Commit Graph

709 Commits

Author SHA1 Message Date
emmauss 72a2888349 Implement Frame rate limiter (#2223)
* implement frame limiter

* fixes
2016-12-06 14:33:19 -05:00
Jannik Vogel 7c09321dda ASSERT that shader was linked successfully 2016-12-05 21:11:24 +01:00
Jannik Vogel e92f84e700 Report shader uniform block size in case of mismatch 2016-12-05 21:11:24 +01:00
Jannik Vogel 31b6ae65a0 Print broken shader code to log 2016-12-05 21:11:24 +01:00
Yuri Kunde Schlesner b6cf36acc7 OpenGL: Non-zero stride only makes sense for linear buffers 2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner a727ab0029 OpenGL: Ensure framebuffer binding is restored if completion check fails 2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner 5c971487b9 OpenGL: Fix DisplayTransfer accel when input width != output width
Fixes #2246, #2261
2016-12-04 05:21:57 -08:00
Yuri Kunde Schlesner 20d9636d2f Merge pull request #2259 from JayFoxRox/fix-fallback
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
2016-12-03 22:11:39 -08:00
Jannik Vogel 03c5967ac8 shader_jit: Fix non-SSE4.1 path where FLR would not truncate 2016-12-04 04:26:33 +01:00
Yuri Kunde Schlesner f3459d3959 clang-format: Fix coding style 2016-12-03 01:32:46 -08:00
Jannik Vogel b739bace16 shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted 2016-12-02 04:33:15 +01:00
Subv dfd1868ed9 ClangFormat: Fixed the clang-format errors 2016-11-30 09:37:37 -05:00
Subv c9b02effb9 Build: Fixed a few warnings. 2016-11-29 16:51:53 -05:00
Yuri Kunde Schlesner dc0e73595d Merge pull request #2222 from linkmauve/die-frameskip-die
Remove the broken frame_skip option
2016-11-27 16:01:45 -08:00
Emmanuel Gil Peyrot 1af2c6d212 GPU: Remove the broken frame_skip option.
Fixes #1960.
2016-11-27 21:19:56 +00:00
Subv 487a9a37ba RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1 2016-11-27 13:09:11 -05:00
Subv 84dcb45053 Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer. 2016-11-27 12:16:10 -05:00
jphalimi 28b8289ef1 Cache Vertices instead of Output registers (#2165)
This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator.
2016-11-23 23:10:34 -05:00
wwylele a9aded1653 Fix format error from #2195 2016-11-22 20:17:28 +02:00
bunnei f4be35b25c Merge pull request #2195 from Subv/factor_check
GPU/CiTrace: Avoid calling GetTextures() when not necessary.
2016-11-19 22:21:11 -05:00
Subv 3d7a574e3f GPU/CiTrace: Avoid calling GetTextures() when not necessary. 2016-11-19 19:27:00 -05:00
James Rowe c543c82850 Merge pull request #2194 from jroweboy/extremely-minor-clangformat-change
Minor formatting change
2016-11-19 13:51:14 -07:00
James Rowe 6e71258788 Minor formatting change 2016-11-19 13:35:07 -07:00
James Rowe 2ed3d83684 Add default hotkey to swap primary screens.
Also minor style changes
2016-11-05 03:46:43 -06:00
James Rowe db35372787 Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Ricardo de Almeida Gonzaga 5331d83994 Fix typos 2016-10-20 12:26:59 -02:00
bunnei 4c580d9047 Merge pull request #2082 from yuriks/shader-interp-crash
Fix/mask crash in shader debugger in Mii Maker
2016-10-06 19:35:37 -04:00
bunnei 8dc1d5c92f Merge pull request #2103 from wwylele/gpu-reg-cleanup
GPU: DisplayTransfer & MemoryFill cleanup and param check
2016-10-03 20:21:55 -04:00
Yuri Kunde Schlesner 9ec0595335 VideoCore: Shader interpreter cleanups 2016-09-29 21:15:49 -07:00
Yuri Kunde Schlesner 743b18bc75 VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor.
2016-09-29 21:11:36 -07:00
Yuri Kunde Schlesner d88598642a OpenGL: Take cached viewport sub-rect into account for scissor
Fixes #1938
2016-09-29 20:55:24 -07:00
wwylele af8a81113b rasterizer: separate TextureCopy from DisplayTransfer 2016-09-29 10:01:34 +08:00
Yuri Kunde Schlesner 3523ab7659 Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
Yuri Kunde Schlesner 45751915a0 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot e4393f7ff2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner 0e23caf9fd Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot 7e8d205414 Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner 9767d6933c VideoCore: Fix dangling lambda context in shader interpreter
The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter.
2016-09-15 22:15:11 -07:00
bunnei 9c148dbb38 Merge pull request #2032 from bunnei/qt-graphics
Qt graphics configure & V-Sync option
2016-08-31 22:20:54 -04:00
Jannik Vogel c8fc8d7830 OpenGL: Avoid error on unsupported lighting LUT 2016-08-30 19:30:26 +02:00
bunnei b9615051ce config: Add a setting for graphics V-Sync. 2016-08-29 21:42:30 -04:00
Yuri Kunde Schlesner c8ef6d75bd OpenGL: Add scaled resolution support to scissor 2016-06-27 22:16:04 -07:00
Yuri Kunde Schlesner cfe6a16278 PICA: Scissor fixes and cleanups 2016-06-27 21:14:39 -07:00
Subv 8548bcf697 PICA: Implement scissor test 2016-06-27 21:14:13 -07:00
scurest 081b3398ff Remove superfluous std::move in return std::move(local_var) 2016-06-25 13:26:21 -05:00
Jannik Vogel 751dd9c634 OpenGL: Implement fog 2016-06-07 00:06:28 +02:00
Jannik Vogel ab6e30ec88 Rasterizer: Implement fog 2016-06-07 00:06:28 +02:00
Jannik Vogel 2f8879bb36 Pica: Add fog state 2016-06-07 00:06:28 +02:00
Jannik Vogel 242225b131 OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE 2016-06-07 00:06:28 +02:00
mailwl 92246148fd gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue 2016-06-01 09:40:15 +03:00