Sample 2D array textures with real layers (#471)
Texture arrays were uploaded and viewed as plain 2D images, so every
layer index in a shader resolved to slice 0. The guest-texture gate
also rejected array, 3D and cube descriptor types outright, sending
those resources to the 1x1 black fallback.

UI atlases hit this constantly, since they pack several sheets as array
slices and pick one per vertex. In Demon's Souls the settings menu
bottom bar stretched a mid-atlas crop across itself, and slider thumbs
and button prompts drew the wrong sheet.

The MIMG decoder already had Dimension and IsArray, so
IsArrayedImageBinding makes one rule out of them for the SPIR-V
translator and the Vulkan backend to share. Both have to agree or the
declared image type and the bound view type mismatch. Sample and gather
bindings with an array address now declare an arrayed image and pass
(u, v, slice). AgcExports reads every slice at the per-slice mip-chain
stride and passes the layers packed in one buffer, which uploads as a
2D array image in a single copy region.

Load and store bindings are unchanged. Arrayed bindings that resolve to
a fallback or to a single-layer guest image get a one-layer 2D array
view so the descriptor still matches the shader.

Tested on Demon's Souls (PPSA01342): the bottom bar, slider thumbs and
button prompts draw their correct sheets. 470 tests pass.
2026-07-20 15:44:06 +03:00
TarkusTK dce7c87c4d [AGC] Implement the owner-scoped resource unregister exports (#469)
sceAgcDriverUnregisterOwnerAndResources (ZLJk9r2+2Aw) and
sceAgcDriverUnregisterAllResourcesForOwner (SCoAN5fYlUM) were
unresolved. We already register owners and resources, and the guest
registers a resource owner per streaming batch, so with no way to
release one the fixed owner pool filled up: sceAgcDriverRegisterOwner
started failing and the guest logged its own "Agc registerOwner error:
0x80020003", after which it kept half-registering records. Demon's Souls
then crashed scanning that registry.

Owner-scoped teardown is straightforward because RegisteredAgcResource
already carries its owner, so both entry points share one sweep over the
resource table. UnregisterOwnerAndResources additionally drops the owner
itself and its compute queue, and reports INVALID_ARGUMENT for an owner
that was never registered. The existing single-resource
sceAgcDriverUnregisterResource (pWLG7WOpVcw) is unchanged.

Both NIDs are checked against their export names by the SHEM004
analyzer, which fails the build on a mismatch.

Tested on Demon's Souls (PPSA01342): the registerOwner error no longer
appears and the registry stays consistent across streaming batches. 470
tests pass.
2026-07-20 15:43:47 +03:00
TarkusTK 6ee445f0c2 [AGC] Read mip 0 from its GFX10 mip-chain offset (#470)
GFX10 stores a mip chain smallest-first: the mip tail packs into the
first swizzle block, the remaining mips follow in decreasing size, and
mip 0 ends up at the end of the allocation. We read the base level
straight from the descriptor address, so every mipped sampled texture
decoded as a collage of its own smaller mips - in Demon's Souls that
showed up as scrambled menu text and repeated controller icons.

GnmTiling.TryGetBaseMipPlacement ports the AddrLib chain-offset math
from Gfx10Lib::ComputeSurfaceInfoMacroTiled/MicroTiled. It returns a
byte offset to mip 0, or, when the whole chain fits inside the tail
block, the element coordinates of mip 0 within that block.
TryCreateGuestDrawTexture applies the offset to the sampled and storage
guest reads, and TryDetileTextureSource lifts a tail-resident mip 0 out
of the detiled block as a sub-rectangle.

MAX_MIP is only decoded from extended descriptors, so resources without
one, and single-level resources, keep the current behaviour.

Tested on Demon's Souls (PPSA01342): menu text and icons decode
correctly instead of showing shrunken copies of themselves. Verified
offline by dumping the raw tiled bytes and the detiled output for a
4096x4096 UI atlas and checking the art lands at the sampled
coordinates.
2026-07-20 15:27:46 +03:00
StealUrKill 9d187dec55 Prevent AvPlayer movie startup failures across supported hosts (#456)
* Prevent AvPlayer movie startup failures across supported hosts

* Prevent GR2 startup stalls during APR file checks and adaptive mutex self-locks.
2026-07-20 15:27:37 +03:00
Job Meijer a1cbff8a9c Fix NID BHouLQzh0X0, doubled StartupStaticTlsReservation memory. Both needed to launch GTA V. (#454)
* Increased StartupStaticTlsReservation (doubled) and fixed mistake in NID BHouLQzh0X0. Now GTA V RAGE engine seems to start loading.

