Commit Graph
93 Commits
Author SHA1 Message Date
doodlewind 2192f28500 fix(editor): allow space-drag in presentation mode (#12501)
### TL;DR

Fix presentation mode space-drag interaction by disabling black background during panning and properly restoring presentation state.

### What changed?

- Modified how the presentation tool handles state restoration after panning
- Disabled black background during space-drag and middle-mouse panning in presentation mode
- Fixed tool state management to properly restore presentation mode after space panning
- Added direct modification of the current tool's activated options instead of triggering a full tool change

### How to test?

1. Create a frame in edgeless mode
2. Enter presentation mode
3. Press space and drag to pan around
4. Verify the black background disappears during panning
5. Verify presentation mode is properly restored after releasing space
6. Try the same with middle-mouse button dragging

### Why make this change?

The black background in presentation mode was causing visibility issues during panning operations. Additionally, the presentation state wasn't being properly restored after space-drag panning. These changes improve the user experience by making content visible during navigation while maintaining the presentation mode state.

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **New Features**
  - Presentation mode now automatically hides the black background overlay when dragging with the space key or middle mouse button, improving visibility during navigation.

- **Bug Fixes**
  - Improved handling of tool switching after panning in presentation mode, ensuring smoother transitions and state restoration.

- **Tests**
  - Added an end-to-end test to verify that the black background is hidden during space-drag actions in presentation mode.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-26 01:16:32 +00:00
doodlewind 8ed4f14380 feat(editor): support border radius for shape dom renderer (#12326)
Comparison:

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/f2a266ba-c3d5-46ea-9aa5-38e5d0de6d5a.png)

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->

## Summary by CodeRabbit

- **New Features**
	- Border radius and border thickness of shapes now scale dynamically with zoom level for improved visual consistency.

- **Tests**
	- Added a test to ensure percentage-based border radius values are correctly rendered in the DOM.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-16 09:02:45 +00:00
doodlewind b6e9c41ee3 fix(editor): mid button drag in presentation mode (#12309)
Fixes https://linear.app/affine-design/issue/BS-3448

Before this PR, presentation mode would force quit if user either:

1. Press space
2. Drag with mouse middle button

Unfixed behavior:

https://github.com/user-attachments/assets/8ff4e13a-69a8-4de6-8994-bf36e6e3eb49

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **Bug Fixes**
	- Improved presentation mode to preserve your current panned view when exiting pan mode or toggling fullscreen, preventing unwanted viewport resets.
	- Spacebar actions are now correctly disabled when using the frame navigator tool, avoiding accidental tool switches.
- **New Features**
	- Enhanced presentation controls for smoother transitions and better handling of user navigation states.
	- Added a one-time toast notification for presentations without frames, shown only once per session for better user guidance.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-15 11:12:41 +00:00
doodlewind 74b2d4dc2e fix(editor): use persisted state for presentation mode background config (#12293)
Fixed this issue (black background is on but the toggle state is not synced):

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/bb4885c1-eccc-45fa-ac19-f868b9ea055a.png)

Issue source: https://linear.app/affine-design/issue/BS-3448

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->

## Summary by CodeRabbit

- **Bug Fixes**
  - The background color now defaults to non-black for new users or when no previous setting exists.
  - Improved reliability when restoring user settings.

- **New Features**
  - Changes to the background color setting are now saved and persist between sessions.

- **Style**
  - Enhanced toggle switch responsiveness for background and toolbar settings.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-15 03:41:08 +00:00
doodlewind a5872dff65 fix(editor): database scroll regression on mobile safari (#12203)
This won't affect desktop behavior, since the `MobileDataViewTable` is a standalone entry different with the default `DataViewTable`.

Horizontal scrolling needs to be disabled to prevent Safari render bug.

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **Style**
  - Updated table view styling on mobile to disable horizontal scrolling, improving stability on iOS Safari.
  - Removed platform-specific horizontal scrolling behavior for tables on desktop for a consistent experience.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-09 09:52:55 +00:00
doodlewind 1ef1c3a5fa chore(editor): skip flaky test case in turbo renderer (#12178)
2 out of 7 tests are skipped as flaky due to unknown vitest issue on CI, considering migrating to E2E afterwards.

