Commit Graph

3473 Commits

Author SHA1 Message Date
Lioncash d23dec54b4 nim: Update function tables
Updated based off information from 3dbrew.
2016-12-08 00:56:47 -05:00
Lioncash e654a88b16 http_c: Update function table
Updated based off information from 3dbrew.
2016-12-08 00:56:47 -05:00
Lioncash a05275d8e5 gsp_lcd: Update function table
Updated based off information from 3dbrew.
2016-12-08 00:56:47 -05:00
Lioncash 64d803f8fe fs_user: Update function table
Updated based off information from 3dbrew.
2016-12-08 00:56:46 -05:00
Lioncash 6bfc90b21d dlp_srvr: Update function table 2016-12-08 00:56:46 -05:00
Lioncash 5d0bf8dc4c cfg: Update function tables
Updated based off information from 3dbrew
2016-12-08 00:56:46 -05:00
Lioncash 2816b0a0cf cecd_u: Update function table
Updated based off information from 3dbrew.
2016-12-08 00:56:46 -05:00
Lioncash 08835096d5 boss_p: Update function table 2016-12-08 00:56:45 -05:00
Lioncash 6fb2e0f923 act: Update function tables
Updated based off information from 3dbrew.
2016-12-08 00:56:39 -05:00
Lioncash ee32fe18ac apt: Update apt function tables
Updated based off information from 3dbrew.
2016-12-07 22:53:10 -05:00
Lioncash 0169887d84 Update AM service function tables
Updated based off information from 3dbrew.
2016-12-07 20:55:59 -05:00
Lioncash ea891f6012 file_sys: Make a few single-argument constructors explicit
Prevents implicit conversions.
2016-12-07 17:26:56 -05:00
Lioncash 2c993e828a applet: Move common IsRunning underlying variable to the Applet class
Gets rid of basic duplication.
2016-12-07 17:13:46 -05:00
Lioncash f6e508d859 applet: Make virtual destructor defaulted 2016-12-07 17:04:14 -05:00
Lioncash d763c94399 applet: Make constructor protected
Considering the class is abstract, there's no need to make the constructor
public.
2016-12-07 16:50:32 -05:00
Markus Wick aac1c1ab00 OpenGL: Drop framebuffer completeness check.
This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07 22:09:13 +01:00
Jan Beich 4e8a02f32a tests: add missing libcore dependency after 75ee2f8c67
$ (cmake -DENABLE_SDL2:BOOL=false /path/to/citra; gmake)
[...]
[ 85%] Linking CXX executable tests
../common/libcommon.a(microprofile.cpp.o): In function `MicroProfileThreadStart(pthread**, void* (*)(void*))':
src/common/microprofile.cpp:(.text+0x41): undefined reference to `pthread_create'
c++: error: linker command failed with exit code 1 (use -v to see invocation)
2016-12-07 18:30:49 +00:00
bunnei 876a2c3aa6 Merge pull request #2232 from wwylele/other-save
FS: implement archives for other game save data
2016-12-07 10:17:02 -05:00
emmauss 72a2888349 Implement Frame rate limiter (#2223)
* implement frame limiter

* fixes
2016-12-06 14:33:19 -05:00
Jannik Vogel 7c09321dda ASSERT that shader was linked successfully 2016-12-05 21:11:24 +01:00
Jannik Vogel e92f84e700 Report shader uniform block size in case of mismatch 2016-12-05 21:11:24 +01:00
Jannik Vogel 31b6ae65a0 Print broken shader code to log 2016-12-05 21:11:24 +01:00
Jannik Vogel ed39f4ed0d gdbstub: Remove unused include 2016-12-05 19:09:16 +01:00
Jannik Vogel 9b35b434f6 Unify Windows ICON resource name 2016-12-05 19:09:16 +01:00
Jannik Vogel cadf3d6e07 Support mingw cross-compile 2016-12-05 19:09:16 +01:00
Yuri Kunde Schlesner 43234853ae GSP: Downgrade log severity of SetAxiConfigQoSMode
This function doesn't need to do anything for HLE and some games call it
quite often, spamming up the logs.
2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner b6cf36acc7 OpenGL: Non-zero stride only makes sense for linear buffers 2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner a727ab0029 OpenGL: Ensure framebuffer binding is restored if completion check fails 2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner 5c971487b9 OpenGL: Fix DisplayTransfer accel when input width != output width
Fixes #2246, #2261
2016-12-04 05:21:57 -08:00
Yuri Kunde Schlesner 20d9636d2f Merge pull request #2259 from JayFoxRox/fix-fallback
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
2016-12-03 22:11:39 -08:00
Jannik Vogel 03c5967ac8 shader_jit: Fix non-SSE4.1 path where FLR would not truncate 2016-12-04 04:26:33 +01:00
Yuri Kunde Schlesner f3459d3959 clang-format: Fix coding style 2016-12-03 01:32:46 -08:00
Jannik Vogel b739bace16 shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted 2016-12-02 04:33:15 +01:00
Jannik Vogel d890f1b177 Remove unused version.h 2016-12-01 16:38:46 +01:00
Yuri Kunde Schlesner 560ad83e70 Merge pull request #2228 from freiro/winver_fix
Move WINVER definition to cmake and a bit of cleanup
2016-11-30 15:47:08 -08:00
freiro cc42b1dc50 WINVER definition moved to CMake and cleanup 2016-11-30 15:47:09 +01:00
Subv dfd1868ed9 ClangFormat: Fixed the clang-format errors 2016-11-30 09:37:37 -05:00
mailwl dcf71f36fc Set client SDK version to Service APIs 2016-11-30 09:51:14 +03:00
Subv c9b02effb9 Build: Fixed a few warnings. 2016-11-29 16:51:53 -05:00
wwylele f4b483015d FileSys: Implement OtherSaveData 2016-11-29 23:50:00 +02:00
wwylele 302bf9eab0 FS: add missing MediaType 2016-11-29 23:50:00 +02:00
wwylele 341660cf46 FileSys: abstract SD save data archive source 2016-11-29 23:50:00 +02:00
Yuri Kunde Schlesner 20333d468d Merge pull request #2196 from Subv/system_mode
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
2016-11-27 17:04:11 -08:00
Yuri Kunde Schlesner dc0e73595d Merge pull request #2222 from linkmauve/die-frameskip-die
Remove the broken frame_skip option
2016-11-27 16:01:45 -08:00
Sebastian Valle 8eaf432bee Merge pull request #2132 from wwylele/fix-fs-err
Correct FS error codes & add path boundary checks
2016-11-27 18:56:56 -05:00
Subv 7199214c55 Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Emmanuel Gil Peyrot 1af2c6d212 GPU: Remove the broken frame_skip option.
Fixes #1960.
2016-11-27 21:19:56 +00:00
Subv 487a9a37ba RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1 2016-11-27 13:09:11 -05:00
Subv 84dcb45053 Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer. 2016-11-27 12:16:10 -05:00
Sebastian Valle 8b4835a14a Merge pull request #2168 from mailwl/mic
MIC_U: Stub service funcions
2016-11-27 00:19:33 -05:00