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Astrobot - Canonicalize fix and ffmpeg library on build (#817)
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+19
-15
@@ -47,24 +47,28 @@ built against `ffmpeg-core` specifically.
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## Supplying the FFmpeg libraries
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`dotnet publish` fetches a prebuilt release of `github.com/sharpemu/ffmpeg-core`
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(the tag is pinned in `SharpEmu.CLI.csproj`'s `FfmpegRuntimeTag`, matched to
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the `FFmpeg.AutoGen` package version in `Directory.Packages.props` -- both
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need to agree on the same FFmpeg ABI) and copies its dynamically linked
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libraries into a `plugins` folder next to the published executable. No C
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toolchain is required to build SharpEmu; publishing just downloads a zip.
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`plugins` is a loose, unpacked folder rather than something embedded in the
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single-file bundle, so the OS loader can resolve the libraries' own
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inter-dependencies (`avcodec` depends on `avutil`, etc.) itself.
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Both `dotnet build` and `dotnet publish` fetch a prebuilt release of
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`github.com/sharpemu/ffmpeg-core` (the tag is pinned in
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`SharpEmu.CLI.csproj`'s `FfmpegRuntimeTag`, matched to the `FFmpeg.AutoGen`
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package version in `Directory.Packages.props` -- both need to agree on the
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same FFmpeg ABI) and copy its dynamically linked libraries into a `plugins`
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folder next to the resulting executable (`artifacts/bin/...` for build,
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`artifacts/publish/...` for publish). No C toolchain is required to build
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SharpEmu; both just download a zip once (cached under
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`$(BaseIntermediateOutputPath)ffmpeg-runtime/`, so later builds/publishes
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reuse it instead of re-fetching). `plugins` is a loose, unpacked folder
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rather than something embedded in the single-file bundle, so the OS loader
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can resolve the libraries' own inter-dependencies (`avcodec` depends on
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`avutil`, etc.) itself.
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A plain `dotnet publish` with no `-r` still works: it defaults to the host
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machine's own RID (see `Directory.Build.props`), so it fetches the matching
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`ffmpeg-core` archive and populates `plugins` without any extra flags.
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Passing an explicit `-r <rid>` (e.g. to cross-publish `linux-x64` from
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A plain `dotnet build`/`dotnet publish` with no `-r` still works: it defaults
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to the host machine's own RID (see `Directory.Build.props`), so it fetches
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the matching `ffmpeg-core` archive and populates `plugins` without any extra
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flags. Passing an explicit `-r <rid>` (e.g. to cross-publish `linux-x64` from
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Windows) still overrides that default normally.
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To use a different set of FFmpeg libraries, drop them into the published
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`plugins` folder yourself (matching FFmpeg's own file-naming and versioning
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To use a different set of FFmpeg libraries, drop them into the build or
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published `plugins` folder yourself (matching FFmpeg's own file-naming and versioning
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conventions, e.g. `avformat-61.dll` / `libavformat.so.61` / matching
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`.dylib`) -- `FfmpegNativeBinkFrameSource` points `ffmpeg.RootPath` at that
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folder and does not otherwise care where the files came from.
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@@ -130,7 +130,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
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</PropertyGroup>
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<Target Name="FetchFfmpegRuntime"
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BeforeTargets="Publish"
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BeforeTargets="Publish;Build"
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Condition="'$(RuntimeIdentifier)' != '' And '$(FfmpegRuntimePackage)' != ''">
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<DownloadFile
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SourceUrl="https://github.com/sharpemu/ffmpeg-core/releases/download/$(FfmpegRuntimeTag)/$(FfmpegRuntimePackage)"
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@@ -161,4 +161,23 @@ SPDX-License-Identifier: GPL-2.0-or-later
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SkipUnchangedFiles="true" />
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</Target>
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<!-- Mirrors PublishFfmpegRuntime for plain `dotnet build`: devs running
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straight out of the build output directory (no publish step) still
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need the FFmpeg plugins present, otherwise AvPlayer/Bink video probing
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throws NotSupportedException the first time a guest opens a movie. -->
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<Target Name="BuildFfmpegRuntime"
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AfterTargets="Build"
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DependsOnTargets="FetchFfmpegRuntime"
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Condition="'$(RuntimeIdentifier)' != '' And '$(FfmpegRuntimePackage)' != ''">
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<ItemGroup>
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<_FfmpegRuntimeFiles Condition="$(RuntimeIdentifier.StartsWith('win'))"
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Include="$(FfmpegRuntimeExtractDir)/bin/*.dll" />
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<_FfmpegRuntimeFiles Condition="!$(RuntimeIdentifier.StartsWith('win'))"
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Include="$(FfmpegRuntimeExtractDir)/lib/*.so;$(FfmpegRuntimeExtractDir)/lib/*.so.*;$(FfmpegRuntimeExtractDir)/lib/*.dylib" />
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</ItemGroup>
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<Copy SourceFiles="@(_FfmpegRuntimeFiles)"
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DestinationFolder="$(OutDir)$(NativeLibraryFolderName)"
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SkipUnchangedFiles="true" />
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</Target>
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</Project>
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@@ -60,9 +60,7 @@ internal static class GpuWaitRegistry
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// address) so distinct guest processes never alias.
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private static readonly Dictionary<(object, ulong), ulong> _lastProduced = new();
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// Unwraps to the shared root: per-thread TrackedCpuMemory decorators
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// over ONE virtual memory are not reference-equal, so a raw-reference
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// filter would make waits invisible across threads.
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private static object? Canonicalize(object? memory)
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{
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while (memory is SharpEmu.HLE.ICpuMemoryWrapper wrapper)
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@@ -120,6 +118,7 @@ internal static class GpuWaitRegistry
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/// </summary>
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public static OutstandingSnapshot SnapshotOutstanding(object? memory = null)
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{
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memory = Canonicalize(memory);
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lock (_gate)
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{
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var outstanding = 0;
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@@ -346,6 +345,7 @@ internal static class GpuWaitRegistry
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/// </summary>
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public static bool LatchSatisfiedByValue(object memory, ulong address, ulong value)
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{
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memory = Canonicalize(memory)!;
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var latchedAny = false;
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lock (_gate)
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{
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@@ -431,6 +431,7 @@ internal static class GpuWaitRegistry
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/// </summary>
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public static List<WaitingDcb>? CollectExpiredRetries(object memory, long nowTicks)
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{
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memory = Canonicalize(memory)!;
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List<WaitingDcb>? expired = null;
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lock (_gate)
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{
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@@ -473,6 +474,7 @@ internal static class GpuWaitRegistry
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public static List<WaitingDcb>? CollectAllForMemory(object memory)
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{
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memory = Canonicalize(memory)!;
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List<WaitingDcb>? collected = null;
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lock (_gate)
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{
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@@ -558,6 +560,7 @@ internal static class GpuWaitRegistry
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/// breaker. Also latches any already-waiting waiter it satisfies.</summary>
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public static bool RecordProduced(object memory, ulong address, ulong value)
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{
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memory = Canonicalize(memory)!;
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lock (_gate)
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{
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if (_lastProduced.Count >= 8192)
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@@ -591,6 +594,7 @@ internal static class GpuWaitRegistry
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long nowTicks,
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long minAgeTicks)
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{
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memory = Canonicalize(memory)!;
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List<WaitingDcb>? broken = null;
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lock (_gate)
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{
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