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->

## Summary by CodeRabbit

- **Tests**
  - Removed a test related to rendering multiple notes in the viewport.
  - Skipped two tests concerning zooming behavior and state transitions; these tests are now excluded from regular test runs.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-07 13:51:23 +00:00
doodlewind 2763b820ab chore(editor): add retry for flaky test (#12143)
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **Tests**
  - Updated integration test configuration to automatically retry failed tests up to 3 times in CI environments, improving test reliability.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-07 02:01:14 +00:00
doodlewind 065167a09f test(editor): reduce flaky timing in turbo renderer tests (#12082)
### TL;DR

Improved the test stability for the turbo renderer by using reactive state observation instead of arbitrary timeouts. (https://github.com/toeverything/AFFiNE/actions/runs/14729729312/job/41340918866?pr=12071)

### What changed?

- Replaced `wait(FRAME)` and other timeout-based waits with reactive state observation using RxJS
- Added `filter` import from `rxjs/operators`
- Updated test assertions to properly wait for specific renderer states (`ready`, `pending`, `zooming`)
- Made tests more deterministic by waiting for specific state transitions rather than arbitrary time periods

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **Tests**
  - Improved test reliability by replacing fixed-duration waits with reactive waits based on renderer state changes, ensuring tests are synchronized with actual state transitions.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-06 02:32:48 +00:00
doodlewind b5edd7a6bb test(editor): reduce flaky test in turbo renderer (#12053)
Flaky source: https://github.com/toeverything/AFFiNE/actions/runs/14708000170/job/41272973259

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **Tests**
  - Standardized test wait durations to 16ms for improved consistency across viewport turbo renderer tests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-04-29 08:34:01 +00:00
doodlewind 34039bc7d8 refactor(editor): use default fallback placeholder for turbo renderer (#12059)
Based on this PR, all block types support zooming placeholder now.

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/33a32735-d31e-4055-9dbf-faaed444a6d2.png)

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **Improvements**
  - Enhanced layout rendering accuracy for non-root nodes, leading to more precise placement and sizing.
  - Simplified placeholder painting logic for improved consistency, with all nodes now displayed using a color based on their depth.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-04-29 08:18:57 +00:00
doodlewind be28038e94 perf(editor): fallback to placeholder for canvas text (#12033)
### TL;DR

For canvas elements, this PR adds placeholders during zooming operations to improve performance.

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/8c8daea8-1eb4-419b-a4f4-2a8847f40b7b.png)

### What changed?

- Implemented placeholder rendering during zooming operations in the canvas renderer, but not only DOM.
- Added a `forceFullRender` property to the `GfxCompatibleInterface` to allow elements to opt out of placeholder rendering
- Set `forceFullRender = true` for connectors to ensure they always render properly, even during zooming
- Connected the turbo renderer to the viewport's zooming state to automatically switch between full and placeholder rendering

### Why make this change?

Rendering complex elements during zooming operations can cause performance issues and make the UI feel sluggish. Rendering connector label also leads to high cost DOM `set font` delays.

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/961fb847-24b4-4a7f-b9dc-21b0a5edaaa1.png)

The turbo renderer improves performance by displaying simple placeholders for elements during zooming, while still rendering critical elements like connectors fully. This creates a smoother user experience while maintaining essential visual information.

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->

## Summary by CodeRabbit

- **New Features**
  - Introduced a feature-flag-controlled "turbo" rendering mode that displays placeholder graphics during zooming for improved performance.
  - Added the ability to override placeholder rendering for specific elements, ensuring full rendering when required.

- **Bug Fixes**
  - Enhanced rendering logic to ensure connectors always render fully, even during zoom operations.

- **Documentation**
  - Updated API documentation to reflect new properties related to rendering behavior.

- **Tests**
  - Improved tests to verify correct rendering behavior for connectors.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-04-29 03:05:17 +00:00
doodlewind a46f1a3adf test(editor): reduce flaky in turbo renderer test (#11973)
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **Tests**
  - Improved test resource cleanup for the viewport turbo renderer, ensuring proper teardown after each test for more reliable and isolated test execution.
  - Enhanced stability by preventing errors during cleanup when certain elements or editors are absent.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-04-25 00:11:22 +00:00
doodlewind fd90b2541e test(editor): reduce flaky test (#11970)
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->

## Summary by CodeRabbit

- **Tests**
  - Improved test reliability by awaiting the actual state change event instead of using a fixed delay during zooming state verification.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-04-24 14:17:21 +00:00
doodlewind 2d3130eac9 fix(editor): turbo renderer placeholder for built in template (#11793)
Fixed compat error for new built-in template with test updated.

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/f8c69d3f-9602-4509-994b-7243b26b4656.png)

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->

## Summary by CodeRabbit

- **New Features**
  - Added an option to enable or disable bitmap rendering in the renderer settings.
  - Introduced a cooldown period after zooming before block optimization resumes, improving rendering performance and stability.

- **Bug Fixes**
  - Improved handling of cases where block components may be missing, preventing potential runtime errors.

- **Tests**
  - Expanded and refined tests to verify zooming behavior, bitmap caching, and internal state transitions for enhanced reliability.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-04-24 02:40:04 +00:00
doodlewind 1b2030b36a fix(editor): should not paste in readonly page mode (#11913)
### TL;DR

Prevent pasting content when a document is in readonly mode.

