Fernando Sahmkow
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7182ef31c9
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Merge pull request #3622 from ReinUsesLisp/srgb-texture-border
video_core/texture: Use a LUT to convert sRGB texture borders
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2020-04-09 18:01:48 -04:00 |
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Rodrigo Locatti
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36f607217f
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Merge pull request #3610 from FernandoS27/gpu-caches
Refactor all the GPU Caches to use VAddr for cache addressing
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2020-04-09 17:59:21 -03:00 |
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bunnei
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b96fd0bd0e
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Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
video_core/shader: Add some instruction and S2R encodings
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2020-04-09 00:17:39 -04:00 |
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Fernando Sahmkow
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7cd6daf115
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VkRasterizer: Eliminate Legacy code.
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2020-04-08 18:59:09 -04:00 |
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Fernando Sahmkow
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1c18dc6577
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Memory: Correct GCC errors.
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2020-04-08 18:09:16 -04:00 |
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Fernando Sahmkow
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913f42a3a7
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Memory: Address Feedback.
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2020-04-08 13:40:46 -04:00 |
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Fernando Sahmkow
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e00d992848
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GPUMemoryManager: Improve safety of memory reads.
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2020-04-08 12:08:06 -04:00 |
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Kewlan
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848d619aec
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Place SL and SR in the right most column.
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2020-04-08 11:34:16 +02:00 |
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bunnei
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b128beb3a9
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Merge pull request #3572 from FearlessTobi/port-5127
Port citra-emu/citra#5127: "common: Port some changes from dolphin"
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2020-04-07 23:48:16 -04:00 |
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ReinUsesLisp
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a209d464f9
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video_core/textures: Move GetMaxAnisotropy to cpp file
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2020-04-07 20:47:31 -03:00 |
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ReinUsesLisp
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d7db088180
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video_core/texture: Use a LUT to convert sRGB texture borders
This is a reversed look up table extracted from
https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62
that is used in
https://github.com/devkitPro/deko3d/blob/04d4e9e587fa3dc5447b43d273bc45f440226e41/source/maxwell/tsc_generate.cpp#L38
Games usually bind 0xFD expecting a float texture border of 1.0f.
The conversion previous to this commit was multiplying the uint8 sRGB
texture border color by 255. This is close to 1.0f but when that
difference matters, some graphical glitches appear.
This look up table is manually changed in the edges, clamping towards
0.0f and 1.0f.
While we are at it, move this logic to its own translation unit.
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2020-04-07 20:38:14 -03:00 |
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Zach Hilman
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26ed65495d
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Merge pull request #3621 from SilverBeamx/fullnamefix
Log version and about section version fix
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2020-04-07 17:16:23 -04:00 |
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SilverBeamx
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863f7385dc
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Addressed feedback: switched to snake case and fixed clang-format errors
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2020-04-07 22:59:09 +02:00 |
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bunnei
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f316911248
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Merge pull request #3599 from ReinUsesLisp/revert-3499
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
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2020-04-07 16:51:41 -04:00 |
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SilverBeamx
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6b512d78c9
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Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
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2020-04-07 22:41:45 +02:00 |
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Rodrigo Locatti
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487f9ba525
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Merge pull request #3489 from namkazt/patch-2
shader: implement SULD.D bits32/64
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2020-04-07 16:21:09 -03:00 |
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Nguyen Dac Nam
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935648ffa9
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address nit.
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2020-04-07 18:29:30 +07:00 |
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Nguyen Dac Nam
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bf1174c114
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Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
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2020-04-07 07:55:49 +07:00 |
|
enler
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27f122c48c
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file_sys: fix LayeredFS error when loading some games made with… (#3602)
* fix LayeredFS error when loading some games made with the Unity
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2020-04-07 02:03:32 +02:00 |
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Fernando Sahmkow
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f9d5718c4b
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Clang Format.
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2020-04-06 09:23:08 -04:00 |
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Fernando Sahmkow
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ea535d9470
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Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
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2020-04-06 09:23:07 -04:00 |
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Fernando Sahmkow
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3dd5c07454
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Query Cache: Use VAddr instead of physical memory for adressing.
