mirror of
https://github.com/par274/sharpemu.git
synced 2026-07-31 23:19:44 +08:00
[GUI] Add grid settings to GUI and implement grid snapping (#729)
This commit is contained in:
@@ -40,6 +40,8 @@ public sealed class GuiSettings
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/// <summary>Loop the selected game's sce_sys/snd0.at9 preview music.</summary>
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public bool PlayTitleMusic { get; set; } = true;
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public string LibraryLayout { get; set; } = "Carousel";
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public string? EmulatorPath { get; set; }
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/// <summary>UI language, matching a file code under Languages/ (e.g. "en", "tr").</summary>
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@@ -132,6 +134,7 @@ public sealed class GuiSettings
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{
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settings.RenderResolutionScale = 1.0;
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}
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settings.LibraryLayout = NormalizeChoice(settings.LibraryLayout, "Carousel", "Grid");
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settings.WindowMode = NormalizeChoice(settings.WindowMode, "Windowed", "Borderless", "Exclusive");
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settings.Resolution = NormalizeResolution(settings.Resolution);
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settings.ScalingMode = NormalizeChoice(settings.ScalingMode, "Fit", "Cover", "Stretch", "Integer");
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@@ -9,6 +9,8 @@
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"Library.SearchWatermark": "Search library…",
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"Library.AddFolder": "Add folder",
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"Library.OpenFile": "Open file…",
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"Library.View.Grid": "Stacked view",
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"Library.View.Carousel": "Row view",
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"Library.Context.Launch": "Launch",
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"Library.Context.OpenFolder": "Open game folder",
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@@ -9,6 +9,8 @@
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"Library.SearchWatermark": "Kütüphanede ara…",
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"Library.AddFolder": "Klasör ekle",
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"Library.OpenFile": "Dosya aç…",
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"Library.View.Grid": "Alt alta görünüm",
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"Library.View.Carousel": "Tek sıra görünüm",
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"Library.Context.Launch": "Başlat",
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"Library.Context.OpenFolder": "Oyun klasörünü aç",
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@@ -476,18 +476,6 @@ public partial class MainWindow
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("SHARPEMU_GUEST_IMAGE_CPU_SYNC", GameEnvGuestImageCpuSyncToggle),
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];
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private static void SetGameOptionsOpenClass(Control control, bool active)
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{
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if (active)
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{
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if (!control.Classes.Contains("gameOptionsOpen"))
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{
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control.Classes.Add("gameOptionsOpen");
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}
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}
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else
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{
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control.Classes.Remove("gameOptionsOpen");
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}
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}
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private static void SetGameOptionsOpenClass(Control control, bool active) =>
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SetClass(control, "gameOptionsOpen", active);
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}
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@@ -136,6 +136,13 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<StackPanel Grid.Column="2" x:Name="LibraryToolbar" Orientation="Horizontal" Spacing="8"
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VerticalAlignment="Center">
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<Button x:Name="LibraryLayoutButton"
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Classes="iconGhost"
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VerticalAlignment="Center">
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<TextBlock x:Name="LibraryLayoutGlyph"
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Classes="materialSymbol compact"
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Text="grid_view" />
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</Button>
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<TextBox x:Name="SearchBox"
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PlaceholderText="{Binding [Library.SearchWatermark], Source={x:Static local:Localization.Instance}}"
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Width="240"
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@@ -167,7 +174,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
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</Transitions>
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</Panel.Transitions>
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<ListBox x:Name="GameList" Classes="tileGrid" Background="Transparent"
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SelectionMode="Single" Padding="4,0,28,0">
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SelectionMode="Single">
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<ListBox.ContextMenu>
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<ContextMenu x:Name="GameContextMenu" Placement="Pointer">
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<MenuItem x:Name="CtxLaunch"
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@@ -218,32 +225,35 @@ SPDX-License-Identifier: GPL-2.0-or-later
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</MenuItem>
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</ContextMenu>
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</ListBox.ContextMenu>
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<ListBox.ItemsPanel>
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<ItemsPanelTemplate>
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<VirtualizingStackPanel Orientation="Horizontal" />
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</ItemsPanelTemplate>
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</ListBox.ItemsPanel>
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<ListBox.DataTemplates>
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<DataTemplate x:DataType="local:GameEntry" x:CompileBindings="True">
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<Border Classes="coverShadow libraryGameCard"
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Width="148"
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Height="148"
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ToolTip.Tip="{Binding Name}"
