Commit Graph

789 Commits

Author SHA1 Message Date
donteatfriedrice
e02b159bf4 feat(core): remove preview footnote hover effect config (#11695)
Close [BS-3115](https://linear.app/affine-design/issue/BS-3115/侧边栏-footnote-ui-和用户行为与编辑器内统一)
2025-04-15 07:02:51 +00:00
pengx17
575aa3c1c1 fix(editor): rework disable middle click settings for linux (#11556)
fix BS-3028
Unfortunately, I don't find out a way to disable this behavior on ff linux
2025-04-15 04:44:26 +00:00
Aki Chang
00bd05897e feat(android): ai chat scaffold (#11124)
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
Co-authored-by: eyhn <cneyhn@gmail.com>
2025-04-14 06:05:47 +00:00
yoyoyohamapi
d494394c8d test(core): common setup for ai tests (#11644)
### TL:DR

By sharing initialization logic, accelerate test case execution.

### What Changed

* Global setup for copilot e2e
  * Login
  * Create Workspace
* Enable fully parallel for ci

### Optimization Comparison​

Comparing with PR [fix(core): ask AI input box in the whiteboard is blocked by the menu …](https://github.com/toeverything/AFFiNE/pull/11634):

|           |    Shard 1   |2|3|4|5|6|7|8|
| ------|----|----|----|----|----|---|---|--|
|Before|15min|14min|14min|14min|14min|13min|15min|10min|
|After|8min|11min|8min|8min|8min|8min|8min|7min|

### Trade-Off

Since all copilot use cases currently share a single user and workspace, some test cases need to focus on **isolation** and **independence**.
For example, when testing Embedding-related workflows:
* Different document contents should be used to avoid interference.
* After each test case execution, **cleanup** operations are also required.
* Some tests should be configured to **serial** mode.

```ts
test.describe.configure({ mode: 'serial' });

test.describe('AIChatWith/Collections', () => {
  test.beforeEach(async ({ loggedInPage: page, utils }) => {
    await utils.testUtils.setupTestEnvironment(page);
    await utils.chatPanel.openChatPanel(page);
    await utils.editor.clearAllCollections(page);

    await utils.testUtils.createNewPage(page);
  });

  test.afterEach(async ({ loggedInPage: page, utils }) => {
    // clear all collections
    await utils.editor.clearAllCollections(page);
  });

  test('should support chat with collection', async ({
    loggedInPage: page,
    utils,
  }) => {
    // Create two collections
    await utils.editor.createCollectionAndDoc(
      page,
      'Collection 1',
      'CollectionAAaa is a cute dog'
    );

    await utils.chatPanel.chatWithCollections(page, ['Collection 1']);
    await utils.chatPanel.makeChat(page, 'What is CollectionAAaa(Use English)');
    // ...
  });

  test('should support chat with multiple collections', async ({
    loggedInPage: page,
    utils,
  }) => {
    // Create two collections
    await utils.editor.createCollectionAndDoc(
      page,
      'Collection 2',
      'CollectionEEee is a cute cat'
    );

    await utils.editor.createCollectionAndDoc(
      page,
      'Collection 3',
      'CollectionFFff is a cute dog'
    );

    await utils.chatPanel.chatWithCollections(page, [
      'Collection 2',
      'Collection 3',
    ]);
    await utils.chatPanel.makeChat(
      page,
      'What is CollectionEEee? What is CollectionFFff?(Use English)'
    );
    // ...
  });
});

```

> CLOSE AI-51
2025-04-14 02:42:06 +00:00
renovate
1fc51bf95e chore: bump up animejs version to v4 (#11466)
This PR contains the following updates:

| Package | Change | Age | Adoption | Passing | Confidence |
|---|---|---|---|---|---|
| [animejs](https://animejs.com) ([source](https://redirect.github.com/juliangarnier/anime)) | [`^3.2.2` -> `^4.0.0`](https://renovatebot.com/diffs/npm/animejs/3.2.2/4.0.0) | [![age](https://developer.mend.io/api/mc/badges/age/npm/animejs/4.0.0?slim=true)](https://docs.renovatebot.com/merge-confidence/) | [![adoption](https://developer.mend.io/api/mc/badges/adoption/npm/animejs/4.0.0?slim=true)](https://docs.renovatebot.com/merge-confidence/) | [![passing](https://developer.mend.io/api/mc/badges/compatibility/npm/animejs/3.2.2/4.0.0?slim=true)](https://docs.renovatebot.com/merge-confidence/) | [![confidence](https://developer.mend.io/api/mc/badges/confidence/npm/animejs/3.2.2/4.0.0?slim=true)](https://docs.renovatebot.com/merge-confidence/) |

---

### Release Notes

<details>
<summary>juliangarnier/anime (animejs)</summary>

### [`v4.0.0`](https://redirect.github.com/juliangarnier/anime/releases/tag/4.0.0)

[Compare Source](https://redirect.github.com/juliangarnier/anime/compare/v3.2.2...4.0.0)

> **I'm still finalizing the release notes as there are MANY changes, but in the meantime, you can check out the brand new documentation [here](https://animejs.com/documentation).**

The brand new Anime.js.