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2020-04-06 09:23:07 -04:00 |
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Fernando Sahmkow
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7fcd0fee6d
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Buffer Cache: Use vAddr instead of physical memory.
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2020-04-06 09:23:06 -04:00 |
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Fernando Sahmkow
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6ee316cb8f
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Texture Cache: Use vAddr instead of physical memory for caching.
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2020-04-06 09:23:05 -04:00 |
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Fernando Sahmkow
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9c0f40a1f5
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
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Fernando Sahmkow
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588a20be3f
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Merge pull request #3513 from ReinUsesLisp/native-astc
video_core: Use native ASTC when available
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2020-04-06 09:21:11 -04:00 |
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namkazy
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2c98e14d13
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shader_decode: SULD.D using std::pair instead of out parameter
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2020-04-06 13:46:55 +07:00 |
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namkazy
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9efa51311f
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shader_decode: SULD.D avoid duplicate code block.
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2020-04-06 13:34:06 +07:00 |
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namkazy
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7f5696513f
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shader_decode: SULD.D fix conversion error.
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2020-04-06 13:26:58 +07:00 |
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namkazy
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2906372ba1
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shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
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2020-04-06 13:09:19 +07:00 |
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Fernando Sahmkow
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69277de29d
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Merge pull request #3592 from ReinUsesLisp/ipa
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
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2020-04-05 19:29:40 -04:00 |
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Fernando Sahmkow
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1633fbf99a
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Merge pull request #3589 from ReinUsesLisp/fix-clears
gl_rasterizer: Mark cleared textures as dirty
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2020-04-05 19:29:26 -04:00 |
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namkazy
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730f9b55b3
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silent warning (conversion error)
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2020-04-05 16:02:07 +07:00 |
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namkazy
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9f6ebccf06
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shader_decode: SULD.D -> SINT actually same as UNORM.
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2020-04-05 15:18:42 +07:00 |
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namkazy
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6f2b7087c2
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shader_decode: SULD.D fix decode SNORM component
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2020-04-05 14:46:43 +07:00 |
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namkazy
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69657ff19c
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clang-format
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2020-04-05 12:57:50 +07:00 |
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namkazy
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24cc64c5b3
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shader_decode: get sampler descriptor from registry.
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2020-04-05 12:54:48 +07:00 |
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namkazy
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acd3f0ab37
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tweaking.
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2020-04-05 10:31:32 +07:00 |
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Nguyen Dac Nam
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8370188b3c
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clang-format
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2020-04-05 10:31:31 +07:00 |
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namkazy
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3e3afa9be6
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cleanup unuse params
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2020-04-05 10:31:31 +07:00 |
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namkazy
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5cd5857000
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cleanup debug code.
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2020-04-05 10:31:30 +07:00 |
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namkazy
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658112783d
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reimplement get component type, uncomment mistaken code
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2020-04-05 10:31:30 +07:00 |
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namkazy
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3ad06e9b2b
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remove disable optimize
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2020-04-05 10:31:30 +07:00 |
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namkazy
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f24c2e1103
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[wip] reimplement SULD.D
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2020-04-05 10:31:29 +07:00 |
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namkazy
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58bcb86af5
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add shader stage when init shader ir
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2020-04-05 10:31:29 +07:00 |
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Nguyen Dac Nam
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2cefdd92bd
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clang-fix
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2020-04-05 10:31:28 +07:00 |
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Nguyen Dac Nam
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1f3d142875
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shader: image - import PredCondition
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2020-04-05 10:31:27 +07:00 |
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Nguyen Dac Nam
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08db60392d
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shader: SULD.D bits32 implement more complexer method.
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2020-04-05 10:31:27 +07:00 |
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Nguyen Dac Nam
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ed1d8beb13
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shader: SULD.D import StoreType
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2020-04-05 10:31:26 +07:00 |
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Nguyen Dac Nam
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6d235b8631
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shader: implement SULD.D bits32
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2020-04-05 10:31:26 +07:00 |
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