Commit Graph

400 Commits

Author SHA1 Message Date
bunnei 3cc5b3c4ad gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. 2015-08-27 19:07:53 -04:00
aroulin 2c48cd4b6c Shader JIT: Fix float to integer rounding in MOVA
MOVA converts new address register values from floats to integers using truncation
2015-08-27 15:26:41 +02:00
archshift 89241b3e89 Shader JIT: ifdef out reference to ifdef'd out shader_map
shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
2015-08-26 22:28:19 +00:00
Yuri Kunde Schlesner 424b0fa646 Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
bunnei 7010a27c7d Merge pull request #1063 from Subv/hw_renderer_debug_fb
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint
2015-08-24 13:02:44 -04:00
Lioncash 33955e171b shader_jit: Replace two MDisp usages with MatR 2015-08-24 00:39:50 -04:00
bunnei 986b526e83 Merge pull request #1062 from aroulin/shader-rcp-rsq
Shader: RCP and RSQ computes only the 1st component
2015-08-23 17:56:35 -04:00
Subv ebb0e78d80 HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint. 2015-08-23 15:26:17 -05:00
aroulin 8367db5dcd Shader: Use std::sqrt for float instead of sqrt 2015-08-23 22:03:07 +02:00
aroulin 2bcee80587 Shader: RCP and RSQ computes only the 1st component 2015-08-23 22:01:17 +02:00
aroulin fd789c6858 Shader: implement DPH/DPHI in JIT 2015-08-22 11:09:53 +02:00
aroulin 677a97c8bf Shader: implement DPH/DPHI in interpreter
Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
2015-08-22 11:09:53 +02:00
aroulin d1c8dcd844 Shader: implement SGE, SGEI and SLT in JIT 2015-08-19 14:29:39 +02:00
aroulin 76afa48b0c Shader: implement SGE, SGEI in interpreter 2015-08-19 14:29:39 +02:00
bunnei 4b36548b41 Merge pull request #1047 from aroulin/shader-ex2-lg2
Shader: Save caller-saved registers in JIT before a CALL
2015-08-18 22:02:25 -04:00
aroulin 12e2cb045f Shader: Save caller-saved registers in JIT before a CALL 2015-08-19 03:40:07 +02:00
bunnei b358d3e07a Merge pull request #1037 from aroulin/shader-ex2-lg2
Shader: Implement EX2 and LG2 in interpreter/JIT
2015-08-18 19:42:32 -04:00
bunnei 21029bea74 Merge pull request #1034 from yuriks/rg8-textures
videocore: Added RG8 texture support
2015-08-16 22:17:12 -04:00
aroulin 28f5cdc0dd Shader: implement EX2 and LG2 in JIT 2015-08-17 01:12:34 +02:00
LittleWhite a98d1fc3fa Fix Linux GCC 4.9 build (complaining about undeclared memset) 2015-08-16 17:21:08 +02:00
aroulin 7ca01b779f Shader: implement EX2 and LG2 in interpreter 2015-08-16 15:54:30 +02:00
Tony Wasserka ca1fea38dc Build fix for Debug configurations. 2015-08-16 15:14:54 +02:00
Tony Wasserka d6b1591b01 Merge pull request #997 from Lectem/cmdlist_full_debug
citra-qt: Improve pica command list widget (add mask, fix some issues)
2015-08-16 13:34:45 +02:00
Tony Wasserka 1c1a9ab09b Introduce a shader tracer to allow inspection of input/output values for each processed instruction. 2015-08-16 14:12:11 +02:00
Tony Wasserka 9a1820ea61 Pica/DebugUtils: Include uniform information into shader dumps. 2015-08-16 13:22:01 +02:00
Tony Wasserka 41dda548cd citra-qt: Improve shader debugger.
Now supports dumping the current shader and recognizes a larger number of output semantics.
2015-08-16 13:22:00 +02:00
Patrick Martin 78b1877f9e videocore: Added RG8 texture support 2015-08-16 02:21:50 -03:00
bunnei 5c7e9ffce7 Shader: Use a POD struct for registers. 2015-08-15 18:03:27 -04:00
bunnei 4ffc095fa3 Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64. 2015-08-15 18:03:27 -04:00
bunnei e019e69016 Common: Cleanup CPU capability detection code. 2015-08-15 18:03:26 -04:00
bunnei 15e9a59ad0 Common: Move cpu_detect to x64 directory. 2015-08-15 18:03:26 -04:00
bunnei f9e3228caa x64: Refactor to remove fake interfaces and general cleanups. 2015-08-15 18:03:25 -04:00
bunnei fe33a705de JIT: Support negative address offsets. 2015-08-15 18:01:22 -04:00
bunnei c03924e60e Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00
bunnei be08c22685 Common: Added MurmurHash3 hash function for general-purpose use. 2015-08-15 17:33:46 -04:00
bunnei 5794310781 Shader: Define a common interface for running vertex shader programs. 2015-08-15 17:33:44 -04:00
bunnei 2d100ebae3 Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
bunnei f622a78544 GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
bunnei 452edce407 Merge pull request #893 from linkmauve/remove-uint._t-int._t
Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types
2015-08-11 17:55:24 -04:00
Emmanuel Gil Peyrot fe83e1f777 ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types. 2015-08-11 22:38:44 +01:00
Yuri Kunde Schlesner fe3a7af354 OpenGL: Fix state tracking in situations with reused object handles
If an OpenGL object is created, bound to a binding using the state
tracker, and then destroyed, a newly created object can be assigned the
same numeric handle by OpenGL. However, even though it is a new object,
and thus needs to be bound to the binding again, the state tracker
compared the current and previous handles and concluded that no change
needed to be made, leading to failure to bind objects in certain cases.

This manifested as broken text in VVVVVV, which this commit fixes along
with similar texturing problems in other games.
2015-08-06 00:59:37 -03:00
Yuri Kunde Schlesner 60df1c9b2b OpenGL: Remove redundant texture.enable_2d field from OpenGLState
All uses of this field where it's false can just set the texture id to 0
instead.
2015-08-05 22:55:22 -03:00
Yuri Kunde Schlesner a96502edd3 Videocore: Implement simple vertex caching
This gives a ~2/3 reduction in the amount of vertices that need to be
processed through the vertex loaders and the vertex shader, yielding a
good speedup.
2015-08-04 23:41:47 -03:00
bunnei bb7eb5c574 Merge pull request #1006 from yuriks/fb-commit-profile
OpenGL: Add a profiler category measuring framebuffer readback
2015-07-30 10:39:38 -04:00
bunnei 31c1bb901b Merge pull request #963 from yuriks/gpu-fixes
Misc. GPU vertex loading fixes
2015-07-29 16:45:17 -04:00
Yuri Kunde Schlesner 428154da45 OpenGL: Add a profiler category measuring framebuffer readback 2015-07-28 17:37:46 -03:00
bunnei e1a3fed6ff Merge pull request #991 from yuriks/globjects
OpenGL: Make OpenGL object resource wrappers fully inline
2015-07-26 16:37:33 -04:00
bunnei cb76453ec4 Merge pull request #992 from yuriks/hot-path-debug
VideoCore: #ifdef out some debugging routines
2015-07-26 11:45:51 -04:00
Lectem facb2555a9 citra-qt/debug_utils: Use lock_guard everywhere
unique_lock were being used as lock_guards.
Also replaced manual lock/unlock by lock_guard for harmonization.
2015-07-26 16:28:44 +02:00
Lectem e663751f8b citra-qt/command list: Add mask column 2015-07-26 16:23:12 +02:00