Commit Graph

5 Commits

Author SHA1 Message Date
Miguel Cruz 864cbb0fa0 [AGC/Vulkan] Extend PS5 runtime and rendering compatibility (#216)
* [Core] Add POSIX native execution and PS5 SELF support

Extend the native backend, guest TLS, fixed-address memory, and loader paths needed by PS5 titles on Windows, Linux, and macOS. Keep workstation GC so high-core-count hosts do not reserve over fixed guest image bases.

* [HLE] Expand PS5 service and media compatibility

Add the kernel, threading, save-data, networking, audio, video-codec, font, dialog, and service exports required by newer PS5 software. Preserve every SysAbi NID currently registered by main while adding the compatibility surface used by ASTRO BOT.

* [AGC/Vulkan] Extend Gen5 shader and presentation support

Expand PM4 handling, Gen5 shader translation, MRT and packed export support, guest image tracking, depth initialization, texture aliasing, and Vulkan presentation. Add the performance overlay and address-filtered diagnostics used to validate ASTRO BOT with original shaders.

* [Core] Align static TLS reservation across hosts

* [Pad] Align primary user ID with UserService

* [Gpu] Preserve runtime scalar buffers across renderer seam

* [AGC] Restore omitted command helper exports

* [Vulkan] Reuse primary views for promoted MRT targets

* [Vulkan] Preserve scratch storage bindings in compute dispatches
2026-07-16 02:02:34 +03:00
José Luis Caravaca Carretero de13735972 [CommonDialog] Fix dialog state machine and add MsgDialog progress-bar exports (#163)
Rework the sceMsgDialog and sceSaveDataDialog HLE state machines so the full
Initialize -> Open -> poll -> GetResult -> Close/Terminate lifecycle honors the
common-dialog contract, and add the three missing sceMsgDialogProgressBar* exports.

- Fix an unreachable close path: sceSaveDataDialogClose already did a
  RUNNING -> FINISHED compare-exchange, but Open jumped straight to FINISHED, so
  RUNNING never existed and Close could only return NOT_RUNNING. Open now enters
  RUNNING and the first status poll advances it to FINISHED. Same model applied to
  sceMsgDialog.
- Return the real SCE_COMMON_DIALOG_ERROR_* codes (0x80B8xxxx) from sceMsgDialog*
  instead of emulator-internal result codes, with the missing argument/state guards
  (ARG_NULL, NOT_INITIALIZED, BUSY, NOT_FINISHED, NOT_RUNNING).
- GetResult reports buttonId = 1 (affirmative) instead of 0, the invalid sentinel a
  yes/no prompt could mis-branch on.
- Add sceMsgDialogProgressBarSetValue, sceMsgDialogProgressBarInc and
  sceMsgDialogProgressBarSetMsg (NIDs wTpfglkmv34, Gc5k1qcK4fs, 6H-71OdrpXM), gated
  on the service being initialized.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:33:48 +03:00
Foued Attar e1cf5b13ef [AGC] Quake rendering progress: WAIT_REG_MEM, draw fixes, VideoOut, and HLE improvements (#68)
* [agc] WAIT_REG_MEM suspend/resume, draw packet fixes, new HLE exports, debug cleanup

Rebased onto upstream 79a7437 (par274/sharpemu, rewritten history).

- GpuWaitRegistry: DCBs suspended on unsatisfied WAIT_REG_MEM are re-polled
  against guest memory on every submit; fixed 64-bit and standard packet parse
  offsets, apply the mask, treat PM4 compare function 0 as "always".
- TryReadSubmittedDrawCount: accept the 5-dword ItDrawIndex2 form emitted by
  DcbDrawIndex (count at +4); menu draws were silently discarded before.
- sceAgcDriverSubmitMultiDcbs: reversed ABI (rdi=address array, rsi=dword
  sizes, rdx=count).
- VideoOut: vblank events, sceVideoOutGetFlipStatus, buffers registered via
  sceVideoOutRegisterBuffers are valid flip targets.
- New HLE: libc stdio (fopen/fread/fseek/ftell/fclose/fgets), Dinkumware
  _Getpctype ctype table, NpTrophy2 stubs, AMPR PAK sequential-read tracker,
  MsgDialog lifecycle, NGS2 alt NIDs + dummy vtable for handle objects,
  guarded memset intrinsic, abort()/strcasecmp null-arg recovery.
- Removed investigation-only code (INT3 breakpoints, qfont/mcpp dumps,
  error-candidate printf traces, unconditional debug logs).

First rendered frame: Quake (PPSA01880) presents a 1920x1080 guest frame.

* Implemented a guarded native intrinsic (rep movsb) in DirectExecutionBackend to bypass HLE dispatch overhead, while preserving memory safety checks.
2026-07-12 00:22:48 +03:00
Berk 17f9535f0e [sceMsgDialog] implemented sceMsgDialogInitialize (#22) 2026-07-05 22:09:14 +03:00
ParantezTech 5afa5e1ffa [hle] Add missing service exports 2026-06-21 23:18:55 +03:00