### What changed?

Added a check in the `PageClipboard` class to prevent pasting operations when the document is in readonly mode. The function now returns early if `this.std.store.readonly` is true, preventing any clipboard operations from being executed.

### How to test?

1. Open a document and add some content
2. Set the document to readonly mode: `document.querySelector('affine-page-root')!.doc.readonly = true`
3. Try to paste content into the document using:
   - Regular paste operation
   - Keyboard shortcut (Ctrl+V/Cmd+V)
4. Verify that no content is pasted and the document remains unchanged
5. Set the document back to editable mode and confirm pasting works again

### Why make this change?

This change ensures that documents in readonly mode maintain their integrity by preventing unintended modifications through clipboard operations. This is consistent with the expected behavior of readonly documents, where users should not be able to modify content through any means.
2025-04-23 04:30:26 +00:00
doodlewind 1146f4d5a9 fix(editor): prototype polluting in gfx util (#11831)
This fixes the security edge case where the font key happens to be `__proto__` or `constructor`
2025-04-21 04:00:59 +00:00
doodlewind b21864cf63 perf(editor): dispose input event handler for removed blocks (#11734) 2025-04-16 09:05:47 +00:00
doodlewind b8967a8a7b test(editor): add tests for turbo renderer state machine (#11659) 2025-04-14 15:54:02 +00:00
doodlewind 6457c979f5 test(editor): add tests for turbo renderer state machine (#11659) 2025-04-14 17:01:27 +08:00
doodlewind e1e5e8fc14 feat(editor): add basic image support in turbo renderer (#11620)
This PR adds basic support for image block:

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/4785fc76-fe09-4002-b3fb-aafa9cac34bb.png)
2025-04-11 10:16:07 +00:00
doodlewind a5ab66d6cd feat(editor): add basic code support in turbo renderer (#11619)
This PR adds basic support for code block:

[Screen Recording 2025-04-10 at 8.13.26 PM.mov <span class="graphite__hidden">(uploaded via Graphite)</span> <img class="graphite__hidden" src="https://app.graphite.dev/api/v1/graphite/video/thumbnail/lEGcysB4lFTEbCwZ8jMv/5d749979-f7f1-4e4d-ba5b-bc4ba29f8b83.mov" />](https://app.graphite.dev/media/video/lEGcysB4lFTEbCwZ8jMv/5d749979-f7f1-4e4d-ba5b-bc4ba29f8b83.mov)
2025-04-11 04:28:51 +00:00
doodlewind dba8e00fb6 feat(editor): add basic note support in turbo renderer (#11607)
After landing layout tree refactoring, this PR adds basic note support in turbo renderer.

In this demo recording, the code and image block needs to be further supported.

[Screen Recording 2025-04-10 at 5.16.15 PM.mov <span class="graphite__hidden">(uploaded via Graphite)</span> <img class="graphite__hidden" src="https://app.graphite.dev/api/v1/graphite/video/thumbnail/lEGcysB4lFTEbCwZ8jMv/2e416b41-5609-4e52-a90f-5b7bb77db682.mov" />](https://app.graphite.dev/media/video/lEGcysB4lFTEbCwZ8jMv/2e416b41-5609-4e52-a90f-5b7bb77db682.mov)
2025-04-10 09:52:33 +00:00
doodlewind 69d4620753 refactor(editor): cleanup turbo renderer entry config with doc guide (#11605) 2025-04-10 09:52:32 +00:00
doodlewind f85b35227b feat(editor): replace flat layout cache with tree in turbo renderer (#11319)
### TL;DR

Refactored the BlockSuite turbo renderer to use a hierarchical tree structure for layouts instead of a flat list, improving rendering accuracy and performance.

### What changed?

- Redesigned the layout system to use a tree structure (`ViewportLayoutTree`) that better represents the document hierarchy
- Added `blockId` to all layout objects for better tracking and debugging
- Updated the layout query mechanism to work with models directly instead of components
- Enhanced error handling with more descriptive warnings and error messages
- Improved the painting process to traverse the layout tree recursively
- Fixed viewport coordinate calculations for more accurate rendering
- Updated the worker communication to support the new tree-based layout structure

### Why make this change?

The previous flat layout structure didn't properly represent the hierarchical nature of documents, leading to rendering issues with nested blocks. This tree-based approach:

1. Better represents the actual document structure
2. Improves rendering accuracy for nested elements
3. Makes debugging easier with more consistent block identification
4. Provides a more robust foundation for future rendering optimizations
5. Reduces the likelihood of rendering artifacts when scrolling or zooming
2025-04-10 08:49:23 +00:00
doodlewind dffb89c388 feat(editor): add list block turbo renderer scaffold (#11266)
This PR allows placeholder in turbo renderer to cover list block as a basic scaffold.

