[CommonDialog] Fix dialog state machine and add MsgDialog progress-bar exports (#163)

Rework the sceMsgDialog and sceSaveDataDialog HLE state machines so the full
Initialize -> Open -> poll -> GetResult -> Close/Terminate lifecycle honors the
common-dialog contract, and add the three missing sceMsgDialogProgressBar* exports.

- Fix an unreachable close path: sceSaveDataDialogClose already did a
  RUNNING -> FINISHED compare-exchange, but Open jumped straight to FINISHED, so
  RUNNING never existed and Close could only return NOT_RUNNING. Open now enters
  RUNNING and the first status poll advances it to FINISHED. Same model applied to
  sceMsgDialog.
- Return the real SCE_COMMON_DIALOG_ERROR_* codes (0x80B8xxxx) from sceMsgDialog*
  instead of emulator-internal result codes, with the missing argument/state guards
  (ARG_NULL, NOT_INITIALIZED, BUSY, NOT_FINISHED, NOT_RUNNING).
- GetResult reports buttonId = 1 (affirmative) instead of 0, the invalid sentinel a
  yes/no prompt could mis-branch on.
- Add sceMsgDialogProgressBarSetValue, sceMsgDialogProgressBarInc and
  sceMsgDialogProgressBarSetMsg (NIDs wTpfglkmv34, Gc5k1qcK4fs, 6H-71OdrpXM), gated
  on the service being initialized.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
José Luis Caravaca Carretero
2026-07-15 00:33:48 +02:00
committed by GitHub
parent fc0efca297
commit de13735972
2 changed files with 127 additions and 39 deletions
@@ -21,6 +21,7 @@ public static class SaveDataDialogExports
private const int ErrorArgNull = unchecked((int)0x80B8000D);
private const int ResultSize = 0x48;
private const int ButtonIdAffirmative = 1;
private static int _status;
private static int _lastMode;
private static ulong _lastUserData;
@@ -61,10 +62,10 @@ public static class SaveDataDialogExports
_lastMode = TryReadInt32(ctx, paramAddress, out var mode) ? mode : 0;
_lastUserData = ctx.TryReadUInt64(paramAddress + 0xC8, out var userData) ? userData : 0;
// There is no host save dialog yet. Complete immediately with OK so
// guest polling sees a finished dialog instead of spinning forever.
Interlocked.Exchange(ref _status, StatusFinished);
TraceSaveDataDialog($"open mode={_lastMode} userData=0x{_lastUserData:X16} -> finished");
// There is no host save dialog yet. Enter RUNNING so the close path sees a live
// dialog; the guest's next status poll auto-dismisses it (see PollStatus).
Interlocked.Exchange(ref _status, StatusRunning);
TraceSaveDataDialog($"open mode={_lastMode} userData=0x{_lastUserData:X16} -> running");
return ctx.SetReturn(ErrorOk);
}
@@ -73,14 +74,24 @@ public static class SaveDataDialogExports
ExportName = "sceSaveDataDialogGetStatus",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceSaveDataDialog")]
public static int SaveDataDialogGetStatus(CpuContext ctx) => ctx.SetReturn(Volatile.Read(ref _status));
public static int SaveDataDialogGetStatus(CpuContext ctx) => ctx.SetReturn(PollStatus());
[SysAbiExport(
Nid = "KK3Bdg1RWK0",
ExportName = "sceSaveDataDialogUpdateStatus",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceSaveDataDialog")]
public static int SaveDataDialogUpdateStatus(CpuContext ctx) => ctx.SetReturn(Volatile.Read(ref _status));
public static int SaveDataDialogUpdateStatus(CpuContext ctx) => ctx.SetReturn(PollStatus());
// With no host UI the dialog cannot wait for user input: the first status poll after
// Open observes the dialog as already dismissed. Advancing on both UpdateStatus and
// GetStatus keeps every guest polling pattern free of infinite RUNNING loops, while
// an Open -> Close sequence with no poll in between still exercises the close path.
private static int PollStatus()
{
Interlocked.CompareExchange(ref _status, StatusFinished, StatusRunning);
return Volatile.Read(ref _status);
}
[SysAbiExport(
Nid = "en7gNVnh878",
@@ -107,11 +118,13 @@ public static class SaveDataDialogExports
return ctx.SetReturn(ErrorNotFinished);
}
// Report the affirmative button so save prompts take the confirming branch;
// buttonId 0 is the "invalid" sentinel and games may treat it as an error.
Span<byte> result = stackalloc byte[ResultSize];
result.Clear();
BinaryPrimitives.WriteInt32LittleEndian(result[0x00..], _lastMode);
BinaryPrimitives.WriteInt32LittleEndian(result[0x04..], 0);
BinaryPrimitives.WriteInt32LittleEndian(result[0x08..], 0);
BinaryPrimitives.WriteInt32LittleEndian(result[0x08..], ButtonIdAffirmative);
BinaryPrimitives.WriteUInt64LittleEndian(result[0x20..], _lastUserData);
if (!ctx.Memory.TryWrite(resultAddress, result))