fs: Add missing types and fix compilation problems
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_funcs.h"
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namespace FileSys {
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struct Int64 {
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u32 low;
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u32 high;
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constexpr void Set(s64 v) {
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this->low = static_cast<u32>((v & static_cast<u64>(0x00000000FFFFFFFFULL)) >> 0);
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this->high = static_cast<u32>((v & static_cast<u64>(0xFFFFFFFF00000000ULL)) >> 32);
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}
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constexpr s64 Get() const {
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return (static_cast<s64>(this->high) << 32) | (static_cast<s64>(this->low));
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}
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constexpr Int64& operator=(s64 v) {
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this->Set(v);
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return *this;
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}
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constexpr operator s64() const {
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return this->Get();
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}
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};
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constexpr inline size_t IntegrityMinLayerCount = 2;
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constexpr inline size_t IntegrityMaxLayerCount = 7;
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constexpr inline size_t IntegrityLayerCountSave = 5;
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constexpr inline size_t IntegrityLayerCountSaveDataMeta = 4;
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} // namespace FileSys
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