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/eda28656-e56e-4845-9fe6-885e70841697.png)
2025-03-29 04:49:25 +00:00
doodlewind ebee11f573 refactor(editor): enable forceUpdate by default in viewport apis (#11264)
In this way, all downstream callers can be guaranteed by correct viewport fit result, instead of requiring them to set `forceUpdate: true` param explicitly to them. The resizing optimization is an internal exception.
2025-03-28 10:04:55 +00:00
doodlewind bb1bbccd0f refactor(editor): rx state management in turbo renderer (#11200)
# Refactor Turbo Renderer State Management to Use RxJS

### TL;DR

Refactored the TurboRenderer state management to use RxJS observables instead of direct state mutations, improving state transitions and reactivity.

### What changed?

- Replaced the public `state` property with a private `state$` BehaviorSubject in `ViewportTurboRendererExtension`
- Added proper state transition logging using RxJS operators
- Combined multiple event subscriptions using `merge` operator for better organization
- Improved state transition logic in the `refresh()` method
- Updated the `zooming$` and `panning$` signals in the Viewport

### Why make this change?

This refactoring improves the codebase by:
1. Using a more consistent reactive programming model with RxJS
2. Making state transitions more explicit and traceable
3. Reducing potential bugs from manual state management
4. Improving code organization by combining related event streams
5. Ensuring proper cleanup of resources when components are disposed

The change maintains the same functionality while making the code more maintainable and the state management more robust.
2025-03-27 04:50:32 +00:00
doodlewind 80f62a995b perf(editor): improve resize frame rate (#10967)
This PR improves panel toggling FPS by minimizing DOM and canvas updates during resizing.

[Screen Recording 2025-03-18 at 11.57.45 PM.mov <span class="graphite__hidden">(uploaded via Graphite)</span> <img class="graphite__hidden" src="https://app.graphite.dev/api/v1/graphite/video/thumbnail/lEGcysB4lFTEbCwZ8jMv/d36beeab-a2e4-4fd6-923a-705ce7fbcdf7.mov" />](https://app.graphite.dev/media/video/lEGcysB4lFTEbCwZ8jMv/d36beeab-a2e4-4fd6-923a-705ce7fbcdf7.mov)

### What changed?

- Added a debounced resize handling mechanism using RxJS's `debounceTime` operator
- Implemented a new resize strategy that preserves the top-left corner position during resizing
- Added state tracking for resize operations with `_isResizing` flag and `_initialTopLeft` coordinates
2025-03-19 04:42:23 +00:00
doodlewind 02d707feab fix(editor): adapt font size in turbo renderer (#10858) 2025-03-18 19:01:48 +00:00
doodlewind 81af7a0571 docs(editor): add guide for extension usage (#10911)
The guide is baed on #10847 to improve the code quality for migrating extensions using LLM.
2025-03-17 05:38:10 +00:00
doodlewind d8dfea6ccf fix(editor): type import in vite worker env (#10856)
The dependencies of `@blocksuite/affine-gfx-turbo-renderer` in work is now all type imports.
2025-03-14 10:22:58 +00:00
doodlewind d1c10f5401 chore(editor): hide tweakpane for turbo renderer (#10846) 2025-03-14 06:47:15 +00:00
doodlewind be9f44fc4f fix(editor): worker loading in webpack env (#10832)
### TL;DR

Created dedicated worker entry points to avoid dynamic imports.

### What changed?

- Painters are provided during worker initialization
- Removed `ParagraphPaintConfigExtension` and the associated configuration system
- Created dedicated worker entry points in both the integration test and frontend packages
- Modified `ViewportLayoutPainter` to accept painters in its constructor
- Updated the `TurboRendererConfig` interface to require a `painterWorkerEntry` function

### Why make this change?

Webpack support. Extension objects in main thread are not available to be passed into workers. Dynamic painter path import is hard to support in webpack environment. With the [webpack-ignore](https://webpack.js.org/api/module-methods/#webpackignore) rule, there are still build errors in webpack.
2025-03-14 05:26:57 +00:00
doodlewind 0f062b7157 refactor(editor): make turbo renderer a gfx extension (#10818)
This allows for easier debugging via `gfx.turboRenderer`
2025-03-13 07:45:05 +00:00
doodlewind c023b724d0 refactor(editor): generic layout type support for turbo renderer (#10766)
This PR refactored the turbo renderer architecture to support multiple block layout types.

- New base class `BlockLayoutPainter` and `BlockLayoutProvider` are introduced for writing extendable per-block layout querying and painting logic.
- Paragraph-specific lines are all moved into dedicated classes (`ParagraphLayoutProvider` and `ParagraphLayoutPainter`) under the `/variants/paragraph` dir.
- The `renderer-utils.ts` doesn't contain paragraph-specific logic now.
- The `text-utils.ts` is also now scoped for paragraph only.
- Worker messages are now strongly typed.

