[Host] Abstract audio output and pad/keyboard input behind the host platform seam (#192)

* [Host] Abstract audio output behind IHostAudioOutput

Add IHostAudioOutput (opens streams, names the backend for diagnostics)
and IHostAudioStream (submit interleaved stereo 16-bit PCM, Dispose) to
the host seam, with the winmm waveOut implementation moving whole into
Host/Windows/WindowsWaveOutAudio — same device open, queueing,
32 KB backpressure wait, and buffer lifetime as WinMmAudioPort had. The
DllImports become source-generated LibraryImports in the move, matching
the other Windows backends.

The guest-format conversion (mono/stereo/7.1, s16/float32 -> stereo
PCM16) is platform policy, not device code, so it stays in Libs as
AudioPcmConversion; AudioOutOutput converts into a pooled buffer and
submits the result through the stream. Open failures still degrade to
the silent paced port with the same warning, and the port log line now
takes its backend name from the platform instead of a hardcoded string.

* [Host] Abstract pad and keyboard input behind IHostInput

Add IHostInput to the host seam: gamepad state snapshots, rumble /
trigger-rumble / lightbar sinks, and the keyboard-fallback queries
(window focus, key state). Gamepad state crosses the seam as the new
unmanaged HostGamepadState with HostGamepadButtons flags — named after
the PlayStation layout the guest API exposes but with the seam's own
values, so SCE_PAD_BUTTON bits never leak into host backends and the
per-frame poll can stackalloc its snapshot buffer.

The DualSense raw-HID reader, the XInput reader, and the Win32 HID
interop move whole into Host/Windows (report parsing, hot-plug loops,
rumble/lightbar output reports, and log strings unchanged), translating
to the neutral flags instead of ORBIS bits and converting their
DllImports to source-generated LibraryImports. WindowsHostInput
composes them plus the user32 keyboard queries; rumble still fans out
to both readers, trigger rumble stays XInput-only, lightbar stays
DualSense-only.

PadExports keeps all policy: the keyboard mapping (now via named
OrbisPadButton constants instead of raw hex), the controller-beats-
keyboard-past-deadzone merge, and the new host->ORBIS button
translation. The GUI's source-linked reader copies re-point to the
moved files (it still cannot reference SharpEmu.HLE wholesale), which
requires AllowUnsafeBlocks for the generated marshalling stubs; its
navigation code switches to the neutral flags.

* [Host] Move the timer-resolution request behind IHostThreading

IHostThreading gains RequestTimerResolution (idempotent, best-effort
~1 ms timed-wait granularity; a no-op wherever the platform default is
already fine). The winmm timeBeginPeriod call, its once-only latch, and
both warning strings move from the Libs-level HostTimerResolution
helper into WindowsHostThreading as a source-generated LibraryImport;
the vblank pump requests it through the platform instead.

HostSystemInfo in SharpEmu.Logging keeps its direct user32/kernel32
imports deliberately: Logging sits below HLE in the dependency chain so
it cannot see the host seam, every path is already OS-gated with
fallbacks, and it only runs once for the diagnostics banner.
This commit is contained in:
Gutemberg Ribeiro
2026-07-15 11:24:53 +01:00
committed by GitHub
parent 2ad9836d13
commit 72645cb373
21 changed files with 783 additions and 556 deletions
+30 -12
View File
@@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.HLE;
using SharpEmu.HLE.Host;
using System.Buffers;
using System.Collections.Concurrent;
using System.Diagnostics;
@@ -27,7 +28,7 @@ public static class AudioOutExports
int channels,
int bytesPerSample,
bool isFloat,
WinMmAudioPort? backend)
IHostAudioStream? backend)
{
UserId = userId;
Type = type;
@@ -48,7 +49,7 @@ public static class AudioOutExports
public int Channels { get; }
public int BytesPerSample { get; }
public bool IsFloat { get; }
public WinMmAudioPort? Backend { get; }
public IHostAudioStream? Backend { get; }
public int BufferByteLength =>
checked((int)BufferLength * Channels * BytesPerSample);
@@ -103,12 +104,13 @@ public static class AudioOutExports
return ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
}
WinMmAudioPort? backend = null;
IHostAudioStream? backend = null;
string backendName;
try
{
backend = new WinMmAudioPort(frequency);
backendName = "winmm";
var audio = HostPlatform.Current.Audio;
backend = audio.OpenStereoPcm16Stream(frequency);
backendName = audio.BackendName;
}
catch (Exception exception)
{
@@ -180,15 +182,31 @@ public static class AudioOutExports
return ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
if (port.Backend is null ||
!port.Backend.Submit(
source,
port.BufferLength,
port.Channels,
port.BytesPerSample,
port.IsFloat))
if (port.Backend is null)
{
port.PaceSilence();
return ctx.SetReturn(0);
}
var outputLength = checked((int)port.BufferLength * AudioPcmConversion.OutputFrameSize);
var output = ArrayPool<byte>.Shared.Rent(outputLength);
try
{
AudioPcmConversion.ConvertToStereoPcm16(
source,
output.AsSpan(0, outputLength),
checked((int)port.BufferLength),
port.Channels,
port.BytesPerSample,
port.IsFloat);
if (!port.Backend.Submit(output.AsSpan(0, outputLength)))
{
port.PaceSilence();
}
}
finally
{
ArrayPool<byte>.Shared.Return(output);
}
return ctx.SetReturn(0);
@@ -0,0 +1,55 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
namespace SharpEmu.Libs.Audio;
/// <summary>
/// Converts guest AudioOut submissions (mono/stereo/7.1, s16 or float32) into the
/// interleaved stereo 16-bit PCM that host audio streams accept. Platform-neutral —
/// device specifics live behind IHostAudioStream.
