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[GUI] Add grid settings to GUI and implement grid snapping (#729)
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@@ -103,6 +103,36 @@ Contextual per-game options reveal, actions, and selected-game motion.
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<Setter Property="Foreground" Value="White" />
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</Style>
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<Style Selector="StackPanel.selectedDetailsHost">
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<Setter Property="Spacing" Value="18" />
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</Style>
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<Style Selector="TextBlock.selectedGameTitle">
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<Setter Property="FontSize" Value="42" />
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</Style>
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<Style Selector="StackPanel.selectedDetailsHost.gridLayout">
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<Setter Property="Spacing" Value="12" />
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</Style>
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<Style Selector="StackPanel.selectedDetailsHost.gridLayout TextBlock.selectedGameTitle">
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<Setter Property="FontSize" Value="26" />
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</Style>
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<Style Selector="StackPanel.selectedDetailsHost.gridLayout Button.playButton">
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<Setter Property="MinHeight" Value="44" />
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<Setter Property="MinWidth" Value="168" />
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<Setter Property="Padding" Value="28,10" />
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<Setter Property="FontSize" Value="15" />
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</Style>
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<Style Selector="StackPanel.selectedDetailsHost.gridLayout Button.optionsCircle,
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StackPanel.selectedDetailsHost.gridLayout ToggleButton.optionsCircle">
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<Setter Property="Width" Value="44" />
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<Setter Property="Height" Value="44" />
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<Setter Property="CornerRadius" Value="22" />
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</Style>
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<Style Selector="Button.gameOptionsLaunch">
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<Setter Property="Width" Value="220" />
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<Setter Property="Height" Value="46" />
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