Upcoming PR should further implement the block registration system using extension API. The `variants` dir could still exist, since there will be similar rendering logic that can be reused among block types (i.e., between paragraph block and list block).
2025-03-13 05:18:12 +00:00
doodlewind ad36a9de35 refactor(editor): add gfx turbo renderer package (#10745)
The `ViewportTurboRendererExtension` is now extracted from `@blocksuite/affine-shared` to `@blocksuite/affine-gfx-turbo-renderer` with minimal dependencies, mirroring the gfx text package in #10378.
2025-03-11 03:21:52 +00:00
doodlewind d0bc1a0271 fix(editor): incorrect text position in turbo renderer (#10728)
Fixed incorrect text positioning regression across multiple lines (#10624)

Before:

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/e1d7ba50-d331-41e3-8d31-dee2324e7439.png)

After:

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/215ec925-65bf-4014-ba6c-db431cb56261.png)
2025-03-10 06:27:38 +00:00
doodlewind 334912e85b perf(editor): lazy DOM update with idle state in gfx viewport (#10624)
Currently, `GfxViewportElement` hides DOM blocks outside the viewport using `display: none` to optimize performance. However, this approach presents two issues:

1. Even when hidden, all top-level blocks still undergo frequent CSS transform updates during viewport panning and zooming.
2. Hidden blocks cannot access DOM layout information, preventing `TurboRenderer` from updating the complete canvas bitmap.

To address this, this PR introduces a refactoring that divides all top-level edgeless blocks into two states: `idle` and `active`. The improvements are as follows:

1. Blocks outside the viewport are set to the `idle` state, meaning they no longer update their DOM during viewport panning or zooming. Only `active` blocks within the viewport are updated frame by frame.
2. For `idle` blocks, the hiding method switches from `display: none` to `visibility: hidden`, ensuring their layout information remains accessible to `TurboRenderer`.

[Screen Recording 2025-03-07 at 3.23.56 PM.mov <span class="graphite__hidden">(uploaded via Graphite)</span> <img class="graphite__hidden" src="https://app.graphite.dev/api/v1/graphite/video/thumbnail/lEGcysB4lFTEbCwZ8jMv/4bac640b-f5b6-4b0b-904d-5899f96cf375.mov" />](https://app.graphite.dev/media/video/lEGcysB4lFTEbCwZ8jMv/4bac640b-f5b6-4b0b-904d-5899f96cf375.mov)

While this minimizes DOM updates, it introduces a trade-off: `idle` blocks retain an outdated layout state. Since their positions are updated using a lazy update strategy, their layout state remains frozen at the moment they were last moved out of the viewport:

![idle-issue.jpg](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/9c8c2150-69d4-416b-b46e-8473a7fdf339.jpg)

To resolve this, the PR serializes and stores the viewport field of the block at that moment on the `idle` block itself. This allows the correct layout, positioned in the model coordinate system, to be restored from the stored data.
2025-03-08 01:38:02 +00:00
doodlewind c418e89fb9 chore(editor): add feature flag entry for testing turbo renderer (#10581)
The debug pane will be displayed once the `enable_turbo_renderer` feature flag is enabled.

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/c1ba558a-2d84-403c-aa81-864b0338c861.png)
2025-03-04 05:38:44 +00:00
doodlewind 86c449319b chore(editor): remove redundant fields in viewport (#10569) 2025-03-03 07:49:08 +00:00
doodlewind bd1b26a230 feat(editor): support zooming placeholder in turbo renderer (#10504)
[Screen Recording 2025-02-28 at 4.32.20 PM.mov <span class="graphite__hidden">(uploaded via Graphite)</span> <img class="graphite__hidden" src="https://app.graphite.dev/api/v1/graphite/video/thumbnail/lEGcysB4lFTEbCwZ8jMv/6c08b827-8428-42f3-aa7a-a2366756bd16.mov" />](https://app.graphite.dev/media/video/lEGcysB4lFTEbCwZ8jMv/6c08b827-8428-42f3-aa7a-a2366756bd16.mov)

This prevents painting task backlog during zooming by adding a fast placeholder painter, with a `zooming` state in renderer state machine.
2025-03-03 02:07:46 +00:00
doodlewind 12acf7e4a0 fix(editor): range IndexSizeError on firefox (#10519)
This is a Firefox compat issue, I've manually confirmed this implementation works in latest Firefox build.
2025-02-28 11:50:56 +00:00
doodlewind 22191caa82 fix(editor): safari compat for lit host (#10514)
Fixed this white screen crash on mobile safari:

<img src="https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/00bffd51-8e06-4d37-88d4-6f5020cd503d.png" width="500">
2025-02-28 10:26:59 +00:00
doodlewind f1df774188 fix(editor): invalidate turbo renderer on selection update (#10499) 2025-02-28 08:08:28 +00:00
doodlewind 8cec22cc64 fix(editor): handle resize in turbo renderer (#10465) 2025-02-27 04:18:37 +00:00
doodlewind 3252dd7a31 feat(editor): automatically hide canvas optimized blocks (#10451)
Qualified DOM blocks can now be optimized away automatically.

