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Vulkan: enable textureCompressionBC when the device supports it (#716)
Guest BC1–BC7 textures can be sampled directly when the feature is available; warn when it is not.
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@@ -4131,6 +4131,7 @@ internal static unsafe class VulkanVideoPresenter
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ShaderStorageImageExtendedFormats = supportedFeatures.ShaderStorageImageExtendedFormats,
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ShaderStorageImageReadWithoutFormat = supportedFeatures.ShaderStorageImageReadWithoutFormat,
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ShaderStorageImageWriteWithoutFormat = supportedFeatures.ShaderStorageImageWriteWithoutFormat,
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TextureCompressionBC = supportedFeatures.TextureCompressionBC,
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RobustBufferAccess = supportedFeatures.RobustBufferAccess,
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};
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@@ -4170,6 +4171,13 @@ internal static unsafe class VulkanVideoPresenter
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"translated shaders using unformatted storage image load/store will fail.");
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}
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if (!supportedFeatures.TextureCompressionBC)
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{
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Console.Error.WriteLine(
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"[LOADER][WARN] GPU does not support textureCompressionBC " +
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"guest BC1-BC7 textures cannot be sampled directly.");
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}
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var maintenance8Features = new PhysicalDeviceMaintenance8FeaturesKHR
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{
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SType = StructureType.PhysicalDeviceMaintenance8FeaturesKhr,
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