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fix: VulkanHostBufferPool deadlock, audio overflow crash, and log grouping (#564)
* fix: VulkanHostBufferPool deadlock, audio overflow crash, and log grouping * fix: implement thread-safe buffer pool, refactor output handling, and use unchecked cast for audio conversion
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@@ -387,7 +387,7 @@ internal sealed class EmulatorProcess : IDisposable
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private void ForwardOutput(string? line, bool isError)
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{
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if (!string.IsNullOrEmpty(line))
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if (line is not null)
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{
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OutputReceived?.Invoke(line, isError);
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}
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