<img alt="image.png" width="500" src="https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/102bf813-154a-4816-9eb0-2c9c0ce01fe7.png">

Since this is under development, verifying state correctness is more important than rendering details.

This won't affect current production version since the passive APIs added to `GfxViewportElement` are disabled by the `enableOptimization = false` config.
2025-02-27 02:10:49 +00:00
doodlewind 589622043c fix(editor): list toggle position offset (#10448)
Before:

![image](https://github.com/user-attachments/assets/fbddc396-1078-4c1e-8e2c-c26c6e4a6d61)

After:

<img width="579" alt="image" src="https://github.com/user-attachments/assets/7b049b53-269b-484e-ba76-fa6f46a2004c" />

This centering approach won't affect heading blocks:

<img width="267" alt="image" src="https://github.com/user-attachments/assets/3f3217e3-7e23-43fc-a7e5-33b6eadccc88" />
2025-02-26 12:09:00 +00:00
doodlewind 0f8c837fbe refactor(editor): simplify renderer state (#10441)
The redundant `monitoring` state has been removed. The new `ready` state is used for querying if DOM elements can be safely optimized away.
2025-02-26 08:39:58 +00:00
doodlewind e38e59d4e5 refactor(editor): request refresh after finding stale bitmap (#10438)
This ensures a bitmap will be eventually generated after tile got invalidated.
2025-02-26 06:49:09 +00:00
doodlewind 97cc814a22 fix(editor): remote cursor color inconsistency (#10437)
Fixed:

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/c2db021e-6ee9-4022-913c-84b84953d36e.png)
2025-02-26 04:42:05 +00:00
doodlewind f3911b1b5e fix(editor): discard stale layout bitmap in turbo renderer (#10427)
Fixes this bug caused by stale bitmap:

[Screen Recording 2025-02-24 at 6.10.19 PM.mov <span class="graphite__hidden">(uploaded via Graphite)</span> <img class="graphite__hidden" src="https://app.graphite.dev/api/v1/graphite/video/thumbnail/lEGcysB4lFTEbCwZ8jMv/3e24f4b7-6f95-4c7c-a79a-b8e4ffdb3b10.mov" />](https://app.graphite.dev/media/video/lEGcysB4lFTEbCwZ8jMv/3e24f4b7-6f95-4c7c-a79a-b8e4ffdb3b10.mov)
2025-02-25 10:51:55 +00:00
doodlewind 67889d9364 fix(editor): turbo renderer stale frame lag on zooming (#10376)
Before:

https://github.com/user-attachments/assets/593e91a3-042e-4619-93a0-dca21fa942aa

After:

https://github.com/user-attachments/assets/779d7582-f7b2-4135-a97a-d1f65c7cb467

This is only a bug fix that ensures correct baseline rendering result. There'll be more optimizations specific for zooming TBD.
2025-02-24 03:49:04 +00:00
doodlewind 542f759ffb refactor(editor): add panning/zooming field in viewport event (#10373) 2025-02-23 08:58:15 +00:00
doodlewind 22f9db63bc refactor(editor): invalidate support in turbo renderer (#10368)
refactor(editor): invalidate support in turbo renderer

- Added `invalidate()` method to clear cache and canvas
- Simplified debug pane controls to single invalidate button
- Replaced layout update with refresh debounce on block updates
- Improved cache handling and bitmap drawing flow

refactor: refresh after invalidate
2025-02-23 03:23:20 +00:00
doodlewind c362737441 perf(editor): reduce dom ops in viewport update (#10333) 2025-02-21 03:30:10 +00:00
doodlewind 64cc99354e refactor(editor): add zoom threshold for dom rendering fallback (#10322) 2025-02-20 11:45:19 +00:00
doodlewind 7b1dfb7ee8 refactor(editor): reduce dom query per refresh (#10319) 2025-02-20 10:01:13 +00:00
doodlewind b38abcb59c perf(editor): avoid recreation of Intl.Segmenter (#10295)
<img width="537" alt="image" src="https://github.com/user-attachments/assets/43e54d94-6228-4c26-b3d0-cf4725b251e4" />
2025-02-20 03:55:57 +00:00
doodlewind 676ccc9094 refactor(editor): allow force refresh in worker renderer (#10289) 2025-02-19 14:23:45 +00:00
doodlewind 1476ca922b refactor(editor): simplify worker renderer message and canvas transfer (#10199)
- Fixed frame delay on panning.
- Removed redundant worker message.
- Removed redundant offscreen bitmap transfer.
- Refactored logic using a clearer `refresh` method entry.
- Extracted plain utils.
2025-02-17 02:35:28 +00:00
doodlewind 0cd7868b3d refactor(editor): add mock notes creator (#10109)
Further features should be validated using multiple notes.