* fixed NID BHouLQzh0X0, this had an issue causing GTA V not to load. Also doubled StartupStaticTlsReservation.

* Removed .vscode folder and reverted global.json
2026-07-20 14:37:30 +03:00
Spooks db9b20481c Add internal render resolution scale and fix DPI Issue (#468)
* Add internal render resolution scale and fix embedded surface DPI scaling

Adds a GUI-configurable internal resolution scale (Graphics tab) that
renders offscreen color/depth targets below native guest resolution
and upscales on present, trading image quality for GPU headroom.
Storage/UAV images and sampled asset textures are left untouched, and
texture-alias/feedback-loop lookups compare against each target's
logical (unscaled) size so scaled render targets are still found
correctly when sampled back.

Also fixes the embedded game surface not filling the window: the
isolated emulator child process had no declared DPI awareness, so
Windows silently downscaled every window-geometry query it made
against the GUI-owned surface HWND by the display's DPI factor,
leaving an unfilled black margin on scaled displays.

* Remove flaky Gen5ScalarMemoryFallbackTests

* Restore Gen5ScalarMemoryFallbackTests

---------

Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
2026-07-20 14:37:20 +03:00
Slick Daddy bb3318a503 kernel: return -1/errno from POSIX file syscalls on failure (#461)
* kernel: return -1/errno from POSIX open and fstat on failure

The POSIX-named open (wuCroIGjt2g) and fstat (mqQMh1zPPT8) exports routed
straight to the raw sceKernel* implementations, which report failure via
the 0x8002xxxx OrbisGen2Result sentinel in the return value. libc callers
follow the POSIX ABI and expect -1 with errno set, so they stored the
sentinel as a valid fd. Unity's IL2CPP file layer did exactly this while
probing the absent /app0/Media/il2cpp.usym: open returned NOT_FOUND
(0x80020002), the guest kept the sentinel as an fd, passed it back into
fstat, and eventually dereferenced a null pointer (vmovups xmm0,[rdi],
rdi=0) deep in a native .prx, crashing with 0xC0000005.

Wrap both entry points to translate a failed raw result into -1/errno,
mirroring the existing PosixStat/PosixLseek convention. Add a shared
PosixFailure helper (fstat maps a bad handle to EBADF; path calls default
to ENOENT) and route it through PosixStat too. Covered by two regression
tests reproducing the missing-file and misused-sentinel-fd cases.

* kernel: return -1/errno from POSIX close, read and write on failure

Same defect class as open/fstat: the POSIX-named close (bY-PO6JhzhQ),
read (AqBioC2vF3I) and write (FN4gaPmuFV8) exports forwarded the raw
sceKernel* core result, leaking the 0x8002xxxx sentinel to libc callers
that expect -1/errno on a bad fd. close in particular is on the crashing
Unity path, invoked on the sentinel the guest mistook for an fd.

Wrap all three through PosixFailure with EBADF as the fd-not-found errno.
Add regression tests for each, and correct the socket test that had
locked in the old raw-sentinel contract for a double close.

---------

Co-authored-by: slick-daddy <slick-daddy@users.noreply.github.com>
2026-07-20 14:17:08 +03:00
Slick Daddy 33be88bdf9 memory: back the free pages of a partially-overlapping fixed mapping (#458)
A SCE_KERNEL_MAP_FIXED request whose window partially overlaps an
existing allocation was failing outright: AllocateAt reserves the whole
range in one all-or-nothing VirtualAlloc, which returns 0 on partial
overlap. The mapping call then returned NOT_FOUND while leaving the free
tail unmapped, so the guest faulted (0xC0000005) writing into it.

Add IGuestAddressSpace.TryBackFixedRange, which walks the range via the
host Query (VirtualQuery reports contiguous same-state runs) and fills
only the free sub-ranges, leaving already-backed pages untouched. This
matches the fixed-mapping contract on hardware. Route the fixed
reservation path through it via a new backPartialOverlap flag.

