Yuri Kunde Schlesner
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18324c6e80
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VideoCore/Shader: Move entry_point to SetupBatch
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2017-01-25 18:53:25 -08:00 |
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Yuri Kunde Schlesner
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454b464c55
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VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
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2017-01-25 18:53:25 -08:00 |
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Yuri Kunde Schlesner
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bf53845b3e
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Debugger: Always use interpreter for shader debugging
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2017-01-25 18:53:24 -08:00 |
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Yuri Kunde Schlesner
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e38a8280e6
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VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
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2017-01-25 18:53:23 -08:00 |
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Yuri Kunde Schlesner
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20e3c94102
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VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
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2017-01-25 18:53:23 -08:00 |
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Yuri Kunde Schlesner
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590b8ecaa9
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VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
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2017-01-25 18:53:23 -08:00 |
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Jonathan Hao
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360cdf0417
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Fix some warnings (#2399)
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2017-01-04 13:48:29 -03:00 |
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Lioncash
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f867bd8104
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citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
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2016-12-21 17:19:21 -05:00 |
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