Commit Graph

245 Commits

Author SHA1 Message Date
Markus Wick aac1c1ab00 OpenGL: Drop framebuffer completeness check.
This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07 22:09:13 +01:00
Jannik Vogel 7c09321dda ASSERT that shader was linked successfully 2016-12-05 21:11:24 +01:00
Jannik Vogel e92f84e700 Report shader uniform block size in case of mismatch 2016-12-05 21:11:24 +01:00
Jannik Vogel 31b6ae65a0 Print broken shader code to log 2016-12-05 21:11:24 +01:00
Yuri Kunde Schlesner b6cf36acc7 OpenGL: Non-zero stride only makes sense for linear buffers 2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner a727ab0029 OpenGL: Ensure framebuffer binding is restored if completion check fails 2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner 5c971487b9 OpenGL: Fix DisplayTransfer accel when input width != output width
Fixes #2246, #2261
2016-12-04 05:21:57 -08:00
Subv dfd1868ed9 ClangFormat: Fixed the clang-format errors 2016-11-30 09:37:37 -05:00
Subv c9b02effb9 Build: Fixed a few warnings. 2016-11-29 16:51:53 -05:00
Subv 487a9a37ba RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1 2016-11-27 13:09:11 -05:00
Subv 84dcb45053 Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer. 2016-11-27 12:16:10 -05:00
James Rowe 2ed3d83684 Add default hotkey to swap primary screens.
Also minor style changes
2016-11-05 03:46:43 -06:00
James Rowe db35372787 Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
bunnei 8dc1d5c92f Merge pull request #2103 from wwylele/gpu-reg-cleanup
GPU: DisplayTransfer & MemoryFill cleanup and param check
2016-10-03 20:21:55 -04:00
Yuri Kunde Schlesner d88598642a OpenGL: Take cached viewport sub-rect into account for scissor
Fixes #1938
2016-09-29 20:55:24 -07:00
wwylele af8a81113b rasterizer: separate TextureCopy from DisplayTransfer 2016-09-29 10:01:34 +08:00
Yuri Kunde Schlesner 45751915a0 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot e4393f7ff2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner 0e23caf9fd Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot 7e8d205414 Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Jannik Vogel c8fc8d7830 OpenGL: Avoid error on unsupported lighting LUT 2016-08-30 19:30:26 +02:00
Yuri Kunde Schlesner c8ef6d75bd OpenGL: Add scaled resolution support to scissor 2016-06-27 22:16:04 -07:00
Yuri Kunde Schlesner cfe6a16278 PICA: Scissor fixes and cleanups 2016-06-27 21:14:39 -07:00
Subv 8548bcf697 PICA: Implement scissor test 2016-06-27 21:14:13 -07:00
Jannik Vogel 751dd9c634 OpenGL: Implement fog 2016-06-07 00:06:28 +02:00
Jannik Vogel 242225b131 OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE 2016-06-07 00:06:28 +02:00
mailwl 92246148fd gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue 2016-06-01 09:40:15 +03:00
Jannik Vogel 4a03500953 OpenGL: Set shader_dirty on lighting changes 2016-05-23 23:28:13 +02:00
Jannik Vogel d9c01df8b5 Pica: Name LightSrc.config register 2016-05-23 23:28:13 +02:00
Jannik Vogel b683275f46 Pica: Name lighting.config0 and .config1 registers 2016-05-23 23:28:13 +02:00
Jannik Vogel e33e6ea181 OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale 2016-05-23 23:28:13 +02:00
bunnei df5737d54f Merge pull request #1786 from JayFoxRox/blend-equation
OpenGL: Support blend equation
2016-05-16 20:00:21 -04:00
Jannik Vogel e3e38a80cb OpenGL: Only update depth uniforms if the depth changed 2016-05-14 10:31:18 +02:00
Jannik Vogel 994bc4d6f5 OpenGL: value-initialize variables which cause uninitialised access otherwise 2016-05-14 10:16:11 +02:00
Jannik Vogel f80db5278e OpenGL: Support blend equation 2016-05-12 22:57:40 +02:00
Jannik Vogel e07857080c OpenGL: Implement texture type 3 2016-05-11 08:07:37 +02:00
bunnei 88c2a427ac Merge pull request #1621 from JayFoxRox/w-buffer
Implement W-buffer and fix depth-mapping
2016-05-10 23:00:40 -04:00
Lioncash 3e1e2007b9 gl_rasterizer: Fix compilation for debug builds 2016-05-10 09:22:02 -04:00
Jannik Vogel 9c80e7dc38 OpenGL: Implement W-Buffers and fix depth-mapping 2016-05-10 08:58:52 +02:00
Jannik Vogel 3126ec23d6 Pica: Implement W-Buffer in SW rasterizer 2016-05-10 08:58:52 +02:00
linkmauve 268315ea2b Merge pull request #1704 from JayFoxRox/pod-config
Pica: PicaShaderConfig is TC and cleared before use
2016-05-10 01:16:53 +01:00
Alexander Laties 68edf2783a fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
Emmanuel Gil Peyrot 51cc7d6e19 Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.

On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
Jannik Vogel 42fa99e46b Pica: Use a union for PicaShaderConfig 2016-05-03 15:06:49 +02:00
Jannik Vogel a1c4eb326b Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround) 2016-05-03 15:06:46 +02:00
Jannik Vogel c09f345474 Pica: Make PicaShaderConfig trivially_copyable and clear it before use 2016-05-03 14:10:11 +02:00
Jannik Vogel d93f85cc7a OpenGL: Don't copy const_color (Reverts #1745) 2016-05-03 12:34:52 +02:00
bunnei 1871afa40d Merge pull request #1741 from linkmauve/iwyu-video_core
Fix video_core includes (and dependencies) using include-what-you-use
2016-05-01 17:44:57 -04:00
Jannik Vogel 2cc5b5f4d9 OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied 2016-05-01 16:35:54 +02:00
Jannik Vogel 587c96ad40 OpenGL: border_color was never set. Fixed. (#1740) 2016-04-30 12:20:23 -07:00