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AutomationProperties.Name="{Binding Name}">
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<Border Classes="coverClip">
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<Panel>
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<Border Background="{Binding PlaceholderBrush}" IsVisible="{Binding !HasCover}">
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<TextBlock Text="{Binding Initials}" FontSize="38" FontWeight="Light"
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Foreground="#C4E8ECF4"
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HorizontalAlignment="Center" VerticalAlignment="Center" />
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</Border>
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<Image Source="{Binding Cover}"
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Stretch="UniformToFill"
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RenderOptions.BitmapInterpolationMode="LowQuality"
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IsVisible="{Binding HasCover}" />
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</Panel>
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<StackPanel Spacing="7">
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<Border Classes="coverShadow libraryGameCard"
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Width="148"
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Height="148"
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ToolTip.Tip="{Binding Name}"
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AutomationProperties.Name="{Binding Name}">
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<Border Classes="coverClip">
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<Panel>
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<Border Background="{Binding PlaceholderBrush}" IsVisible="{Binding !HasCover}">
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<TextBlock Text="{Binding Initials}" FontSize="38" FontWeight="Light"
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Foreground="#C4E8ECF4"
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HorizontalAlignment="Center" VerticalAlignment="Center" />
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</Border>
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<Image Source="{Binding Cover}"
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Stretch="UniformToFill"
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RenderOptions.BitmapInterpolationMode="LowQuality"
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IsVisible="{Binding HasCover}" />
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</Panel>
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</Border>
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</Border>
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</Border>
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<TextBlock Classes="libraryTileName"
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Text="{Binding Name}"
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TextWrapping="Wrap"
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MaxLines="2"
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TextTrimming="CharacterEllipsis"
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TextAlignment="Center" />
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</StackPanel>
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</DataTemplate>
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<DataTemplate x:DataType="local:AddFolderTile">
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<Border Classes="addFolderTile"
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@@ -292,8 +302,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
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MaxWidth="980"
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HorizontalAlignment="Left"
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VerticalAlignment="Top"
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Margin="4,8,0,0"
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Spacing="18">
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Margin="4,8,0,0">
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<StackPanel.Transitions>
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<Transitions>
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<DoubleTransition Property="Opacity"
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@@ -302,8 +311,8 @@ SPDX-License-Identifier: GPL-2.0-or-later
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Duration="0:0:0.18" />
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</Transitions>
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</StackPanel.Transitions>
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<TextBlock Text="{Binding Name}"
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FontSize="42"
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<TextBlock Classes="selectedGameTitle"
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Text="{Binding Name}"
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FontWeight="SemiBold"
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TextWrapping="Wrap"
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TextTrimming="CharacterEllipsis"
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@@ -123,6 +123,7 @@ public partial class MainWindow : Window
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private bool _isClosing;
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private bool _restoringGameSelection;
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private bool _addFolderInProgress;
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private bool _isLibraryGridLayout;
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private GameEntry? _lastSelectedGame;
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// Bundled key art shown whenever no game-specific backdrop applies; the
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@@ -134,6 +135,8 @@ public partial class MainWindow : Window
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private HostGamepadButtons _previousPadButtons;
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private long _navLeftNextAt;
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private long _navRightNextAt;
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private long _navUpNextAt;
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private long _navDownNextAt;
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//Github http client for latest commit
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private static readonly HttpClient GithubHttpClient = CreateGithubHttpClient();
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@@ -219,6 +222,9 @@ public partial class MainWindow : Window
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CloseConsoleButton.Click += (_, _) => ConsoleToggle.IsChecked = false;
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LibraryTabButton.Click += (_, _) => SetActivePage(0);
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OptionsTabButton.Click += (_, _) => SetActivePage(1);
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LibraryLayoutButton.Click += (_, _) => ToggleLibraryLayout();
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LibraryPage.SizeChanged += (_, _) => UpdateLibraryGridHeight();
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LibrarySelectedDetails.SizeChanged += (_, _) => UpdateLibraryGridHeight();
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ConsoleToggle.IsCheckedChanged += (_, _) => ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
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WireOptionsNavigation();