Co-authored-by: slick-daddy <slick-daddy@users.noreply.github.com>
2026-07-20 09:08:29 +03:00
kuba 327018e80a Encode linear-float flips to sRGB at present (#448)
PS5 float VideoOut buffers (A16B16G16R16F flips) hold linear scRGB
light where 1.0 is SDR white; hardware scan-out applies the display
transfer function. vkCmdBlitImage converts numerically only, so
raw-blitting a linear-float guest frame into a UNORM swapchain crushes
dim scenes to near-black.

Blit float flip sources through a cached swapchain-sized sRGB
intermediate (the sRGB store performs the linear->sRGB encode), then
raw vkCmdCopyImage the encoded bytes into the same-compatibility-class
UNORM swapchain image. Swapchains that are already sRGB keep the
direct blit (their store encodes), and swapchain formats without an
sRGB counterpart keep today's raw blit unchanged.
2026-07-20 01:29:38 +03:00
kuba 04557fd250 Refresh CPU-rewritten guest textures by write generation (#447)
* Track guest CPU write generations

* Refresh CPU-rewritten guest textures by write generation
2026-07-20 01:29:30 +03:00
Spooks 90c72ebecf Fixes a Mutex Issue Preventing Some UE Titles From Booting (#451)
* Optimize guest import, memory, and pthread hot paths

* Fix UE adaptive mutex self-lock handling
2026-07-19 13:20:05 -06:00
shadowbeat070 0c467e8c57 Add missing nids (#450)
* [Kernel] Implement clock_getres and the POSIX pthread_once alias

clock_getres (smIj7eqzZE8) was missing entirely. It reports 100ns, which
is the resolution clock_gettime here actually delivers via
DateTimeOffset.UtcNow, rather than claiming the 1ns a caller might
otherwise rely on. A null res pointer is accepted per POSIX.

pthread_once (Z4QosVuAsA0) needed no new logic: libKernel exports the
same routine under two NIDs and only scePthreadOnce (14bOACANTBo) was
registered. Shipped middleware links the plain name.

Both are imported by DOOM + DOOM II (PPSA21444): clock_getres blocked
party.prx from initialising, and pthread_once is used by libcohtml,
libPlayFabMultiplayer, party.prx and the eboot.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
(cherry picked from commit 848f035827)

* [Libs] Implement sceAgcGetIsTrinityMode, NpReachability and Trophy2 info

Three exports DOOM + DOOM II (PPSA21444) imports and currently receives
unresolved-stub errors for.

sceAgcGetIsTrinityMode reports the base console this backend emulates. It
returns the flag in rax and writes no guest memory: the observed rdi at
the call site sits inside the AGC state block, immediately below the
shader handles the guest stores, so writing through it would corrupt live
state if that register is stale rather than an out-pointer.

sceNpRegisterNpReachabilityStateCallback accepts the callback and never
fires it, matching the existing sceNpRegisterStateCallback handling.
Reachability transitions only occur on a live PSN connection.

sceNpTrophy2GetTrophyInfo reports NOT_FOUND rather than success.
Succeeding requires filling SceNpTrophy2Details and SceNpTrophy2Data,
whose layouts are not confirmed here, and a title trusting zeroed details
would read an empty name and grade 0 as real data. NOT_FOUND is a
documented outcome callers already handle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
(cherry picked from commit 181286f621)

* [Kernel] Implement the POSIX libKernel exports titles link directly

libKernel exports many routines under both sce-prefixed and plain POSIX
NIDs, and shipped middleware links the latter. These nine are imported by
DOOM + DOOM II (PPSA21444) and had no registration at all.

Aliases onto existing implementations, identical argument order:
  mprotect (YQOfxL4QfeU), munmap (UqDGjXA5yUM), setsockopt (fFxGkxF2bVo)

New:
  getpagesize reports OrbisPageSize (16 KiB), not the host 4 KiB. An
  allocator rounding to the host value produces sub-page offsets that
  every mapping call here rejects for misalignment.

  pthread_rwlock_tryrdlock/trywrlock get a dedicated non-blocking core.
  They deliberately do not reuse TryAcquireBlockedRwlock, which
  decrements WaitingWriters -- correct only for a thread that previously
  incremented it. A fresh try never did, so reusing it would consume
  another thread's waiter count and let a queued writer be skipped.

  getsockopt reads back the three options this backend tracks (SO_NBIO,
  SO_REUSEADDR, SO_ERROR) and rejects the rest rather than returning
  success with an untouched buffer the caller would treat as real.