### API Breaking changes

Every Anime.js feature is now exported as an ES Module.
This is great for tree shaking, you don't have to ship the entire library anymore, only what you need.

#### Animation

The `anime(parameters)` function has been replaced with the `animate(targets, parameters)` module.
The `targets` parameter has been replaced with a dedicated function parameter: `animate(targets, parameters)`.

V3:

```javascript
import anime from 'animejs';

const animation = anime({
  targets: 'div',
  translateX: 100,
});
```

V4:

```javascript
import { animate } from 'animejs';

const animation = animate('div', {
  translateX: 100,
});
```

#### Easings names

The `ease` prefix has been removed: 'easeInOutQuad' -> 'inOutQuad'.

#### Callbacks

Callbacks have have been renamed like this:

-   `begin()` -> `onBegin()`
-   `update()` -> `onUpdate()`

Here's all the change to the API

```diff
- import anime from 'animejs';
+ import { animate, createSpring, utils } from 'animejs';

- anime({
-   targets: 'div',
+ animate('div', {
    translateX: 100,
      rotate: {
-     value: 360,
+     to: 360,
-     easing: 'spring(.7, 80, 10, .5)',
+     ease: createSpring({ mass: .7, damping: 80, stiffness: 10, velocity: .5}),
    },
-   easing: 'easeinOutExpo',
+   ease: 'inOutExpo',
-   easing: () => t => Math.cos(t),
+   ease: t => Math.cos(t),
-   direction: 'reverse',
+   reversed: true,
-   direction: 'alternate',
+   alternate: true,
-   loop: 1,
+   loop: 0,
-   round: 100,
+   modifier: utils.round(2),
-   begin: () => {},
+   onBegin: () => {},
-   update: () => {},
+   onUpdate: () => {},
-   change: () => {},
+   onRender: () => {},
-   changeBegin: () => {},
-   changeComplete: () => {},
-   loopBegin: () => {},
-   loopComplete: () => {},
+   onLoop: () => {},
-   complete: () => {},
+   onComplete: () => {},
  });
```

#### Promises

No more `.finished` property, promises are now handled directly with `animation.then()`:

```diff
- import anime from 'animejs';
+ import { animate, utils } from 'animejs';

- anime({ targets: target, prop: x }).finished.then(() => {});
+ animate(target, { prop: x }).then(() => {});
```

#### Values

##### To

The object syntax `value` property has been renamed `to`:

```diff
- translateX: { value: 100 }
+ translateX: { to: 100 }
```

#### Animation parameters

##### Default `easing`

The new default easing is `'outQuad'` instead of `'easeOutElastic(1, .5)'`.

##### `composition`

In V3 all animations coexist and overlaps with each other. This can cause animations with the same targets and animated properties to create weird results.
V4 cancels a running tween if a new one is created on the same target with the same property. This behaviour can be confifugred using the new `composition` parameter.

`composition: 'none'` // The old V3 behaviour, animations can overlaps
`composition: 'replace'` // The new V4 default
`composition: 'add'` // Creates additive animations by adding the values of the currently running animations with the new ones

##### `round` -> `modifier`

The `round` parameter has been replaced with a more flexible parameters that allows you to define custom functions to transform the numerical value of an animation just before the rendering.

```diff
- round: 100
+ modifier: utils.round(2)
```

You can of course defines your own modifier functions like this:

```javascript
const animation = animate('div', {
  translateX: '100rem',
  modifier: v => v % 10 // Note that the unit 'rem' will automatically be passed to the rendered value
});
```

#### Playback parameters

##### `direction`

The `direction` parameter has been replaced with an `alternate` and `reversed` parameters

V3:

```javascript
const animation = anime({
  targets: 'div',
  direction: 'reverse',
  // direction: 'alternate' It wasn't possible to combined reverse and alternate direction before
});
```

V4:

```javascript
import { animate } from 'animejs';

const animation = animate('div', {
  translateX: 100,
  reversed: true,
  alternate: true,
});
```

