Lioncash
d23dec54b4
nim: Update function tables
...
Updated based off information from 3dbrew.
2016-12-08 00:56:47 -05:00
Lioncash
e654a88b16
http_c: Update function table
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Updated based off information from 3dbrew.
2016-12-08 00:56:47 -05:00
Lioncash
a05275d8e5
gsp_lcd: Update function table
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Updated based off information from 3dbrew.
2016-12-08 00:56:47 -05:00
Lioncash
64d803f8fe
fs_user: Update function table
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Updated based off information from 3dbrew.
2016-12-08 00:56:46 -05:00
Lioncash
6bfc90b21d
dlp_srvr: Update function table
2016-12-08 00:56:46 -05:00
Lioncash
5d0bf8dc4c
cfg: Update function tables
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Updated based off information from 3dbrew
2016-12-08 00:56:46 -05:00
Lioncash
2816b0a0cf
cecd_u: Update function table
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Updated based off information from 3dbrew.
2016-12-08 00:56:46 -05:00
Lioncash
08835096d5
boss_p: Update function table
2016-12-08 00:56:45 -05:00
Lioncash
6fb2e0f923
act: Update function tables
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Updated based off information from 3dbrew.
2016-12-08 00:56:39 -05:00
Lioncash
ee32fe18ac
apt: Update apt function tables
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Updated based off information from 3dbrew.
2016-12-07 22:53:10 -05:00
Lioncash
0169887d84
Update AM service function tables
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Updated based off information from 3dbrew.
2016-12-07 20:55:59 -05:00
Lioncash
ea891f6012
file_sys: Make a few single-argument constructors explicit
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Prevents implicit conversions.
2016-12-07 17:26:56 -05:00
Lioncash
2c993e828a
applet: Move common IsRunning underlying variable to the Applet class
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Gets rid of basic duplication.
2016-12-07 17:13:46 -05:00
Lioncash
f6e508d859
applet: Make virtual destructor defaulted
2016-12-07 17:04:14 -05:00
Lioncash
d763c94399
applet: Make constructor protected
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Considering the class is abstract, there's no need to make the constructor
public.
2016-12-07 16:50:32 -05:00
Markus Wick
aac1c1ab00
OpenGL: Drop framebuffer completeness check.
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This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07 22:09:13 +01:00
Jan Beich
4e8a02f32a
tests: add missing libcore dependency after 75ee2f8c67
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$ (cmake -DENABLE_SDL2:BOOL=false /path/to/citra; gmake)
[...]
[ 85%] Linking CXX executable tests
../common/libcommon.a(microprofile.cpp.o): In function `MicroProfileThreadStart(pthread**, void* (*)(void*))':
src/common/microprofile.cpp:(.text+0x41): undefined reference to `pthread_create'
c++: error: linker command failed with exit code 1 (use -v to see invocation)
2016-12-07 18:30:49 +00:00
bunnei
876a2c3aa6
Merge pull request #2232 from wwylele/other-save
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FS: implement archives for other game save data
2016-12-07 10:17:02 -05:00
emmauss
72a2888349
Implement Frame rate limiter ( #2223 )
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* implement frame limiter
* fixes
2016-12-06 14:33:19 -05:00
Jannik Vogel
7c09321dda
ASSERT that shader was linked successfully
2016-12-05 21:11:24 +01:00
Jannik Vogel
e92f84e700
Report shader uniform block size in case of mismatch
2016-12-05 21:11:24 +01:00
Jannik Vogel
31b6ae65a0
Print broken shader code to log
2016-12-05 21:11:24 +01:00
Jannik Vogel
ed39f4ed0d
gdbstub: Remove unused include
2016-12-05 19:09:16 +01:00
Jannik Vogel
9b35b434f6
Unify Windows ICON resource name
2016-12-05 19:09:16 +01:00
Jannik Vogel
cadf3d6e07
Support mingw cross-compile
2016-12-05 19:09:16 +01:00
Yuri Kunde Schlesner
43234853ae
GSP: Downgrade log severity of SetAxiConfigQoSMode
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This function doesn't need to do anything for HLE and some games call it
quite often, spamming up the logs.
2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
b6cf36acc7
OpenGL: Non-zero stride only makes sense for linear buffers
2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
a727ab0029
OpenGL: Ensure framebuffer binding is restored if completion check fails
2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
5c971487b9
OpenGL: Fix DisplayTransfer accel when input width != output width
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Fixes #2246 , #2261
2016-12-04 05:21:57 -08:00
Yuri Kunde Schlesner
20d9636d2f
Merge pull request #2259 from JayFoxRox/fix-fallback
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shader_jit: Fix non-SSE4.1 path where FLR would not truncate
2016-12-03 22:11:39 -08:00
Jannik Vogel
03c5967ac8
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
2016-12-04 04:26:33 +01:00
Yuri Kunde Schlesner
f3459d3959
clang-format: Fix coding style
2016-12-03 01:32:46 -08:00
Jannik Vogel
b739bace16
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
2016-12-02 04:33:15 +01:00
Jannik Vogel
d890f1b177
Remove unused version.h
2016-12-01 16:38:46 +01:00
Yuri Kunde Schlesner
560ad83e70
Merge pull request #2228 from freiro/winver_fix
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Move WINVER definition to cmake and a bit of cleanup
2016-11-30 15:47:08 -08:00
freiro
cc42b1dc50
WINVER definition moved to CMake and cleanup
2016-11-30 15:47:09 +01:00
Subv
dfd1868ed9
ClangFormat: Fixed the clang-format errors
2016-11-30 09:37:37 -05:00
mailwl
dcf71f36fc
Set client SDK version to Service APIs
2016-11-30 09:51:14 +03:00
Subv
c9b02effb9
Build: Fixed a few warnings.
2016-11-29 16:51:53 -05:00
wwylele
f4b483015d
FileSys: Implement OtherSaveData
2016-11-29 23:50:00 +02:00
wwylele
302bf9eab0
FS: add missing MediaType
2016-11-29 23:50:00 +02:00
wwylele
341660cf46
FileSys: abstract SD save data archive source
2016-11-29 23:50:00 +02:00
Yuri Kunde Schlesner
20333d468d
Merge pull request #2196 from Subv/system_mode
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Kernel/Loader: Grab the system mode from the NCCH ExHeader.
2016-11-27 17:04:11 -08:00
Yuri Kunde Schlesner
dc0e73595d
Merge pull request #2222 from linkmauve/die-frameskip-die
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Remove the broken frame_skip option
2016-11-27 16:01:45 -08:00
Sebastian Valle
8eaf432bee
Merge pull request #2132 from wwylele/fix-fs-err
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Correct FS error codes & add path boundary checks
2016-11-27 18:56:56 -05:00
Subv
7199214c55
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
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3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Emmanuel Gil Peyrot
1af2c6d212
GPU: Remove the broken frame_skip option.
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Fixes #1960 .
2016-11-27 21:19:56 +00:00
Subv
487a9a37ba
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
2016-11-27 13:09:11 -05:00
Subv
84dcb45053
Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.
2016-11-27 12:16:10 -05:00
Sebastian Valle
8b4835a14a
Merge pull request #2168 from mailwl/mic
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MIC_U: Stub service funcions
2016-11-27 00:19:33 -05:00