Yuri Kunde Schlesner
08f4529f6f
VideoCore: Use union to index into Regs struct
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Also remove some unused members.
2017-02-08 22:13:25 -08:00
Yuri Kunde Schlesner
0fc1895abe
Merge pull request #2482 from yuriks/pica-refactor
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Split up monolithic Regs struct
2017-02-08 22:07:34 -08:00
Lectem
4550c30b6b
Use std::array<u8,2> instead of u8[2] to fix MSVC build
2017-02-05 14:55:51 +01:00
Yuri Kunde Schlesner
923814f99e
VideoCore: Move Regs to its own file
2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
622aff5d9b
VideoCore: Split shader regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
4b0034dcd8
VideoCore: Split geometry pipeline regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
096faec85b
VideoCore: Split lighting regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
6856e900f9
VideoCore: Split framebuffer regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
1f32112203
VideoCore: Split texturing regs from Regs struct
2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner
140df6dd53
VideoCore: Split rasterizer regs from Regs struct
2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
79626b864f
Merge pull request #2476 from yuriks/shader-refactor3
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Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
Yuri Kunde Schlesner
30f957fab4
Pica/Texture: Move part of ETC1 decoding to new file and cleanups
2017-02-04 12:33:28 -08:00
Yuri Kunde Schlesner
c6e1376e03
Pica/Texture: Simplify/cleanup texture tile addressing
2017-02-04 12:33:25 -08:00
Yuri Kunde Schlesner
d47d09901a
VideoCore: Move LookupTexture out of debug_utils.h
2017-02-04 12:31:40 -08:00
wwylele
239829838b
ShaderJIT: add 16 dummy bytes at the bottom of the stack
2017-02-03 14:53:38 +02:00
Weiyi Wang
df865c98a8
Common/x64: remove legacy emitter and abi ( #2504 )
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These are not used any more since we moved shader JIT to xbyak.
2017-01-31 01:06:42 -08:00
Merry
607b63d0bc
shader_jit_x64_compiler: esi and edi should be persistent ( #2500 )
2017-01-31 00:38:31 -08:00
Yuri Kunde Schlesner
edb59cec7f
VideoCore: Make PrimitiveAssembler const-correct
2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner
de835f5f98
VideoCore: Extract swrast-specific data from OutputVertex
2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner
67a6533c4b
VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
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This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes.
2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner
1c92cc7250
VideoCore: Split shader output writing from semantic loading
2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
b3b1d7fdd3
VideoCore: Consistently use shader configuration to load attributes
2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
108279920f
VideoCore: Use correct register for immediate mode attribute count
2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
9f0f5d5937
VideoCore: Rename some types to more accurate names
2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
5547b0a330
VideoCore: Change misleading register names
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A few registers had names such as "count" or "number" when they actually
contained the maximum (that is, count - 1). This can easily lead to hard
to notice off by one errors.
2017-01-29 21:31:36 -08:00
Kloen
6491beb043
video_core: gl_rasterizer_cache.cpp removed unused type alias
2017-01-30 05:18:28 +01:00
Kloen
83b5379eee
video_core: gl_rasterizer.cpp removed unused type alias
2017-01-30 05:16:48 +01:00
Kloen
9e888990dc
video_core: silence unused-local-typedef boost related warning on GCC
2017-01-29 21:24:24 +01:00
Yuri Kunde Schlesner
18324c6e80
VideoCore/Shader: Move entry_point to SetupBatch
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
454b464c55
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
8140f649a6
Shader: Remove OutputRegisters struct
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
5e50257cc1
Shader: Initialize conditional_code in interpreter
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This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
b6fe26eaab
Shader: Don't read ShaderSetup from global state
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
170177fb22
shader_jit_x64: Don't read program from global state
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
80d3c9090f
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
f56a58b1e1
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
0a92fc3c52
VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
e38a8280e6
VideoCore/Shader: Split shader uniform state and shader engine
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Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
d08969675a
VideoCore/Shader: Add constness to methods
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
20e3c94102
VideoCore/Shader: Use only entry_point as ShaderSetup param
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This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
590b8ecaa9
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
46c74145be
VideoCore/Shader: Extract input vertex loading code into function
2017-01-25 18:53:20 -08:00
Kloen
04d4afa8d1
video_core: fix shader.cpp signed / unsigned warning
2017-01-23 16:53:31 +01:00
Kloen
70fe1857f8
video_core: gl_rasterizer float to int warning
2017-01-23 16:53:30 +01:00
Kloen
4e1cfad4eb
video_core: fix gl_rasterizer warning on MSVC
2017-01-23 16:53:30 +01:00
bunnei
c785791395
config: Add option for specifying screen resolution scale factor.
2017-01-07 03:23:22 -05:00
Jonathan Hao
360cdf0417
Fix some warnings ( #2399 )
2017-01-04 13:48:29 -03:00
bunnei
fe7da63938
Merge pull request #2367 from JayFoxRox/lighting-lut-quickfix
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Lighting LUT Quickfix
2016-12-29 13:41:51 -05:00
Jannik Vogel
4c87339fc3
Minor cleanup in GLSL code
2016-12-25 21:38:10 +01:00
Jannik Vogel
a4ac002870
Offset lighting LUT samples correctly
2016-12-25 21:37:26 +01:00