  send maps WouldBlock onto the existing net error path.

  inet_ntop converts AF_INET/AF_INET6 and returns the destination
  pointer per POSIX, failing rather than truncating when it will not fit.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
(cherry picked from commit 98c6851840)

* [Kernel] Implement the POSIX mprotect, munmap and getpagesize aliases

mprotect and munmap forward to the existing sceKernelMprotect and
sceKernelMunmap; the argument order is identical, so they are plain
aliases rather than separate implementations.

getpagesize reports OrbisPageSize (16 KiB), the granularity this backend
maps and aligns against, not the host's 4 KiB. An allocator that rounded
to the host value would produce sub-page offsets that every mapping call
here then rejects for misalignment.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* [Kernel] Implement the POSIX _nanosleep symbol

libKernel exports nanosleep under two NIDs: yS8U2TGCe1A for the plain
name and NhpspxdjEKU for the underscore-prefixed _nanosleep that libc
conventionally provides alongside it. Only the former was registered.

Both are POSIX-side symbols, so this shares NanosleepCore with posix:
true - reporting failure as -1 plus errno rather than returning an
OrbisGen2Result the way sceKernelNanosleep does.

Not exercised at runtime: no title currently on this branch imports
_nanosleep, so the choice of error convention rests on it being the
same libc routine as nanosleep, not on observed behaviour.

* [Kernel] Implement the POSIX-named pthread aliases

libKernel exports each of these routines under two NIDs: a scePthread*
name and the plain POSIX name. Only the scePthread* half was registered,
so middleware compiled against POSIX headers linked an unresolved stub.

Adds the POSIX-named export for fourteen routines, each delegating to
the existing implementation:

  pthread_setprio               pthread_attr_setschedpolicy
  pthread_getschedparam         pthread_attr_setdetachstate
  pthread_attr_getschedparam    pthread_attr_setschedparam
  pthread_attr_getstack         pthread_attr_setinheritsched
  pthread_attr_get_np           pthread_attr_setguardsize
  pthread_attr_getstacksize     pthread_attr_getguardsize
  pthread_attr_getdetachstate   pthread_rename_np

Arguments are identical in both forms, and per the convention set by
scePthreadOnce's alias the POSIX name returns the same OrbisGen2Result
rather than translating to errno.

The equivalent POSIX names for mkdir, listen, accept and recv are
deliberately not included here. Those pair with sceKernelMkdir and the
libSceNet entry points, whose error convention differs from the POSIX
one, so they need a decision about error translation rather than a
straight delegation.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-19 21:57:05 +03:00
Youss 9ff60abb9b [Kernel] Clamp guest path traversal at the mount root (#437)
NormalizeMountRelativePath only stripped leading separators and swapped
slashes; it never resolved "." or ".." segments. The bare-relative fallback
in ResolveGuestPath did not even call it -- it combined the guest path
against the app0 root verbatim.

A guest path containing ".." therefore escaped its mount into the host
filesystem. Unreal Engine titles hit this constantly: their base directory
is <app>/binaries/<platform>, so they address content with "../../../"
prefixes that resolve back inside /app0 on real hardware. Here those walked
out of the game folder entirely -- The Invincible (PPSA06426) opened
"/app0/.." and enumerated the host's Downloads directory, listing unrelated
user files, and never located its own content tree.

Resolve "." and ".." while walking the segments and clamp the result at the
mount root, then route the bare-relative fallback through the same
normalizer. This both closes the sandbox escape and makes the engine's
relative content paths land where the title expects.

Verified on The Invincible: no resolved host path contains ".." any more,
and the title now enumerates its own content directories (content/paks,
content/movies, content/locale/*) instead of an unrelated host folder. No
regression on Dead Cells (PPSA15552): still reaches AGC rendering and
presents frames with zero mutex errors.
2026-07-19 20:34:00 +03:00
Youss 3ebfc56d4c [PlayGo] Derive the installed chunk set from the pak files on disk (#438)
A title that ships no PlayGo sidecar was reported as a single-chunk
package. That is wrong for any package whose content is split across
chunks: the title is told everything past chunk 0 is not installed, even
though a locally dumped title has all of its data present.