<img width="806" alt="image" src="https://github.com/user-attachments/assets/ad2bf934-bebe-479a-bec0-a0a28001b08d" />
2025-02-12 05:23:19 +00:00
doodlewind d021e4cddc refactor(editor): mount worker renderer in editor host (#10055)
This would allow for easier integration with current test runner, since the two column layout is removed.

The `ViewportTurboRender` canvas and its debug UI are only enabled if the extension is added, which won't affect the AFFiNE entry.

<img width="945" alt="image" src="https://github.com/user-attachments/assets/dc82daa4-cbed-4eb9-9660-28c3f7d35722" />
2025-02-11 14:12:41 +00:00
doodlewind 3062bd0771 refactor(editor): migrate viewport renderer to extension (#10094)
This removes `renderer.setHost(host)`
2025-02-11 11:37:31 +00:00
doodlewind 9bf1e38e94 chore(editor): simplify legacy playground build config (#10044)
This should allow for simpler migration of the `@blocksuite/playground` vite environment.
2025-02-10 23:38:40 +00:00
doodlewind 1d1eab8139 fix(editor): workaround empty text in insertText (#10049)
`sentry-5a32bef4f2724b5f8e6f31791cb20feb`
2025-02-10 07:24:26 +00:00
doodlewind 614ae024c2 fix(editor): workaround empty content in worker renderer (#10043) 2025-02-10 03:35:50 +00:00
doodlewind 56d604f685 perf(editor): use clipped section for worker bitmap cache (#9957)
Before (grey area as rendered canvas bitmap):

<img width="1114" alt="image" src="https://github.com/user-attachments/assets/9a209818-c388-4e55-af9b-116f24bd8027" />

After:

<img width="1103" alt="image" src="https://github.com/user-attachments/assets/1102264a-ec21-4c0c-b4b6-e82a64b1a844" />
2025-02-05 11:54:03 +00:00
doodlewind 872a578bf7 refactor(editor): move zod schema with model for non surface blocks (#9876) 2025-01-23 10:57:49 +00:00
doodlewind 22e424d7de test(editor): fix font style in preset tests (#9847) 2025-01-22 10:00:58 +00:00
doodlewind 14ca171a18 chore(web): bump theme (#9801) 2025-01-20 13:51:24 +00:00
doodlewind 509cdfd7bf fix(editor): playground font inconsistency (#9728) 2025-01-16 08:16:13 +00:00
doodlewind 890a962196 chore(editor): fix playground vscode tsc warning (#9603) 2025-01-09 07:49:16 +00:00
doodlewind e269cce141 refactor(editor): playground doc collection typing migration (#9593) 2025-01-09 03:07:43 +00:00
doodlewind cbc84ff672 fix(editor): blur in edgeless content zooming (#9496)
Fix [BS-2294](https://linear.app/affine-design/issue/BS-2294/edgeless-%E7%BC%A9%E6%94%BE%E5%AD%97%E5%8F%B7%E6%A8%A1%E7%B3%8A)
2025-01-03 02:36:57 +00:00
doodlewind 8227d68953 refactor(core): remove abort event error on init (#9465)
Following error always throw on Affine init, which is actually an `Event` from abort controller that can be handled in upstream.

![image](https://github.com/user-attachments/assets/50c25e5e-4a9c-45e0-b756-6b0f47390733)
2025-01-01 01:22:29 +00:00
doodlewind adf14d11d5 fix(editor): chat panel render warning (#9446)
Fixed the updated warning of both `chat-panel` and `chat-panel-messages`

![image](https://github.com/user-attachments/assets/73f30e45-119a-4899-bf05-84f8f64b944b)
2024-12-31 03:59:02 +00:00
doodlewind 2b47625deb refactor(editor): render presentation toolbar on demand (#9442) 2024-12-31 02:01:35 +00:00
doodlewind d4053a345e perf(editor): reduce per frame viewport dom ops (#9431)
Currently when panning / zooming on whiteboard, both position and transform of each block component are updated per frame. The positioning part lead to heavy layout costs, which can be reduced.

