Commit Graph

125 Commits

Author SHA1 Message Date
bunnei 3ed0610e5d gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0). 2015-10-21 21:53:18 -04:00
bunnei e69743a943 gl_shader_gen: Fix bug where TEV stage outputs should be clamped. 2015-10-21 21:53:18 -04:00
bunnei 589d3e2e20 gl_rasterizer: Add documentation to ShaderCacheKey. 2015-10-21 21:53:17 -04:00
bunnei 06d9c2795c gl_shader_gen: Add additional function documentation. 2015-10-21 21:53:17 -04:00
bunnei 711a23b8ca gl_shader_util: Cleanup header file + add docstring. 2015-10-21 21:53:16 -04:00
bunnei d8eca2f795 gl_shader_gen: Various cleanups + moved TEV stage generation to its own function. 2015-10-21 21:53:16 -04:00
bunnei eefabd6b7d renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. 2015-10-21 21:53:14 -04:00
bunnei 44a1dcc088 gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. 2015-10-21 21:53:05 -04:00
bunnei 05e11e151d gl_shader_util: Use vec3 constants for AppendColorCombiner. 2015-10-21 21:51:24 -04:00
bunnei a81772552c gl_rasterizer: Fix typo in uploading TEV const color uniforms. 2015-10-21 21:51:24 -04:00
bunnei 9722d39bc5 gl_shader_util: Fix precision bug with alpha testing.
- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
2015-10-21 21:51:23 -04:00
Subv 8733dd568d Initial implementation of fragment shader generation with caching. 2015-10-21 21:51:23 -04:00
Rohit Nirmal c157d4ddd6 Silence -Wsign-compare warnings. 2015-10-06 22:16:15 -05:00
Martin Lindhe b36b9d6923 fix some xcode 7.0 warnings 2015-09-29 23:11:09 +02:00
Lioncash 08147474cb general: Silence some warnings when using clang 2015-09-16 08:51:53 -04:00
Lioncash 2cd98a45cb video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
Lioncash c95206abdd video_core: Remove unnecessary includes from headers 2015-09-11 00:10:03 -04:00
bunnei 4d6cd8e7b4 Merge pull request #1133 from lioncash/emplace-back
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
2015-09-10 15:07:06 -04:00
Lioncash a56b8437e6 renderer_opengl: Remove unimplemented function declaration 2015-09-10 10:45:44 -04:00
Lioncash b69c9fd82b gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle 2015-09-10 00:20:30 -04:00
Yuri Kunde Schlesner 7f9a9f1339 OpenGL: Use Sampler Objects to decouple sampler config from textures
Fixes #978
2015-09-03 15:09:51 -03:00
Yuri Kunde Schlesner def0e7f71f OpenGL: Remove ugly and endian-unsafe color pointer casts 2015-09-03 15:09:51 -03:00
Yuri Kunde Schlesner efc72d0a4a OpenGL: Add support for Sampler Objects to state tracker 2015-09-03 15:09:50 -03:00
Yuri Kunde Schlesner e5cc2e2ef0 Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
2015-08-30 08:45:56 -03:00
bunnei d4266dd0ae Merge pull request #1049 from Subv/stencil
Rasterizer: Corrected the stencil implementation.
2015-08-29 20:06:25 -04:00
bunnei 3cc5b3c4ad gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. 2015-08-27 19:07:53 -04:00
Yuri Kunde Schlesner 424b0fa646 Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
Subv 4afd01e55e HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
Reported here https://communities.intel.com/message/324464
2015-08-24 11:28:28 -05:00
Subv c0ddc0df52 HWRasterizer: Implemented stencil ops 6 and 7. 2015-08-21 11:05:56 -05:00
Subv 2caf213ae0 HWRasterizer: Implemented stencil op 1 (GL_ZERO) 2015-08-21 10:59:49 -05:00
Subv 9c8f4fdd75 GLRasterizer: Implemented stencil testing in the hw renderer. 2015-08-20 10:11:09 -05:00
bunnei 2d100ebae3 Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
bunnei f622a78544 GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
Yuri Kunde Schlesner fe3a7af354 OpenGL: Fix state tracking in situations with reused object handles
If an OpenGL object is created, bound to a binding using the state
tracker, and then destroyed, a newly created object can be assigned the
same numeric handle by OpenGL. However, even though it is a new object,
and thus needs to be bound to the binding again, the state tracker
compared the current and previous handles and concluded that no change
needed to be made, leading to failure to bind objects in certain cases.

This manifested as broken text in VVVVVV, which this commit fixes along
with similar texturing problems in other games.
2015-08-06 00:59:37 -03:00
Yuri Kunde Schlesner 60df1c9b2b OpenGL: Remove redundant texture.enable_2d field from OpenGLState
All uses of this field where it's false can just set the texture id to 0
instead.
2015-08-05 22:55:22 -03:00
Yuri Kunde Schlesner 428154da45 OpenGL: Add a profiler category measuring framebuffer readback 2015-07-28 17:37:46 -03:00
Yuri Kunde Schlesner 1762267de4 OpenGL: Make OpenGL object resource wrappers fully inline
The functions are so simple that having them separate only bloats the
code and hinders optimization.
2015-07-26 10:58:58 -03:00
bunnei cea45af64d Merge pull request #977 from yuriks/glenable-tex2d
GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls
2015-07-23 10:07:35 -04:00
Subv 7b4961e968 Rasterizer/GL: Set the border color when binding a texture. 2015-07-22 18:41:37 -05:00
Yuri Kunde Schlesner e5c4fe0098 GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls
In OpenGL 3, texturing is always enabled, and this call is invalid.
While it produced no effect in the rest of the execution, it wouldn't
have the intended effect of disabling texturing for that unit. Instead
bind a null texture to the unit.
2015-07-22 01:22:09 -03:00
Subv 009e34f08a GPU: Added registers for min and mag texture filters and implemented them in the hw renderer. 2015-07-21 16:26:09 -05:00
Subv a694caeee0 GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist. 2015-07-19 14:09:23 -05:00
Tony Wasserka 902fa4da52 Add CiTrace recording support.
This is exposed in the GUI as a new "CiTrace Recording" widget.

Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
2015-07-13 22:27:20 +02:00
Tony Wasserka ae7120f5d9 Merge pull request #907 from Lectem/clamp_to_border
Add GL_CLAMP_TO_BORDER support.
2015-07-12 03:19:46 +02:00
Lectem 58d1c6398e Added GL_CLAMP_TO_BORDER support 2015-07-09 22:23:26 +02:00
Emmanuel Gil Peyrot 4964a359e1 Core: Cleanup hw includes. 2015-06-28 00:46:39 +01:00
Emmanuel Gil Peyrot f48b28ad27 Core, VideoCore: Replace or fix exit() calls. 2015-06-28 00:36:55 +01:00
Emmanuel Gil Peyrot 596b7c4f63 Common: Cleanup key_map includes. 2015-06-28 00:36:54 +01:00
Emmanuel Gil Peyrot 94fc644430 VideoCore: Log the GL driver’s vendor and renderer. 2015-06-16 00:02:23 +01:00
tfarley 26bc816d7a Renderer formatting edits 2015-06-08 19:19:15 -04:00