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AGC: deliver compute-queue completion events at the queue fence (#721)
sceAgcDriverSubmitAcb submissions never produced a completion interrupt. NotifySubmittedDcbCompleted returned early for anything that was not the graphics queue, so an ACB reaching its ordered-queue fence published nothing. UE 4.27's dynamic-resolution GPU-timing heuristic parks the game thread on exactly that interrupt, so the render side never advanced and Silent Hill: The Short Message deadlocked after its first frame. Give every queue a CompletionEventId: 0 for graphics (what it already published) and the owner handle from sceAgcDriverSubmitAcb rdi for a compute queue, which is the same value the guest passes to sceAgcDriverAddEqEvent. Publish under that ident from the existing fence point, which both PumpSubmittedQueue and ResumeSuspendedDcb already reach only after the submission is fully parsed. Delivery is synchronous on the ordered guest-action queue rather than on a ThreadPool hop with a sleep. That action runs after the logical queue has flushed and waited for its latest fence, which is the moment hardware would raise end-of-pipe. Deferring past it can only make the interrupt late and reorder it against registration changes. Gating: the per-queue completion event is unconditional, because completion interrupts do fire on real hardware and because delivery is registration-gated -- TriggerRegisteredEvents only queues onto equeues that registered this exact (ident, graphics filter) pair, and sceAgcDriverAddEqEvent is the only producer of graphics registrations. A title that never registers its ACB owner handle observes no change. SHARPEMU_AGC_SUBMIT_COMPLETION_EVENT is left to gate only the broad ident-ignoring fan-out (TriggerRegisteredEventsDistinct), which is a compatibility guess rather than hardware behavior; it also stays scoped to the graphics queue where it was measured, so enabling the flag does not newly fan out across compute queues.
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@@ -8,10 +8,20 @@ using Xunit;
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namespace SharpEmu.Libs.Tests.Agc;
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// The kernel event-queue registry is process-wide static state, and these tests assert over
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// every graphics registration in it, so they cannot run beside another suite that registers
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// graphics events.
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[CollectionDefinition(GraphicsEventQueueStateCollection.Name, DisableParallelization = true)]
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public sealed class GraphicsEventQueueStateCollection
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{
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public const string Name = "GraphicsEventQueueState";
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}
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// IT_EVENT_WRITE carries a 6-bit hardware EVENT_TYPE, but sceAgcDriverAddEqEvent registers the
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// listener with a guest-defined eventId. Those two values are not the same numbering scheme, so
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// exact ident matching never wakes anything (issue #173). TriggerRegisteredEventsByFilter wakes
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// every graphics registration instead.
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[Collection(GraphicsEventQueueStateCollection.Name)]
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public sealed class AgcEventQueueTests
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{
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private const ulong BaseAddress = 0x1_0000_0000;
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@@ -70,6 +80,14 @@ public sealed class AgcEventQueueTests
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Assert.Equal(1u, ReadUInt32(memory, eventsAddress + 0x0C));
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Assert.Equal(eventType, ReadUInt64(memory, eventsAddress + 0x10));
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Assert.Equal(userData, ReadUInt64(memory, eventsAddress + 0x18));
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// Registrations live in process-wide static state, and a sibling test asserts that
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// no graphics registration exists at all. Drop this one instead of relying on
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// execution order.
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ctx[CpuRegister.Rdi] = handle;
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Assert.Equal(
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(int)OrbisGen2Result.ORBIS_GEN2_OK,
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KernelEventQueueCompatExports.KernelDeleteEqueue(ctx));
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}
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[Fact]
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@@ -0,0 +1,220 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Buffers.Binary;
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using SharpEmu.HLE;
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using SharpEmu.Libs.Agc;
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using SharpEmu.Libs.Kernel;
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using Xunit;
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namespace SharpEmu.Libs.Tests.Agc;
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// sceAgcDriverSubmitAcb takes the compute queue's owner handle in rdi. That handle is the
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// eventId the guest registers with sceAgcDriverAddEqEvent, so an ACB reaching its queue fence
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// must deliver a graphics-filter completion event under that exact ident. UE 4.27's dynamic
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// resolution heuristic parks the game thread on that interrupt; without it the render side
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// never publishes GPU timings and the title deadlocks.