Before (~35fps):

![image](https://github.com/user-attachments/assets/3f6d8a76-26a5-4ed6-a64c-b519a453cbc0)

After (~50fps):

![image](https://github.com/user-attachments/assets/43bc4b0a-db01-4526-8400-2ec95c3bdd0b)

Tested environment: TibetTravel templet, Windows 11, i5-1130G7 1.1GHz
2024-12-30 10:50:33 +00:00
doodlewind 406460a3af chore(docs): update server start script (#9423)
Currently, directly running `yarn dev` in `packages/backend/server` (following `developing-server.md`) instead of `yarn affine server dev` would raise following error:

``` sh
server git:(canary) ✗ yarn dev
[nodemon] 3.1.9
[nodemon] to restart at any time, enter `rs`
[nodemon] watching path(s): *.*
[nodemon] watching extensions: ts,json
[nodemon] starting `node ./src/index.ts`
node:internal/modules/esm/get_format:160
  throw new ERR_UNKNOWN_FILE_EXTENSION(ext, filepath);
        ^

TypeError [ERR_UNKNOWN_FILE_EXTENSION]: Unknown file extension ".ts" for /Users/ewind/code/AFFiNE/packages/backend/server/src/index.ts
    at Object.getFileProtocolModuleFormat [as file:] (node:internal/modules/esm/get_format:160:9)
    at defaultGetFormat (node:internal/modules/esm/get_format:203:36)
    at defaultLoad (node:internal/modules/esm/load:141:22)
    at async ModuleLoader.load (node:internal/modules/esm/loader:409:7)
    at async ModuleLoader.moduleProvider (node:internal/modules/esm/loader:291:45)
    at async link (node:internal/modules/esm/module_job:76:21) {
  code: 'ERR_UNKNOWN_FILE_EXTENSION'
}

Node.js v20.10.0
[nodemon] app crashed - waiting for file changes before starting...
```
2024-12-30 07:28:23 +00:00
doodlewind 5e1d936c2e fix(editor): sentry-b0cfc9953ff64c53b9994697171bb91a (#9396) 2024-12-27 14:02:00 +00:00
doodlewind fe957e3175 fix(editor): eslint useless escape (#9345) 2024-12-26 11:09:30 +00:00
doodlewind 9a29ac4a5c fix(editor): sentry-332848caa68e4679b403d56881e3c0e3 (#9343) 2024-12-26 10:26:31 +00:00
doodlewind 9b3a2fc0de fix(editor): sentry-624432d8f1e6420ca9c5023a051f4332 (#9342)
Close https://toeverything.sentry.io/issues/6091618868/?project=4506307500179456
2024-12-26 09:59:06 +00:00
doodlewind 71b5cddea1 fix(editor): use nullable inline editor root element (#9320)
Fixes `sentry-7906c03b79a54ede819c56cc15ad9889`
2024-12-26 07:55:15 +00:00
doodlewind 7b572bc89e fix(editor): sentry-17da76f65b91465b911fad44279d971a (#9315) 2024-12-26 02:54:07 +00:00
doodlewind a15009ce84 chore(editor): ignore debug zip snapshots (#9297)
Put snapshot zips in `blocksuite/playground/apps/starter/data/snapshots/`
2024-12-25 02:18:46 +00:00
doodlewind 20aca4d051 chore(tools): disable hmr by default (#9286) 2024-12-24 10:32:01 +00:00
doodlewind 98f88d2615 chore: base url for mobile debug (#9268)
Without this PR, the login requests on mobile devices will be sent to `localhost:8080`, which is incorrect.
2024-12-24 03:54:56 +00:00
doodlewind edd169720b chore(server): update env example and docs (#9153) 2024-12-13 11:04:08 +00:00
doodlewind 8545644bb6 chore: bump blocksuite (#9049) 2024-12-06 08:33:47 +00:00
doodlewind 6ac8cca440 fix(mobile): disable AI chat block peek on mobile (#8929) 2024-11-26 11:06:15 +00:00
doodlewind ba325a6040 chore: update env example (#8909)
This aligns better with the postgres config in [server development guide](https://github.com/toeverything/AFFiNE/blob/canary/docs/developing-server.md).
2024-11-26 10:17:16 +00:00
doodlewind 08ff619d47 chore(cli): enable accessing dev server by host name (#8912)
This PR is particularly useful for debugging mobile app (and any other personal devices for testing) via [Tailscale](https://tailscale.com/), since it allows accessing a stable hostname on phone, instead of typing in an unstable IP address.

Before:

![image](https://github.com/user-attachments/assets/6ca9edd5-11b1-449b-bf8d-0423cb8a53fe)

After:

![image](https://github.com/user-attachments/assets/9df7710f-f662-4a3c-83c4-cf5f28d7c64f)
2024-11-25 06:58:14 +00:00