Commit Graph

15 Commits

Author SHA1 Message Date
bunnei e620d3fb95 Merge pull request #1726 from MerryMage/read-write-region
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 12:18:26 -04:00
MerryMage d1e86bcadb AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() 2016-04-29 16:32:29 +01:00
bunnei 9cdd855f5d Merge pull request #1723 from MerryMage/audio-interp
AudioCore: Implement interpolation
2016-04-29 10:43:20 -04:00
MerryMage 653ca59147 AudioCore: Implement interpolation 2016-04-29 08:05:41 +01:00
bunnei bfbfea7443 Merge pull request #1727 from MerryMage/minor-commit
AudioCore: Move samples_per_frame and num_sources into hle/common.h
2016-04-28 09:47:08 -04:00
bunnei 2134af21e0 Merge pull request #1722 from MerryMage/soundtouch
Externals: Add soundtouch
2016-04-28 09:45:15 -04:00
MerryMage 2d50954f85 Externals: Add soundtouch 2016-04-28 13:33:14 +01:00
MerryMage 1987de2f9b AudioCore: Move samples_per_frame and num_sources into hle/common.h 2016-04-28 11:22:40 +01:00
MerryMage c622bea535 AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame 2016-04-27 06:35:10 +01:00
MerryMage 4827a1bff7 DSP_DSP: Updated interrupt implementation 2016-04-27 06:35:06 +01:00
MerryMage 60ad3dcbcb DSP/Pipe: There are 8 pipes 2016-04-25 07:50:53 +01:00
MerryMage 66ae4cddb5 DSP: Implement audio filters (simple, biquad) 2016-03-28 15:51:00 +01:00
MerryMage f9d22fe9b5 DSP: Implement audio codecs (PCM8, PCM16, ADPCM) 2016-03-24 03:46:59 +00:00
MerryMage 447d9a5677 DSP: Implement Pipe 2
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
2016-03-06 21:25:44 +00:00
MerryMage d2710b784a AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00