[Pad] Approximate trigger vibration on XInput (#140)

Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
This commit is contained in:
Dafenx
2026-07-14 17:02:20 +02:00
committed by GitHub
parent 61a97baf85
commit ddc452b4fc
2 changed files with 65 additions and 2 deletions
+34
View File
@@ -192,9 +192,43 @@ public static class PadExports
LibraryName = "libScePad")]
public static int PadSetTriggerEffect(CpuContext ctx)
{
var handle = unchecked((int)ctx[CpuRegister.Rdi]);
var parameterAddress = ctx[CpuRegister.Rsi];
if (handle != PrimaryPadHandle)
{
return ctx.SetReturn(OrbisPadErrorInvalidHandle);
}
if (parameterAddress == 0)
{
return ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
}
Span<byte> parameter = stackalloc byte[120];
if (!ctx.Memory.TryRead(parameterAddress, parameter))
{
return ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
var triggerMask = parameter[0];
XInputReader.SetTriggerRumble(
(triggerMask & 0x01) != 0 ? DecodeTriggerVibration(parameter[8..64]) : null,
(triggerMask & 0x02) != 0 ? DecodeTriggerVibration(parameter[64..120]) : null);
return ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_OK);
}
private static byte DecodeTriggerVibration(ReadOnlySpan<byte> command)
{
var mode = BinaryPrimitives.ReadUInt32LittleEndian(command);
var amplitude = mode switch
{
3 when command[10] != 0 => command[9],
6 when command[8] != 0 => command[9..19].ToArray().Max(),
_ => (byte)0,
};
return (byte)(Math.Min(amplitude, (byte)8) * 255 / 8);
}
[SysAbiExport(
Nid = "yFVnOdGxvZY",
ExportName = "scePadSetVibration",
+31 -2
View File
@@ -39,6 +39,8 @@ internal static class XInputReader
private static int _slot = -1; // connected XInput user index, -1 when none
private static byte _motorLeft;
private static byte _motorRight;
private static byte _triggerLeft;
private static byte _triggerRight;
/// <summary>Starts the background reader once; safe to call repeatedly.</summary>
internal static void EnsureStarted()
@@ -99,6 +101,31 @@ internal static class XInputReader
}
}
/// <summary>Approximates per-trigger vibration on the two XInput body motors.</summary>
internal static void SetTriggerRumble(byte? leftTrigger, byte? rightTrigger)
{
lock (Gate)
{
var changed = false;
if (leftTrigger is { } left)
{
changed |= _triggerLeft != left;
_triggerLeft = left;
}
if (rightTrigger is { } right)
{
changed |= _triggerRight != right;
_triggerRight = right;
}
if (changed)
{
SendRumbleLocked();
}
}
}
private static void SendRumbleLocked()
{
if (_slot < 0)
@@ -108,8 +135,8 @@ internal static class XInputReader
var vibration = new XInputVibration
{
LeftMotorSpeed = (ushort)(_motorLeft * 257), // 0..255 -> 0..65535
RightMotorSpeed = (ushort)(_motorRight * 257),
LeftMotorSpeed = (ushort)(Math.Max(_motorLeft, _triggerLeft) * 257),
RightMotorSpeed = (ushort)(Math.Max(_motorRight, _triggerRight) * 257),
};
_ = XInputSetState((uint)_slot, ref vibration);
}
@@ -147,6 +174,8 @@ internal static class XInputReader
_slot = -1;
_motorLeft = 0;
_motorRight = 0;
_triggerLeft = 0;
_triggerRight = 0;
_state = default;
}