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WireGameOptions();
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@@ -379,18 +385,73 @@ public partial class MainWindow : Window
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}
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}
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private static void SetActiveClass(Button button, bool active)
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private void SetLibraryLayout(bool grid)
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{
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_isLibraryGridLayout = grid;
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SetClass(GameList, "gridLayout", grid);
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SetClass(LibrarySelectedDetails, "gridLayout", grid);
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LibraryPage.RowDefinitions[0].Height = grid
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? GridLength.Auto
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: new GridLength(188);
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LibraryPage.Margin = grid
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? new Thickness(0, 6, 0, 0)
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: new Thickness(0, 46, 0, 0);
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UpdateLibraryGridHeight();
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UpdateLibraryLayoutButton();
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if (GameList.SelectedItem is { } selected)
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{
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Dispatcher.UIThread.Post(
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() => GameList.ScrollIntoView(selected),
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DispatcherPriority.Loaded);
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}
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}
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private void UpdateLibraryGridHeight()
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{
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var pageHeight = LibraryPage.Bounds.Height;
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if (!_isLibraryGridLayout || pageHeight <= 0)
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{
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GameList.MaxHeight = double.PositiveInfinity;
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return;
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}
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GameList.MaxHeight = Math.Max(
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0,
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pageHeight - LibrarySelectedDetails.DesiredSize.Height);
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}
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private void ToggleLibraryLayout()
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{
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SetLibraryLayout(!_isLibraryGridLayout);
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_settings.LibraryLayout = _isLibraryGridLayout ? "Grid" : "Carousel";
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_settings.Save();
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}
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private void UpdateLibraryLayoutButton()
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{
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LibraryLayoutGlyph.Text = _isLibraryGridLayout ? "view_carousel" : "grid_view";
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var label = Localization.Instance.Get(
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_isLibraryGridLayout ? "Library.View.Carousel" : "Library.View.Grid");
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ToolTip.SetTip(LibraryLayoutButton, label);
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AutomationProperties.SetName(LibraryLayoutButton, label);
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}
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private static void SetActiveClass(Button button, bool active) =>
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SetClass(button, "active", active);
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private static void SetClass(Control control, string className, bool active)
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{
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if (active)
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{
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if (!button.Classes.Contains("active"))
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if (!control.Classes.Contains(className))
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{
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button.Classes.Add("active");
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control.Classes.Add(className);
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}
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}
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else
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{
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button.Classes.Remove("active");
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control.Classes.Remove(className);
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}
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}
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@@ -676,6 +737,23 @@ public partial class MainWindow : Window
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MoveSelection(1);
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}
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if (_isLibraryGridLayout)
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{
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var up = (pad.Buttons & HostGamepadButtons.Up) != 0 || pad.LeftY < 64;
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var down = (pad.Buttons & HostGamepadButtons.Down) != 0 || pad.LeftY > 192;
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var rowStep = LibraryRowStep();
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if (ShouldNavigate(up, ref _navUpNextAt, now))
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{
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MoveSelection(-rowStep);
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}
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if (ShouldNavigate(down, ref _navDownNextAt, now))
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{
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MoveSelection(rowStep);
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}
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}
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var pressed = pad.Buttons & ~_previousPadButtons;
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if ((pressed & HostGamepadButtons.Cross) != 0)
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{
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@@ -712,6 +790,29 @@ public partial class MainWindow : Window
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return false;
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}
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private int LibraryRowStep()
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{
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if (GameList.ContainerFromIndex(0) is not { } first)
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{
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return 1;
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}
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var top = first.Bounds.Top;