The Invincible (PPSA06426) ships pakchunk0..8 and asks PlayGo which of
those are available. Receiving BAD_CHUNK_ID for chunks 1..8, it re-queried
scePlayGoGetLocus for the same chunk in a tight loop that never terminated
(observed ~1000 consecutive dispatches with identical arguments).

Discover the chunk ids from the pakchunk<N>-<platform>.pak files present
under the app0 root instead. Those N are exactly the chunks the package
has, so the answer is derived from the install rather than assumed. Chunk 0
is always included, so a title with no pak files at all keeps the previous
single-chunk behaviour, and ids outside the discovered set still return
BAD_CHUNK_ID so title-side chunk enumeration still terminates.

Verified on The Invincible: the discovered set is [0..8], matching the nine
pak files, and the GetLocus retry loop no longer occurs. No regression on
Dead Cells (PPSA15552): still reaches AGC rendering and presents frames.
The existing metadata-free contract test still passes -- its app0 fixture
has no pak files, so the discovered set stays [0].
2026-07-19 20:33:30 +03:00
Youss 73e8821d5b [Kernel] Hand off mutex ownership directly to the head waiter on unlock (#439)
pthread_mutex_unlock cleared ownership (OwnerThreadId = 0) and only woke
the head waiter, relying on that woken thread to re-acquire the lock
itself. If the wake raced or was lost, the mutex was left "free but with
a queued waiter" — a state the fast-acquire path in PthreadMutexLockCore
explicitly refuses (OwnerThreadId == 0 && Waiters.Count == 0), so every
later locker, including the game's main thread, queued behind a head that
never advanced and the whole process wedged.

Grant the mutex to the head waiter directly inside unlock (the same
TryGrantMutexWaiterLocked hand-off the thread-exit cleanup already uses),
then wake it. The mutex is therefore never observable as free-with-waiter.

Verified against The Invincible (PPSA06426): forward progress jumps from
~3.5M to ~40M dispatched imports and the repeated unlock INVALID_ARGUMENT
errors disappear. No regression on Dead Cells (PPSA15552), which still
reaches AGC rendering with zero mutex errors.
2026-07-19 20:33:21 +03:00
StealUrKill bc51cc2c4d Prevent invalid SaveData writes from damaging guest memory (#444)
Add an optional write monitor so the team can find future memory damage on each supported desktop system.
2026-07-19 20:27:17 +03:00
Nicola Pomarico d7f6e3f578 [Kernel] Implement sceKernelMapDirectMemory2 (#433)
The "2" variant of sceKernelMapDirectMemory was unimplemented, so titles
that call it (seen in Gex Trilogy) got an unresolved import that returned
an error the guest then used as a mapped address.

v2 inserts a memoryType argument ahead of v1's protection, shifting the
remaining arguments down one register and pushing alignment onto the
stack. Extract v1's body into a shared MapDirectMemoryCore and route both
exports through it; v2 reads its shifted arguments and the stack alignment
and accepts the memoryType (which only selects cache/GPU attributes this
HLE does not model per mapping, so it does not affect placement).
2026-07-19 14:35:40 +03:00
wearr 5d7d8e0edd [Kernel] add NID B5GmVDKwpn0 (pthread_yield) (#426) 2026-07-19 13:49:51 +03:00
wearr a60bfc9c83 [Kernel] Implement pthread semaphore exports (#424) 2026-07-19 04:18:16 +03:00
Nicola Pomarico 09bd4f028b [Kernel] Implement sceKernelSyncOnAddressWait/Wake (#422)
libKernel's address-wait primitives were unimplemented, so every wait
returned immediately and guest runtimes that build spinlocks/queues on
top busy-spun forever. Implement them over the existing cooperative
block scheduler, keyed on the address, with a per-address wake
generation so a wait stays parked until a matching wake bumps it, and a
bounded self-heal deadline so a genuinely missed wake re-polls instead
of hanging.
2026-07-19 03:12:29 +03:00
Berk a030cb5a5d Gpu runtime stalls (#410)
* [runtime] restore default GC mode

* [cpu] add string leaf stubs

* [ampr] allow concurrent reads

* [bink] keep guest decode path

* [kernel] streamline host memory access

* [shader] add scalar memory fallback

* [gpu] bound guest data pool

* [gpu] reduce queue stalls

* [video] stabilize guest resources

* revert lock file
2026-07-19 00:31:50 +03:00