#### Timelines:

```diff
- import anime from 'animejs';
+ import { createTimeline, stagger } from 'animejs';

- anime.timeline({
+ createTimeline({
-   duration: 500,
-   easing: 'easeInOutQuad',
+   defaults: {
+     duration: 500,
+     ease: 'inOutQuad',
+   }
-   loop: 2,
+   loop: 1,
- }).add({
-   targets: 'div',
+ }).add('div', {
    rotate: 90,
  })
- .add('.target:nth-child(1)', { opacity: 0, onComplete }, 0)
- .add('.target:nth-child(2)', { opacity: 0, onComplete }, 100)
- .add('.target:nth-child(3)', { opacity: 0, onComplete }, 200)
- .add('.target:nth-child(4)', { opacity: 0, onComplete }, 300)
+ .add('.target', { opacity: 0, onComplete }, stagger(100))
```

##### Stagger

```diff
- import anime from 'animejs';
+ import { animate, stagger } from 'animejs';

- anime({
-   targets: 'div',
+ animate('div', {
-   translateX: anime.stagger(100),
+   translateX: stagger(100),
-   delay: anime.stagger(100, { direction: 'reversed' }),
+   translateX: stagger(100, { reversed: true }),
  });
```

#### SVG

```diff
- import anime from 'animejs';
+ import { animate, svg } from 'animejs';

- const path = anime.path('path');
+ const { x, y, angle } = svg.createMotionPath('path');

- anime({
-   targets: '#shape1',
+ animate('#shape1', {
-   points: '70 41 118.574 59.369 111.145 132.631 60.855 84.631 20.426 60.369',
+   points: svg.morphTo('#shape2'),
-   strokeDashoffset: [anime.setDashoffset, 0],
+   strokeDashoffset: svg.drawLine(),
-   translateX: path('x'),
-   translateY: path('y'),
-   rotate: path('angle'),
+   translateX: x,
+   translateY: y,
+   rotate: angle,
  });
```

#### Utils

```diff
- import anime from 'animejs';
+ import { utils } from 'animejs';

- const value = anime.get('#target1', 'translateX');
+ const value = utils.get('#target1', 'translateX');

- anime.set('#target1', { translateX: 100 });
+ utils.set('#target1', { translateX: 100 });

- anime.remove('#target1');
+ utils.remove('#target1');

- const rounded = anime.round(value);
+ const rounded = utils.round(value, 0);
```

#### Engine

```diff
- import anime from 'animejs';
+ import { engine } from 'animejs';

- anime.suspendWhenDocumentHidden = false;
+ engine.pauseWhenHidden = false;

- anime.speed = .5;
+ engine.playbackRate = .5;
```

### Improvements

#### Performances

Major performance boost and lower memory footprint.
V4 has bee re-written from scratch by keeping performance in mind at every steps.

#### Better tween composition

The tween system has been refactored to improve animations behaviours when they overlaps.
This fix lots of issues, especially when creating multiple animations with the same property on the same target.

#### Additive animations

You can also blend animations together with the new `composition: 'add'` parameter.

#### Improved Timelines

-   Child animations can new be looped and reversed
-   Add supports for labels
-   Add supports for `.set()` in timeline
-   New position operators for more flexibility
-   Multi-target child animation can be positioned using the `stagger` function
-   Easier children defaults configuration
-   Greatly improved support for CSS transforms composition from one child animation to another

```javascript

const tl = createTimeline({
  playbackRate: .2,
  defaults: {
    duration: 500,
    easing: 'outQuad',
  }
});

tl.add('START', 100) // Add a label a 100ms
  .set('.target', { opacity: 0 })
  .add('.target', {
    translateY: 100,
    opacity: 1,
    onComplete: () => {},
  }, stagger(100))
  .add('.target', {
    scale: .75,
  }, 'START')
  .add('.target', {
    rotate: '1turn',
  }, '<<+=200')

```

#### Properties

##### CSS Variables

You can now use CSS variables directly like any other property:

```javascript
// Animate the values of the CSS variables '--radius'
animate('#target', { '--radius': '20px' });
```

##### Animating *from*

Animate *from* a value

```diff
+ translateX: { from: 50 }
```

##### From -> To

Even if the `[from, to]` shortcut is still valid in V4, you can now also write it like this:

```diff
+ translateX: { from: 50, to: 100 }
```

##### Colors

You can now animate hex colors with an alpha channel like '#F443' or '#FF444433'.

#### Timers

You can now create timers with the `createTimer` module.