/// </summary>
internal static class AudioPcmConversion
{
/// <summary>Bytes per output frame: two 16-bit channels.</summary>
public const int OutputFrameSize = 4;
public static void ConvertToStereoPcm16(
ReadOnlySpan<byte> source,
Span<byte> destination,
int frames,
int channels,
int bytesPerSample,
bool isFloat)
{
var sourceFrameSize = checked(channels * bytesPerSample);
for (var frame = 0; frame < frames; frame++)
{
var sourceFrame = source.Slice(frame * sourceFrameSize, sourceFrameSize);
var left = ReadSample(sourceFrame, 0, bytesPerSample, isFloat);
var right = channels == 1
? left
: ReadSample(sourceFrame, 1, bytesPerSample, isFloat);
BinaryPrimitives.WriteInt16LittleEndian(destination[(frame * OutputFrameSize)..], left);
BinaryPrimitives.WriteInt16LittleEndian(destination[((frame * OutputFrameSize) + 2)..], right);
}
}
private static short ReadSample(
ReadOnlySpan<byte> frame,
int channel,
int bytesPerSample,
bool isFloat)
{
var sample = frame.Slice(channel * bytesPerSample, bytesPerSample);
if (!isFloat)
{
return BinaryPrimitives.ReadInt16LittleEndian(sample);
}
var bits = BinaryPrimitives.ReadInt32LittleEndian(sample);
var value = Math.Clamp(BitConverter.Int32BitsToSingle(bits), -1.0f, 1.0f);
return checked((short)MathF.Round(value * short.MaxValue));
}
}
-302
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@@ -1,302 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers;
using System.Buffers.Binary;
using System.Runtime.InteropServices;
namespace SharpEmu.Libs.Audio;
internal sealed class WinMmAudioPort : IDisposable
{
private const uint WaveMapper = uint.MaxValue;
private const uint CallbackEvent = 0x0005_0000;
private const ushort WaveFormatPcm = 1;
private const uint WaveHeaderDone = 0x0000_0001;
private const int MaximumQueuedPcmBytes = 32 * 1024;
private readonly object _gate = new();
private readonly AutoResetEvent _completion = new(false);
private readonly Queue<NativeBuffer> _buffers = new();
private IntPtr _device;
private int _queuedPcmBytes;
private bool _disposed;
public WinMmAudioPort(uint sampleRate)
{
if (!OperatingSystem.IsWindows())
{
throw new PlatformNotSupportedException("WinMM audio is only available on Windows.");
}
var format = new WaveFormat
{
FormatTag = WaveFormatPcm,
Channels = 2,
SamplesPerSecond = sampleRate,
AverageBytesPerSecond = checked(sampleRate * 4),
BlockAlign = 4,
BitsPerSample = 16,
ExtraSize = 0,
};
var result = WaveOutOpen(
out _device,
WaveMapper,
ref format,
_completion.SafeWaitHandle.DangerousGetHandle(),
IntPtr.Zero,
CallbackEvent);
if (result != 0)
{
throw new InvalidOperationException($"waveOutOpen failed with MMRESULT {result}.");
}
}
public bool Submit(
ReadOnlySpan<byte> source,
uint frames,
int channels,
int bytesPerSample,
bool isFloat)
{
lock (_gate)
{
if (_disposed)
{
return false;
}
var outputLength = checked((int)frames * 4);
ReapCompletedBuffers();
while (_queuedPcmBytes != 0 &&
_queuedPcmBytes + outputLength > MaximumQueuedPcmBytes)
{
if (!_completion.WaitOne(TimeSpan.FromSeconds(1)))
{
return false;
}
ReapCompletedBuffers();
}
var output = ArrayPool<byte>.Shared.Rent(outputLength);
try
{
ConvertToStereoPcm16(
source,
output.AsSpan(0, outputLength),
checked((int)frames),
channels,
bytesPerSample,
isFloat);
return QueueBuffer(output.AsSpan(0, outputLength));
}
finally
{
ArrayPool<byte>.Shared.Return(output);
}
}
}
public void Dispose()
{
lock (_gate)
{
if (_disposed)
{
return;
}
_disposed = true;
if (_device != IntPtr.Zero)
{
WaveOutReset(_device);
while (_buffers.TryDequeue(out var buffer))
{
ReleaseBuffer(buffer);
}
WaveOutClose(_device);
_device = IntPtr.Zero;
}
_completion.Dispose();
}
}
private bool QueueBuffer(ReadOnlySpan<byte> data)
{
var dataAddress = Marshal.AllocHGlobal(data.Length);
var headerAddress = IntPtr.Zero;
try
{
unsafe
{
data.CopyTo(new Span<byte>((void*)dataAddress, data.Length));
}
var header = new WaveHeader
{
Data = dataAddress,
BufferLength = checked((uint)data.Length),
};
headerAddress = Marshal.AllocHGlobal(Marshal.SizeOf<WaveHeader>());
Marshal.StructureToPtr(header, headerAddress, false);
var result = WaveOutPrepareHeader(
_device,
headerAddress,
checked((uint)Marshal.SizeOf<WaveHeader>()));
if (result != 0)
{
return false;
}
result = WaveOutWrite(
_device,
headerAddress,
checked((uint)Marshal.SizeOf<WaveHeader>()));
if (result != 0)
{
WaveOutUnprepareHeader(
_device,
headerAddress,
checked((uint)Marshal.SizeOf<WaveHeader>()));
return false;
}
_buffers.Enqueue(new NativeBuffer(dataAddress, headerAddress, data.Length));
_queuedPcmBytes += data.Length;
dataAddress = IntPtr.Zero;
headerAddress = IntPtr.Zero;
return true;
}
finally
{
if (headerAddress != IntPtr.Zero)
{
Marshal.FreeHGlobal(headerAddress);
}
if (dataAddress != IntPtr.Zero)
{
Marshal.FreeHGlobal(dataAddress);
}
}
}
private void ReapCompletedBuffers()
{
while (_buffers.TryPeek(out var buffer))
{
var header = Marshal.PtrToStructure<WaveHeader>(buffer.Header);
if ((header.Flags & WaveHeaderDone) == 0)
{
return;
}
_buffers.Dequeue();
ReleaseBuffer(buffer);
}
}
private void ReleaseBuffer(NativeBuffer buffer)
{
WaveOutUnprepareHeader(
_device,
buffer.Header,
checked((uint)Marshal.SizeOf<WaveHeader>()));
_queuedPcmBytes -= buffer.Length;
Marshal.FreeHGlobal(buffer.Header);
Marshal.FreeHGlobal(buffer.Data);
}
private static void ConvertToStereoPcm16(
ReadOnlySpan<byte> source,
Span<byte> destination,
int frames,
int channels,
int bytesPerSample,
bool isFloat)
{
var sourceFrameSize = checked(channels * bytesPerSample);
for (var frame = 0; frame < frames; frame++)
{
var sourceFrame = source.Slice(frame * sourceFrameSize, sourceFrameSize);
var left = ReadSample(sourceFrame, 0, bytesPerSample, isFloat);
var right = channels == 1
? left
: ReadSample(sourceFrame, 1, bytesPerSample, isFloat);
BinaryPrimitives.WriteInt16LittleEndian(destination[(frame * 4)..], left);
BinaryPrimitives.WriteInt16LittleEndian(destination[((frame * 4) + 2)..], right);
}
}
private static short ReadSample(
ReadOnlySpan<byte> frame,
int channel,
int bytesPerSample,
bool isFloat)
{
var sample = frame.Slice(channel * bytesPerSample, bytesPerSample);
if (!isFloat)
{
return BinaryPrimitives.ReadInt16LittleEndian(sample);
}
var bits = BinaryPrimitives.ReadInt32LittleEndian(sample);
