Commit Graph

11 Commits

Author SHA1 Message Date
wwylele 753865ecfb Frontend: emulate motion sensor 2016-12-26 10:52:16 +02:00
MerryMage f587cb1402 core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
James Rowe db35372787 Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Emmanuel Gil Peyrot e4393f7ff2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner 0e23caf9fd Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot 7e8d205414 Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
bunnei b9615051ce config: Add a setting for graphics V-Sync. 2016-08-29 21:42:30 -04:00
wwylele d39a9ee9af Refactor input subsystem 2016-05-15 13:24:22 +03:00
Emmanuel Gil Peyrot 51cc7d6e19 Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.

On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
bunnei c51ecfb37d SDL2: Explicitly use RGB8 color buffer. 2016-03-14 21:59:16 -04:00
MerryMage f2c32b7336 Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2

FindSDL2: Do not CACHE SDL2_* variables if library is not found

EmuWindow_SDL2: Set minimal client area at initialisation time

EmuWindow_SDL2: Corrections

EmuWindow_SDL2: Fix no decorations on startup on OS X

cmake: windows_copy_files
2016-03-02 14:09:02 +00:00