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var columns = 1;
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for (var index = 1; index < _libraryTiles.Count; index++)
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{
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if (GameList.ContainerFromIndex(index) is not { } container ||
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Math.Abs(container.Bounds.Top - top) > 0.5)
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{
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break;
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}
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columns++;
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}
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return columns;
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}
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private void MoveSelection(int delta)
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{
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var index = GameList.SelectedIndex < 0
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@@ -783,6 +884,7 @@ public partial class MainWindow : Window
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RefreshHostRefreshRates(_settings.RefreshRate);
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RefreshUpdateText();
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UpdateEmptyStateTexts();
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UpdateLibraryLayoutButton();
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UpdateRunButtons();
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}
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@@ -1067,6 +1169,7 @@ public partial class MainWindow : Window
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LogToFileToggle.IsChecked = _settings.LogToFile;
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OverrideLogFileToggle.IsChecked = _settings.OverrideLogFile;
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TitleMusicToggle.IsChecked = _settings.PlayTitleMusic;
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SetLibraryLayout(string.Equals(_settings.LibraryLayout, "Grid", StringComparison.OrdinalIgnoreCase));
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DiscordToggle.IsChecked = _settings.DiscordRichPresence;
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AutoUpdateToggle.IsChecked = _settings.CheckForUpdatesOnStartup;
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EnvBthidToggle.IsChecked = _settings.EnvironmentToggles.Contains("SHARPEMU_BTHID_UNAVAILABLE");
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@@ -43,6 +43,23 @@ Shared launcher button variants and page switcher styles.
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<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
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</Style>
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<Style Selector="Button.iconGhost">
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<Setter Property="Width" Value="32" />
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<Setter Property="Height" Value="32" />
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<Setter Property="Padding" Value="0" />
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<Setter Property="Background" Value="Transparent" />
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<Setter Property="BorderBrush" Value="{StaticResource CardBorderBrush}" />
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<Setter Property="BorderThickness" Value="1" />
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<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
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<Setter Property="CornerRadius" Value="8" />
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<Setter Property="HorizontalContentAlignment" Value="Center" />
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<Setter Property="VerticalContentAlignment" Value="Center" />
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</Style>
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<Style Selector="Button.iconGhost:pointerover /template/ ContentPresenter#PART_ContentPresenter">
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<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
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<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
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</Style>
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<Style Selector="ToggleButton.ghost">
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<Setter Property="Background" Value="Transparent" />
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<Setter Property="BorderBrush" Value="{StaticResource CardBorderBrush}" />
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@@ -103,6 +103,36 @@ Contextual per-game options reveal, actions, and selected-game motion.
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<Setter Property="Foreground" Value="White" />
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</Style>
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<Style Selector="StackPanel.selectedDetailsHost">
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<Setter Property="Spacing" Value="18" />
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</Style>
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<Style Selector="TextBlock.selectedGameTitle">
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<Setter Property="FontSize" Value="42" />
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</Style>
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<Style Selector="StackPanel.selectedDetailsHost.gridLayout">
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<Setter Property="Spacing" Value="12" />
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</Style>
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<Style Selector="StackPanel.selectedDetailsHost.gridLayout TextBlock.selectedGameTitle">
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<Setter Property="FontSize" Value="26" />
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</Style>
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<Style Selector="StackPanel.selectedDetailsHost.gridLayout Button.playButton">
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<Setter Property="MinHeight" Value="44" />
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<Setter Property="MinWidth" Value="168" />
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<Setter Property="Padding" Value="28,10" />
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<Setter Property="FontSize" Value="15" />
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</Style>
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<Style Selector="StackPanel.selectedDetailsHost.gridLayout Button.optionsCircle,
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StackPanel.selectedDetailsHost.gridLayout ToggleButton.optionsCircle">
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<Setter Property="Width" Value="44" />
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<Setter Property="Height" Value="44" />
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<Setter Property="CornerRadius" Value="22" />
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</Style>
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<Style Selector="Button.gameOptionsLaunch">
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<Setter Property="Width" Value="220" />
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<Setter Property="Height" Value="46" />
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@@ -9,8 +9,25 @@ Cover-art library item states and motion.