Timers can be use as replacement for `setTimeout`or `setInterval` but with all the playbacks parameters, callbacks and the `Promise` system provided by anime.js.

```
const interval = createTimer({
  onLoop: () => { // do something every 500ms },
  duration: 500,
});

const timeout = createTimer({
  onComplete: () => { // do something in 500ms },
  duration: 500,
});

const gameLogicLoop = createTimer({
  frameRate: 30,
  onUpdate: gameSystems,
});

const gameRenderLoop = createTimer({
  frameRate: 60,
  onUpdate: gameRender,
});

```

#### Variable frame rate

You can now change the frame rate to all animations or to a specific Timeline / Animation / Timer

</details>

---

### Configuration

📅 **Schedule**: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).

🚦 **Automerge**: Disabled by config. Please merge this manually once you are satisfied.

♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 **Ignore**: Close this PR and you won't be reminded about this update again.

---

 - [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check this box

---

This PR was generated by [Mend Renovate](https://mend.io/renovate/). View the [repository job log](https://developer.mend.io/github/toeverything/AFFiNE).
<!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiIzOS4yMjcuMyIsInVwZGF0ZWRJblZlciI6IjM5LjIyNy4zIiwidGFyZ2V0QnJhbmNoIjoiY2FuYXJ5IiwibGFiZWxzIjpbImRlcGVuZGVuY2llcyJdfQ==-->
2025-04-14 01:29:09 +00:00
CatsJuice
d6b4ee8172 feat(mobile): ios selfhost server support (#11563) 2025-04-14 01:13:23 +00:00
Saul-Mirone
4f9a4e739a feat(editor): extract linked doc widget package (#11589)
Close [BS-2738](https://github.com/toeverything/AFFiNE/pull/11589)
2025-04-11 14:06:16 +08:00
EYHN
16d5b0df95 fix(core): fix event timing in storage (#11628) 2025-04-11 02:32:12 +00:00
EYHN
0f39ab4ea4 fix(core): not revalidate notification count when logged out (#11617) 2025-04-10 19:54:36 +08:00
liuyi
e79e4c9e9b refactor(core): add version in worker url (#11614)
Co-authored-by: renovate <29139614+renovate@users.noreply.github.com>
2025-04-10 11:12:49 +00:00
Flrande
cc257f4fbe chore(editor): add track for mention (#11594) 2025-04-10 16:33:11 +08:00
JimmFly
eb664f3016 fix(core): improve share menu width and member name overflow handling (#11527) 2025-04-10 15:33:12 +08:00
Flrande
0ce5a9544b fix(editor): update doc role instead of workspace role when invite in mention panel (#11588)
Close [BS-3048: mention 时检测的是文档权限不是 workspace 权限](https://linear.app/affine-design/issue/BS-3048/mention-时检测的是文档权限不是-workspace-权限)
2025-04-10 05:52:38 +00:00
EYHN
e7d4684531 feat(core): hide sidebar when sidebar is not visible (#11560) 2025-04-10 02:56:11 +00:00
pengx17
34b6e7ef88 feat(core): support splitting audio blobs before submitting to backend (#11572)
fix AF-2484
2025-04-09 12:44:37 +00:00
zzj3720
ba875a120f feat(editor): support image preview for attachment columns (#11544)
close: BS-2634
2025-04-09 10:50:41 +00:00
pengx17
c09bd8c422 chore(electron): self-hosted mixpanel flag (#11561)
fix AF-2341

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/T2klNLEk0wxLh4NRDzhk/a9a2f71d-7a1f-4718-9ae7-28192c640e85.png)
2025-04-09 08:34:27 +00:00
pengx17
93d8e22b07 feat(electron): meeting recording permissions checks (#11505)
fix AF-2472, AF-2446

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/T2klNLEk0wxLh4NRDzhk/536f8412-cbf1-47ad-a8a0-0b86e97521d7.png)

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/T2klNLEk0wxLh4NRDzhk/b49a64cc-d288-49c9-8382-e4e8b5806850.png)
2025-04-08 10:18:08 +00:00
JimmFly
af48df230d feat(core): add docRole to inviteUserDocRole tracking event (#11501)
close AF-2476
2025-04-07 08:51:45 +00:00
pengx17
952f1878a6 fix(core): add option to disable middle click paste behavior on linux (#11496)
fix BS-3028
2025-04-07 07:01:37 +00:00
pengx17
92240fc1a2 chore(electron): add community link for meeting feature (#11494)
fix AF-2471