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[Collection(GraphicsEventQueueStateCollection.Name)]
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public sealed class AgcSubmitCompletionEventTests
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{
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private const ulong BaseAddress = 0x1_0000_0000;
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private const int MemorySize = 0x2000;
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private const ulong HandleOutAddress = BaseAddress + 0x100;
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private const ulong EventsAddress = BaseAddress + 0x200;
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private const ulong OutCountAddress = BaseAddress + 0x300;
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private const ulong TimeoutAddress = BaseAddress + 0x400;
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private const ulong PacketAddress = BaseAddress + 0x500;
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[Fact]
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public void DriverSubmitAcb_DeliversCompletionEventUnderOwnerHandleIdent()
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{
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// Deliberately unusual so a graphics registration from a sibling test cannot alias it:
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// the kernel event registry is process-wide static state.
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const ulong ownerHandle = 0x5EA1;
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const ulong userData = 0xC0FF_EE00_1234_5678;
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var memory = new FakeCpuMemory(BaseAddress, MemorySize);
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var ctx = new CpuContext(memory, Generation.Gen5);
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var equeue = CreateEqueue(ctx, memory);
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try
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{
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Assert.True(KernelEventQueueCompatExports.RegisterEvent(
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equeue,
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ownerHandle,
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KernelEventQueueCompatExports.KernelEventFilterGraphics,
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userData));
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SubmitEmptyAcb(ctx, memory, ownerHandle);
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Assert.Equal(
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(int)OrbisGen2Result.ORBIS_GEN2_OK,
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WaitEqueue(ctx, memory, equeue));
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Assert.Equal(1u, ReadUInt32(memory, OutCountAddress));
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Assert.Equal(ownerHandle, ReadUInt64(memory, EventsAddress + 0x00));
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Assert.Equal(
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KernelEventQueueCompatExports.KernelEventFilterGraphics,
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ReadInt16(memory, EventsAddress + 0x08));
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Assert.Equal(ownerHandle, ReadUInt64(memory, EventsAddress + 0x10));
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Assert.Equal(userData, ReadUInt64(memory, EventsAddress + 0x18));
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}
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finally
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{
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DeleteEqueue(ctx, equeue);
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}
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}
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// Delivery is registration-gated: a title that never registered the ACB owner handle as a
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// graphics eventId must not observe a spurious completion interrupt.
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[Fact]
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public void DriverSubmitAcb_WithoutMatchingRegistration_DeliversNothing()
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{
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const ulong ownerHandle = 0x5EA2;
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const ulong unrelatedEventId = 0x5EA3;
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var memory = new FakeCpuMemory(BaseAddress, MemorySize);
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var ctx = new CpuContext(memory, Generation.Gen5);
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var equeue = CreateEqueue(ctx, memory);
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try
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{
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Assert.True(KernelEventQueueCompatExports.RegisterEvent(
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equeue,
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unrelatedEventId,
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KernelEventQueueCompatExports.KernelEventFilterGraphics,
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userData: 0));
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SubmitEmptyAcb(ctx, memory, ownerHandle);
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Assert.Equal(
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(int)OrbisGen2Result.ORBIS_GEN2_ERROR_TIMED_OUT,
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WaitEqueue(ctx, memory, equeue));
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Assert.Equal(0u, ReadUInt32(memory, OutCountAddress));
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}
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finally
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{
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DeleteEqueue(ctx, equeue);
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}
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}
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// The graphics queue keeps its own completion ident (0); an ACB owner handle must not be
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// able to wake a graphics-queue completion registration or vice versa.