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<Style Selector="ListBox.tileGrid">
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<Setter Property="Background" Value="Transparent" />
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<Setter Property="BorderThickness" Value="0" />
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<Setter Property="Padding" Value="4,0,28,0" />
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<Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Hidden" />
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<Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Disabled" />
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<Setter Property="ItemsPanel">
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<ItemsPanelTemplate>
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<VirtualizingStackPanel Orientation="Horizontal" />
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</ItemsPanelTemplate>
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</Setter>
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</Style>
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||||
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<Style Selector="ListBox.tileGrid.gridLayout">
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<Setter Property="Padding" Value="4,0,14,0" />
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<Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Disabled" />
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<Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Auto" />
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<Setter Property="ItemsPanel">
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<ItemsPanelTemplate>
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<WrapPanel />
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</ItemsPanelTemplate>
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</Setter>
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</Style>
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<Style Selector="ListBox.tileGrid ListBoxItem">
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<Setter Property="Width" Value="160" />
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@@ -35,6 +52,25 @@ Cover-art library item states and motion.
|
||||
</Transitions>
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||||
</Setter>
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||||
</Style>
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<!-- The title rides along in the item template so both layouts share one
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template. The rail hides it because the selected game already names
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itself in the details below the covers. -->
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<Style Selector="TextBlock.libraryTileName">
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<Setter Property="IsVisible" Value="False" />
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<Setter Property="FontSize" Value="12" />
|
||||
<Setter Property="FontWeight" Value="SemiBold" />
|
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<Setter Property="LineHeight" Value="16" />
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<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
|
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</Style>
|
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<Style Selector="ListBox.tileGrid.gridLayout TextBlock.libraryTileName">
|
||||
<Setter Property="IsVisible" Value="True" />
|
||||
</Style>
|
||||
<Style Selector="ListBox.tileGrid.gridLayout ListBoxItem">
|
||||
<Setter Property="Height" Value="200" />
|
||||
<Setter Property="Margin" Value="0,6,12,10" />
|
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<Setter Property="VerticalContentAlignment" Value="Top" />
|
||||
</Style>
|
||||
|
||||
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover,
|
||||
ListBox.tileGrid ListBoxItem:selected">
|
||||
<Setter Property="Opacity" Value="1" />
|
||||
|
||||
@@ -61,6 +61,19 @@ public sealed class GuiSettingsTests
|
||||
Assert.Equal(1000, settings.RefreshRate);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData("""{ }""", "Carousel")]
|
||||
[InlineData("""{ "LibraryLayout": null }""", "Carousel")]
|
||||
[InlineData("""{ "LibraryLayout": "sideways" }""", "Carousel")]
|
||||
[InlineData("""{ "LibraryLayout": "grid" }""", "Grid")]
|
||||
[InlineData("""{ "LibraryLayout": "Grid" }""", "Grid")]
|
||||
public void NormalizeFromJson_LibraryLayout_FallsBackToCarousel(string json, string expected)
|
||||
{
|
||||
var settings = GuiSettings.NormalizeFromJson(json);
|
||||
|
||||
Assert.Equal(expected, settings.LibraryLayout);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NormalizeFromJson_CustomResolution_IsPreserved()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user