var value = Math.Clamp(BitConverter.Int32BitsToSingle(bits), -1.0f, 1.0f);
return checked((short)MathF.Round(value * short.MaxValue));
}
private readonly record struct NativeBuffer(IntPtr Data, IntPtr Header, int Length);
[StructLayout(LayoutKind.Sequential, Pack = 2)]
private struct WaveFormat
{
public ushort FormatTag;
public ushort Channels;
public uint SamplesPerSecond;
public uint AverageBytesPerSecond;
public ushort BlockAlign;
public ushort BitsPerSample;
public ushort ExtraSize;
}
[StructLayout(LayoutKind.Sequential)]
private struct WaveHeader
{
public IntPtr Data;
public uint BufferLength;
public uint BytesRecorded;
public nuint User;
public uint Flags;
public uint Loops;
public IntPtr Next;
public nuint Reserved;
}
[DllImport("winmm.dll", EntryPoint = "waveOutOpen")]
private static extern uint WaveOutOpen(
out IntPtr device,
uint deviceId,
ref WaveFormat format,
IntPtr callback,
IntPtr instance,
uint flags);
[DllImport("winmm.dll", EntryPoint = "waveOutPrepareHeader")]
private static extern uint WaveOutPrepareHeader(IntPtr device, IntPtr header, uint headerSize);
[DllImport("winmm.dll", EntryPoint = "waveOutWrite")]
private static extern uint WaveOutWrite(IntPtr device, IntPtr header, uint headerSize);
[DllImport("winmm.dll", EntryPoint = "waveOutUnprepareHeader")]
private static extern uint WaveOutUnprepareHeader(IntPtr device, IntPtr header, uint headerSize);
[DllImport("winmm.dll", EntryPoint = "waveOutReset")]
private static extern uint WaveOutReset(IntPtr device);
[DllImport("winmm.dll", EntryPoint = "waveOutClose")]
private static extern uint WaveOutClose(IntPtr device);
}
-46
View File
@@ -1,46 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace SharpEmu.Libs;
public static class HostTimerResolution
{
private const uint TargetPeriodMilliseconds = 1;
private static int _requested;
public static void Request()
{
if (Interlocked.Exchange(ref _requested, 1) != 0)
{
return;
}
if (!OperatingSystem.IsWindows())
{
return;
}
try
{
if (TimeBeginPeriod(TargetPeriodMilliseconds) != 0)
{
Console.Error.WriteLine(
"[LOADER][WARN] Host timer resolution request rejected; " +
"timed waits keep the default ~15.6 ms granularity.");
}
}
catch (DllNotFoundException exception)
{
Console.Error.WriteLine(
$"[LOADER][WARN] Host timer resolution unavailable: {exception.Message}");
}
}
[SupportedOSPlatform("windows")]
[DllImport("winmm.dll", EntryPoint = "timeBeginPeriod", ExactSpelling = true)]
private static extern uint TimeBeginPeriod(uint uPeriod);
}
-437
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@@ -1,437 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using Microsoft.Win32.SafeHandles;
namespace SharpEmu.Libs.Pad;
/// <summary>
/// Reads a DualSense controller over raw HID on a background thread.
/// Supports USB (input report 0x01) and Bluetooth (extended report 0x31,
/// activated by requesting feature report 0x05), with hot-plug retry.
/// </summary>
internal static class DualSenseReader
{
private const ushort SonyVendorId = 0x054C;
private const ushort DualSenseProductId = 0x0CE6;
private const ushort DualSenseEdgeProductId = 0x0DF2;
private static readonly object Gate = new();
private static PadState _state;
private static bool _started;
// Output (rumble/lightbar) state, all guarded by Gate.
private static string? _devicePath;
private static bool _bluetooth;
private static bool _outputReady;
private static bool _lightbarSetupPending;
private static byte _outputSequence;
private static FileStream? _outputStream;
private static byte _motorLeft;
private static byte _motorRight;
private static byte _lightbarRed;
private static byte _lightbarGreen;
private static byte _lightbarBlue = 64; // PS-style blue default
private static byte _playerLeds = 0x04; // center LED = player 1
/// <summary>Starts the background reader once; safe to call repeatedly.</summary>
internal static void EnsureStarted()
{
if (!OperatingSystem.IsWindows())
{
return;
}
lock (Gate)
{
if (_started)
{
return;
}
_started = true;
var thread = new Thread(ReadLoop)
{
IsBackground = true,
Name = "DualSenseReader",
};
thread.Start();
}
}
internal static bool TryGetState(out PadState state)
{
lock (Gate)
{
state = _state;
}
return state.Connected;
}
private static void SetState(in PadState state)
{
lock (Gate)
{
_state = state;
}
}
/// <summary>Sets rumble; large = left/strong motor, small = right/weak.</summary>
internal static void SetRumble(byte largeMotor, byte smallMotor)
{
lock (Gate)
{
if (_motorLeft == largeMotor && _motorRight == smallMotor)
{
return;
}
_motorLeft = largeMotor;
_motorRight = smallMotor;
SendOutputLocked();
}
}
internal static void SetLightbar(byte red, byte green, byte blue)
{
lock (Gate)
{
if (_lightbarRed == red && _lightbarGreen == green && _lightbarBlue == blue)
{
return;
}
_lightbarRed = red;
_lightbarGreen = green;
_lightbarBlue = blue;
SendOutputLocked();
}
}
internal static void ResetLightbar() => SetLightbar(0, 0, 64);
private static void OnDeviceIdentified(string path, bool bluetooth)
{
lock (Gate)
{
_devicePath = path;
_bluetooth = bluetooth;
_outputReady = true;
_lightbarSetupPending = true;
// Announce ourselves on the hardware: default lightbar + player 1 LED.
SendOutputLocked();
}
}
private static void OnDeviceLost()
{
lock (Gate)
{
_devicePath = null;
_outputReady = false;
_motorLeft = 0;
_motorRight = 0;
_outputStream?.Dispose();
_outputStream = null;
}
}
private static void SendOutputLocked()
{
if (!_outputReady || _devicePath is null)
{
return; // flushed by OnDeviceIdentified once connected
}
try
{
if (_outputStream is null)
{
var handle = HidNative.CreateFile(
_devicePath,
HidNative.GenericRead | HidNative.GenericWrite,
HidNative.FileShareRead | HidNative.FileShareWrite,
0, HidNative.OpenExisting, 0, 0);
if (handle.IsInvalid)
{
handle.Dispose();
return; // read-only device access: outputs unavailable
}
_outputStream = new FileStream(handle, FileAccess.Write, bufferSize: 1);
}
var report = BuildOutputReportLocked();
_outputStream.Write(report, 0, report.Length);
_outputStream.Flush();
}
catch (Exception)
{
_outputStream?.Dispose();
_outputStream = null;
}
}
private static byte[] BuildOutputReportLocked()
{
// Common 47-byte output payload (offsets per the DualSense output
// report layout, same as Linux hid-playstation).
