### Changed
- Rewrite box selection in `default-tool`, the view can decide whether to be selected in box selection by return a boolean value in `onBoxSelected` method
- Cleanup unnecessary states in `default-tool` and some naming problem
### Changed
Moved connector label moving logic from `default-tool` to connector view.
#### Other infrastructure changes:
- Gfx element view now can handles drag events
- Added `context.preventDefault()` support to bypass built-in interactions in extension
- Handle the pointer events in element view will bypass the built-in interactions automatically
> The built-in interactions include element dragging, click selection, drag-to-scale operations, etc.
### Change
- Rename `ElementTransformManager` -> `InteractivityManager`
- Now you can `event.on` and `action.onXXX` method to extend interactivity behaviour. The old approach of overriding methods directly is deprecated.
continue #10824
### Changed
- Moved double-click-to-edit behavior from the default tool to individual model views
- Introduced `onSelected` callback interface in gfx view components to allows developers to override default selection logic
### Overview:
We've been working with some legacy code in the default-tool and edgeless-selected-rect modules, which are responsible for fundamental operations like moving, resizing, and rotating elements. Currently, these operations are hardcoded, making it challenging to extend functionalities without diving deep into the code.
### What's Changing:
Introducing `ElementTransformManager` to streamline the handling of basic transformations (move, resize, rotate) while allowing the business logic to dictate when these actions occur.
Providing two ways to extend the transformations behaviour:
- Extends inside element view definition: Elements can decide how to handle move/resize events, such as enforcing size constraints.
- Extension mechanism provided by this manager: Adjust or completely override default drag behaviors, like snapping elements into alignment.
### Code Examples:
Delegate element movement to TransformManager:
```typescript
class DefaultTool {
override dragStart(event) {
if(this.dragType === DragType.ContentMoving) {
const transformManager = this.std.get(TransformManagerIdentifier);
transformManager.startDrag({ selectedElements, event });
}
}
}
```
Enforce minimum width inside view definition:
```typescript
class EdgelessNoteBlock extends GfxBlockComponent {
onResizeDelta({ dw, dh }) {
const bound = this.model.elementBound;
bound.w = Math.min(MAX_WIDTH, bound.w + dw);
bound.h = Math.min(MAX_HEIGHT, bound.h + dh);
this.model.xywh = bound.serialize();
}
}
```
Use extension to implement element snapping:
```typescript
import { TransformerExtension } from '@blocksuite/std/gfx';
// Just extends the TransformerExtension
class SnapManager extends TransformerExtension {
static override key = 'snap-manager';
onDragInitialize() {
return {
onDragMove(context) {
const { dx, dy } = this.getAlignmentMoveDistance(context.elements);
context.dx = dx;
context.dy = dy;
}
}
}
}
```
### Others
The migration will be divided into several PRs. This PR mostly focus on refactoring elements movement part of `default-tool`.
- Delegate elements movement to `TransformManager`
- Rewrite the default tool extension into `TransformManager` extension
- Add drag handler interface to gfx view (both `GfxBlockComponent` and `GfxElementModelView`) to allow element to define how it gonna react on drag
### Changed
- Add new image block to render dnd preview
- Fixed the bug that dragging uploaded image does not have width and height
- Fixed the bug that drag image block from page to edgeless does not have width and height
- Better edgeless dnd preview
### Changed
- Added support for changing the preview offset during dragging.
- Fixed the preview rendering for embed block and surface-ref block
- Resolved an issue where the host element might be reused in certain cases, which could cause unexpected behavior
- Moved viewport-related constants and methods to a more appropriate location
### Changed
- Refactored BlockSuite drag-and-drop using @atlaskit/pragmatic-drag-and-drop/element/adapter.
- Updated block dragging to use the new drag-and-drop infrastructure.
### BlockSuite DND API
Access the BlockSuite drag-and-drop API via `std.dnd`. This is a lightweight wrapper around pragmatic-drag-and-drop, offering convenient generic types and more intuitive option names.
#### Drag payload structure
There's some constrain about drag payload. The whole drag payload looks like this:
```typescript
type DragPayload = {
entity: {
type: string
},
from: {
at: 'blocksuite',
docId: string
}
}
```
- The `from` field is auto-generated—no need for manual handling.
- The `entity` field is customizable, but it must include a `type`.
All drag-and-drop methods accept a generic type for entity, ensuring more accurate payloads in event handlers.
```typescript
type BlockEntity = {
type: 'blocks',
blockIds: string[]
}
dnd.draggable<BlockEntity>({
element: someElement,
setDragData: () => {
// the return type must satisfy the generic type
// in this case, it's BlockEntity
return {
type: 'blocks',
blockIds: []
}
}
});
dnd.monitor<BlockEntity>({
// the arguments is same for other event handler
onDrag({ source }) {
// the type of this is BlockEntity
source.data.entity
}
})
```
#### Drop payload
When hover on droppable target. You can set drop payload as well. All drag-and-drop methods accept a second generic type for drop payload.
The drop payload is customizable. Additionally, the DND system will add an `edge` field to the final payload object, indicating the nearest edge of the drop target relative to the current drag position.
```typescript
type DropPayload = {
blockId: string;
}
dnd.dropTarget<BlockEntity, DropPayload>({
getData() {
// the type should be DropPayload
return {
blockId: 'someId'
}
}
});
dnd.monitor<BlockEntity, DropPayload>({
// drag over on drop target
onDrag({ location }) {
const target = location.current.dropTargets[0];
// the type is DropPayload
target.data;
// retrieve the nearest edge of the drop target relative to the current drop position.
target.data.edge;
}
})
```
### Changed
Add `scroll wheel to zoom` setting option, when the option enables, user can zoom in and out with scroll wheel without pressing the cmd/ctrl key.