Commit Graph

193 Commits

Author SHA1 Message Date
tfarley bd5a278e47 HWRasterizer: reorder declarations to match defs 2016-04-22 10:52:02 -04:00
tfarley 2680bd4062 HWRasterizer: sync specular uniform for new shaders 2016-04-22 10:48:00 -04:00
bunnei 96d9826ddf Merge pull request #1436 from tfarley/hw-tex-forwarding
Hardware Renderer Texture Forwarding
2016-04-22 08:15:51 -04:00
tfarley 459035a108 HWRasterizer: Texture forwarding 2016-04-21 17:27:56 -04:00
Jannik Vogel b9037213f2 OpenGL: Implement color combiner Operation::Dot3_RGB 2016-04-10 15:31:24 +02:00
Jannik Vogel f9727e111d OpenGL: Respect buffer-write allow registers 2016-04-08 22:57:11 +02:00
Jannik Vogel 93bc39e372 OpenGL: Split buffer-write mask sync into seperate functions 2016-04-08 22:42:44 +02:00
Jannik Vogel 980cea05c3 OpenGL: Keep stencil-test and framebuffer.depth_format in sync 2016-04-08 22:35:17 +02:00
bunnei 313268633c Merge pull request #1639 from linkmauve/fix-double-framebuffer-check
OpenGL: Fix a double framebuffer completeness checks.
2016-04-07 19:52:02 -04:00
Mathew Maidment 3cf5e4d51c Merge pull request #1643 from MerryMage/make_unique
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 20:10:11 -04:00
MerryMage 9f9c987924 Common: Remove Common::make_unique, use std::make_unique 2016-04-05 13:31:17 +01:00
Emmanuel Gil Peyrot 96f8b0992a OpenGL: Fix a double framebuffer completeness checks. 2016-04-03 17:00:44 +01:00
Jannik Vogel 204b5537b8 OpenGL: Check for framebuffer completeness 2016-04-03 17:06:05 +02:00
Jannik Vogel 4a5f9ab271 Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons 2016-04-01 02:14:43 +02:00
Yuri Kunde Schlesner 312441eb72 OpenGL: Don't attempt to draw empty triangle batches
Our code did not handle this well, causing random crashes in some
situations.
2016-03-23 20:02:05 -07:00
bunnei ceed7d1030 Merge pull request #1344 from LittleWhite-tb/error-output
Output errors in GUI
2016-03-08 23:12:04 -05:00
LittleWhite 59fe02348a Improve error report from Init() functions
Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
Yuri Kunde Schlesner d2ce686d97 Pica: Write depth value even when depth test is disabled
This has been confirmed on hardware. Fixes Etrian Odyssey IV.
2016-03-05 20:16:20 -08:00
Dwayne Slater 141fe87a0f Add immediate mode vertex submission 2016-03-02 22:16:38 -05:00
MerryMage 0e58079fcd renderer_opengl: Initalise fragment shader LUT textures 2016-02-26 00:12:38 +00:00
bunnei a5f5751b75 pica: Cleanup lighting register definitions and documentation. 2016-02-05 17:20:25 -05:00
bunnei 0a12278cd2 gl_rasterizer: Use alignas(16) instead of explicit padding. 2016-02-05 17:20:24 -05:00
bunnei 1dd1f58218 renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 2016-02-05 17:20:23 -05:00
bunnei a6ad0df69f gl_rasterizer: Fix issue with interpolation of opposite quaternions. 2016-02-05 17:20:23 -05:00
bunnei cc283bfedd pica_types: Replace float24/20/16 with a template class. 2016-02-05 17:20:22 -05:00
bunnei fb6e05281c gl_rasterizer: Remove unnecessary casts. 2016-02-05 17:20:19 -05:00
bunnei a30c609b75 gl_rasterizer: Fix PicaShaderConfig on GCC. 2016-02-05 17:20:19 -05:00
bunnei 4e22e5544a gl_rasterizer: Initial implementation of bump mapping. 2016-02-05 17:20:19 -05:00
bunnei da4f531a59 gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). 2016-02-05 17:20:17 -05:00
bunnei ff25eb8cc9 gl_shader_gen: Implement lighting red, green, and blue reflection. 2016-02-05 17:20:16 -05:00
bunnei 4f0fc85f84 gl_shader_gen: View should be normalized. 2016-02-05 17:20:15 -05:00
bunnei d376a783ea gl_shader_gen: Implement fragment lighting fresnel effect. 2016-02-05 17:20:13 -05:00
bunnei b07c7c26c6 gl_shader_gen: Implement fragment lighting specular 1 component. 2016-02-05 17:19:16 -05:00
bunnei f878148e30 gl_shader_gen: Add support for D0 LUT scaling. 2016-02-05 17:18:36 -05:00
bunnei 481017a334 gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
2016-02-05 17:17:35 -05:00
bunnei 1bb0aa6c01 pica: Cleanup and add some comments to lighting registers. 2016-02-05 17:17:34 -05:00
bunnei 2658c7f266 gl_rasterizer: Minor naming refactor on Pica register naming. 2016-02-05 17:17:33 -05:00
bunnei f7510ba8f0 gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
2016-02-05 17:17:33 -05:00
bunnei 9cd5c49ee5 gl_shader_gen: Fix directional lights. 2016-02-05 17:17:32 -05:00
bunnei aabc988463 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 2016-02-05 17:17:32 -05:00
bunnei 14877aa76f gl_shader_gen: View vector needs to be normalized when computing half angle vector. 2016-02-05 17:17:31 -05:00
bunnei bb3014fb28 renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
bunnei 81511f08fa renderer_opengl: Initial implementation of basic specular lighting. 2016-02-05 17:17:30 -05:00
bunnei 49cd958486 renderer_opengl: Implement HW fragment lighting distance attenuation. 2016-02-05 17:17:30 -05:00
bunnei 11fba4e8d0 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 2016-02-05 17:17:29 -05:00
bunnei 07b07a2f24 renderer_opengl: Implement diffuse component of HW fragment lighting. 2016-02-05 17:17:29 -05:00
tfarley 958e67ab53 hwrasterizer: Use proper cached fb addr/size 2016-02-03 15:52:34 -05:00
Yuri Kunde Schlesner e82e3f64fd OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
2016-02-02 22:44:13 -08:00
tfarley ee33d54b6f hwrasterizer: Use depth offset 2016-01-20 21:57:59 -05:00
bunnei 7bac11c61b Merge pull request #1196 from linkmauve/khr_debug
Add optional GL_KHR_debug support
2016-01-12 22:54:52 -05:00