Span<byte> common = stackalloc byte[47];
common[0] = 0x03; // valid_flag0: compatible vibration + haptics select
common[1] = 0x04 | 0x10; // valid_flag1: lightbar + player indicator
common[2] = _motorRight; // right (weak) motor
common[3] = _motorLeft; // left (strong) motor
if (_lightbarSetupPending)
{
common[38] |= 0x02; // valid_flag2: lightbar setup control enable
common[41] = 0x01; // lightbar_setup: light on
_lightbarSetupPending = false;
}
common[43] = _playerLeds;
common[44] = _lightbarRed;
common[45] = _lightbarGreen;
common[46] = _lightbarBlue;
if (!_bluetooth)
{
var usbReport = new byte[48];
usbReport[0] = 0x02;
common.CopyTo(usbReport.AsSpan(1));
return usbReport;
}
// Bluetooth: 0x31 wrapper with sequence tag and CRC32 over a 0xA2
// seed byte plus the first 74 report bytes.
var btReport = new byte[78];
btReport[0] = 0x31;
btReport[1] = (byte)((_outputSequence & 0x0F) << 4);
_outputSequence = (byte)((_outputSequence + 1) & 0x0F);
btReport[2] = 0x10;
common.CopyTo(btReport.AsSpan(3));
var crc = Crc32(0xA2, btReport.AsSpan(0, 74));
btReport[74] = (byte)crc;
btReport[75] = (byte)(crc >> 8);
btReport[76] = (byte)(crc >> 16);
btReport[77] = (byte)(crc >> 24);
return btReport;
}
private static uint Crc32(byte seed, ReadOnlySpan<byte> data)
{
var crc = Crc32Update(0xFFFFFFFFu, seed);
foreach (var value in data)
{
crc = Crc32Update(crc, value);
}
return ~crc;
}
private static uint Crc32Update(uint crc, byte value)
{
crc ^= value;
for (var bit = 0; bit < 8; bit++)
{
crc = (crc >> 1) ^ (0xEDB88320u & (uint)-(int)(crc & 1));
}
return crc;
}
private static void ReadLoop()
{
var announcedConnect = false;
while (true)
{
SafeFileHandle? handle = null;
try
{
handle = OpenDualSense(out var devicePath);
if (handle is null || devicePath is null)
{
SetState(default);
announcedConnect = false;
Thread.Sleep(1000);
continue;
}
// Bluetooth quirk: the DualSense sends a simplified report
// until feature report 0x05 is requested, which switches it
// to the full 0x31 input report. Harmless over USB.
var feature = new byte[41];
feature[0] = 0x05;
_ = HidNative.HidD_GetFeature(handle, feature, feature.Length);
if (!announcedConnect)
{
Console.Error.WriteLine("[LOADER][INFO] DualSense controller connected.");
announcedConnect = true;
}
using var stream = new FileStream(handle, FileAccess.Read, bufferSize: 1);
handle = null; // stream owns it now
var buffer = new byte[256];
var transportKnown = false;
while (true)
{
var read = stream.Read(buffer, 0, buffer.Length);
if (read <= 0)
{
break;
}
if (TryParseReport(buffer.AsSpan(0, read), out var state))
{
if (!transportKnown)
{
// The first parsed report tells us the transport,
// which the output (rumble/lightbar) path needs.
transportKnown = true;
OnDeviceIdentified(devicePath, bluetooth: buffer[0] == 0x31);
}
SetState(state);
}
}
}
catch (Exception)
{
// Unplugged or read error: fall through and retry.
}
finally
{
handle?.Dispose();
}
if (announcedConnect)
{
Console.Error.WriteLine("[LOADER][INFO] DualSense controller disconnected.");
announcedConnect = false;
}
OnDeviceLost();
SetState(default);
Thread.Sleep(1000);
}
}
private static SafeFileHandle? OpenDualSense(out string? devicePath)
{
devicePath = null;
foreach (var path in HidNative.EnumerateHidDevicePaths())
{
// Open without access rights just to query VID/PID.
using var probe = HidNative.CreateFile(
path, 0, HidNative.FileShareRead | HidNative.FileShareWrite, 0, HidNative.OpenExisting, 0, 0);
if (probe.IsInvalid)
{
continue;
}
var attributes = new HidNative.HiddAttributes { Size = 12 };
if (!HidNative.HidD_GetAttributes(probe, ref attributes) ||
attributes.VendorId != SonyVendorId ||
(attributes.ProductId != DualSenseProductId && attributes.ProductId != DualSenseEdgeProductId))
{
continue;
}
// Read+write so feature reports work; fall back to read-only.
var handle = HidNative.CreateFile(
path,
HidNative.GenericRead | HidNative.GenericWrite,
HidNative.FileShareRead | HidNative.FileShareWrite,
0, HidNative.OpenExisting, 0, 0);
if (handle.IsInvalid)
{
handle.Dispose();
handle = HidNative.CreateFile(
path,
HidNative.GenericRead,
HidNative.FileShareRead | HidNative.FileShareWrite,
0, HidNative.OpenExisting, 0, 0);
}
if (!handle.IsInvalid)
{
devicePath = path;
return handle;
}
handle.Dispose();
}
return null;
}
private static bool TryParseReport(ReadOnlySpan<byte> report, out PadState state)
{
// USB: report id 0x01, payload starts at [1].
// Bluetooth extended: report id 0x31, sequence byte at [1], payload at [2].
