Files
AFFiNE-Mirror/tests/blocksuite/e2e/edgeless/element-toolbar.spec.ts
L-Sun 823bf40a57 fix(editor): fix overlay of tool is not shown or repeated when switching tool (#11575)
Close [BS-3029](https://linear.app/affine-design/issue/BS-3029/frame-里面的-shape-没办法进入文本编辑模式)
Close [BS-3082](https://linear.app/affine-design/issue/BS-3082/按s切换至shape工具,在白板上点击会创建两个shape)
Close [BS-3091](https://linear.app/affine-design/issue/BS-3082/按s切换至shape工具,在白板上点击会创建两个shape)

## Fix Shape Tool Issues

This PR addresses several issues with the shape and mindmap tools functionality in the editor:

1. **Fix text editing after mode switching**: Resolves an issue where users couldn't edit text in shapes after switching editor modes. The fix ensures the edgeless block is properly retrieved when double-clicking on a shape.

2. **Improve tool switching behavior**: Fixes issues with tool overlays not showing or being repeated when switching between tools. This includes:
   - Properly handling tool overlay visibility
   - Ensuring only one tool is active at a time when using keyboard shortcuts
   - Adding proper cleanup when switching tools

3. **Add comprehensive tests**: Adds new test cases to verify:
   - Shape creation with keyboard shortcuts
   - Shape text editing after mode switching
   - Tool switching behavior with keyboard shortcuts
2025-04-10 13:39:22 +00:00

119 lines
3.5 KiB
TypeScript

import { expect } from '@playwright/test';
import { clickView } from '../utils/actions/click.js';
import {
addBasicRectShapeElement,
getSelectedBoundCount,
locatorComponentToolbar,
resizeElementByHandle,
selectNoteInEdgeless,
switchEditorMode,
zoomResetByKeyboard,
} from '../utils/actions/edgeless.js';
import {
pressBackspace,
selectAllBlocksByKeyboard,
} from '../utils/actions/keyboard.js';
import {
enterPlaygroundRoom,
initEmptyEdgelessState,
} from '../utils/actions/misc.js';
import { test } from '../utils/playwright.js';
test('toolbar should appear when select note', async ({ page }) => {
await enterPlaygroundRoom(page);
const { noteId } = await initEmptyEdgelessState(page);
await switchEditorMode(page);
await selectNoteInEdgeless(page, noteId);
const toolbar = locatorComponentToolbar(page);
await expect(toolbar).toBeVisible();
});
test('tooltip should be hidden after clicking on button', async ({ page }) => {
await enterPlaygroundRoom(page);
const { noteId } = await initEmptyEdgelessState(page);
await switchEditorMode(page);
await selectNoteInEdgeless(page, noteId);
const toolbar = locatorComponentToolbar(page);
const modeBtn = toolbar.getByRole('button', { name: 'Mode' });
await modeBtn.hover();
await expect(page.locator('.blocksuite-portal')).toBeVisible();
await modeBtn.click();
await expect(page.locator('.blocksuite-portal')).toBeHidden();
await expect(page.locator('note-display-mode-panel')).toBeVisible();
await modeBtn.click();
await expect(page.locator('.blocksuite-portal')).toBeVisible();
await expect(page.locator('note-display-mode-panel')).toBeHidden();
await modeBtn.click();
await expect(page.locator('.blocksuite-portal')).toBeHidden();
await expect(page.locator('note-display-mode-panel')).toBeVisible();
const colorBtn = toolbar.getByRole('button', {
name: 'Background',
});
await colorBtn.hover();
await expect(page.locator('.blocksuite-portal')).toBeVisible();
await colorBtn.click();
await expect(page.locator('.blocksuite-portal')).toBeHidden();
await expect(page.locator('note-display-mode-panel')).toBeHidden();
await expect(page.locator('edgeless-color-panel')).toBeVisible();
});
test('should be hidden when resizing element', async ({ page }) => {
await enterPlaygroundRoom(page);
await initEmptyEdgelessState(page);
await switchEditorMode(page);
await zoomResetByKeyboard(page);
await addBasicRectShapeElement(page, { x: 210, y: 110 }, { x: 310, y: 210 });
await page.mouse.click(220, 120);
const toolbar = locatorComponentToolbar(page);
await expect(toolbar).toBeVisible();
await resizeElementByHandle(
page,
{ x: 400, y: 300 },
'top-left',
30,
async () => {
await expect(toolbar).toBeHidden();
}
);
await expect(toolbar).toBeVisible();
});
test('should only one tool active at the same time when using shortcut to switch tool', async ({
page,
}) => {
await enterPlaygroundRoom(page);
await initEmptyEdgelessState(page);
await switchEditorMode(page);
await clickView(page, [0, 0]);
await selectAllBlocksByKeyboard(page);
await pressBackspace(page);
await page.keyboard.press('s');
await page.keyboard.press('m');
await page.keyboard.press('n');
await clickView(page, [100, 100]);
await clickView(page, [0, 0]); // click on empty space to deselect the note
await selectAllBlocksByKeyboard(page);
expect(
await getSelectedBoundCount(page),
'only a note should be created'
).toBe(1);
});