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[Fact]
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public void DriverSubmitDcb_DeliversCompletionEventUnderGraphicsIdent()
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{
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const ulong graphicsCompletionIdent = 0;
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const ulong userData = 0xABCD_0000_0000_1111;
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var memory = new FakeCpuMemory(BaseAddress, MemorySize);
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var ctx = new CpuContext(memory, Generation.Gen5);
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var equeue = CreateEqueue(ctx, memory);
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try
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{
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Assert.True(KernelEventQueueCompatExports.RegisterEvent(
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equeue,
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graphicsCompletionIdent,
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KernelEventQueueCompatExports.KernelEventFilterGraphics,
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userData));
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WriteEmptySubmitPacket(memory);
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ctx[CpuRegister.Rdi] = PacketAddress;
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Assert.Equal(
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(int)OrbisGen2Result.ORBIS_GEN2_OK,
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AgcExports.DriverSubmitDcb(ctx));
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Assert.Equal(
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(int)OrbisGen2Result.ORBIS_GEN2_OK,
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WaitEqueue(ctx, memory, equeue));
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Assert.Equal(1u, ReadUInt32(memory, OutCountAddress));
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Assert.Equal(graphicsCompletionIdent, ReadUInt64(memory, EventsAddress + 0x00));
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Assert.Equal(userData, ReadUInt64(memory, EventsAddress + 0x18));
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}
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finally
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{
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DeleteEqueue(ctx, equeue);
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}
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}
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private static void SubmitEmptyAcb(CpuContext ctx, FakeCpuMemory memory, ulong ownerHandle)
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{
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WriteEmptySubmitPacket(memory);
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ctx[CpuRegister.Rdi] = ownerHandle;
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ctx[CpuRegister.Rsi] = PacketAddress;
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Assert.Equal(
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(int)OrbisGen2Result.ORBIS_GEN2_OK,
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AgcExports.DriverSubmitAcb(ctx));
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}
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// A zero-dword submission parses as immediately complete, so the queue reaches its fence
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// without needing a live GPU backend.
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private static void WriteEmptySubmitPacket(FakeCpuMemory memory)
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{
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WriteUInt64(memory, PacketAddress, 0);
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WriteUInt32(memory, PacketAddress + 8, 0);
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}
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private static ulong CreateEqueue(CpuContext ctx, FakeCpuMemory memory)
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{
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ctx[CpuRegister.Rdi] = HandleOutAddress;
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Assert.Equal(
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(int)OrbisGen2Result.ORBIS_GEN2_OK,
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KernelEventQueueCompatExports.KernelCreateEqueue(ctx));
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return ReadUInt64(memory, HandleOutAddress);
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}
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// The kernel event registry is process-wide static state and deleting the queue drops its
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// registrations, so sibling suites that assert over every graphics registration stay clean.
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private static void DeleteEqueue(CpuContext ctx, ulong equeue)
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{
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ctx[CpuRegister.Rdi] = equeue;
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_ = KernelEventQueueCompatExports.KernelDeleteEqueue(ctx);
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}
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private static int WaitEqueue(CpuContext ctx, FakeCpuMemory memory, ulong equeue)
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{
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WriteUInt64(memory, TimeoutAddress, 0);
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ctx[CpuRegister.Rdi] = equeue;
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ctx[CpuRegister.Rsi] = EventsAddress;
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ctx[CpuRegister.Rdx] = 4;
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ctx[CpuRegister.Rcx] = OutCountAddress;
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ctx[CpuRegister.R8] = TimeoutAddress;
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return KernelEventQueueCompatExports.KernelWaitEqueue(ctx);
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}
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private static ulong ReadUInt64(FakeCpuMemory memory, ulong address)
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{
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Span<byte> buffer = stackalloc byte[8];
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Assert.True(memory.TryRead(address, buffer));
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return BinaryPrimitives.ReadUInt64LittleEndian(buffer);
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}
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private static uint ReadUInt32(FakeCpuMemory memory, ulong address)
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{
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Span<byte> buffer = stackalloc byte[4];
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Assert.True(memory.TryRead(address, buffer));
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return BinaryPrimitives.ReadUInt32LittleEndian(buffer);
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}
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private static short ReadInt16(FakeCpuMemory memory, ulong address)
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{
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Span<byte> buffer = stackalloc byte[2];
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Assert.True(memory.TryRead(address, buffer));
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return BinaryPrimitives.ReadInt16LittleEndian(buffer);
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}
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private static void WriteUInt64(FakeCpuMemory memory, ulong address, ulong value)
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{
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Span<byte> buffer = stackalloc byte[8];
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BinaryPrimitives.WriteUInt64LittleEndian(buffer, value);
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Assert.True(memory.TryWrite(address, buffer));
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}
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private static void WriteUInt32(FakeCpuMemory memory, ulong address, uint value)
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{
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Span<byte> buffer = stackalloc byte[4];
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BinaryPrimitives.WriteUInt32LittleEndian(buffer, value);
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Assert.True(memory.TryWrite(address, buffer));
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}
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}
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