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/T2klNLEk0wxLh4NRDzhk/024ac070-fbd8-4ab0-be93-6670cbee587e.png)
2025-04-07 06:15:50 +00:00
pengx17
fddf68f061 fix(core): stop media when audio block is removed (#11492) 2025-04-07 06:15:50 +00:00
Saul-Mirone
8c473cf685 fix(editor): adjust block meta info (#11488)
Closes: BS-2901
2025-04-07 05:12:04 +00:00
CatsJuice
fa50743393 feat(core): hide all sidebars when resizing to a small screen (#11105) 2025-04-04 05:51:19 +00:00
JimmFly
7a1d5ab252 feat(core): upgrade icons package (#11435) 2025-04-04 04:52:49 +00:00
pengx17
8ce10e6d0a feat(electron): add tray menu settings (#11437)
fix AF-2447
2025-04-03 15:56:52 +00:00
akumatus
6033baeb86 refactor(core): add useAIChatConfig hook (#11424)
Close [BS-2583](https://linear.app/affine-design/issue/BS-2583).
2025-04-03 14:53:49 +00:00
forehalo
c8d22d97d5 refactor: webpack config (#11421) 2025-04-03 11:55:56 +00:00
EYHN
a9ba54a92e feat(core): adjust notification style (#11455) 2025-04-03 10:59:37 +00:00
donteatfriedrice
9206145a48 feat(editor): remove embed iframe feature flag (#11432)
Close [BS-3019](https://linear.app/affine-design/issue/BS-3019/remove-embed-iframe-feature-flag)
2025-04-03 04:59:52 +00:00
yoyoyohamapi
c61df18ab9 test(core): chat with collection & tags (#11388)
### TL:DR

* AI chat with collection E2E
* AI chat with tag E2E

> Close BS-3007
2025-04-03 02:46:08 +00:00
EYHN
bd5428e311 feat(core): adjust notification button style (#11425) 2025-04-02 15:41:14 +00:00
pengx17
2adb8e1404 feat(core): allow retry transcription (#11416) 2025-04-02 14:05:12 +00:00
EYHN
07b1c2fa05 fix(core): fix member search loading state (#11418) 2025-04-02 12:23:54 +00:00
pengx17
6d1fe37e4c chore(core): remove audio block feature flag (#11399)
fix
AF-2445
2025-04-02 09:07:19 +00:00
CatsJuice
c6d4787954 feat(core): remove integration feature flag (#11393) 2025-04-02 08:28:10 +00:00
pengx17
08eb248cb4 fix(core): add toDocSearchParams for better typeschecking doc search params (#11383) 2025-04-02 04:46:22 +00:00
pengx17
679e9e1966 feat(core): add copy link to doc peek view controls (#11373)
fix AF-2314
2025-04-02 02:21:32 +00:00
pengx17
9cb80205f8 chore(electron): add telemetry events for enabling meetings (#11327)
fix AF-2436
2025-04-01 09:01:31 +00:00
EYHN
275098abe2 fix(core): improve tag list performance (#11353) 2025-04-01 08:48:09 +00:00
Flrande
b0b7534599 fix(editor): improve error message in mention (#11309)
Close [BS-2972](https://linear.app/affine-design/issue/BS-2972/邀请了无权限阅读的用户时,报错信息展示不正确)
Close [BS-2973](https://linear.app/affine-design/issue/BS-2973/也没有区分邀请人是否有邀请权限,并如设计稿给出邀请提示)
2025-04-01 04:15:01 +00:00
CatsJuice
3467515ae9 fix(core): should show divider between readwise content and note (#11113) 2025-04-01 02:37:27 +00:00
EYHN
8957d0645f feat(nbstore): add indexer storage (#10953) 2025-03-31 12:59:51 +00:00
EYHN
24c382d3aa feat(core): enable callout in canary (#11302) 2025-03-31 08:10:18 +00:00
pengx17
8bea31698e fix(electron): tray menu icon adapt to dark theme (#11288)
fix AF-2431
2025-03-31 07:23:01 +00:00
CatsJuice
7c41ddb789 chore(core): update right sidebar border color (#11222) 2025-03-31 05:11:03 +00:00
forehalo
57ec22ec2e fix(core): do not pass flavor in space id (#11285) 2025-03-31 04:47:00 +00:00
pengx17
387f7211bf fix(electron): cannot enable meetings correctly (#11269) 2025-03-28 11:13:48 +00:00
doodlewind
ebee11f573 refactor(editor): enable forceUpdate by default in viewport apis (#11264)
In this way, all downstream callers can be guaranteed by correct viewport fit result, instead of requiring them to set `forceUpdate: true` param explicitly to them. The resizing optimization is an internal exception.
2025-03-28 10:04:55 +00:00
pengx17
6c125d9a38 feat(electron): audio capture permissions and settings (#11185)
fix AF-2420, AF-2391, AF-2265
2025-03-28 09:12:26 +00:00