Commit Graph

14 Commits

Author SHA1 Message Date
Yuri Kunde Schlesner 4a5d297fe7 CMake: Correct inter-module dependencies and library visibility
Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.

Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.
2017-05-27 18:41:24 -07:00
MerryMage 04ce0ebe0f DSP/HLE: Implement mixer processing 2016-05-19 07:24:39 +01:00
Maribel f2ddd0b025 AudioCore: Implement time stretcher (#1737)
* AudioCore: Implement time stretcher

* fixup! AudioCore: Implement time stretcher

* fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-14 22:04:03 -04:00
bunnei 4d43661da7 Merge pull request #1736 from MerryMage/sdl2-sink
AudioCore: SDL2 Sink
2016-05-07 11:08:13 -04:00
MerryMage 0fe512caeb AudioCore: SDL2 Sink 2016-05-07 11:32:48 +01:00
MerryMage d322e1fe15 DSP/HLE: Implement Source processing 2016-05-03 20:58:28 +01:00
MerryMage e22a7fb574 AudioCore: List of sink types 2016-04-30 07:39:48 +01:00
MerryMage 32c7e51567 AudioCore: Implement NullSink 2016-04-30 07:39:37 +01:00
bunnei 9cdd855f5d Merge pull request #1723 from MerryMage/audio-interp
AudioCore: Implement interpolation
2016-04-29 10:43:20 -04:00
MerryMage 653ca59147 AudioCore: Implement interpolation 2016-04-29 08:05:41 +01:00
MerryMage 2d50954f85 Externals: Add soundtouch 2016-04-28 13:33:14 +01:00
MerryMage 66ae4cddb5 DSP: Implement audio filters (simple, biquad) 2016-03-28 15:51:00 +01:00
MerryMage f9d22fe9b5 DSP: Implement audio codecs (PCM8, PCM16, ADPCM) 2016-03-24 03:46:59 +00:00
MerryMage d2710b784a AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00