// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #ifdef _WIN32 #include // For MultiByteToWideChar (cannon UTF-8 with Windows) #endif /* TODO: Add support for 'https://github.com/unicode-org/icu' to handle UTF-8. * This will be necessary for support UTF-8 cannon on Linux and macOS conversions. */ #include "common/fs/fs_util.h" #include "common/polyfill_ranges.h" namespace Common::FS { std::u8string ToU8String(std::wstring_view w_string) { return std::u8string{reinterpret_cast(w_string.data())}; } std::u8string ToU8String(std::string_view string) { return std::u8string{string.begin(), string.end()}; } std::u8string BufferToU8String(std::span buffer) { return std::u8string{buffer.begin(), std::ranges::find(buffer, u8{0})}; } std::u8string_view BufferToU8StringView(std::span buffer) { return std::u8string_view{reinterpret_cast(buffer.data())}; } std::wstring ToWString(std::u8string_view utf8_string) { #ifdef _WIN32 int size_needed = MultiByteToWideChar(CP_UTF8, 0, reinterpret_cast(utf8_string.data()), -1, NULL, 0); std::wstring wstr(size_needed, 0); MultiByteToWideChar(CP_UTF8, 0, reinterpret_cast(utf8_string.data()), -1, &wstr[0], size_needed); return wstr; #else return std::wstring{utf8_string.begin(), utf8_string.end()}; #endif } std::string ToUTF8String(std::u8string_view u8_string) { return std::string{u8_string.begin(), u8_string.end()}; } std::string BufferToUTF8String(std::span buffer) { return std::string{buffer.begin(), std::ranges::find(buffer, u8{0})}; } std::string_view BufferToUTF8StringView(std::span buffer) { return std::string_view{reinterpret_cast(buffer.data())}; } std::string PathToUTF8String(const std::filesystem::path& path) { return ToUTF8String(path.u8string()); } } // namespace Common::FS