int offset;
if (report.Length >= 11 && report[0] == 0x01)
{
offset = 1;
}
else if (report.Length >= 12 && report[0] == 0x31)
{
offset = 2;
}
else
{
state = default;
return false;
}
var leftX = report[offset + 0];
var leftY = report[offset + 1];
var rightX = report[offset + 2];
var rightY = report[offset + 3];
var l2 = report[offset + 4];
var r2 = report[offset + 5];
var buttons0 = report[offset + 7];
var buttons1 = report[offset + 8];
var buttons2 = report[offset + 9];
uint buttons = 0;
buttons |= (buttons0 & 0x10) != 0 ? OrbisPadButton.Square : 0;
buttons |= (buttons0 & 0x20) != 0 ? OrbisPadButton.Cross : 0;
buttons |= (buttons0 & 0x40) != 0 ? OrbisPadButton.Circle : 0;
buttons |= (buttons0 & 0x80) != 0 ? OrbisPadButton.Triangle : 0;
buttons |= HatToButtons(buttons0 & 0x0F);
buttons |= (buttons1 & 0x01) != 0 ? OrbisPadButton.L1 : 0;
buttons |= (buttons1 & 0x02) != 0 ? OrbisPadButton.R1 : 0;
buttons |= (buttons1 & 0x04) != 0 ? OrbisPadButton.L2 : 0;
buttons |= (buttons1 & 0x08) != 0 ? OrbisPadButton.R2 : 0;
buttons |= (buttons1 & 0x20) != 0 ? OrbisPadButton.Options : 0;
buttons |= (buttons1 & 0x40) != 0 ? OrbisPadButton.L3 : 0;
buttons |= (buttons1 & 0x80) != 0 ? OrbisPadButton.R3 : 0;
buttons |= (buttons2 & 0x02) != 0 ? OrbisPadButton.TouchPad : 0;
state = new PadState(
Connected: true,
Buttons: buttons,
LeftX: leftX,
LeftY: leftY,
RightX: rightX,
RightY: rightY,
L2: l2,
R2: r2);
return true;
}
private static uint HatToButtons(int hat) => hat switch
{
0 => OrbisPadButton.Up,
1 => OrbisPadButton.Up | OrbisPadButton.Right,
2 => OrbisPadButton.Right,
3 => OrbisPadButton.Right | OrbisPadButton.Down,
4 => OrbisPadButton.Down,
5 => OrbisPadButton.Down | OrbisPadButton.Left,
6 => OrbisPadButton.Left,
7 => OrbisPadButton.Left | OrbisPadButton.Up,
_ => 0,
};
}
-136
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@@ -1,136 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles;
namespace SharpEmu.Libs.Pad;
/// <summary>
/// Minimal Win32 HID interop used to talk to a DualSense controller
/// directly, without any external input library.
/// </summary>
internal static partial class HidNative
{
internal const int DigcfPresent = 0x02;
internal const int DigcfDeviceInterface = 0x10;
internal const uint GenericRead = 0x80000000;
internal const uint GenericWrite = 0x40000000;
internal const uint FileShareRead = 0x1;
internal const uint FileShareWrite = 0x2;
internal const uint OpenExisting = 3;
[StructLayout(LayoutKind.Sequential)]
internal struct SpDeviceInterfaceData
{
public int CbSize;
public Guid InterfaceClassGuid;
public int Flags;
public nint Reserved;
}
[StructLayout(LayoutKind.Sequential)]
internal struct HiddAttributes
{
public int Size;
public ushort VendorId;
public ushort ProductId;
public ushort VersionNumber;
}
[DllImport("hid.dll")]
internal static extern void HidD_GetHidGuid(out Guid hidGuid);
[DllImport("hid.dll")]
internal static extern bool HidD_GetAttributes(SafeFileHandle hidDeviceObject, ref HiddAttributes attributes);
[DllImport("hid.dll")]
internal static extern bool HidD_GetFeature(SafeFileHandle hidDeviceObject, byte[] reportBuffer, int reportBufferLength);
[DllImport("setupapi.dll", CharSet = CharSet.Unicode)]
internal static extern nint SetupDiGetClassDevs(ref Guid classGuid, nint enumerator, nint hwndParent, int flags);
[DllImport("setupapi.dll")]
internal static extern bool SetupDiEnumDeviceInterfaces(
nint deviceInfoSet,
nint deviceInfoData,
ref Guid interfaceClassGuid,
int memberIndex,
ref SpDeviceInterfaceData deviceInterfaceData);
[DllImport("setupapi.dll", CharSet = CharSet.Unicode)]
internal static extern bool SetupDiGetDeviceInterfaceDetail(
nint deviceInfoSet,
ref SpDeviceInterfaceData deviceInterfaceData,
nint deviceInterfaceDetailData,
int deviceInterfaceDetailDataSize,
out int requiredSize,
nint deviceInfoData);
[DllImport("setupapi.dll")]
internal static extern bool SetupDiDestroyDeviceInfoList(nint deviceInfoSet);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
internal static extern SafeFileHandle CreateFile(
string fileName,
uint desiredAccess,
uint shareMode,
nint securityAttributes,
uint creationDisposition,
uint flagsAndAttributes,
nint templateFile);
/// <summary>
/// Enumerates the device paths of all present HID interfaces.
/// </summary>
internal static List<string> EnumerateHidDevicePaths()
{
var paths = new List<string>();
HidD_GetHidGuid(out var hidGuid);
var deviceInfoSet = SetupDiGetClassDevs(ref hidGuid, 0, 0, DigcfPresent | DigcfDeviceInterface);
if (deviceInfoSet == -1 || deviceInfoSet == 0)
{
return paths;
}
try
{
var interfaceData = new SpDeviceInterfaceData
{
CbSize = Marshal.SizeOf<SpDeviceInterfaceData>(),
};
for (var index = 0; SetupDiEnumDeviceInterfaces(deviceInfoSet, 0, ref hidGuid, index, ref interfaceData); index++)
{
SetupDiGetDeviceInterfaceDetail(deviceInfoSet, ref interfaceData, 0, 0, out var requiredSize, 0);
if (requiredSize <= 0)
{
continue;
}
var detailBuffer = Marshal.AllocHGlobal(requiredSize);
try
{
// SP_DEVICE_INTERFACE_DETAIL_DATA_W.cbSize is 8 on x64
// (DWORD + aligned WCHAR[1]); the path string follows it.
Marshal.WriteInt32(detailBuffer, 8);
if (SetupDiGetDeviceInterfaceDetail(deviceInfoSet, ref interfaceData, detailBuffer, requiredSize, out _, 0) &&
Marshal.PtrToStringUni(detailBuffer + 4) is { Length: > 0 } path)
{
paths.Add(path);
}
}
finally
{
Marshal.FreeHGlobal(detailBuffer);
}
}
}
finally
{
SetupDiDestroyDeviceInfoList(deviceInfoSet);
}
return paths;
}
}
+61 -73
View File
@@ -2,9 +2,9 @@
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.HLE;
using SharpEmu.HLE.Host;
using System.Buffers.Binary;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace SharpEmu.Libs.Pad;
@@ -38,8 +38,7 @@ public static class PadExports
public static int PadInit(CpuContext ctx)
{
_initialized = true;
DualSenseReader.EnsureStarted();
XInputReader.EnsureStarted();
HostPlatform.Current.Input.EnsureStarted();
return ctx.SetReturn(0);
}
@@ -81,15 +80,13 @@ public static class PadExports
return ctx.SetReturn(OrbisPadErrorDeviceNotConnected);
}
DualSenseReader.EnsureStarted();
XInputReader.EnsureStarted();
var input = HostPlatform.Current.Input;
input.EnsureStarted();
if (Interlocked.Exchange(ref _controlsAnnouncementLogged, 1) == 0)
{
Console.Error.WriteLine(DualSenseReader.TryGetState(out _)
? "[LOADER][INFO] Controls: DualSense connected (keyboard fallback also active)."
