140 lines
3.5 KiB
C++
140 lines
3.5 KiB
C++
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "android_config.h"
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#include "android_settings.h"
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#include "common/settings_setting.h"
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AndroidConfig::AndroidConfig(const std::string& config_name, ConfigType config_type)
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: Config(config_type) {
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Initialize(config_name);
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if (config_type != ConfigType::InputProfile) {
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ReadAndroidValues();
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SaveAndroidValues();
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}
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}
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AndroidConfig::~AndroidConfig() {
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if (global) {
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AndroidConfig::SaveAllValues();
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}
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}
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void AndroidConfig::ReloadAllValues() {
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Reload();
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ReadAndroidValues();
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SaveAndroidValues();
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}
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void AndroidConfig::SaveAllValues() {
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Save();
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SaveAndroidValues();
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}
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void AndroidConfig::ReadAndroidValues() {
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if (global) {
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ReadAndroidUIValues();
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ReadUIValues();
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}
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ReadDriverValues();
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}
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void AndroidConfig::ReadAndroidUIValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
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ReadCategory(Settings::Category::Android);
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EndGroup();
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}
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void AndroidConfig::ReadUIValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
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ReadPathValues();
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EndGroup();
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}
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void AndroidConfig::ReadPathValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
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AndroidSettings::values.game_dirs.clear();
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const int gamedirs_size = BeginArray(std::string("gamedirs"));
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for (int i = 0; i < gamedirs_size; ++i) {
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SetArrayIndex(i);
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AndroidSettings::GameDir game_dir;
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game_dir.path = ReadStringSetting(std::string("path"));
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game_dir.deep_scan =
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ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
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AndroidSettings::values.game_dirs.push_back(game_dir);
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}
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EndArray();
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EndGroup();
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}
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void AndroidConfig::ReadDriverValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::GpuDriver));
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ReadCategory(Settings::Category::GpuDriver);
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EndGroup();
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}
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void AndroidConfig::SaveAndroidValues() {
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if (global) {
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SaveAndroidUIValues();
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SaveUIValues();
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}
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SaveDriverValues();
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WriteToIni();
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}
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void AndroidConfig::SaveAndroidUIValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
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WriteCategory(Settings::Category::Android);
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EndGroup();
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}
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void AndroidConfig::SaveUIValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
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SavePathValues();
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EndGroup();
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}
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void AndroidConfig::SavePathValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
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BeginArray(std::string("gamedirs"));
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for (size_t i = 0; i < AndroidSettings::values.game_dirs.size(); ++i) {
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SetArrayIndex(i);
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const auto& game_dir = AndroidSettings::values.game_dirs[i];
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WriteSetting(std::string("path"), game_dir.path);
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WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
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}
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EndArray();
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EndGroup();
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}
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void AndroidConfig::SaveDriverValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::GpuDriver));
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WriteCategory(Settings::Category::GpuDriver);
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EndGroup();
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}
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std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
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auto& map = Settings::values.linkage.by_category;
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if (map.contains(category)) {
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return Settings::values.linkage.by_category[category];
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}
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return AndroidSettings::values.linkage.by_category[category];
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}
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