Rework GC to be based on available card memory rather than hard-coded values, also skip non-gpu modified images from download.

This commit is contained in:
Kelebek1
2023-05-13 23:49:43 +01:00
parent e9069dfe76
commit eebf6e6770
6 changed files with 194 additions and 107 deletions
+2 -2
View File
@@ -914,7 +914,7 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
}
}
std::vector<BufferImageCopy> FullDownloadCopies(const ImageInfo& info) {
boost::container::small_vector<BufferImageCopy, 16> FullDownloadCopies(const ImageInfo& info) {
const Extent3D size = info.size;
const u32 bytes_per_block = BytesPerBlock(info.format);
if (info.type == ImageType::Linear) {
@@ -942,7 +942,7 @@ std::vector<BufferImageCopy> FullDownloadCopies(const ImageInfo& info) {
u32 host_offset = 0;
std::vector<BufferImageCopy> copies(num_levels);
boost::container::small_vector<BufferImageCopy, 16> copies(num_levels);
for (s32 level = 0; level < num_levels; ++level) {
const Extent3D level_size = AdjustMipSize(size, level);
const u32 num_blocks_per_layer = NumBlocks(level_size, tile_size);