: XInputReader.TryGetState(out _)
? "[LOADER][INFO] Controls: Xbox controller connected (keyboard fallback also active)."
: "[LOADER][INFO] Keyboard controls: Arrow keys = D-pad, WASD = left stick, IJKL = right stick, Z/Enter = Cross, X/Esc = Circle, C = Square, V = Triangle, Q = L1, E = R1, R = L2, F = R2, Tab/Backspace = Options. A DualSense or Xbox controller will be used automatically when plugged in.");
Console.Error.WriteLine(input.DescribeConnectedGamepad() is { } gamepadName
? $"[LOADER][INFO] Controls: {gamepadName} connected (keyboard fallback also active)."
: "[LOADER][INFO] Keyboard controls: Arrow keys = D-pad, WASD = left stick, IJKL = right stick, Z/Enter = Cross, X/Esc = Circle, C = Square, V = Triangle, Q = L1, E = R1, R = L2, F = R2, Tab/Backspace = Options. A DualSense or Xbox controller will be used automatically when plugged in.");
}
return ctx.SetReturn(PrimaryPadHandle);
@@ -282,7 +279,7 @@ public static class PadExports
}
var triggerMask = parameter[0];
XInputReader.SetTriggerRumble(
HostPlatform.Current.Input.SetTriggerRumble(
(triggerMask & 0x01) != 0 ? DecodeTriggerVibration(parameter[8..64]) : null,
(triggerMask & 0x02) != 0 ? DecodeTriggerVibration(parameter[64..120]) : null);
return ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_OK);
@@ -326,8 +323,7 @@ public static class PadExports
return ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
DualSenseReader.SetRumble(parameter[0], parameter[1]);
XInputReader.SetRumble(parameter[0], parameter[1]);
HostPlatform.Current.Input.SetRumble(parameter[0], parameter[1]);
return ctx.SetReturn(0);
}
@@ -357,7 +353,7 @@ public static class PadExports
return ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
DualSenseReader.SetLightbar(color[0], color[1], color[2]);
HostPlatform.Current.Input.SetLightbar(color[0], color[1], color[2]);
return ctx.SetReturn(0);
}
@@ -374,7 +370,7 @@ public static class PadExports
return ctx.SetReturn(OrbisPadErrorInvalidHandle);
}
DualSenseReader.ResetLightbar();
HostPlatform.Current.Input.ResetLightbar();
return ctx.SetReturn(0);
}
@@ -420,37 +416,30 @@ public static class PadExports
return _cachedInputState;
}
var acceptsKeyboardInput = IsEmulatorWindowFocused();
var buttons = acceptsKeyboardInput ? ReadKeyboardButtons() : 0;
var leftX = acceptsKeyboardInput ? ReadAnalogStick(IsKeyDown(0x41), IsKeyDown(0x44)) : (byte)128;
var leftY = acceptsKeyboardInput ? ReadAnalogStick(IsKeyDown(0x57), IsKeyDown(0x53)) : (byte)128;
var rightX = acceptsKeyboardInput ? ReadAnalogStick(IsKeyDown(0x4A), IsKeyDown(0x4C)) : (byte)128;
var rightY = acceptsKeyboardInput ? ReadAnalogStick(IsKeyDown(0x49), IsKeyDown(0x4B)) : (byte)128;
var l2 = acceptsKeyboardInput && IsKeyDown(0x52) ? (byte)255 : (byte)0;
var r2 = acceptsKeyboardInput && IsKeyDown(0x46) ? (byte)255 : (byte)0;
var input = HostPlatform.Current.Input;
var acceptsKeyboardInput = input.IsHostWindowFocused();
var buttons = acceptsKeyboardInput ? ReadKeyboardButtons(input) : 0;
var leftX = acceptsKeyboardInput ? ReadAnalogStick(input.IsKeyDown(0x41), input.IsKeyDown(0x44)) : (byte)128;
var leftY = acceptsKeyboardInput ? ReadAnalogStick(input.IsKeyDown(0x57), input.IsKeyDown(0x53)) : (byte)128;
var rightX = acceptsKeyboardInput ? ReadAnalogStick(input.IsKeyDown(0x4A), input.IsKeyDown(0x4C)) : (byte)128;
var rightY = acceptsKeyboardInput ? ReadAnalogStick(input.IsKeyDown(0x49), input.IsKeyDown(0x4B)) : (byte)128;
var l2 = acceptsKeyboardInput && input.IsKeyDown(0x52) ? (byte)255 : (byte)0;
var r2 = acceptsKeyboardInput && input.IsKeyDown(0x46) ? (byte)255 : (byte)0;
if (DualSenseReader.TryGetState(out var pad))
Span<HostGamepadState> gamepads = stackalloc HostGamepadState[2];
var gamepadCount = input.GetGamepadStates(gamepads);
for (var index = 0; index < gamepadCount; index++)
{
buttons |= pad.Buttons;
var pad = gamepads[index];
buttons |= ToOrbisButtons(pad.Buttons);
// The controller stick wins whenever it is deflected past a
// small deadzone; otherwise any keyboard value stays.
leftX = MergeAxis(pad.LeftX, leftX);
leftY = MergeAxis(pad.LeftY, leftY);
rightX = MergeAxis(pad.RightX, rightX);
rightY = MergeAxis(pad.RightY, rightY);
l2 = Math.Max(l2, pad.L2);
r2 = Math.Max(r2, pad.R2);
}
if (XInputReader.TryGetState(out var xpad))
{
buttons |= xpad.Buttons;
leftX = MergeAxis(xpad.LeftX, leftX);
leftY = MergeAxis(xpad.LeftY, leftY);
rightX = MergeAxis(xpad.RightX, rightX);
rightY = MergeAxis(xpad.RightY, rightY);
l2 = Math.Max(l2, xpad.L2);
r2 = Math.Max(r2, xpad.R2);
l2 = Math.Max(l2, pad.LeftTrigger);
r2 = Math.Max(r2, pad.RightTrigger);
}
_cachedInputState = new PadState(
@@ -466,50 +455,49 @@ public static class PadExports
return _cachedInputState;
}
[DllImport("user32.dll")]
private static extern short GetAsyncKeyState(int vKey);
[DllImport("user32.dll")]
private static extern nint GetForegroundWindow();
[DllImport("user32.dll")]
private static extern uint GetWindowThreadProcessId(nint hWnd, out uint processId);
private static bool IsKeyDown(int vk) =>
(GetAsyncKeyState(vk) & 0x8000) != 0;
private static bool IsEmulatorWindowFocused()
/// <summary>Maps the host seam's neutral button flags onto SCE_PAD_BUTTON bits.</summary>
private static uint ToOrbisButtons(HostGamepadButtons buttons)
{
var foregroundWindow = GetForegroundWindow();
if (foregroundWindow == 0)
{
return false;
}
GetWindowThreadProcessId(foregroundWindow, out var processId);
return processId == (uint)Environment.ProcessId;
uint result = 0;
if ((buttons & HostGamepadButtons.Up) != 0) result |= OrbisPadButton.Up;
if ((buttons & HostGamepadButtons.Down) != 0) result |= OrbisPadButton.Down;
if ((buttons & HostGamepadButtons.Left) != 0) result |= OrbisPadButton.Left;
if ((buttons & HostGamepadButtons.Right) != 0) result |= OrbisPadButton.Right;
if ((buttons & HostGamepadButtons.Cross) != 0) result |= OrbisPadButton.Cross;
if ((buttons & HostGamepadButtons.Circle) != 0) result |= OrbisPadButton.Circle;
if ((buttons & HostGamepadButtons.Square) != 0) result |= OrbisPadButton.Square;
if ((buttons & HostGamepadButtons.Triangle) != 0) result |= OrbisPadButton.Triangle;
if ((buttons & HostGamepadButtons.L1) != 0) result |= OrbisPadButton.L1;
if ((buttons & HostGamepadButtons.R1) != 0) result |= OrbisPadButton.R1;
if ((buttons & HostGamepadButtons.L2) != 0) result |= OrbisPadButton.L2;
if ((buttons & HostGamepadButtons.R2) != 0) result |= OrbisPadButton.R2;
if ((buttons & HostGamepadButtons.L3) != 0) result |= OrbisPadButton.L3;
if ((buttons & HostGamepadButtons.R3) != 0) result |= OrbisPadButton.R3;
if ((buttons & HostGamepadButtons.Options) != 0) result |= OrbisPadButton.Options;
if ((buttons & HostGamepadButtons.TouchPad) != 0) result |= OrbisPadButton.TouchPad;
return result;
}
private static uint ReadKeyboardButtons()
private static uint ReadKeyboardButtons(IHostInput input)
{
uint buttons = 0;
// D-pad
if (IsKeyDown(0x25)) buttons |= 0x0080; // Left
if (IsKeyDown(0x27)) buttons |= 0x0020; // Right
if (IsKeyDown(0x26)) buttons |= 0x0010; // Up
if (IsKeyDown(0x28)) buttons |= 0x0040; // Down
if (input.IsKeyDown(0x25)) buttons |= OrbisPadButton.Left;
if (input.IsKeyDown(0x27)) buttons |= OrbisPadButton.Right;
if (input.IsKeyDown(0x26)) buttons |= OrbisPadButton.Up;
if (input.IsKeyDown(0x28)) buttons |= OrbisPadButton.Down;
// Face buttons
if (IsKeyDown(0x5A) || IsKeyDown(0x0D)) buttons |= 0x4000; // Z / Enter = Cross
if (IsKeyDown(0x58) || IsKeyDown(0x1B)) buttons |= 0x2000; // X / Escape = Circle
if (IsKeyDown(0x43)) buttons |= 0x8000; // C = Square
if (IsKeyDown(0x56)) buttons |= 0x1000; // V = Triangle
if (input.IsKeyDown(0x5A) || input.IsKeyDown(0x0D)) buttons |= OrbisPadButton.Cross; // Z / Enter
if (input.IsKeyDown(0x58) || input.IsKeyDown(0x1B)) buttons |= OrbisPadButton.Circle; // X / Escape
if (input.IsKeyDown(0x43)) buttons |= OrbisPadButton.Square; // C
if (input.IsKeyDown(0x56)) buttons |= OrbisPadButton.Triangle; // V
// Shoulder buttons
if (IsKeyDown(0x51)) buttons |= 0x0400; // Q = L1
if (IsKeyDown(0x45)) buttons |= 0x0800; // E = R1
if (IsKeyDown(0x52)) buttons |= 0x0100; // R = L2 (digital)
if (IsKeyDown(0x46)) buttons |= 0x0200; // F = R2 (digital)
if (input.IsKeyDown(0x51)) buttons |= OrbisPadButton.L1; // Q
if (input.IsKeyDown(0x45)) buttons |= OrbisPadButton.R1; // E
if (input.IsKeyDown(0x52)) buttons |= OrbisPadButton.L2; // R (digital)
if (input.IsKeyDown(0x46)) buttons |= OrbisPadButton.R2; // F (digital)
// Options (Start)
if (IsKeyDown(0x09) || IsKeyDown(0x08)) buttons |= 0x0008; // Tab / Backspace = Options
if (input.IsKeyDown(0x09) || input.IsKeyDown(0x08)) buttons |= OrbisPadButton.Options; // Tab / Backspace
return buttons;
}
-275
View File
@@ -1,275 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Runtime.InteropServices;
namespace SharpEmu.Libs.Pad;
/// <summary>
/// Reads Xbox 360 / Xbox One (and other XInput-compatible) controllers via
/// the Windows XInput API on a background thread, translated to the same
/// ORBIS pad conventions as <see cref="DualSenseReader"/>. Supports rumble
/// and hot-plug retry; the first connected slot (of four) is used.
/// </summary>
internal static class XInputReader
{
private const uint ErrorSuccess = 0;
private const int SlotCount = 4;
private const byte TriggerThreshold = 30; // XINPUT_GAMEPAD_TRIGGER_THRESHOLD
// XINPUT_GAMEPAD wButtons bit values.
private const ushort XinputDpadUp = 0x0001;
private const ushort XinputDpadDown = 0x0002;
private const ushort XinputDpadLeft = 0x0004;
private const ushort XinputDpadRight = 0x0008;
private const ushort XinputStart = 0x0010;
private const ushort XinputBack = 0x0020;
private const ushort XinputLeftThumb = 0x0040;
private const ushort XinputRightThumb = 0x0080;
private const ushort XinputLeftShoulder = 0x0100;
private const ushort XinputRightShoulder = 0x0200;
private const ushort XinputA = 0x1000;
private const ushort XinputB = 0x2000;
private const ushort XinputX = 0x4000;
private const ushort XinputY = 0x8000;
private static readonly object Gate = new();
private static PadState _state;
private static bool _started;
private static int _slot = -1; // connected XInput user index, -1 when none
private static byte _motorLeft;
private static byte _motorRight;
private static byte _triggerLeft;
private static byte _triggerRight;
/// <summary>Starts the background reader once; safe to call repeatedly.</summary>
internal static void EnsureStarted()
{
if (!OperatingSystem.IsWindows())
{
return;
}
lock (Gate)
{
if (_started)
{
return;
}
_started = true;
var thread = new Thread(ReadLoop)
{
IsBackground = true,
Name = "XInputReader",
};
thread.Start();
}
}
internal static bool TryGetState(out PadState state)
{
lock (Gate)
{
state = _state;
}
return state.Connected;
}
private static void SetState(in PadState state)
{
lock (Gate)
{
_state = state;
}
}
/// <summary>Sets rumble; large = left/strong motor, small = right/weak.</summary>
internal static void SetRumble(byte largeMotor, byte smallMotor)
{
lock (Gate)
{
if (_motorLeft == largeMotor && _motorRight == smallMotor)
{
return;
}
_motorLeft = largeMotor;
_motorRight = smallMotor;
SendRumbleLocked();
}
}
/// <summary>Approximates per-trigger vibration on the two XInput body motors.</summary>
internal static void SetTriggerRumble(byte? leftTrigger, byte? rightTrigger)
{
lock (Gate)
{
var changed = false;
if (leftTrigger is { } left)
{
changed |= _triggerLeft != left;
_triggerLeft = left;
}
if (rightTrigger is { } right)
{
changed |= _triggerRight != right;
_triggerRight = right;
}
if (changed)
{
SendRumbleLocked();
}
}
}
private static void SendRumbleLocked()
{
if (_slot < 0)
{
return; // resent on connect
}
var vibration = new XInputVibration
{
LeftMotorSpeed = (ushort)(Math.Max(_motorLeft, _triggerLeft) * 257),
RightMotorSpeed = (ushort)(Math.Max(_motorRight, _triggerRight) * 257),
};
_ = XInputSetState((uint)_slot, ref vibration);
}
private static void ReadLoop()
{
try
{
while (true)
{
var slot = FindConnectedSlot();
if (slot < 0)
{
SetState(default);
Thread.Sleep(1000);
continue;
}
lock (Gate)
{
_slot = slot;
SendRumbleLocked();
}
Console.Error.WriteLine("[LOADER][INFO] XInput (Xbox) controller connected.");
while (XInputGetState((uint)slot, out var state) == ErrorSuccess)
{
SetState(Translate(state.Gamepad));
Thread.Sleep(8);
}
Console.Error.WriteLine("[LOADER][INFO] XInput (Xbox) controller disconnected.");
lock (Gate)
{
_slot = -1;
_motorLeft = 0;
_motorRight = 0;
_triggerLeft = 0;
_triggerRight = 0;
_state = default;
}
Thread.Sleep(1000);
}
}
catch (DllNotFoundException)
{
// XInput unavailable on this system; leave the reader disconnected.
}
catch (EntryPointNotFoundException)
{
}
}
private static int FindConnectedSlot()
{
for (var index = 0; index < SlotCount; index++)
{
if (XInputGetState((uint)index, out _) == ErrorSuccess)
{
return index;
}
}
return -1;
}
private static PadState Translate(in XInputGamepad pad)
{
uint buttons = 0;
buttons |= (pad.Buttons & XinputDpadUp) != 0 ? OrbisPadButton.Up : 0;
buttons |= (pad.Buttons & XinputDpadDown) != 0 ? OrbisPadButton.Down : 0;
buttons |= (pad.Buttons & XinputDpadLeft) != 0 ? OrbisPadButton.Left : 0;
buttons |= (pad.Buttons & XinputDpadRight) != 0 ? OrbisPadButton.Right : 0;
buttons |= (pad.Buttons & XinputStart) != 0 ? OrbisPadButton.Options : 0;
buttons |= (pad.Buttons & XinputBack) != 0 ? OrbisPadButton.TouchPad : 0;
buttons |= (pad.Buttons & XinputLeftThumb) != 0 ? OrbisPadButton.L3 : 0;
buttons |= (pad.Buttons & XinputRightThumb) != 0 ? OrbisPadButton.R3 : 0;
buttons |= (pad.Buttons & XinputLeftShoulder) != 0 ? OrbisPadButton.L1 : 0;
buttons |= (pad.Buttons & XinputRightShoulder) != 0 ? OrbisPadButton.R1 : 0;
buttons |= (pad.Buttons & XinputA) != 0 ? OrbisPadButton.Cross : 0;
buttons |= (pad.Buttons & XinputB) != 0 ? OrbisPadButton.Circle : 0;
buttons |= (pad.Buttons & XinputX) != 0 ? OrbisPadButton.Square : 0;
buttons |= (pad.Buttons & XinputY) != 0 ? OrbisPadButton.Triangle : 0;
buttons |= pad.LeftTrigger > TriggerThreshold ? OrbisPadButton.L2 : 0;
buttons |= pad.RightTrigger > TriggerThreshold ? OrbisPadButton.R2 : 0;
return new PadState(
Connected: true,
Buttons: buttons,
LeftX: AxisToByte(pad.ThumbLX),
LeftY: AxisToByteInverted(pad.ThumbLY),
RightX: AxisToByte(pad.ThumbRX),
RightY: AxisToByteInverted(pad.ThumbRY),
L2: pad.LeftTrigger,
R2: pad.RightTrigger);
}
private static byte AxisToByte(short value) => (byte)((value + 32768) >> 8);
// XInput Y grows upward, ORBIS pads report Y growing downward.
private static byte AxisToByteInverted(short value) => (byte)(255 - ((value + 32768) >> 8));
[StructLayout(LayoutKind.Sequential)]
private struct XInputGamepad
{
public ushort Buttons;
public byte LeftTrigger;
public byte RightTrigger;
public short ThumbLX;
public short ThumbLY;
public short ThumbRX;
public short ThumbRY;
}
[StructLayout(LayoutKind.Sequential)]
private struct XInputState
{
public uint PacketNumber;
public XInputGamepad Gamepad;
}
[StructLayout(LayoutKind.Sequential)]
private struct XInputVibration
{
public ushort LeftMotorSpeed;
public ushort RightMotorSpeed;
}
// xinput1_4.dll ships with Windows 8 and later.
[DllImport("xinput1_4.dll")]
private static extern uint XInputGetState(uint userIndex, out XInputState state);
[DllImport("xinput1_4.dll")]
private static extern uint XInputSetState(uint userIndex, ref XInputVibration vibration);
}
@@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.HLE;
using SharpEmu.HLE.Host;
using SharpEmu.Libs.Audio;
using SharpEmu.Libs.Kernel;
using SharpEmu.Logging;
@@ -68,7 +69,7 @@ public static class VideoOutExports
return;
}
HostTimerResolution.Request();
HostPlatform.Current.Threading.RequestTimerResolution();
_vblankPumpThread = new Thread(VblankPumpLoop)
{